Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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enzo_gt said:
Nah I'm saying he shouldn't be happy going back to MvC2 because it is even MORE broken shit. MvC3 is nowhere NEAR as broken as MvC2 if early indications go, and Sentinel is not god tier the way probably thinks, so I doubt it's him seeing more broken shit, and it's more of him facing the grim reality that Sentinel isn't the same anymore and *god forbid* he might be more accessible.

His complaint sounds especially stupid since it implies the ability to use and execute moves as a character is much easily acquired, and this is a bad thing. This isn't SSFIV fam, execution of moves is pretty secondary to the whole team management and synergy mechanic.
I didn't say it was more broken than 2. 3 has its issues. Glaring issues from day 1 - no one should be 'happy' about it.
 
I absolutely love this game, but many of you seem to not realize some things. It is way more easier to get blown up, and have one or two characters get slaughtered off a simple combo; yes, this happened in MvC2 but the difference is that it required skill, things are much easier in MvC3. It hasn't even been a week, yet, people have figured out how to murder one or two characters with ease.

As for X-factor, I do love it, but it makes it very critical to save it and not waste it early --unless you have a damn good reason to. I mean, is it really worth killing one character at the beginning of a match, knowing that an opponent could easily come back and kill your entire team with his last character X-factored? And remember, thats if your give the opportunity to X-factor, remember, you can't factor unless you touch the ground.

It'll be quite interesting to see where this game will be at in a month, other top players have mentioned concerns about the game. But there is one undeniable truth, the game is crack, and fun as hell.

I WANT MY COPY!
 
Dahbomb said:
Yeah it's easy to get into this game. It's probably also "cheaper" but so what? If it's cheaper in the sense that EVERY character can do as much damage as Storm or other top tier characters or move just as fast or have as much health or more than Sentinel.. then I accept this new form of "cheapness".

I don't know, he has to be a bit more specific. The statements that he provides could easily be used against him and MVC2. "Wanna get good at MVC2? Yeah learn to play a runaway Storm who spams Hail and some B&B Sentinel tactics with combos using the CapCom assist. It's the best team in the game, you will be good against anything."
but no one knew storm sent when mvc2 immediately came out. it was a product of years of experience.
who knows with mvc3?
 
It ain't Mahvel without the drama lol, chill out he just made a comment on his early impressions probably half way joking. He will be playing that shit religiosly being Mahvel is already lining up big money tourneys and it's not even released.
 
Dahbomb said:
there is cheap shit in the game.
and here we are

nowhere did wong say he was giving up fighting games for life because of sentinel but instead people want to jump and defend the newbies when the reality is that they'll still get smashed regardless
Darkman M said:
It ain't Mahvel without the drama lol, chill out he just made a comment on his early impressions probably half way joking. He will be playing that shit religiosly being Mahvel is already lining up big money tourneys and it's not even released.
yep...
 
Dahbomb said:
Ok first of all, no one here who has NEVER PLAYED SENTINEL BEFORE can pick up MVC3 Sentinel and beast with him in fucking 5 minutes or however much time he has claimed.

Sentinel is basically a 100% adaptation into MVC3 with a OTG Rocket Punch. It isn't hard for anyone who has played Sentinel before to get in, get used to fly/unfly, string the basic MVC2 combos for MVC2 and then attack a OTG Rocket Punch into HSF. Yeah, Sentinel is going to feel OP to that person because now he has an extra way of doing damage that he never had before.
.


What?
 
sentinel is easy to play and does a shit load of damage. that said he is still beatable, and doesnt change the fact that you can use him and still basically have two other characters of your choosing on the team.

xfactor is silly, the game would be just as good if not better without it, but it's a part of the game. each player starts with it so its up to you on how you use it.

as much as there is to bitch about the game you'll still play it for 12 hours and wonder where the time went.
 
n3ss said:
As for X-factor, I do love it, but it makes it very critical to save it and not waste it early --unless you have a damn good reason to. I mean, is it really worth killing one character at the beginning of a match, knowing that an opponent could easily come back and kill your entire team with his last character X-factored? And remember, thats if your give the opportunity to X-factor, remember, you can't factor unless you touch the ground.
If that character's Sentinel? Yeah, it's looking like it might be worth it, haha.
 
It has probably been asked a billion times, but how good is the single player mode? I know that there is a story mode of sorts. I want to know if there if there is a story mode for each character or is it just one big mode?
 
As hyped as I am for marvel 3 I agree with Wong to a certain extent. Watching stream videos and the like the gameplay seems way easier to do ridiculous combos and the meter building seems to go faster, combine that with Xfactor and honestly it takes some of the fun out.

The worst offender by far is the Xfactor. Its basically an easy button for Cables quick air hyper viper beam x3...except without the skill and with EVERY CHARACTER.

When I was watching the team spooky stream it was kinda lame. Characters doing the same combos. Turtling the whole match (arthur) and doing about 10 hypers per player. It was ridiculously lame. Hopefully that stream is not indicative of the entire community...

Im still hyped for it, but things like this make me think of my hype for the xbl Perfect Dark, that just turned to sour disappointment (clunky online mode removed customization which was what PD was about) after purchase.
 
Man, don't let your gameplay time and enjoyment factor get centered on how one pro views the game. If me and my guildmates (along with millions of others) got worked up on how WoW's top guilds and players viewed every mechanic in the game, or even a select few mechanics, we'd have been constantly miserable.

That said, I've fallen in love with this game again. Really starting to get the hang of air combo timing, interrupts, advancing guard, the works. I manage to keep forgetting X-Factor exists. I still have no idea what it does for 90% of the characters. I should read up.

One major praise for this game:

SO GLAD it doesn't go back to the select screen or do a huge load back to a big versus screen for every new match in arcade mode. That slowed shit down so much in MvC2 HD last year, especially considering it was bizarrely made unskippable in that version.

Here, you rocket from match to match in less than 10 seconds. It's fantastic. The only load I can even think of is pre-Galactus. And maybe 1 in 10 matches where the PS3 chugs for a sec while loading characters pre-match.

Also, framerate is really nice, and obviously things only slow down a little when 4+ characters are on screen at once and some big hyper combo team up SFX explosion is happening.

This game's gorgeous!
 
TEJ said:
It has probably been asked a billion times, but how good is the single player mode? I know that there is a story mode of sorts. I want to know if there if there is a story mode for each character or is it just one big mode?
It's not a "story" at all. You basically fight a bunch of matches and at then end get like 30 lines of text explaining nothing in typical fighting game storytelling.

So not impressive, really. If there was an ending movie for each character that'd be nicer.
 
notworksafe said:
It's not a "story" at all. You basically fight a bunch of matches and at then end get like 30 lines of text explaining nothing in typical fighting game storytelling.

So not impressive, really. If there was an ending movie for each character that'd be nicer.

Yeah, the endings are just as blah as ever, but with some decent art.

Haven't tried mission mode yet. Don't even know what it is really.
 
notworksafe said:
It's not a "story" at all. You basically fight a bunch of matches and at then end get like 30 lines of text explaining nothing in typical Capcom storytelling.

So not impressive, really.


Hmmm. What determines whose ending you get? Do you get three endings for the three characters that you pick?
 
Judderman said:
RT8ael.jpg


I got it URLAY. \o/
DAT HD TV
 
Threi said:
*reads last two pages*

I think we can officially call this a mahvel game now
The salt is hitting the fan.

Nerdjosh with the projectile trolling. he just got a perfect. I mean a real perfect. No damage to his team.
 
n3ss said:
But what if you have Storm and Sent on your team? Or even Phoenix and Sent? haha
Phoenix/Dark Phoenix LV3 XF....oh lord. That has saved my ass a ton in the matches I've been playing. I've been down to the end and just blow up on someone that doesn't know what to do against her combos.

Something tells me it'll be less effective in a week though.

Magnus said:
Yeah, the endings are just as blah as ever, but with some decent art.

Haven't tried mission mode yet. Don't even know what it is really.
It's the trials from SF4. Just teaches you basic combos.

TEJ said:
Hmmm. What determines whose ending you get? Do you get three endings for the three characters that you pick?
You get the ending of the character that is active when you beat the last boss.
 
Kimosabae said:
You talking about fly/unfly?

In MVC2 you activated Flight mode for certain characters by doing QCB+KK (two kick buttons). It put you in a flight mode where you could move freely in an air space in all directions BUT you couldn't block. It was good for extending certain combos and mixed with air dashes allowed for easy pressurizing of grounded characters.

Now if you stayed in flight mode for too long the opponent would take advantage and hit you with a combo because you can't block. That's why you had to constantly do QCB+KK to enter flight mode then cancel the flight mode (unfly) so you can block, dash in and out, land do a low attack, jump up, dash, hit with overhead, fly mode, hit some more, unfly, dash, land etc.

It was a major mind game aspect for Sentinel and he basically bullied lower tiered characters. Storm and Magneto had fly/unfly of their own so they weren't bothered by Sentinel that much, Strider has Teleport to deal with Sentinel plus the trap and Cable played keep away anyway. It was a difficult trick to master and players could extend their combos by flying while in an air combo.

It's similar in MVC3 as well. My point is that to learn how to play with Sentinel well you need to master fly/unfly and you can't master it overnight.
 
Hey, Maximillian, are you on 360? Send TS Nerdjosh a message and show off on the Sp00ky stream!

TEJ said:
It has probably been asked a billion times, but how good is the single player mode? I know that there is a story mode of sorts. I want to know if there if there is a story mode for each character or is it just one big mode?
There is no story mode, only arcade mode.
n3ss said:
But what if you have Storm and Sent on your team? Or even Phoenix and Sent? haha
Assume the fetal position and cry.
 
ntropy said:
but no one knew storm sent when mvc2 immediately came out. it was a product of years of experience.
who knows with mvc3?

As shown with his early impressions on things with SSFIV, not JWong. This isnt a game he has played for years like MvC2.
 
I'm currently playing with Viper, Sentinel, Storm. I still need to get use to Viper's combos,

:lol @ changes to thunder knuckle command.

Foxy Fox 39 said:
As hyped as I am for marvel 3 I agree with Wong to a certain extent. Watching stream videos and the like the gameplay seems way easier to do ridiculous combos and the meter building seems to go faster, combine that with Xfactor and honestly it takes some of the fun out.

The worst offender by far is the Xfactor. Its basically an easy button for Cables quick air hyper viper beam x3...except without the skill and with EVERY CHARACTER.

When I was watching the team spooky stream it was kinda lame. Characters doing the same combos. Turtling the whole match (arthur) and doing about 10 hypers per player. It was ridiculously lame. Hopefully that stream is not indicative of the entire community...

Nice, this was what I was thinking about.
 
Net_Wrecker said:
Dawgz wtf @ Arthur + Sentinal + Storm team. Jesus.
Pretty solid ass team, even Arthur and Sentinel alone.

People can't deal with it just quite yet, but like Sp00ky said, the first time you fight this team is probably annoying as fuck.
 
This lack of spectating sucks for people who stream other players. Spooky just came to this conclusion. Yeah its some shit.
 
More like SSD. Sentinel/Storm/Dante. It's basically the new Santhrax but with an assist character who is effective on point as well. Team Santhrax was basically 2 god characters with a god assist, now it's 3 god characters with a god assist.

I use the term god loosely, obvious he game will change a lot but this team will be seeing a lot of play. It's very... conservative if you are transitioning from MVC2 to MVC3.

Oh and expect to see more Phoenix in top tier play. People are soon going to realize that you will usually die if you get into a combo anyway so they will try out Phoenix more. And if she didn't have that health nerf she would be auto god tier and would be able to take on Sentinel.
 
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