So does MK8
Probably the worst thread i ever saw in neogaf. MK8 is top tier Mario Kart, the second best ever. One of the best arcade racers of recent years served by the most generous DLC.
I love the way the new battle mode works. Driving around in arenas was boring as hell. In the new way you can create elaborate stalker plans and hideout traps. Love it just wish there were more tracks. Was hoping for some battle mode dlc. Love this game.
Heavy Characters Are Overpowered
This is true and it's been the case in every single Mario Kart game.
It's one of the best...
Nah. Light weighs were the best in 64, Super circuit, Double dash and DS
I doubt half the people in this thread even read the OP though, he makes some good points.
The OP specified and limited to comparing it to the other 3D Mario Karts. No game is perfect and tons of people, if you cared to read this thread before you responded, have brought up legitimate criticisms on MK8. However, when you are specifically comparing it to the other 3D Mario Karts then the criticism or item behavior and Track width seem silly when they were far worse in previous titles. I found MK8's item balance to be more fair than many other Mario Karts. I also don't see how someone would call MK8's tracks boring but be in love with DD's tracks.Terrible replies in this thread. People being pretty bitter about a critical look at the game.
For the record, I agree with a lot of what was said. And to be fair, they have been problems in the series for a while. In no short order:
1) Tracks are far too wide. The tight track navigation of the original (and GBA) is gone.
2) Item behaviors aren't tuned correctly in my opinion. I wrote a big thing about this before, but I believe the items could use a lot of work. People just take it at face value without looking at them critically, but with some tuning the items could be incredibly competitive. Could write lots on this alone.
3) Battle mode in MK8 is mediocre at best, and that would be very generous. Those downplaying this factor are being a little bit thick about it. Battle mode was a big deal on original and 64, the two games that put it on the map.
It's ok to like the game but still acknowledge the flaws.
The OP specified and limited to comparing it to the other 3D Mario Karts. No game is perfect and tons of people, if you cared to read this thread before you responded, have brought up legitimate criticisms on MK8. However, when you are specifically comparing it to the other 3D Mario Karts then the criticism or item behavior and Track width seem silly when they were far worse in previous titles. I found MK8's item balance to be more fair than many other Mario Karts. I also don't see how someone would call MK8's tracks boring but be in love with DD's tracks.
Oh my god with this revisionist history. Double dash's tracks had to hold bigger carts than every other game because the carts seated 2 people, and even then the tracks were not wide. I can't think of a single wide track in DD.Tracks Are Wide As Shit
You're making this up; some tracks are wide and indeed they made Donut Plains 3 wider than the original version in SMK but also realize that the FOV makes tracks look wide when they're not necessarily wider than Mario Kart 64 courses. In fact, some of the courses like Ice Ice Outpost and Ribbon Road are some the narrowest since Bowser Castle 3 from Super Mario Kart. In fact I'd like to know what you thought of Double Dash's courses if you thought MK8's were too wide.
However, when you are specifically comparing it to the other 3D Mario Karts then the criticism or item behavior and Track width seem silly when they were far worse in previous titles.
Well, I couldn't disagree more.
One of my favourite WiiU games, and the best in the series for me. I started out with the SNES original, lost interest after the N64 one and didn't really enjoy Wii or 3DS ones as much as I thought I would, but MK8 is a really good game. Admittedly I don't play online so can't really object to complaints about items not helping vs a race of human opponents, but local multiplayer is great.
Well thought-out OP though, ta for that.
64 as number 1? LMAO!
Sorry but that game just doesn't stack up to the LEGENDARY, GODLY and TRANSCENDING MARIO KART 8!
Double Dash better than 8? Ugh
I thought I'd been imagining things even though last year I participated in a national Double Dash championship. So I just Googled Double Dash and these are literally some of the first screenshots that show up in image search:Oh my god with this revisionist history. Double dash's tracks had to hold bigger carts than every other game because the carts seated 2 people, and even then the tracks were not wide. I can't think of a single wide track in DD.
Your first pic is disingenuous because although mushroom bridge is that wide, There are constantly moving cars,tow trucks, buses and giant caterpillar cars taking up lanes that you have to weave through. It needs to be wide so you can actually fit through all the moving obstacles. You might as well post a pic of toad turnpike next.I thought I'd been imagining things even though last year I participated in a national Double Dash championship. So I just Googled Double Dash and these are literally some of the first screenshots that show up in image search:
Not posting these to bash on Double Dash as it's my third favorite game in the series, but I asked you if you thought DD's tracks were wide and you responded with that revisionist history stuff.
Really..I must conclude you are either biased or delusional.
If you want to win an argument, then you are going to have to refute some points instead of posting a bunch of out of context and deceitful images and then resorting to objecting to tone when you get disproven.Really..
I did, look at post #563 and look at how well you refuted my points in post #577 with context and images. I have no interest in continuing to discuss like that.If you want to win an argument, then you are going to have to refute some points instead of posting a bunch of out of context and deceitful images and then resorting to objecting to tone when you get disproven.
Yep. It really grows on you. I don't think the haters really played it seriously. I didn't think much of it for years until my roommate and I played the All-Cup Tour on 150cc almost every night for like a year. You start to notice how much the game rewards skill and truly mastering the mini-turbos on straightaways and to traverse tricky sections and to avoid red shells. Nothing better than coming to the final straightaway in first place and avoiding your opponent's triple red shells with three perfect mini-turbos.
There are balance issues, like the fact that the Toad Kart is far and away better than every other kart in the game, or the fact that the light characters are the only ones worth using (due to having access to the Toad Kart, Bowser Shell, Triple Shells, Golden Mushroom, and to a lesser extent the DK banana), but as far as racing feel goes, it is the best. And Shine Thief/Bob-omb Blast are the best battle modes in the series post-Block Fort.
MK Wii runs at 30 fps in split screen mode, which automatically makes it the worst, in addition to having the widest tracks and the severe balance issues involving bikes.
Double Dash is a special one. Handling is completely different to all the other games. Takes a while to get used to no hopping but take the time to learn it and it's very rewarding to play.
My criticisms are based upon over 3,300 online races in MK8
Your first pic is disingenuous because although mushroom bridge is that wide, There are constantly moving cars,tow trucks, buses and giant caterpillar cars taking up lanes that you have to weave through. It needs to be wide so you can actually fit through all the moving obstacles. You might as well post a pic of toad turnpike next.
Your second pic is also disingenuous because the track is that wide for a brief segment, and there are shyguys all on the right side that you cannot touch, so that is essentially width that you musn't traverse, and on the right there is a lake that you can fall in to, which of course your picture doesn't show. The only way you can go is straight forward.
The third picture looks wide to the untrained eye, but again, double dash carts are bigger. Try to imagine four of those peaches drifting that corner at the same time. Even two of them would make it crowded.
Your fourth picture is completely ridiculous. One medium car is occupying most of the road, leading to a narrow bridge. That is wide to you? Did you even look at it?
Baby park is the worst track in any Mario game and I refuse to defend it. I will only note that in MK8 it is even wider.
Your last pic is yet another disingenuous image. It is of Luigi circuit, one of the wider tracks in double dash. Even then, you can see in your image that 2 cars are nearly filling it up and it can host four cars, side by side, at max. Furthermore, its width is needed because the track loops around into itself so that players going forward loop around into the double lane.
I feel your post is filled with deceptive imagery that would fool a lot of casual readers or people that did not play double dash, and its a shame you had to resort to that.
If you really think the images you provided, or this:
http://i.imgur.com/J2xaMPM.jpg[/]
are as bad as things like these:
[img]http://i.imgur.com/5aMNaQf.jpg[/]
[img]http://i.imgur.com/1GfmCZ8.jpg[/]
[img]http://i.imgur.com/tS5B5sm.jpg[/]
where you can line up 15 cars side by side and barely touch either end of the track, I must conclude you are either biased or delusional.[/QUOTE]
I feel like it's kind of ironic to call him out for posting sections of tracks that are only wide in sections/have traffic/whatever when the examples being posted for MK8 have those exact same excuses. Toad Harbor's wide section has traffic. Most of Electrodrome is split into two narrower tracks. Mario Circuit is the first/easiest track in the game, or does Luigi's Circuit have some sort of excuse going for it too?
I'll give you that MK8's tracks are wider than average, but it's disingenuous to act like it's a huge change, or that it's a big problem in a game like Mario Kart where track navigation arguably takes a back seat to the chaos brought to the table by items.
[quote="fart town usa, post: 211158459"]Haven't played 8 but MKWii was so bad I don't even want to try 8.[/QUOTE]
That's a reasonable but unfortunate reason to not want to try 8. Wii felt like it came from a team obligated to make a Mario Kart game because the console needed one. 8 feels like a game born from passion.
I'm sorry if I ruffled your feathers a bit bud. Looking back, I did use some fiery language towards you. But you have said nothing to make me think I am wrong and change my opinion.
I literally laughed out loud with that pic. Thanks.