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Majora's Mask 3D |OT| Remakes are a Nice Thing to Have… Heh, heh

Neiteio

Member
…I just realized I "100%'d" the game without fishing.

Forgive me, Neiteio.
You know you want these beauties

y0juu.jpg
h4kq1.jpg


Seriously, fishing is so simple, everyone can 100% without much trial and error

Go into the hole. Catch everything you see. Even if it's a fish you've already caught. Then when night comes, leave. Then re-enter. And repeat until morning. Then leave. And re-enter. Repeat for the second day.

By the dawn of the final day, rare fish will start appearing. Including the boss fish — there are several in each hole, complete with boss music when hooked.

Catch 'em all to fill out your fishing catalog on the wall. :-D

EDIT: I'm a mask now? I was wondering why Professor Beef kept playing the Song of Healing.
 

greg400

Banned
Note: This is going to be a rant of my unpleasant experience with this game.

I just beat this for the very first time. My first experience with Majora's Mask, never got around to playing the N64 version. I've played every other 3D Zelda game and I really hate to say this but this just might be one of the worst ones I've played or possibly tied with Skyward Sword. When I play a Zelda game I play for the dungeons (not sidequests, not intricate details on minor characters and their backstory), and this has some of the worst in series history in my opinion. When the game only has four main dungeons I was expecting them to be amazing since there's so few, boy how wrong I was. Some of the transformations control so godawful
(Zora and Goron in particular)
I'd rather deal with Skyward Sword's partially functioning motion controls any day of the week. The amount of times I fell in the second dungeon and had to re-do passageways in the third with the some of the shittiest swimming controls (again, battling Skyward Sword for shit tier) made me want snap my 3DS in half. The circle pad is horrible for these and it really makes me want to try the N64 version just to see how this game controls with an actual analog stick. The only possible redeeming temple in this game is the last one, and even that's a slog at parts because of the amount of times I have to play Elegy of Emptiness.

Words cannot describe the amount of frustration I felt with this game because of the timer initially. If it wasn't for the inverted song of time I don't think I would ever complete this game.

EDIT: I actually did end up going back to complete it 100% barring the fishing and my opinion of the game has improved rather drastically. The sidequests and characters development are pretty great, although I still think the dungeons are fairly mediocre and the controls could still use some work. I felt inclined to complete after everyone telling me that the main attraction to the game is not the dungeons and as such I learned to appreciate its design a lot more. I would classify it as one of the best and worst 3D Zelda games because of this now.
 

BizzyBum

Member
I must say it is kinda sad knowing
Darmani and Mikau are dead and proceeding to interact with their family and friends with their masks on acting like nothing is wrong. It's like you're wearing their face and become a skinwalker. Kinda creepy...
 
I must say it is kinda sad knowing
Darmani and Mikau are dead and proceeding to interact with their family and friends with their masks on acting like nothing is wrong. It's like you're wearing their face and become a skinwalker. Kinda creepy...

This fact turned my girlfriend off of the game :lol
 

Anth0ny

Member
New member of the Majora's Mask family just arrived:


European LE! :)





Anyways, I just finished the game. 3 hearts, no fairies, kokiri sword, no upgrades of any kind (magic, arrows, bomb bag).


That was a fun run. The bosses were especially challenging, especially closer to the end with my dinky kokiri sword. I also had a really tough time with the last two dungeon bosses, since they are changed pretty dramatically from the original and I had no idea what was going on. The final boss also tended to kill in one hit, so... yeah. That took a little while.

Anyways, I guess I'll give some quick impressions having finished the game:

Majora's Mask is still the GOAT. I still feel great joy replaying this game 15 years after it was originally released. The world, the characters, the music, the dungeons... all fantastic.

However, I don't think I'll ever play the 3DS version again.

Well, that's a lie. I'm going to come back and 100% it when I have the time, but once that's done, it'll be back to N64/VC for the annual play through every year.

I can appreciate some of the changes to the game. The bank being close to the owl statue in Clock Town is really convenient. The stable 30 fps is smoooooooth. I kinda like the changes made to Twinmold, though the new Gyorg fight is kinda weird. I neither like nor dislike the visual changes in the game. They're different, that's cool, but I can take em or leave em.

I have two big problems with MM3D:

1. Zora swimming change. Unforgivable. Even with Chateau Romani in effect, having to hold the R button gets very uncomfortable. Speaking of uncomfortable...

2. I fucking despise the 3DS circle pad. This isn't the first time I've had pains in my wrist playing a 3DS game, and I'm sure it won't be the last. There are certain times in MM where I'm holding a direction for extended periods of time. Most specifically, strategically strafing around a boss while L-targeting. I found myself having to pause the game (which, by the way, is another dumb little thing about this version. You can only enter the item/mask menu by touching the touchscreen? Why is both start and select the bomber's notebook?) and give my wrist a break MULTIPLE times during my playthrough.

So for those two reasons, the N64 version will remain my primary version of MM. Of course, #2 has less to do with the game itself and more the hardware used to play it. If they released MM 3D exactly how it was, just for Wii U in 1080p and I was allowed to play with a GC controller or Wii U Pro Controller, I'm pretty certain this version would become my go to.

But as it is, I prefer playing the game on a TV screen with my N64 or GC controller. The "bad" frame rate never bothered me before, and it won't now.

Overall, it was fun returning to the GOAT, this time with a few changes and tune ups. I enjoyed the new version, it's just too bad the 3DS is built like crap.
 

Qblivion

Member
unsure how to proceed in the ice dungeon.

i was able to raise the center pillar but now it blocks half of my pathways. how do I get to the top now?
 

Ragnamith

Member
unsure how to proceed in the ice dungeon.

i was able to raise the center pillar but now it blocks half of my pathways. how do I get to the top now?

punch the differently colored sections as a goron.

It's supposed to look like ice, but I guess they could've done a better job on that by making it see-through or something. Now it's just white blocks instead of grey if I remember correctly.
 
D

Deleted member 752119

Unconfirmed Member
Yeah, the beaver race is annoying in the original and this. Just finished it last night, along with the great bay spider house. For the bottle anyway, I don't care about heart pieces really. Just trying to get all the other items, masks, upgrades etc.

I'm in the great bay temple now. I got the dungeon item and played a little more and had to stop for the night.
 

Dice//

Banned
…I just realized I "100%'d" the game without fishing.

Forgive me, Neiteio.

I like that fishing was both (a) about 100 times more ineteresting than in OoT and (b) completely optional. It does kinda stink that it nets no nothing whatsoever too besides a smile from yourself because 'ya did it!'.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
Started plaYing this over the weekend, sadly doesn't seem to be my kinda thing. Not big on the whole time limit and not knowing wtf I'm doing lol.

If you haven't checked out the Beginner's Guide, I encourage you to do so. Not knowing what you're doing at first is perfectly natural, and the game invites exploration and general time-wasting so you can figure out the next step.

There is a bit of investment to be able to enjoy the game, but it can be very rewarding. That said, it's not for everyone, and maybe it won't click with you even after you give it a good try. Good luck.
 

Morts

Member
I was ready to snap my New Majora's Mask 3©DS XL in half over the
Goron rolling course on the moon.
I felt like a moron once I
got the heart piece and realized the actual goal was significantly easier to get to.
 
I was ready to snap my New Majora's Mask 3©DS XL in half over the
Goron rolling course on the moon.
I felt like a moron once I
got the heart piece and realized the actual goal was significantly easier to get to.

You know you're not supposed to touch the joystick during the entire thing, right?
 

zigg

Member
I was ready to snap my New Majora's Mask 3©DS XL in half over the
Goron rolling course on the moon.
I felt like a moron once I
got the heart piece and realized the actual goal was significantly easier to get to.
If it helps, I've done it several times before on the N64 and still sat there stumped for awhile trying to remember how to get to the goal.
 
If you haven't checked out the Beginner's Guide, I encourage you to do so. Not knowing what you're doing at first is perfectly natural, and the game invites exploration and general time-wasting so you can figure out the next step.

There is a bit of investment to be able to enjoy the game, but it can be very rewarding. That said, it's not for everyone, and maybe it won't click with you even after you give it a good try. Good luck.


Thanks for the link, I managed the intro quests easy enough, managed to collect 3 masks so far. Just not sure it's for me, might get and play smash bros instead lol.
 

zigg

Member
You know you're not supposed to touch the joystick during the entire thing, right?
This was easier to do when we had an octogonal gate on our analog sticks.

I found I had to make some very tiny adjustments in this version while doing the bouncing portions. But, yes, in general, head straight for those chest bumpers without turning, but (of course) be ready to turn when you see curves.
 

Ragnamith

Member
Note: This is going to be a rant of my unpleasant experience with this game.

I just beat this for the very first time. My first experience with Majora's Mask, never got around to playing the N64 version. I've played every other 3D Zelda game and I really hate to say this but this just might be one of the worst ones I've played or possibly tied with Skyward Sword. When I play a Zelda game I play for the dungeons (not sidequests, not intricate details on minor characters and their backstory), and this has some of the worst in series history in my opinion. When the game only has four main dungeons I was expecting them to be amazing since there's so few, boy how wrong I was. Some of the transformations control so godawful
(Zora and Goron in particular)
I'd rather deal with Skyward Sword's partially functioning motion controls any day of the week. The amount of times I fell in the second dungeon and had to re-do passageways in the third with the some of the shittiest swimming controls (again, battling Skyward Sword for shit tier) made me want snap my 3DS in half. The circle pad is horrible for these and it really makes me want to try the N64 version just to see how this game controls with an actual analog stick. The only possible redeeming temple in this game is the last one, and even that's a slog at parts because of the amount of times I have to play Elegy of Emptiness.

Words cannot describe the amount of frustration I felt with this game because of the timer initially. If it wasn't for the inverted song of time I don't think I would ever complete this game.

I had full intention on completing this game to 100%, now I never want to look at it again.

Largest part of Majora's Mask is probably sidequests. This makes MM feel a lot different from other 3D Zeldas and I think its what makes MM for some people their favourite Zelda. They like the background stories of minor characters and being able to do something else other than following the main story. I really like it as well but I think I would prefer a more dungeon focused Zelda like OOT. MM dungeons aren't very impressive but they dont feel like the most important part of the game at all, because of the sidequests/characters and whatnot.
I personally dont understand the hate on Skyward Sword motion controls and 3DS circle pad since I have absolutely no issues with both of these. I understand regular controls for both of these might have been easier to use but I really cannot understand what people are doing with that circle pad that could enrage them so much.

My only frustration of this version of MM is the over-use of the "special" jumps that Link does sometimes. It made it really annoying to make some of the jumps.
Oh and I guess Zora swimming, but it's more just a shame its gone and a little slower than the N64 rather than being frustrating.
 

greg400

Banned
I personally dont understand the hate on Skyward Sword motion controls and 3DS circle pad since I have absolutely no issues with both of these. I understand regular controls for both of these might have been easier to use but I really cannot understand what people are doing with that circle pad that could enrage them so much.
The problem with Skyward's Swords motion controls is that they went overboard. If they wanted to include swordplay fine, but why was aiming changed from using the superior IR like it was in Twilight Princess? Similarly why wasn't swimming kept the same as it was in Twilight Princess with the analog stick? Why do I need to flap the birds wings and aim it entirely using motion controls?

As for the circle pad, the problem is that it resists your thumb making it very uncomfortable. So when attempting to roll in Goron form or swim with a Zora (two things that require constant very specific input), it starts to become a chore and largely unenjoyable.
The hide and seek portion at the end with the Goron is particularly terrible for this
 

Tathanen

Get Inside Her!
The problem with Skyward's Swords motion controls is that they went overboard. If they wanted to include swordplay fine, but why was aiming changed from using the superior IR like it was in Twilight Princess?

For the record, it's not that IR is superior, it's that SS had a weirdly slow and sluggish motionplus aiming implementation. Pikmin 3, on the other hand, uses motionplus in a fashion that is completely indistinguishable from the snappiness afforded by IR aiming. You don't even know it's motionplus aiming until you cover the IR camera with your hand and notice that everything still works. Shame SS's implementation was so blah.
 

Caffeine

Gold Member
I was ready to snap my New Majora's Mask 3©DS XL in half over the
Goron rolling course on the moon.
I felt like a moron once I
got the heart piece and realized the actual goal was significantly easier to get to.

well at least u got the heart piece now instead of living through that again later haha.


the swimming one isnt really hard just dont touch the circlepad till u need to go up.
 
And I'm done, missing the heart pieces that require repeating the shooting gallery and beaver races because nuts to that, Deku playground and the Honey & Darling shop at least mix things up.
Actually this was the first time I did the Deku Playground fully, what a satisfying pay off thanks to them being shook by my scrub skills.

So the final mini dungeons, I'm not sure why they changed the Gyorg one into what it is, like if they were thinking "boy swimming through random chance tunnels is a bit naff, maybe we should make it different this time?" then the solution was not to just do it again except somehow more awkward in design, fortunately I had more luck leaping out of the water here then anywhere else in the game which was like a guranteed ricochet collision of nonsense physics and Zora headaches.
Though I suppose it's not complete guess work this time for the exit which they do sneakily highlight, the heart piece mind you gets no such luck.
For all my fear of the great Goron stunt course I actually found it easy enough to control albeit still noticeably worse in this version, I'd be lying if I said I didn't enjoy it somewhat but I can completely see people's grievances with it.
Majora's Incarnation is never not amazing to behold (now with superior frame rate!), it's like dancing redeads, the gift that keeps on giving.

Majora's Mask has still got it, this was an interesting remake, better in some ways and a bit weaker in a select few others, I might waffle more about this later.
 
Beaver race isn't too bad, just don't ever touch the c stick. If you do you will need to claw grip the 3ds to keep swimming, rotating the camera, and holding R at the same time.

That area was very obviously designed around the original camera system and the original swimming controls/N64 controller in mind.
 

shiyrley

Banned
I just 100%'d the game
except for fishing forgive me
and man I love this game <3 (already played the original before this)

I hate the fact that the combat is way too easy but nevermind, I will eventually do a 3 heart, no sword upgrades, no defence upgrade, no fairy sword, no fairies, run :D
 
That doesn't work in the 3DS version because they changed how the Goron rolls works.

Oh shit. I haven't gotten here yet (just got the game yesterday, just now getting to the Snowhead) but that's going to be a fucking nightmare if I have to do anything with the stick.

So, I was wondering, and I don't know if you guys have already talked about it, but... What's the closest you can get to a "Near Perfect" cycle?

What I mean is, when you go back in time, all of Link's helpfulness and heroism is totally lost. The swamps are still poisoned, the mountains still frozen, and all the Bomber's Notebook events are wiped clean. In most timelines, Link has accomplished damn near nothing, and only sometimes does he fix any major issues.

So how close can one get to a happy ending in one cycle? It's pretty easy to clear up all the dungeons (since you only have to fight the boss, and IIRC time stops at those times), but given doing that, how many of Clock Town's residents can you help? Is it possible to get 80% Bomber's Notebook completion in one cycle? (Based on N64MM's journal, it seems like the remake has a lot more events that are logged) Can Link make Termina a happy place by the time he's saved them from the falling moon?

I think after I beat the game, I'm going to try and come up with a "maximum happiness" cycle, that tries its best to make Termina a bit less of a miserable place to live. I think I'll go at it with these focal points:
99% of people's problems in the four major areas are fixed by, well, completing those areas. Aside from taking the Deku Princess back, and healing the Gibdo man, there's not too much to worry about there. Everyone else's issues are more or less resolved by fixing the area in general; ie the hungry gorons will be able to find food on their own given Spring, the seahorses can find each other given a clear ocean, etc.
Clock Town however is a miserable place, and is where the bulk of everything will happen, for obvious reasons. There are some mutually exclusive events, like saving the Bomb Shop lady from Sakon, but I think a LOT of this area can be completed in one cycle. Off the top of my head, my first non-Deku cycle was spent doing about 80% of this just off the top of my head (no guides), and I got up to getting the Keaton mask (saved the old lady :/) in Kafei's quest. Kafei's letter should clearly be given to the Postman, since the lady doesn't particularly care who gives it to her, and well he gets some well deserved freedom.

The kinks come in around Romani Ranch. There's quite a bit of time spent here, from growing roosters to the whole alien attack, and then the trip to town. BUT, most of these events IIRC don't directly conflict with a whole lot of other events. I'll have to see if anything interferes with the late night meeting with Anju though, but I'm pretty sure the aliens don't show up until 3am.

Dungeon bosses will need to be completed at night, where there are relatively fewer events to worry about. Honestly that's the easy part, though.

Anything anyone can add?
 

Neiteio

Member
The goron moon dungeon isn't too bad once you realize that you can still bounce off the first few chests by not touching the sticks. Then you can stop your rolling at the banked turn, and line yourself up for the next jump. From there on out, just keep stopping your roll, and lining yourself up for the next jump. You do NOT have to roll continuously through the whole thing. You can stop repeatedly and still have enough clearance to make the jumps.
 
Okay so Majora's Mask, a game that fascinates me in how it can feel so similar yet so different in the world of 3D Zelda titles.
Built off the Ocarina of Time base reusing a fair amount of assets be it music, NPCs and even the musical Ocarina mechanic, on paper it should be the most samey feeling of 3D Zelda sequels being the only one that's truly a direct one.
Yet the 3 day structure changes everything, the entire dynamic of the world design, its bevy of side quests and its atmosphere helps make it wholly unique.
OoT is my personal number 1, so what I love about Majora's Mask is it presents itself as the perfect companion package to that game offering its own twist on something near and dear to my heart.

I never tended to replay MM that much especially compared to the yearly OoT runs, well not fully at least since the time warping allows you to replay a few events and the original limitation of two save files so it wasn't until either 2010 or 2011 I dusted off the N64 cart for a proper revisit and I was taken aback by just how human the game was with the various ways characters react to the looming annihilation. This gives the game undeniable character that endures to this day, once again with this remake I was pulled into the troubles of Termina with that urge to help as many as I can yet accepting that victory was bittersweet when time reset and a mask was my only memento of that possible future.

Majora's Mask does so much with quite a small area, while Zelda U is focusing on being BIG which leaves me a bit uneasy I can see why I feel that way when Majora's Mask feels so tightly packed and condensed with little wasted space. While the world design is effectively four wildly diverse branches sticking out of a central hub where sand gives way to snow at a moments notice they're connected enough to feel like a complete whole while the similarly structured world of Skyward Sword doesn't quite hit that same spot.
The overworld in general has a nice run of tasks and obstacles to overcome before reaching the main dungeons, this softens the blow of only four dungeons by making the journey to each feel like a series of quests as opposed to just sprinting from one dungeon to the next late game AlttP style. And this is without factoring in all the sidequests, effectively this game feels like the most free and liberating Zelda title of the 3D series where you've got options in what you might like to go and do next, it handles that sense of exploration and discovery very well which is a point wher eother 3D Zelda games struggle a bit.

So anyway, the remake itself. I like that they dared to mix things up just a little bit here, I was perfectly fine with OoT being a safe conversion by Grezzo but I think Majora's Mask being made just a bit more accommodating to others is beneficial in the long run such as the saving changes which was a point of contention.
Still while I like that they tried to add to the game it wasn't all finely tuned, I think the bosses that were changed tended to actually get worse, the now traditional weakpoint dynamic of the series didn't need to be inserted to some of these fights (Odalwa and Goht feel more fun and fluid to me as straight rucks) and the latter two try intersting ideas to clumsy results which is a real shame for Twinmold as conceptually the new battle blows the original out of the water but the execution lets it down.
At least they didn't mess with King Ikana.

The one new bottle sidequest and fishing additions feel like a bit of a tease to me, it's nice that they're here but to be greedy it really makes me wish they pushed further here.
And after having time to digest it, the new swimming mechanics underwhelm, I totally get what they wanted here, to stop smashing Zora craniums against the walls of the great bay temple but a style toggle would be so much better than the magic angle.
And I really wish they redid the soundtrack this time.

That aside I'm in favour of everything else this version offers, the more fully developed notebook (always thought it was barebones back on the N64), a few streamlining and time saving touches and simply the improved visuals and frame rate. The visuals especially much like OoT 3DS manage to look both nostalgic and new at the same time, it's really great seeing the freak show side characters with their oddly charming yet still rather bizarre visual glory intact.

Well to wrap up even now in 2015 this game still feels fresh in how it chose to structure itself, it carries this dare I say mature subtext that mostly stays in the background for those who seek it while a standard an easily understandable motivation is given for the main mission. Maybe I'm just nostalgic but the N64 Zelda duo are the series peak for me, even in the early days of jumping to 3D these entries just nailed it and the 3DS has revived them wonderfully for me to enjoy all over again.
 

Mr-Joker

Banned
The goron moon dungeon isn't too bad once you realize that you can still bounce off the first few chests by not touching the sticks. Then you can stop your rolling at the banked turn, and line yourself up for the next jump. From there on out, just keep stopping your roll, and lining yourself up for the next jump. You do NOT have to roll continuously through the whole thing. You can stop repeatedly and still have enough clearance to make the jumps.

But the Goron stop rolling when you let go of the stick. Ah well it wasn't a frustrating experience as I only had trouble with the first three chest. The rest of the way I just walked.
 

Inumbris

Member
I am one Piece of Heart away from 100%, and my Bombers are all tapped out of info. Now time to search the entire overworld for that one hole that I didn't jump down *sigh*

Other than my misplaced completionist annoyance, playing this again made me realise why it is one of my favourite games from my childhood. The personal nature of the side quests and the world at large, and the emotion that comes from it, is such a rewarding feeling. I genuinely care about this world and its inhabitants, and helping the residents of Termina give me an emotional response that is astoundingly close to that I feel when I help people in real life. It's a very special experience.
 

quabba

Member
I am one Piece of Heart away from 100%, and my Bombers are all tapped out of info. Now time to search the entire overworld for that one hole that I didn't jump down *sigh*

Wont the Stone in clock tower tell you at least the area and a photo of where the last piece is...
 

Tathanen

Get Inside Her!
Wont the Stone in clock tower tell you at least the area and a photo of where the last piece is...

Happily you can get the area name before the photo. Just don't tap it. Tiers of hints, I like it.

Used it at the end to remind me of the one piece I forgot to go back for.
 

braves01

Banned
Just finished this, with all items (except maybe the biggest wallet) and all masks. I've got 6 heart pieces left, two of which I know where to find generally. I may or may not go back to 100% but I'll probably just hit up that stone. Anyways, thoughts:

1.) The visual upgrade and 3D effects are fantastic, but the game has really poor performance in lots of places. I don't remember how bad the original fps was, so maybe this is an improvement, too.

2.) The changes to the save system make Majora a better game. I never once felt like I was cheating the system by having permanent saves, just saving tedium. Especially since some side quests are easily bungled but take many steps to successfully complete.

3.) The new notebook is helpful. I don't remember how much info there was in the original, but this also helped me keep track of all the stuff I'd run across. The bombers' tips and gossip stones were really helpful, too, though I don't know if they were made more helpful than in the original.

4.) The side quests are all generally fun, and it's especially fun figuring out the sequence that solves them. The mini-games are pretty good, too, excepting the water ones.

5.) Swimming isn't just not fun, it's aggravating.

6.) The dungeons themselves are okay (except the 3rd is made worse due to swimming), though the 4th in particular is a personal stand-out for great atmosphere, music, and theme.

7.) Likewise, the lead up to the dungeons is generally good. The 3rd area kinda sucks for multiple reasons, however. First, lots of swimming. Second, unless you have lots of bottles, expect a lot of backtracking between a couple areas to do some collecting, one of which is especially tedious because you need to swim and try to attack these things while simultaneously fighting the camera.

8.) The bosses are pretty weak by Zelda standards. I don't recall them being that great in the original anyways, and while I wouldn't say Grezzo made them worse it certainly didn't make them any better.

Overall, despite my criticism, I appreciate this game much more now than I did as a kid. I don't think it's better than Ocarina, but I'd definitely put it above WW or SS...maaaybe TP.
 

Neiteio

Member
But the Goron stop rolling when you let go of the stick. Ah well it wasn't a frustrating experience as I only had trouble with the first three chest. The rest of the way I just walked.
Ah, that's right. What I mean is, you don't need to adjust the direction. Until you reach the banked curve after the first few chests. Then you stop, line up a new roll, and repeat this process after each jump until you reach the end.
 

Gsnap

Member
Hmmmmm... so I don't get anything for gaming the lottery tickets all 3 days? I must have never payed much attention to it the first time around since I didn't remember it at all.

Seems like a waste of time to just get 120 rupees (that I can't even really use since it's the night of the last day) when there's a free 100 every single time I reset time.

Very weird inclusion. It's a fun idea just because it's a funny use of the time travel aspect, gambling with knowledge of the future isn't really gambling and all that, but they could have at least given you something nice out of it. As it is it's just a big waste of time.
 

Ambitious

Member
Night of the Final Day. I'm in the Stone Tower. I've got the master key, but I'm still missing four fairies. That's gonna be a close call.
 

marc^o^

Nintendo's Pro Bono PR Firm
Hmmmmm... so I don't get anything for gaming the lottery tickets all 3 days? I must have never payed much attention to it the first time around since I didn't remember it at all.

Seems like a waste of time to just get 120 rupees (that I can't even really use since it's the night of the last day) when there's a free 100 every single time I reset time.

Very weird inclusion. It's a fun idea just because it's a funny use of the time travel aspect, gambling with knowledge of the future isn't really gambling and all that, but they could have at least given you something nice out of it. As it is it's just a big waste of time.
Don't you keep it for the next cycle if you make a deposit?
 
I finished at 100% this masterpiece yesterday. It's not a perfect game and I probably wouldn't have liked this much the original version but man it's so unique that I hardly want to go back to the latest Zelda installments. I normally just care about dungeons but Majora's Mask completely changed my mind: Nintendo is actually capable of mixing great story, great subquests and great dungeons, they just don't care. The 3 days mechanic is so good and important that every unique thing in Majora's Mask was born for that reason, it's clear. My only complaints are about the controls that sometimes are a real problem, especially near the end those
moon dungeons
had me launching the 3DS on the bed.
I will never forget the Mikau cutscene, the song of healing makes it perfect.
 

Ambitious

Member
Wow, the new Twinmold battle is godawful. After the boulder was gone, I kept punching it and punching it and punching it and it just wouldn't go down. I actually died.
 

zigg

Member
But the Goron stop rolling when you let go of the stick.
No. This is wrong.

Once you reach maximum velocity (and as long as you still have magic power to sustain it), let go of the stick and Link will keep rolling exactly forward. I did the moon dungeon challenge thusly:

1. go into rolled-up mode
2. hold forward until reaching maximum velocity
3. release the stick
4. make tiny adjustments as needed to make sure I hit the middle of the chests

The key thing that made this easier on N64 was the fact that we had an octogonal gate for the analog stick, making it a lot easier to stay straight on step 2. There's no gate for the slide pad, so you have to be steadier of thumb now, and you may launch off in the wrong direction when you hit max velocity if you're in the middle of a correction.

I don't have the N64 version handy to confirm, but I recall that we used to have to hold the roll button, whereas it's now a toggle? Can someone confim? In any event, that's the only change, I believe.
 
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