Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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I always used to press every direction in the SRK motion individually until 1995 when I read the user manual for Killer Instinct. All their DP moves were done by doing f + qcf and then I realized that's essentially what the SRK motion was.
 
So I've been lurking this thread/watching some streams for the last couple of days, and I'm pretty interested in grabbing a copy and giving it a go. I just had a couple of questions

1. I've never played a fighting game before (well the last one was Tekken Tag when I was 11), is the learning curve gonna be too much for me? It seems pretty overwhelming since I'm starting from scratch.

2. I'll only be able to play on a 360 pad, is this game worth it without a stick?

Thanks a lot
 
Sixfortyfive said:
Invite me (GT: Sixfortyfive) and I'll try.

This is roughly TvC quality online for me so far though. >_>

Fuck that, lol.

That was much worse than anything TvC gave me. You look use to playing in that type of lag but for me that's unplayable.

Anyone else up for some 1 on 1's on XBL?
 
Sixfortyfive said:
Invite me (GT: Sixfortyfive) and I'll try.

This is roughly TvC quality online for me so far though. >_>

To be fair, I've only had a couple of bad games online. (I only notice lag when it's really bad, when I play against gundam here on GAF, it's noticable, but I've played Ferrio like 20 times and another guy 30 times and all the times it felt great)
 
Caj814 said:
Fuck that, lol.

That was much worse than anything TvC gave me. You look use to playing in that type of lag but for me that's unplayable.
It's unplayable for me too. I'm just mashing jab until I can hit confirm into a basic magic series at this point lol. So much for practicing combos in training mode.
 
MooseKnuckles said:
So I've been lurking this thread/watching some streams for the last couple of days, and I'm pretty interested in grabbing a copy and giving it a go. I just had a couple of questions

1. I've never played a fighting game before (well the last one was Tekken Tag when I was 11), is the learning curve gonna be too much for me? It seems pretty overwhelming since I'm starting from scratch.

2. I'll only be able to play on a 360 pad, is this game worth it without a stick?

Thanks a lot

1. There's certainly a lot to learn for people new to fighting games, but unless you're planning on trying to play at a high/tournament level it shouldn't be overwhelming. http://wiki.shoryuken.com/Marvel_vs_Capcom_3 will help, as will the SRK forums and the official BradyGames guide (streams too of course).

2. Of course it is. If you've never played on a stick before then what would make you think it's some kind of fighting game prerequisite? Ultimately it's just another controller and it all comes down to preference.
 
Ugh

I went like 1-25 tonight in ranked matches

WTF is up with the matchmaking putting me against far more experienced opponents =/

I think I'll stick to playing earlier in the night lol
 
arrrgh! I love Skrull but my execution with him especially is caca!!

I can never teleport when I want, I drop all my combos, and always fukk up my wave dash!!!

at least when I mess up my execution with other characters, the consequences arent as severe and I can always keep going.

with Skrull, if u drop anything, your chance is over!!! done!! good luck getting another!!
 
Sixfortyfive said:
It's unplayable for me too. I'm just mashing jab until I can hit confirm into a basic magic series at this point lol. So much for practicing combos in training mode.
Oh hey that's almost every match I had tonight. I also got disconnected 3 or 4 times. I hate this game right now.

Tonight I discovered that Region: Same includes fucking Mexico. The input lag was unbelievable, making it impossible to block or punish anything. And in between every KO the guy would teabag me. Even with the dog. The female dog. It was just awful. I quit after the first match, waited a minute for the next, and of course fight request matched me up with this guy again.

This happened many times tonight. Shouldn't this thing not match me up with the same laggy dudes over and over?
 
omg i just found out there is going to be a street fighter x tekken game. no sure i want it but i'm surprised i had never heard of it before.
 
Papercuts said:
With the way everything else in this game is set up, it seems more likely that capcom has everyone accidentally in ragequitter hell.
This actually happened in TvC.

The person who *didn't* ragequit from the match was tagged as the quitter for a while.
 
The lack of spectator mode is really killing my enjoyment for this game... 1 vs 1 is just not as fun. The GAF Chat is so quiet too, there's always like 10 people in the room but all of them are quiet because there's nothing to talk about...

On a side note, shoutouts to QisTopTier, I beat him on a ft5 tonight, he raped me 10-0 when the game came out.

Dat zoning doesn't work on zero :]
 
I don't know how people are doing these nutty magneto/wolverine combos online, the same online where I miss my launcher in a brain-dead-easy A B C S combo because I input it too "early" because the game is being slowed down by lag. I guess some people can compensate for that better than I. :(

In my quest for a third for Wesker/Dorm, I found out that I suck with Sent (lol) even though his assist is awesome. I might try and learn some stuff with Ironman in the mean time. I love using Skrull but his assists are pretty trashy outside of an OTG hit. Does Orbital Grudge have ANY invincibility on it?
 
FWIW, my ISP seems to have gotten some of its kinks out of its system for the moment, so if anyone wants to try some 1-on-1 just send me an invite (GT: Sixfortyfive).
 
Kimosabae said:
Marvel vs Capcom 3 Netcode is "The Speed of Light"

http://shoryuken.com/content/3328-marvel-vs-capcom-3-netcode-speed-light/comments5.html#comments


You guys are obviously doing it wrong.

1zvNl.jpg
 
DarkoMaledictus said:
Yes because Shroryuken is the end to all truth... no but seriously ggpo and BB was the speed of light.

In retrospect, mvc 3 doesn't have bad net code either... its just the lack of replays, spectator mode and online features that hurt it.


That went right over your head LOL
 
Some 150 online games logged and I finally got my win rate above 40%. Party time?

Still pretty terrible at this game, but it's starting to click. I think once I get more comfortable with approaching and with using assists I'll be golden.
 
How do you guys usually decide the order of your team? Right now I wanna do Chris/Doom/Arthur in that order because of Arthur's level 3 X-factor, but I don't know if I should have Chris or Doom on point. Or how much of a difference that really makes.
 
DarkoMaledictus said:
In retrospect, mvc 3 doesn't have bad net code either... its just the lack of replays, spectator mode and online features that hurt it.
Its netcode isn't good either. Falls into slow-mode, lag on what seems to be perfect connection, inability to connect 95% of the time, "You have been disconnected from Xbox Live" messages, and more. Not to mention the horrible menu
 
The Abominable Snowman said:
Its netcode isn't good either. Falls into slow-mode, lag on what seems to be perfect connection, inability to connect 95% of the time, "You have been disconnected from Xbox Live" messages, and more. Not to mention the horrible menu

Try not to mesh the NETCODE and the MENU/OPTIONS around it together, thank you.
I do not get these magical slowdowns, it must be one of your connections - something even the almighty BlazBlue is not immune to.
 
DarkoMaledictus said:
Yes because Shroryuken is the end to all truth... no but seriously ggpo and BB was the speed of light.
Any game will always hit that particular barrier. Even with the best netcode, you're still going to be stuck with some degree of lag which will increase the further away you are from the other person you're playing.

The only way a developer could really make that seem natural is if they built the game specifically for online from the ground up with offline play designed explicitly to mimic online conditions as well.
 
damn that's nice said:
How do you guys usually decide the order of your team? Right now I wanna do Chris/Doom/Arthur in that order because of Arthur's level 3 X-factor, but I don't know if I should have Chris or Doom on point. Or how much of a difference that really makes.

Why would you want Arthur as your anchor? For one, X-Factor is kind of a waste on him as he doesn't have the damage output of other chars, and if you wanted to play a strong zoning game you'd want him on point. In general though, determining team order comes down in large part to figuring out which characters can do damage without meter/can build meter efficiently and sticking them first, and then thinking about what makes sense for DHCs.
 
mannerbot said:
Why would you want Arthur as your anchor? For one, X-Factor is kind of a waste on him as he doesn't have the damage output of other chars, and if you wanted to play a strong zoning game you'd want him on point. In general though, determining team order comes down in large part to figuring out which characters can do damage without meter/can build meter efficiently and sticking them first, and then thinking about what makes sense for DHCs.
Level 3 X-factor Arthur with the Golden Armor and his homing arrows is incredibly deadly. Spamming the arrows not only stops most characters in their tracks, but tacking it on the end of any of your other special moves like bottle toss or daggers does massive damage. Also his chip damage is absurd.

Edit: He also has the best win quotes in the game, and I love Arthur so much as a character I have to have him be the one to win. Chris can zone well too, and I think Doom can too, but I don't know much about Doom yet.

"You are strong, but you must regain your humanity" -Arthur, 2011
 
Had a guy online a bit ago who thought he'd just sit back and take out my last character (Captain America) by mashing out Sentinel beams. Thank goodness Hyper Charging Star stuffs that foolishness. :D
 
Hell,

I love the game, I beat my friends, I clearly don't have all the techniques mastered but I'm "average".

So how come I get wolveraped by EVERY. ONLINE. PLAYER? :(

(Dormammu / Spencer / Taskmaster - I'm already bored of seeing Dantes and Weskers everywhere)
 
Seraphis Cain said:
Had a guy online a bit ago who thought he'd just sit back and take out my last character (Captain America) by mashing out Sentinel beams. Thank goodness Hyper Charging Star stuffs that foolishness. :D
Captain America has some of the best quotes in the game. Possibly the best theme in the game too. Never thought I could be so patriotic...
 
Okay, who would be a good replacement for Magneto in a Haggar/Magneto/Viewtiful Joe team? I ask because my main team is Cap/Spencer/Magneto, and I'd like to not rely on Magneto as much as I do. I'd really like to at least have two teams that have totally different members.
 
mannerbot said:
1. There's certainly a lot to learn for people new to fighting games, but unless you're planning on trying to play at a high/tournament level it shouldn't be overwhelming. http://wiki.shoryuken.com/Marvel_vs_Capcom_3 will help, as will the SRK forums and the official BradyGames guide (streams too of course).

2. Of course it is. If you've never played on a stick before then what would make you think it's some kind of fighting game prerequisite? Ultimately it's just another controller and it all comes down to preference.

Thanks a lot, and the only reason I ask about the controller is that I remember hearing the 360 d-pad is not great for fighters (and I don't personally have any point of reference). Think I'll order myself a copy now
 
MooseKnuckles said:
Thanks a lot, and the only reason I ask about the controller is that I remember hearing the 360 d-pad is not great for fighters (and I don't personally have any point of reference). Think I'll order myself a copy now

The d-pad sucks indeed, but that’s why there’s analog sticks, which work fine imo. ;)
 
Got all the endings now.

It's weird that you can't fully rotate Dormammu's model in the Model Viewer mode. He's the only one that has that issue. Glitch maybe?
 
Man, Air exchange combos feel so broken sometimes. I feel dirty every time I sneak in an S + down exchange for one free meter (usually my first Exchange combo of the match, before people are paying attention). People usually wise up after that first bounce, but sometimes I'll even go for a second one in the same combo just to be cute (which sometimes works!). Putting such quick reactionary limits on countering exchanges is not ideal when you factor in a bit of lag... sometimes it makes them feel too powerful. Free meter is no joke and I'm surprised at how easily it's obtained through these air exchanges.

How exactly do you counter air exchanges anyway? I've gotten out of several so far but I want to know the specifics. I know it's S + same-direction-that-opponent-chose, but can you just mash it? Does it take and hold your first input if you're 360'ing on the stick + mashing, or does it counter as soon as you press the right direction + S?
 
KS Seven X said:
Online is a different beast and the player pool is bigger.

Well, I'm a "good" Street Fighter IV player and playing online never gets frustrating there, so I figured my win/loss ration would be around 4/6 or 3/7 but I4m currently at around 7/38 :/
 
Pipomantis said:
Well, I'm a "good" Street Fighter IV player and playing online never gets frustrating there, so I figured my win/loss ration would be around 4/6 or 3/7 but I4m currently at around 7/38 :/


This game plays totally different then Street Fighter, being good at one wont make you decent at the other, you have to learn a whole new game.
 
Pipomantis said:
Hell,

I love the game, I beat my friends, I clearly don't have all the techniques mastered but I'm "average".

So how come I get wolveraped by EVERY. ONLINE. PLAYER? :(

(Dormammu / Spencer / Taskmaster - I'm already bored of seeing Dantes and Weskers everywhere)
Push block/advancing guard helps keep Wolvierape in check.
 
Dreavus said:
Man, Air exchange combos feel so broken sometimes. I feel dirty every time I sneak in an S + down exchange for one free meter (usually my first Exchange combo of the match, before people are paying attention). People usually wise up after that first bounce, but sometimes I'll even go for a second one in the same combo just to be cute (which sometimes works!). Putting such quick reactionary limits on countering exchanges is not ideal when you factor in a bit of lag... sometimes it makes them feel too powerful. Free meter is no joke and I'm surprised at how easily it's obtained through these air exchanges.

How exactly do you counter air exchanges anyway? I've gotten out of several so far but I want to know the specifics. I know it's S + same-direction-that-opponent-chose, but can you just mash it? Does it take and hold your first input if you're 360'ing on the stick + mashing, or does it counter as soon as you press the right direction + S?
I mash it and that seems to work. most people do down+s it seems. greedy fucks.
 
According to the strategy guide, you have 15 frames (1/4 of a second) to match the attacker's exchange input after the initial flash. The game only accepts the first input. Mashing doesn't help.

This also means that you shouldn't use left or right to exchange in the air against someone who's mashing, as they have a 50% chance of breaking a sideways input but only a 25% chance each of breaking up or down.
 
Darkman M said:
This game plays totally different then Street Fighter, being good at one wont make you decent at the other, you have to learn a whole new game.

I used the street fighter example to say that I'm aware of VS fighting basics, concepts like zoning, cancelling, etc.


And I know that this is not the same game but I did most of the character's missions, even went to a 99% success rate on some nasty combos but I don't know, I'm getting beaten by everyon. Maybe because I'm not using the usual Dante / Wesker / Sentinel bs team, but I like my characters :/ (and they seem powerful but I can't do anything online, I don't understand :/)

But I keep playing, ignoring my shitty ratio, cause it's hell of a fun game and I hop that each loss brings me to a future victory :)


EDIT : @Freshmaker It's not only Wolverine, just did it for the pun :p
 
akachan ningen said:
I mash it and that seems to work. most people do down+s it seems. greedy fucks.

AND I'M ONE OF THEM, for my first one at least... and then people sit up and start mashing that S back at me.

Guess I'll just stick with what I've been doing as far as countering goes.

EDIT:

Sixfortyfive said:
According to the strategy guide, you have 15 frames (1/4 of a second) to match the attacker's exchange input after the initial flash. The game only accepts the first input. Mashing doesn't help.

This also means that you shouldn't use left or right to exchange in the air against someone who's mashing, as they have a 50% chance of breaking a sideways input but only a 25% chance each of breaking up or down.

Ah, Perfect! Thanks for the reply. I was hoping someone with the strategy guide would pop in here.
 
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