Majoras Mask 3D - Review Thread


Some issues:

Andre complains that the Bomber's Notebook gives away what to do when you find the rock sirloin in the chandelier, but for one thing what would happen if you find the rock sirloin without being told about it in the first place and for another the note that he showed that popped up in the Bomber's Notebook just reminds you that the Goron that told you he hid it hid it and not what to do with it. Does the same note still pop up if you find it before meeting that Goron? Does it tell you who you need to give the rock sirloin to? The video didn't show these things, and if it doesn't do those things then it's silly to complain that it tells you what to do when it doesn't. How does that take away accomplishment? Because you have really bad memory and forget that an NPC told you what to do?

Andre says that they made the bosses' weak points more obvious, but in the original game their entire bodies were their weak points... What they did was actually give them weak points to increase the challenge.
 
I can see that. If someone's unreasonable over something so trivial, hard for me to respect them going forward

*shrug* Some people only have video games going for them so of course they'd be upset if a game they loved is being changed for the worse in their eyes.
 
He's asking if it's controlled via touch screen and it is, except for the save. I'm not sure I'm following lol

I think we're all a little unclear on the exact definition of tactile in play here lol.

At any rate, in OoT the items and gear are all touchscreen only and the save menu can be accessed with the Start button.
 
He's asking if it's controlled via touch screen and it is, except for the save. I'm not sure I'm following lol

This:

Just the save menu. The items/equipment are all touchscreen only in OoT.

At any rate, in OoT the items and gear are all touchscreen only and the save menu can be accessed with the Start button.


Wrong. Just took this video because yes, I'm that bored:

http://youtu.be/6PPV9RlN6FY

Touch screen only you say? How am I navigating it and assigning weapons using the dpad and buttons then? Fucking sorcery!!
 
That Ice Arrow stuff makes no sense lol, they could have at least let me freeze water everywhere with a few sparkles as a clue to where I should shoot to progress (maybe hidden underwater). It's really dumb that I can only freeze the magic sparkle and nothing else.

For those who have reviewed it or played it extensively, how intrusive in the Bomber Notebook? It seems to constantly pop up and with the number of sidequests of Majora it could become frustrating and immersion breaking in the long run.
 
For those who have reviewed it or played it extensively, how intrusive in the Bomber Notebook? It seems to constantly pop up and with the number of sidequests of Majora it could become frustrating and immersion breaking in the long run.
I am mostly curious about this. The video reviews seem to point that the Notebook tells you exactly what you need to do, but it is hard to say one way or another.
The game will be less fun if it gives me no chance to guess things out. That is the difference between good and bad adventure games.
 
This:






Wrong. Just took this video because yes, I'm that bored:

http://youtu.be/6PPV9RlN6FY

Touch screen only you say? How am I navigating it and assigning weapons using the dpad and buttons then? Fucking sorcery!!

Easy there hotshot. You have to use the touchscreen to pull up the menu, but once you're in there you can use buttons.

Kind of a weird design decision...

Anyway it seems I should really replay OoT 3D before MM comes out.
 
Don't be dense, we are talking about video games, basic game world building rules, if we were in a magical land where water not always freezes the game would have to show that to the player very explicitly somehow because it's counterintuitive, a bomb not destroying a wall is not counterintuitive, it can happen.

Edit: Actually, thinking about it, one reason to limit the use of the ice arrows to just that specific place is that using it outside can trigger a bug they couldn't fix. Because otherwise it makes no sense to me.

I just think your missing the point of the bomb arguement. If you are going to make a big deal about how some weird unquantifiable ice arrow thing reacts to the physical universe you can't say a bomb as clearly powerful as the ones in Zelda wouldn't make craters everywhere you put one.

I think the only reason it's an issue is because they used to work a different way. If they had always worked this new way no one would even bat an eye, the same way we don't bat an eye when a bomb doesn't blow up a wooden house.
 
Nah. I loved it because it took a bit of practice to get right. After I was able to navigate the obstacles and currents at high speed it felt great.

I didn't say they'd never go back. But the fact that the save is permanent may dissuade some people from giving up on a lost cause right away. The old save system prevented the player from going back to an arbitrary point in time.
Well, maybe you loved it, but the truth is it was a very imprecise mess. Some say it doesn't make sense a Zora can't go full speed without magic, I say it doesn't make sense for a Zora not to be able to swim at a normal speed and precisely.

I get what you're saying in regards to the save system, I agree it does take away a bit of the permanence of the consequences of your actions within a cycle, but in practice it makes little or no difference.
There would need to be a specific quest that you can only attempt once per cycle and in order to reload to retry you would need to have saved right before trying the quest (unless you want to repeat loads of stuff and lose any progress made in between), which most likely implies you know what you're doing and that you're willing to reset the game to do it right, which means you're not interested in doing a whole cycle again for that quest.
 
Saying how I prefer OoT to OoT3D, I already knew I'd prefer the original to the remake here too.

I'm a very sensitive and nostalgic fan. I was hoping they'd just add new content, not give away so much of the obscurity in the game.
Mm is a old game with problems that are very talked about, like with any Nintendo remake they were going to address those problems.
 
Andre says that they made the bosses' weak points more obvious, but in the original game their entire bodies were their weak points... What they did was actually give them weak points to increase the challenge.

The two aren't mutually exclusive; it's still more obvious seeing as it's a giant eyeball now. I've read complaints of people who were unclear on attacking Odolwa in the original game for instance, so this change makes sense for a couple reasons
 
The two arne't mutually exclusive; it's still more obvious seeing as it's a giant eyeball now. I've read complaints of people who were unclear on attacking Odolwa in the original game for instance, so this change makes sense for a couple reasons
The eyeballs are extra steps in the bosses, you still hit them like before and that exposes the eyeball (the design of the eyeball connects them to Majora btw), which are the weakpoints.
 
Mm is a old game with problems that are very talked about, like with any Nintendo remake they were going to address those problems.

Right. I think it'll help make it more mainstream.

But I will deeply mourn the loss of the no s***'s given attitude it had towards its audience at the time. You don't get that many games that treat the player like they are smart and have real perseverance.
 
Did they fix that thing with Goht where you wait in a corner with your spin attack charged and then release it when he passes instead of chasing him?
 
The eyeballs are extra steps in the bosses, you still hit them like before and that exposes the eyeball (the design of the eyeball connects them to Majora btw), which are the weakpoints.

Indeed, but the Odolwa boss fight has already been significantly changed compared to the original game, based on the videos I've seen. Basically, the eyeball seems to give the bosses more of a focal (so to speak) point that helps clarify the battle.

Like, instead of attacking Goht himself when he's down, you now attack the giant eye instead. It seems to make it a little clearer.
 
Right. I think it'll help make it more mainstream.

But I will deeply mourn the loss of the no s***'s given attitude it had towards its audience at the time. You don't get that many games that treat the player like they are smart and have real perseverance.

It's on a handheld, perseverance only gets you a dead battery and a lost save file.

The ice arrow change is the only one that's really kind of odd but when you think about it isn't exactly a huge loss either.
 
And if it's the only thing that gets them through the day?

I guess it's better than relying on alcohol or other substances... But probably not very healthy at all.

On-topic: I can't wait to play this. It's one of the like 3 or 4 Zelda games I've not gotten around to. Can't wait to get it and my New 3DS XL!
 
If you don't want to see changes why don't just download the original from Virtual Console? This is a remake and it's bound to be its time's product. That's a good thing too. Trust me there are still "no s***'s given attitude towards audience" games being made but they just are considered trash because no nostalgia is involved.
 
Indeed, but the Odolwa boss fight has already been significantly changed compared to the original game, based on the videos I've seen
I think they just added alternative ways to finish him as a Deku, which makes more sense because you use the other transformations in the other bosses and here it was limited iirc. You can still fight him the same as before I think.

But yes, the eyeball adds a focal point. I don't see the need for this inclusion to be honest, although it does help drive the point home t
hat these monsters are Majora's creations.
 
Right. I think it'll help make it more mainstream.

But I will deeply mourn the loss of the no s***'s given attitude it had towards its audience at the time. You don't get that many games that treat the player like they are smart and have real perseverance.
I just finished playing The Evil Within. I can safely say I don't want to have my perseverance tested in any more of my games for as long as I live. Fuck that. I just want to chill.

I'm so exhausted. :(
 
If you don't want to see changes why don't just download the original from Virtual Console? This is a remake and it's bound to be its time's product. That's a good thing too. Trust me there are still "no s***'s given attitude towards audience" games being made but they just are considered trash because no nostalgia is involved.

Demon Souls...? Catherine? :P

I dunno. I'll definitely enjoy the remake. I just feel like easing the original tension of the game kind of effects the whole game's overall premise. I feel this way towards everything that gets increasingly easier. I've protested against beating games with the casual/modern stick from the beginning. I'll probably continue to do it when Zelda U footage comes out too.
 
If you don't want to see changes why don't just download the original from Virtual Console? This is a remake and it's bound to be its time's product. That's a good thing too. Trust me there are still "no s***'s given attitude towards audience" games being made but they just are considered trash because no nostalgia is involved.
I don't understand why so many are acting like it's an issue of anything changing. Of course things changed a little. Most of the complaints are about specific downgrades the game is receiving, and critiques about why those changes are bad. Not "oh no anything at all changed, kill it with fire".

Of course, it's probably better to wait and see the net effect of this stuff. But with something like the ice arrow change, that shows a clear disregard for letting the player play around with the game.
 
just kiss and embrace eachother

Couplesmask.png
.
 
Demon Souls...? Catherine? :P

I dunno. I'll definitely enjoy the remake. I just feel like easing the original tension of the game kind of effects the whole game's overall premise. I feel this way towards everything that gets increasingly easier. I've protested against beating games with the casual stick from the beginning. I'll probably continue to do it when Zelda U footage comes out too.
The changes suddenly doesn't make mm causal.
 
If you don't want to see changes why don't just download the original from Virtual Console?

This is all that needs to be said.

But then people will whine "but that's not on my handheld".

I guess fuck Nintendo then.
 
Saying how I prefer OoT to OoT3D, I already knew I'd prefer the original to the remake here too.

I'm a very sensitive and nostalgic fan. I was hoping they'd just add new content, not give away so much of the obscurity in the game.

the n64 version is avaliable on the eShop.

The changes are nothing - at all.
 
This is all that needs to be said.

But then people will whine "but that's not on my handheld".

I guess fuck Nintendo then.
This isn't really fair, like I've said. It's entirely reasonable that people could have wanted a remake like OoT, which was the original with better graphics and a touch screen. There's a precedent for these games to not have changes, so it's fair to be disappointed that some were made this time.
 
If you don't want to see changes why don't just download the original from Virtual Console? This is a remake and it's bound to be its time's product. That's a good thing too. Trust me there are still "no s***'s given attitude towards audience" games being made but they just are considered trash because no nostalgia is involved.

Already have it, have been enjoying it, was just hoping for another product like OoT3d.

I thought Dark Souls was pretty well received?
 
Top Bottom