I recall failing on the N64 because I kept slamming into rings trying to reorient myself.The beaver race is super easy, I beat both of them 3 times, never failed
I recall failing on the N64 because I kept slamming into rings trying to reorient myself.The beaver race is super easy, I beat both of them 3 times, never failed
I recall failing on the N64 because I kept slamming into rings trying to reorient myself.
Start in the graveyard.
Stuck onfor like an hour and a half. Walking away for now.Zora and Goron final dungeons
I did those last night. I thought they were quite frustrating. I finished the game, though. The only thing I have left to do is get all the fish. I haven't really fished at all. I have to admit, I was pretty sad when the Bombers stopped running to me.Stuck onfor like an hour and a half. Walking away for now.Zora and Goron final dungeons
I also wonder how much slower it really is. Isn't the beaver race time limit exactly the same as the N64 game?
Okay, I'm bad at this game.
I' m at theand I have no idea where to go while the timer just keeps ticking down. I'm still in the beginning rooms too :\water temple place
Okay, I'm bad at this game.
I' m at theand I have no idea where to go while the timer just keeps ticking down. I'm still in the beginning rooms too :\water temple place
Okay, I'm bad at this game.
I' m at theand I have no idea where to go while the timer just keeps ticking down. I'm still in the beginning rooms too :\water temple place
Before that, actually. As soon as you hit top speed, you can let go of the stick.After bouncing off the first set of chests, it's on auto pilot for a bit before you have to steer yourself.
Übermatik;156041782 said:Man Ikana Canyon is suuuuuper complicated. Forgot there were so many things to do!Here I was thinking I could get it done in 3 days... which begs that question, has anyone ever!?
Another 15 tries with theZora final dungeon. Still can't make the last jump, always flub it up because it's shorter than the rest and the rhythm is different. I got the heart, no problem.
Walking away again before I throw my 3DS against the wall. Seriously soured right now.
Another 15 tries with theZora final dungeon. Still can't make the last jump, always flub it up because it's shorter than the rest and the rhythm is different. I got the heart, no problem.
Walking away again before I throw my 3DS against the wall. Seriously soured right now.
This is such hyperbolic nonsense, at least you acknowledge you're having a hissy fit. Two changes you don't like undermine everything? Come on.I think MM3D is completely in "special edition" territory. It looks pretty and is mostly improved, but the changes for the worse undermine everything good.
Does finding the frogs for the thingy reset?
I found the Zora swimming to be bearable but only just. I know I've asked before but can someone remind me what was changed besides Magic use for fast swim?
From the comments it seems like it's a complete overhaul....
Anyway finished the game. It's good. It's laid out really well and I appreciate the design. I like having to explore and learn. Reaching a pre dungeon area with ABCD to do and having to explore all before figuring C is what you're supposed to do first which unlocks B then AD fall into place beats just "do A, now do B, now do C and D." And EF as side quests thrown in are just great ways to keep you involved and figuring stuff out.
The game is long though, it was like 40 hours for me and I didn't get everything, far from it. Maybe I'll go back and find everything. Need a break though because it did feel slightly chore-y by the end.
Picked up Shantae on special and while that looks good, the gameplay and level layout feels so pedestrian by comparison. There's no character to the levels and encounters.
The swimming used to be like the magic version. The slower normal swim didn't exist at all.
Really? Hmm.
And what about goron link? That seems the same to me. I guess it makes sense to have the fast swimming as an "extra". For the most part it didn't bother me so long as magic is plentiful. No pots in pirate bay is kind of weird though.
Overall I'm not sure I remember enough of how the original is to care about the changes, all I know is that the Zora controls and camera are kind of infuriating.
Like in the race, hitting a wall will stop you dead AND flip you 180, thus you can't just head off again.
I wonder if c-stick controls change that feeling though.
Really? Hmm.
And what about goron link?
In the original, you had to hold A to roll.I preferred it that way.
Wait, it's not like this now? Lol I'm not really paying attention... I think I'm holding A now. Maybe I'm not. Lol.
This is such hyperbolic nonsense, at least you acknowledge you're having a hissy fit. Two changes you don't like undermine everything? Come on.
I even understand the rationale for making saving easier since your battery running out while your system is closed is a horrible fate indeed.
It's reasonable to say a few bad changes can undermine an experience. Look at the Star Wars films. The special editions have hundreds of improvements like matte painting replacements and effects touch ups that do make them better, but it doesn't count for anything when one CGI dance sequence derails the whole film.
MM3D is a good game and I'm glad so many people are playing it, but it's not the definitive remake that OoT3D was. OoT3D was respectfully remade as if the original game was a masterpeice that had to be faithfully recreated, but Majora's Mask 3D plays as if it were made by people who didn't like a lot about the original game.
The interviews make it clear that Aonuma himself was embarrassed by the original, and some of the staff members never even completed it. Instead of preserving the way the original game played, they actively went out of their way to change it, and the results were often for the worse.
Your experience may have been better but I kept running into frustrating moments due to the changes that made me wish I were playing the original instead. Most of the improvements in MM3D are very small little convenience tweaks that I can easily live without. The visuals are the only improvement I'd have a hard time giving up, but the original hasn't aged nearly as badly as OoT did.
The original swimming mechanics had this massive kick-off motion to start the swim that routinely meant banging into walls. It was basically an underwater roll.I found the Zora swimming to be bearable but only just. I know I've asked before but can someone remind me what was changed besides Magic use for fast swim?
the new saving was validated instantly as I played it on the train the day it came out and had to close the game in order to check in with the nintendo zone I was at. all the complaints from the save whiners instantly go to my mental trash bin.
I never finished MM on the N64 and coming in "fresh" and I do not have any problems with the swimming mechanic.
I think that since you can effectively negate the magic consumption issue by consuming a bottle of Chateau Romani the complaint is even more diminished.
d-pad.
Come, now. No need for that.I understand that some people want to defend this remake no matter what
Come, now. No need for that.
Why even complain about the saving. I mean holy shit, you do realize you can choose to ignore them right? It makes the game better, less tedious.
It should be uncontroversial to say that the game would be better with the option to save with the song of time so that everyone can play how they like, yet any time it's mentioned there's a string of "anyone who wants the old saving is an idiot" type posts, as if it would be detrimental to anyone's experience if the choice were available.
It should also be uncontroversial to say that the zora swimming was poorly implemented considering that the majority of fans have been disappointed by the change. Swimming was obviously a fun part of the game to a lot of people, otherwise it wouldn't be such an issue. Even if you like the change, you should appreciate that it wasn't the right way to alter a mechanic that people really liked. A remake should enhance the things people liked about a game, not remove them.
Yet here we are... arguing about it. Why not just admit that maybe these changes weren't handled well, even if you personally aren't bothered by them?
Yeah but it's pretty quick to do, like 15 minutes
get the one in clock town (1 minute)
get the one in swamp (1 minute)
beat mini boss in woodfall (5 minutes)
beat mini boss in great bay temple (5 minutes)
beat goht (5 minutes)