Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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So been actually trying to do more advanced combos in matches now. Lots and lots of mistakes which caused me to eat it quite a few times. But I did get off the leilei assist relaunch combo off once, so there's improvement.
 
Sentinel guide is up, along with a bunch of anti-sentinel strats.

http://mycheats.1up.com/view/section...orlds/xbox_360
I checked your Dormammu section; FYI, you can connect Dark Hole after Dark Matter, and then lead that into Chaotic Flame. It's unfortunate that you tagged him as a keepaway character when he has a lot more to offer.

UHH, getting destroyed online by Sents...does Zero have a teleport...? Thought I read somewhere that he did.
No, but he has some ways to move really, really fast.
 
Karsticles said:
I checked your Dormammu section; FYI, you can connect Dark Hole after Dark Matter, and then lead that into Chaotic Flame. It's unfortunate that you tagged him as a keepaway character when he has a lot more to offer.

Ah nice. Just tired that, solid damage too. :)

He is a keep away character though. You're certainly not going to be rushing down with him.
 
So, I guess Im looking for a suggestion as to who you all think is a better fit in the mid slot.

Wolverine - ? - Deadpool

I love Wolverine point, dude's rush is AMAZING. I love Deadpool closing. He's my best character, love his tricks, and with XFactor, in another month from now after I have even more time with him, I can see it being absolutely stupid in a good (great) way.

Ive tried multiple people in that slot. Dormmamu, Dante, Zero, Ammy, and X23. While I liked all of them, they just didnt feel right there. I thought of running a brute, but I dont want to run Sent, and Im no good with Hulk or Hagger. And playing what Ive played, Im horrible/not that good with She Hulk, Chris, Wesker, Arthur, Felicia, Tron, Morrigan, Spiderman, Captain America, and Thor.

The ones Im currently debating are Magneto, Ryu, Storm and Chun Li. Who there would be viewed, IYO, as the best fit for the two or just general thoughts would be nice.
 
o DeathCubeK o said:
UHH, getting destroyed online by Sents...does Zero have a teleport...? Thought I read somewhere that he did.

He has different dashes that you can use, some put him on the other side of the opponent. Also usable in the air.

Good way to get in on sent with the air dashes
 
I spent some time thinking about the match I had last night with a gaffer and I finally realize what he was trying to teach me. It's one of the fundamental mistakes I've been making as a Hsien-Ko player. I haven't seen any use for it since most people playing the game so far are weenies.

I'm gonna try to apply some gong action from now on. Everyone is going to feel the heat tonight.

>:)
 
Ah nice. Just tired that, solid damage too. :)

He is a keep away character though. You're certainly not going to be rushing down with him.
Not in the style of X-23 and Wolverine, but Dormammu definitely has some rushdown ability. He can combo off of any beam assist in the game; use Mass Change M at the same time you call Dr. Doom's Plasma Beam, and your opponent will have to block a nasty cross-up that knocks him right into where Dormammu comes out of his teleport. Use j.S as you recover from the teleport, and s.S will connect upon landing. You can also use j.M and j.H, and some beams even require j.M because of how they fire. Magneto's is particularly good because it only hits once, which reduces damage decay, but I use Doom's because the beam has 8 durability points vs. Magneto's 5.

So it's not rushdown in the classic sense, but Dormammu is not at all dependent on "keep away" like you claim he is. Dormammu can also trijump his j.L, and it's not bad. Against Sentinel, I play Dormammu as pure rushdown and win most of the time, because Mass Change M can fully combo Sentinel without an assist at all right upon recovery due to his massive hitbox. I actually rushdown against most keepaway characters as well as non-Wesker teleporters (Dark Hole and Purification's ~30 frame startup makes them too punishable against Dante and such).

Dante's teleport is considered good for getting in and punishing keepaway, so why is Dormammu's only acknowledged as a way to run away?

Not all of Dormammu's Liberation combinations are good for keepaway. 2D1C is crap for keepaway, but it is godlike in combos. If you cancel your launcher into superjump into Liberation, all 46 meteors of 2D1C will hit your opponent, deal about 250K damage, and build a full bar of meter, plus it brings them back down for relaunch, which you can build another half meter off of, and leads to the eventual Chaotic Flame of course.

By the looks of it, you wanted to keep these guides simple, and I can respect that. I do feel it's as unfair to label Dormammu as "keepaway" when he has so many options. Also, I do not believe you mentioned that Dormammu's s., c., and j. M, H, and S all snuff fireballs and beams when timed properly, which is an important part of his game against ranged characters.

I certainly mean no disrespect, and I appreciate all the effort you put forth in educating the community.
 
TheApatheticOne said:
So, I guess Im looking for a suggestion as to who you all think is a better fit in the mid slot.

Wolverine - ? - Deadpool

I love Wolverine point, dude's rush is AMAZING. I love Deadpool closing. He's my best character, love his tricks, and with XFactor, in another month from now after I have even more time with him, I can see it being absolutely stupid in a good (great) way.

Ive tried multiple people in that slot. Dormmamu, Dante, Zero, Ammy, and X23. While I liked all of them, they just didnt feel right there. I thought of running a brute, but I dont want to run Sent, and Im no good with Hulk or Hagger. And playing what Ive played, Im horrible/not that good with She Hulk, Chris, Wesker, Arthur, Felicia, Tron, Morrigan, Spiderman, Captain America, and Thor.

The ones Im currently debating are Magneto, Ryu, Storm and Chun Li. Who there would be viewed, IYO, as the best fit for the two or just general thoughts would be nice.
All four would be excellent. Storm's Ice Storm hyper has insane chip damage and she's great at playing keep away. Ryu is an all round solid character with one of the best hyper's in the game (directional Shinku Hadoken? Yes please!). I prefer to use Chun-Li as another rush character, dem legs can be beastly. I'm not really up with Magneto but i've seen some great play with him and his Gravity Squeeze hyper is an incredible full screen attack.
 
Karsticles said:

I know where you're coming from, but I think virtually every character in this game can play either or depending on their assists at some point in the match. But looking at the character by themselves, and what ranges they benefit most from, Dormammu benefits most from long range keep away. He can create openings with the use of an assist and teleport in, and yes while this can work and be effective, it's not the bedrock of his overall gameplan. If anything, something like that should be used to put the opponent in a position where they are back out, and have to work their way back in, taking damage in the process.

Dante pretty has to get in to do any serious damage, otherwise it's just little hits here and there, thats why he isnt considered a zoning character. Dormammu can do a shit ton of damage from full screen, and thats where his strengths lie, so thats why he is considered a zoning/keep away character. There isn't anything wrong with tagging him as such.

Magneto has to get in to do any real damage, and though I can play like a bitch and EM Disruptor all day, doesn't mean he is a zoning or keep away character. Outside of say a raw level 3, im not ging to get any 300K + combos from fullscreen with magneto like I can with Dormammu.

..and no disrespect taken at all, it's good to be talking about legit strategy on here. love it. :)

Honestly I wish I could spend more time on each character but with so many it's hard to go into every last detail.
 
Karsticles said:
Ditto. I played MvC2 Sentinel all the way through, and I didn't even know what a tier was. I didn't know about fly/unfly shenanigans, or anything else that made him as powerful as he was in competitive play. He was just a fun and unique character. Flight Mode was what made Sentinel so enjoyable - I still use it, but I wish it lasted longer.


It depends on the character and the move. Some moves have really tight timing, while others have such a massive window you must be hitting the wrong button if you miss it.


Do it in training mode with the inputs on. Look at what the game is reading you as doing each time, and correct as necessary. Sometimes I like to do the combo while looking at my hands instead of the screen, and I notice that I am not doing what I think I am doing.


Use Dormammu's Mass Change M right as you call Magneto's beam assist, and you can combo off of it for a little under 600K with one meter.

I was in training, and the inputs are the exact same for when I do ankle slice into QC + AA. Sometimes it got me rage trigger and sometimes it got me weapon x. I think the problem was I didn't cancel fast enough, which always got me weapon x prime, but I think I got it now.

man how do you guys have high defensive stats? I barely have any time to block in any of my games, must be my rushdown play. lol mine is so low, my highest is basic offense, yay for scout. :O
 
God's Beard said:
Akira:
3K+G,6P,466P+K
K+G(release G within 1 frame)
2(hold)46P
QCBP

Kage:
HCFP
HCBP
SRK P+K

Jacky:
P+K(4)

Virtua Fighter has quarter circles, half circles, charge moves, just frames, one frames, dragon punch motions, chain combos, link combos and character-specific and corner-specific juggles. If anything, the moves in virtua fighter are harder to learn because not only do characters have 50+ moves instead of a dozen or so, they all have different inputs, even combo-specific inputs. On top of that, every section of the game has more options to worry about. Teching throws is more complicated. Standing up is more complicated. Knowing when to jump is more complicated. There are more types of moves to worry about than High/low. You have half circles and full circles. You have to worry about which side of the opponent is facing you. Counter attacks are much more complicated. Amaterasu has 3 stances. Lei Fei has 8. And they all matter. Winning by ring out is a very real possibility, and changes by the stage.

Nothing about Virtua Fighter is easier to execute than Marvel 3.

Oh yeah, Soul Calibur:
9762231A+B

How about that.


Haha, you're right. All true. And yet, I don't find any of the moves or mechanics you mentioned as hard to wrap my head, or my fingers around, as a double-srk(and attack) in under half a second on a consistent basis.

It's definitely easier to play a bunch of different characters decently in MvC3. I've been playing VF for years, and still stick to 2 or 3, just because they keep getting deeper with every game.

And I sure as hell don't play Lei Fei. :P
 
I sort of agree and sort of disagree. I feel as though, with the exception of a few characters that fit their archetype perfectly (Wolverine and Arthur, for example), labeling a character as "rushdown" or "keepaway" is selling their character complexity short. Part of what made Sentinel, Magneto, and Storm monsters in MvC2 is that, while they could apply beastly pressure up close, they could also maintain it from afar and hold their own to some degree. I feel as though Capcom took a page from the god tiers of MvC2 and said "let's make most of the cast a Magneto, Storm, or Sentinel", and thus we have this massive cast with a ton of tools that allow them to both zone and rush a bit.

That Dante has to get in just means he's more limited in options than Dormammu, it ought not to reflect negatively on Dormammu by relegating him to the basic role of keepaway. Dormammu's basic bnb off of his teleport hits for ~660K, which is in the range of (if not above) what most rushdown in this game can do. This teleport-rushdown style is only available to Dante, Dormammu, and Phoenix in the game; I really feel as though Dormammu is not so much an archetype as he is a "master of all" who really demonstrates his power when he has the initiative in the fight, but has serious problems when he has go be reactive or defensive.

Honestly I wish I could spend more time on each character but with so many it's hard to go into every last detail.
Yeah, it looked like you either have a hard text, space, or time limit placed on you based on what I have read, because I know all of these characters have more to them, and I know you know that.

What team are you using right now, by the way?

man how do you guys have high defensive stats? I barely have any time to block in any of my games, must be my rushdown play. lol mine is so low, my highest is basic offense, yay for scout. :O
Now that you mention it, I haven't seen someone with multiple high stats. Maybe if you spend all your time attacking, you don't get points because you never get to block, etc.? I have been trying to improve on my other stats, but nothing has moved; stability is still maxed (what is it?!), and everything else is still looking "average".
 
I was playing a guy online today in player matches. He beats me 5 times in a row but I am having fun so I keep playing. 6th match I win and as I deliver the final blow he disconnects. Like what is the point, he beat me 5 times and the once I beat him he turns off his console?

I should note we had no connection issues prior to this.
 
LordAlu said:
All four would be excellent. Storm's Ice Storm hyper has insane chip damage and she's great at playing keep away. Ryu is an all round solid character with one of the best hyper's in the game (directional Shinku Hadoken? Yes please!). I prefer to use Chun-Li as another rush character, dem legs can be beastly. I'm not really up with Magneto but i've seen some great play with him and his Gravity Squeeze hyper is an incredible full screen attack.

Thanks for the input. I guess I just dont know whether it would be better to have a rush, zone, or flex-mid character in there with Wolvie (rush) and Deadpool (flex). Probably going with one of the ladies, Storm or Chun Li.
 
Messi said:
I was playing a guy online today in player matches. He beats me 5 times in a row but I am having fun so I keep playing. 6th match I win and as I deliver the final blow he disconnects. Like what is the point, he beat me 5 times and the once I beat him he turns off his console?

I should note we had no connection issues prior to this.
Yeah, some people can't take a loss. I've had similar experiences before (in other games).
 
I believe I have found a strategy I would classify as "Fucking annoying!" or "Block, duck, or DIE!" It's probably nothing special in the big picture, but it's mine, and it's decently effective.

My team is Tron/Morrigan/Felicia.

The strategy is this: As the fight begins, try to maintain about a half-screen distance. Call Morrigan for Dark Harmonizer. Shoot the light trap projectile. If it hits, Lunch Rush. If it misses or is blocked, standing Heavy, or drill, depending on how far away the opponent is. Mostly for the "Go away and let me shoot you again" factor. Call Morrigan every time Assist OK lights up, unless she's taken too much damage. Immediately as I get Level 1, start fishing for that light trap again. Lunch Rush. You might ask why Felicia is there? Amateratsu. She's too tiny to get hit by the projectile, unless she jumps, so I fight it out, Cat vs. Dog. Need to work a bit more on that. I think Joe might be able to get under it, too, but Arthur can't. Kitty's Helper is fun, especially with Tron on Fire Support. Literally. Also, when it comes to "Who gets to be the last one standing with X-Factor", I choose Felicia. So fast, and with Kitty's Helper out, so difficult to block.

I almost feel cheap doing this, but, it's not foolproof. I usually have to actually fight once the opponent catches on, but by then, I should have a decent lead. I haven't met a beam spammer yet, but I think I can get it to work there, too. Just need to air dash over to them first. Besides, it's Tron Bonne keepaway, how often do you run into that?

I also found a "No way that should work" combo with Morrigan. Spam Standing H with an Astral Illusion out. 24 hits, and well over 100k damage. Did I mention this combo is literally just "H-H-H-H"? It even works without the illusion, but it's not worth the risk there. Ideally, you want something safer to lead into it, of course.

So, yeah. I think I can finally say this: "Welcome to Marvel!" I think I'll like it here.
 
Anyone have times when their execution just goes out the window? Late last night/early morning I couldn't do She Hulk BnB's I had been doing since almost a week before the game came out. And that Doom loop I worked so hard to get perfect was failing me as well :lol
 
LeMaximilian said:
Desk CMV2

http://www.youtube.com/watch?v=2Uv7Pr915QA&feature=feedu

Oh my god there is some busted shit at the end of the video...
deskchun-li1s9v.gif


deskchun-li29t43.gif


deskchun-li3htez.gif


Net_Wrecker said:
Spinninga birdu
spinninga birdu
spinninga birdu
spinninga birdu
spinninga birdu kick


:lol
deskchun-li4mo9m.gif
 
Messi said:
I was playing a guy online today in player matches. He beats me 5 times in a row but I am having fun so I keep playing. 6th match I win and as I deliver the final blow he disconnects. Like what is the point, he beat me 5 times and the once I beat him he turns off his console?

I should note we had no connection issues prior to this.

I had someone ragequit on me 2 consecutive times in Player Match.
 
Messi said:
I was playing a guy online today in player matches. He beats me 5 times in a row but I am having fun so I keep playing. 6th match I win and as I deliver the final blow he disconnects. Like what is the point, he beat me 5 times and the once I beat him he turns off his console?

I should note we had no connection issues prior to this.

Salty loser is Salty. I notice that happens to me too whenever I stop a win streak. I can lose 5 times in a row and then when I win, instant disconnect. They are just mad we downloaded their strategy and they know they wont win anymore! I actually think its funny when they quit, makes me smile.
 
Do the walk.
Do the talk.
Don't get fooled.
Go to school.

Do my watch.
Do whatyourtaught.
Shoot with all the thing you have.

Do the club.
Do your bed.
Don't be shy
Do no a lie.

Do the cry.
Do the shout
Do it, do it
Never do it!

Please don't run amok.
In my house. x2
Please don't talk about it
To a male. x2
Please don't tell a lie.
Please don't make a lie.
Please, please, don't, don't, never, never do it, do it!

Don't you understand what I mean when I say so?
Never do it now! x2
I just don't why you make me feel like this again.
Never do it now, never, never, never!
Don't you understand what I mean when I say so?
Never do it now! x2
I just don't why you make me feel like this again.
Never do it now, never, never, never, NEVER!
 
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