Not in Hunt Showdown.Don't you keep your gear in those though?
We know multiplayer games matchmake you into games to keep you playing longer. Wins and losses are generally manufactured by the matchmaking system.
You won your last 2 games? Have a higher skilled lobby. Enjoy being fodder for the unemployed bitchless sweats.
No doubt they'll have a system that matches you against higher skilled opponents if you go into the match with great/rare gear. All so that you lose that great gear and feel compelled to buy some microtransactions.
They said they aren't going to implement SBMM, but base mm off of the xp-level of people.We know multiplayer games matchmake you into games to keep you playing longer. Wins and losses are generally manufactured by the matchmaking system.
You won your last 2 games? Have a higher skilled lobby. Enjoy being fodder for the unemployed bitchless sweats.
No doubt they'll have a system that matches you against higher skilled opponents if you go into the match with great/rare gear. All so that you lose that great gear and feel compelled to buy some microtransactions.
Some developers have this weird, idealized view that their player base will engage in some deep meta discussion about the match that just happened and that just generates "value" into the gameplay, when the reality is that no one cares go agane.
For me it just betrays a complete lack of depth in the gameplay and formula itself, if you have to try to portray your game's depth as some intangible discussions and anecdotes that the devs feel like are supposed to be happening after matches.
Thinking on this, I would phrase it more as: "players lamenting their loss, or celebrating their win, over a beer at the pub." The idea is basically identical to their social concepts for Destiny: Destiny was "the thing" your social group did to socialise, and you would discuss it and talk about it. A hobby game. I think the issue with trying to do that with an Extraction shooter is that the depth of experience variety just isn't there to create new stories. Destiny had a lot of stuff to do - both Solo and as a group - that allowed for different stories to keep that socialising fresh. Missions, strikes, Raids, PVP, Trials. Marathon is going to have precisely two stories:Some developers have this weird, idealized view that their player base will engage in some deep meta discussion about the match that just happened and that just generates "value" into the gameplay, when the reality is that no one cares go agane.
For me it just betrays a complete lack of depth in the gameplay and formula itself, if you have to try to portray your game's depth as some intangible discussions and anecdotes that the devs feel like are supposed to be happening after matches.
Thinking on this, I would phrase it more as: "players lamenting their loss, or celebrating their win, over a beer at the pub." The idea is basically identical to their social concepts for Destiny: Destiny was "the thing" your social group did to socialise, and you would discuss it and talk about it. A hobby game. I think the issue with trying to do that with an Extraction shooter is that the depth of experience variety just isn't there to create new stories. Destiny had a lot of stuff to do - both Solo and as a group - that allowed for different stories to keep that socialising fresh. Missions, strikes, Raids, PVP, Trials. Marathon is going to have precisely two stories:
Story 1:
"Man, remember when we got wiped last night by that team coming out of nowhere?"
"Which time - the first time or the fifth time, right before we all quit?"
Story 2:
"Man, remember when we all extracted and got that sweet gun that shot the bullets real good?"
"You mean last night, or last season before it was all wiped?"
For the players who are super into Extraction stuff, they'll happily recount those two stories every day. That's the thrill. For everyone else, I suspect that's gonna get real old, real fast. Counter-Strike, COD, Battle Field - they're all rinse-and-repeat games. But they're either free, or packing a lot of modes and content.
It seems so shallow after Destiny 1 and 2. I didn't think the experts at live service would downgrade to a game with less modes.
We are so fucking cooked![]()
* For those unware, this is a real line of dialogue from the game.
Then Bungie and Sony have nothing to worry about.You, and many others, lack imagination or any sense of what competitive, or even normal group pvp - can mean socially. So these kinds of opinions are even less shocking when considering extraction shooter environment.
Made by which studio?Sony constantly trying to make a new GaaS and failing, when all it would take for them is to bring back Warhawk.
![]()