Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

Status
Not open for further replies.
zlatko said:
Okay, so before I make any final thoughts on this I wanted to see what anyone else thought. Every game I've played so far either gets to the last 10 seconds or ends in time out. I play a rush down style with Zero, Deadpool, and C.Viper. Sometimes I switch who is in the third spot, because I'm not yet 100% on the best third assist to go with this team of mine.

So my idea is I really really wish that Capcom would at least in private matches allow you to set it to infinite time. I don't know what everyone elses experience is, but even though I know combos that can really rip a person apart quickly the issue of getting in can be a pain, and if they play keep away time just bleeds and it sucks the fun out of the game for me.

My other problem I've been having a lot of is when I launch someone and extend the combo to then tag in a team mate almost always gets cancelled, because my opponent matches my input. It's a bit shitty that they have a 50% chance to get it right, so I was going to ask without a 1 bar of meter is it possible to get more damage from a string, launch, air, ground then ????. I've been trying to do some with Zero and Dpool, but no luck in the limited hours I had with the game. I think C.Viper definitely should be capable of something like that.

How effective/easy is it to set up things like that? Or is it not possible ?

Sorry for the long post I hope people can help and put some input on what I wrote.

Got the last post on like 7 pages back. This thread moves so fast, so it got over looked, but I really wanted input. :)
 
Oh yeah, Sentinel is sooooooooo OP ....to all the people who keep saying that ... L2P
 
Status
Not open for further replies.
Top Bottom