Marathon is about losing all your gear but still having a great time because you 'come out with a good story'

We know multiplayer games matchmake you into games to keep you playing longer. Wins and losses are generally manufactured by the matchmaking system.

You won your last 2 games? Have a higher skilled lobby. Enjoy being fodder for the unemployed bitchless sweats.

No doubt they'll have a system that matches you against higher skilled opponents if you go into the match with great/rare gear. All so that you lose that great gear and feel compelled to buy some microtransactions.
 
Who else pushed this lame narrative in recent years? I'm pretty sure it was one of the usual terrible huge corpos. Now it's gonna bother me until I figure it out...
 
Will the failure of Marathon destroy Bungie before Bungie has a chance at making a PS5 Single-player focused exclusive? I don't understand how, the house that created Halo is trying so hard to run away from what made them great in the first place. Bungie could make a new Killzone, a new Resistance or heck, they could make their very own new IP and it could be great, but instead, this endless pursuit for 400-million budget forever games is just not it.

As someone who poured two-thousand-plus hours into Destiny 1 & another thousand in Destiny 2, Marathon just did not clicked with me. The colors look so bad, the characters look bland and multiplayer focus is just not working for me. Hard to justify paying $40-$60 on the title when the servers will likely shutdown in 2 weeks after launch.
 
Ah the daily reminder the internet is not for positive people but miserable people who get dopamine hits from hating on things before and after they experience them and sometimes even with never experiencing them and seeing the same sort of people agree with them and give them validation for their obnoxious ways and let them know theyre not only not alone but surrounded by like minded complaining miserable drones fka humans 😉
 
They sold Destiny the same way, getting weapons would give a story behind them.

My story was repeating the same boring Strike and then suddenly a random weapon dropped. It was a thrilling story.
 
We know multiplayer games matchmake you into games to keep you playing longer. Wins and losses are generally manufactured by the matchmaking system.

You won your last 2 games? Have a higher skilled lobby. Enjoy being fodder for the unemployed bitchless sweats.

No doubt they'll have a system that matches you against higher skilled opponents if you go into the match with great/rare gear. All so that you lose that great gear and feel compelled to buy some microtransactions.

They were talking to the streamers about what their plans are for a ranking system, but they haven't cemented it yet.

I think there will probably be tiers that you can compete with that have better loot, but the stakes are higher because everyone else is higher skilled but also wearing better loot as well.

Keeping within the appropriate tiers seems like it would be key to enjoying the game.
 
We know multiplayer games matchmake you into games to keep you playing longer. Wins and losses are generally manufactured by the matchmaking system.

You won your last 2 games? Have a higher skilled lobby. Enjoy being fodder for the unemployed bitchless sweats.

No doubt they'll have a system that matches you against higher skilled opponents if you go into the match with great/rare gear. All so that you lose that great gear and feel compelled to buy some microtransactions.
They said they aren't going to implement SBMM, but base mm off of the xp-level of people.

Not sure which streamer talked about it. I believe it was a streamer who interview one of the devs.
 
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Some developers have this weird, idealized view that their player base will engage in some deep meta discussion about the match that just happened and that just generates "value" into the gameplay, when the reality is that no one cares go agane.

For me it just betrays a complete lack of depth in the gameplay and formula itself, if you have to try to portray your game's depth as some intangible discussions and anecdotes that the devs feel like are supposed to be happening after matches.

A.k.a. sniffing their own farts.

You could tell that from the very start and whole of their presentation.
 

I really wouldn't put stock in that. The surge was for the alpha signups which you needed to get through discord. The discord was just about 50k prior. Thousands of people sign up to test latest game free, surprise!

Also, how many signups did Halo Infinite get too, it was like 150k iirc
 
Some developers have this weird, idealized view that their player base will engage in some deep meta discussion about the match that just happened and that just generates "value" into the gameplay, when the reality is that no one cares go agane.

For me it just betrays a complete lack of depth in the gameplay and formula itself, if you have to try to portray your game's depth as some intangible discussions and anecdotes that the devs feel like are supposed to be happening after matches.
Thinking on this, I would phrase it more as: "players lamenting their loss, or celebrating their win, over a beer at the pub." The idea is basically identical to their social concepts for Destiny: Destiny was "the thing" your social group did to socialise, and you would discuss it and talk about it. A hobby game. I think the issue with trying to do that with an Extraction shooter is that the depth of experience variety just isn't there to create new stories. Destiny had a lot of stuff to do - both Solo and as a group - that allowed for different stories to keep that socialising fresh. Missions, strikes, Raids, PVP, Trials. Marathon is going to have precisely two stories:

Story 1:
"Man, remember when we got wiped last night by that team coming out of nowhere?"
"Which time - the first time or the fifth time, right before we all quit?"

Story 2:
"Man, remember when we all extracted and got that sweet gun that shot the bullets real good?"
"You mean last night, or last season before it was all wiped?"

For the players who are super into Extraction stuff, they'll happily recount those two stories every day. That's the thrill. For everyone else, I suspect that's gonna get real old, real fast. Counter-Strike, COD, Battle Field - they're all rinse-and-repeat games. But they're either free, or packing a lot of modes and content.
 
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Thinking on this, I would phrase it more as: "players lamenting their loss, or celebrating their win, over a beer at the pub." The idea is basically identical to their social concepts for Destiny: Destiny was "the thing" your social group did to socialise, and you would discuss it and talk about it. A hobby game. I think the issue with trying to do that with an Extraction shooter is that the depth of experience variety just isn't there to create new stories. Destiny had a lot of stuff to do - both Solo and as a group - that allowed for different stories to keep that socialising fresh. Missions, strikes, Raids, PVP, Trials. Marathon is going to have precisely two stories:

Story 1:
"Man, remember when we got wiped last night by that team coming out of nowhere?"
"Which time - the first time or the fifth time, right before we all quit?"

Story 2:
"Man, remember when we all extracted and got that sweet gun that shot the bullets real good?"
"You mean last night, or last season before it was all wiped?"

For the players who are super into Extraction stuff, they'll happily recount those two stories every day. That's the thrill. For everyone else, I suspect that's gonna get real old, real fast. Counter-Strike, COD, Battle Field - they're all rinse-and-repeat games. But they're either free, or packing a lot of modes and content.

You, and many others, lack imagination or any sense of what competitive, or even normal group pvp - can mean socially. So these kinds of opinions are even less shocking when considering extraction shooter environment.
 
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* For those unware, this is a real line of dialogue from the game.
We are so fucking cooked

Sony is having two omega bombas in the same generation, I hope this finally destroys the current board of directors at PlayStation once and for all
 
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You, and many others, lack imagination or any sense of what competitive, or even normal group pvp - can mean socially. So these kinds of opinions are even less shocking when considering extraction shooter environment.
Then Bungie and Sony have nothing to worry about.
 
Sony constantly trying to make a new GaaS and failing, when all it would take for them is to bring back Warhawk.

Will Smith Smh GIF by The Academy Awards
 
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Yep, basically it's like Hunt: Showdown(or tarkov? I didn't play it). It's not a surprise. I still think it's a niche genre and this game won't change that.
 
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