Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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Nert said:
I've been playing around with Hsien-Ko as an alternate for M.O.D.O.K in my Amaterasu/Viewtiful Joe/M.O.D.O.K team. I really enjoy her golden armored swinging assist, but I kind of struggle when I have her on point. I know that this question is kind of broad, but does anyone have any suggestions for how to use her against rushdown characters? When a good Wolverine, X-23, or Wesker is pulled out, my Hsien-Ko gets crushed.

Gongs (you can have quite a few up at a time), thrown items, and F+C can help keeping them at bay. Jumping C also has some nice range. Her pendulum swing allows for good pressure after knockdowns and keep away (super jump, swing around up to 3 times). You're going to wanna make sure to be using pushback quite a bit, since people in her face is not quite ideal for her. Also if you can score a throw while they're in your face do so, it can lead to some big damage. If she's xfactored lvl 3 she becomes quite vicious. She throws items like crazy and the pendulum is no joke.
 
Grecco said:
Justin used She Hulk, Amateratsu, Tron Bone

Flo used Dante Tron Bonne and Amateratsu ( I think).

Tron Bones assist seems to be pretty popular.


Yeah Trone Bone's assist seemed really powerfull, but I dont see myself playing with such a characters... just hate her design so I'll have to stick with something else fora good assist, maybe akuma cause Super Skrull ain't doing it!
 
Ferrio said:
Gongs (you can have quite a few up at a time), thrown items, and F+C can help keeping them at bay. Jumping C also has some nice range. Her pendulum swing allows for good pressure after knockdowns and keep away (super jump, swing around up to 3 times). You're going to wanna make sure to be using pushback quite a bit, since people in her face is not quite ideal for her. Also if you can score a throw while they're in your face do so, it can lead to some big damage. If she's xfactored lvl 3 she becomes quite vicious. She throws items like crazy and the pendulum is no joke.
Also:

- Her normals are good. Standing, crouching, and jumping H all have very nice range. Jumping H is a good armor breaker.
- Forward+M is a decent anti-air if they're right on top of you.
- H Item Throw is an overhead, except when you get a dizzy item (which are still mid). It hits on the way up and the way down.
- Dizzy items don't cause dizzy to airborne opponents, but they do cause a special knockdown state that allows you to sweep them off the ground with your crouching normals even though they don't normally hit OTG.
- The first hit of Tenraiha is an overhead.
 
really easy skrull corner combo ive been using, 698K damage

c.M, c.H, S, j.M, j.H, j.S, air dash, Down+H, S, j.M, j.M, j.H xx Superova
 
zlatko said:
Anyone have a good team with Super Skrull on point? I experimented last night with my already established team of Zero, Chris, Deadpool while trying to put SS in one of the 3 spots, but there's just no mesh and flow if you put Skrull on point.

I was going to try SS, Magneto, Sentinel but I didn't get enough time to see how it pans out.

I use skrull on point in my team of skrull/zero/taskmaster. It's not very good though if they get in your face so I'd probably be better off putting zero or taskmaster on point. Reason I've been doing it is because I come across a lot of people who try to spam stuff from full screen and It's pretty easy to catch them with skrulls teleport slam or just air dashing around using and using down H.
 
depths20XX said:
I use skrull on point in my team of skrull/zero/taskmaster. It's not very good though if they get in your face so I'd probably be better off putting zero or taskmaster on point. Reason I've been doing it is because I come across a lot of people who try to spam stuff from full screen and It's pretty easy to catch them with skrulls teleport slam or just air dashing around using and using down H.


I like Skrull but I run into SSFIV Chun-Li syndrome getting stuck in Tenderizer and having no mobility.
 
I got a little bored of my Spencer/Dorm/Haggar team, so I've switched to a Zero/Wesker/Tron mix. I wanted to practice my rushdown and encourage me to use assists more, but it sucks not having Spencer to stop bullshit. I need to remember Wesker has a teleport, and Zero's level 3 goes through anything.
 
Whats the guide to the meaning of the combo acronyms? Some of these forums I look at just look like they button mashed the keyboard smh lol
 
Mrcapcom said:
Whats the guide to the meaning of the combo acronyms? Some of these forums I look at just look like they button mashed the keyboard smh lol
LMHS is sometimes ABCD, depending on who is typing.
xx is cancel.
a before a move means it's the air version.
qcf/qcb are quarter circles forwards/backwards.
xfc is x-factor cancel.
if there are numbers for directions, look at your numpad and move your joystick to that position.
 
Grecco said:
Justin used She Hulk, Amateratsu, Tron Bone

Flo used Dante Tron Bonne and Amateratsu ( I think).

Tron Bones assist seems to be pretty popular.


sweet man thanks.

Also, did any of them comment on the state of Sentinel and why they aren't using him? Have counters already been worked out?
 
Hugbot said:
LMHS is sometimes ABCD, depending on who is typing.
xx is cancel.
a before a move means it's the air version.
qcf/qcb are quarter circles forwards/backwards.
xfc is x-factor cancel.
if there are numbers for directions, look at your numpad and move your joystick to that position.

Thanks Leo i mean hugbot ^_^
now whats some good easy combos for hulk/storm/sentinel?
Some of those loops look a bit hard to pull off timing wise
 
mr. puppy said:
sweet man thanks.

Also, did any of them comment on the state of Sentinel and why they aren't using him? Have counters already been worked out?

Well Justin said that he will never use Sentinel, despite him acknowledging that Sentinel is the best character in the game. Floe's been training with Justin, I think, so I'm sure he's been playing the roster as well.
 
mr. puppy said:
sweet man thanks.

Also, did any of them comment on the state of Sentinel and why they aren't using him? Have counters already been worked out?
It's funny how in the first few days everything was "sent = broken with xfactor!!! rabble rabble" but now (predictably) people are working out how to take him out of the game. I still think his assist is great and no doubt he gives monster damage, but it's hard to see where any crazy shenanigans of his are going to come from. His B'n'b combos are probably going to be predictable enough for high level players to abuse. I kinda see him like sf4 sagat, a little bit super awesome, but not necessarily the character who is going to win you a tourney.

As a new player to the Vs series I've given him a try and love his asssist and easy combos, but I'm having more fun with my Zero/Dog/Haggar combo.

a scrubs .02
 
jns said:
It's funny how in the first few days everything was "sent = broken with xfactor!!! rabble rabble" but now (predictably) people are working out how to take him out of the game. I still think his assist is great and no doubt he gives monster damage, but it's hard to see where any crazy shenanigans of his are going to come from. His B'n'b combos are probably going to be predictable enough for high level players to abuse. I kinda see him like sf4 sagat, a little bit super awesome, but not necessarily the character who is going to win you a tourney.

As a new player to the Vs series I've given him a try and love his asssist and easy combos, but I'm having more fun with my Zero/Dog/Haggar combo.

a scrubs .02

The very fact that you need a way around Sentinel in order to play MvC3 speaks volumes about the character itself. A high level play Sentinel will find a way in, and he will find ways to chip you to death if you're not well prepared for it. Regardless of whether there are counters for it, you still need a gameplan when Sentinel is involved. Justin winning a tournament is no surprise, no matter who he uses. It doesn't say anything about Sentinel as a character. If Justin used Sentinel, I'm sure he would have won the tournament as well.
 
jns said:
As a new player to the Vs series I've given him a try and love his asssist and easy combos, but I'm having more fun with my Zero/Dog/Haggar combo.

a scrubs .02

Doesn't hurt that Ammy is almost equally as annoying :P

But you lay pipe with Haggar so respek +1
 
jns said:
I kinda see him like sf4 sagat, a little bit super awesome, but not necessarily the character who is going to win you a tourney.

I feel almost the exact same way. Now that more people are playing him, he doesn't seem as bad as before if you know what to look for. Honestly, blocking is a huuuuge part of beating sentinel, just as it was versus sagat in SF4.
 
The very fact that you need a way around Sentinel in order to play MvC3 speaks volumes about the character itself. A high level play Sentinel will find a way in, and he will find ways to chip you to death. Regardless of whether there are counters for it, you still need a gameplan when Sentinel is involved. Justin winning a tournament is no surprise, no matter who he uses. It doesn't say anything about Sentinel as a character. If Justin used Sentinel, I'm sure he would have won the tournament as well.
You don't need a way around Sentinel any more than you need a way around any other character. Personally, I don't even consider Sentinel when I design a team; I worry about how I will deal with teleporters. Sentinel is only popular because he can shoot a laser with one button, which appeals to noobs, and because his combos hit hard. Once people learn the choreography on all of his attacks, his most notable positive asset will be his assist.

I feel almost the exact same way. Now that more people are playing him, he doesn't seem as bad as before if you know what to look for. Honestly, blocking is a huuuuge part of beating sentinel, just as it was versus sagat in SF4.
Yeah, so much this. I use Sentinel, and 75% of my kills are from people who block improperly (and this is not X-23, it's obvious what Sentinel is going to do), while the other 25% are people you try to attack during the superarmor period of Sentinel's attacks. It's a learning curve, that's all. Day one, I lost my entire team to level 3 X-Factor Sentinels over and over. Now, Sentinel is probably among the characters that scare me the least, because I have a lot more experience with what he can do in various situations, and it's pretty limited.

Sure, I still lose to Sentinel players, but I take the Monster Hunter attitude to Sentinel, because he's about as scary as Monster Hunter AI: if you get hit, you suck. I suck.
 
GuardianE said:
The very fact that you need a way around Sentinel in order to play MvC3 speaks volumes about the character itself. A high level play Sentinel will find a way in, and he will find ways to chip you to death if you're not well prepared for it. Regardless of whether there are counters for it, you still need a gameplan when Sentinel is involved. Justin winning a tournament is no surprise, no matter who he uses. It doesn't say anything about Sentinel as a character. If Justin used Sentinel, I'm sure he would have won the tournament as well.
I don't disagree with your comments at all, but I think there are probably a number of characters you need to find a way around and develop specific game plans for. I'm not trying to say he's rubbish or wont be top tier when the dust settles, more that him as a character might not break the game in the way that was said earlier (that honour would go to xfactor)

Yes I have been told the dog is annoying but i love her almost as much as the pipe ;)
 
Karsticles said:
You don't need a way around Sentinel any more than you need a way around any other character. Personally, I don't even consider Sentinel when I design a team; I worry about how I will deal with teleporters. Sentinel is only popular because he can shoot a laser with one button, which appeals to noobs, and because his combos hit hard. Once people learn the choreography on all of his attacks, his most notable positive asset will be his assist.

I don't think that's true. I think that matchup knowledge is important in general in MvC3, but I think it's far more important when fighting against Sentinel. One tiny missing piece of information and your entire team will die in the blink of an eye.

I rarely lose against Sentinel and I didn't create an anti-Sentinel team. Still, if I'm on equal footing with the other player, I have to make sure that I have an ENORMOUS lead, or take out Sentinel first at the risk of there being a level 3 X-Factor Sent on screen. Basically, I have to work twice as hard as soon as my opponent picks Sentinel.

That said, I don't necessarily think he's broken (or more broken than any other character), but I am very confident that he is one of the best, if not THE best character in the game (once all is said and done). Keep in mind that we've seen unlocked potential for all characters over the past few weeks. Sentinel will not be an exception to that. People are dominating with BASIC Sentinel. Wait until people start experimenting more.

I'm just inclined to believe it when my own experiences echo those of Justin Wong, Marn, Mike Ross, etc, etc, about Sentinel, especially since they're most likely better than I am.
 
Mrcapcom said:
Thanks Leo i mean hugbot ^_^
now whats some good easy combos for hulk/storm/sentinel?
Some of those loops look a bit hard to pull off timing wise

Hit up mission mode to get a general idea of how each character works.

For combos, go to SRK or experiment around in training mode.
 
_dementia said:
so much for ragequitter hell

or maybe the twist is that ranked is ragequitter hell

shyamalan.jpg


I really thought rage quits were in their own purgatory from non-DC'ers. If you get rage quit on, do you go to rage quit world too?
 
MiniBossBattle said:
I really thought rage quits were in their own purgatory from non-DC'ers. If you get rage quit on, do you go to rage quit world too?

When people got like 340 wins from spaming ammy's H crap or sent lazers, or easy dante/zero combos, a few dc's when someone decent comes along isnt really going to do jack shit.
 
I'm sure I'm gonna repeat what everyone else is saying but-

The online rank matching for this is terrible. I only think I've gotten into one game that way. Have to set up fight request in arcade or training to get matches that way.

A lot of fun once I get in and I haven't had any lag issues so thats a huge plus.
 
lol, i just got to a 4 win streak on ranked, and got totally ruined by a lvl3 xfactor sent. Should never have crapped on, the cap gods have punished me :(

I actually came up against a guy who was like 16-0 and gave him a bit of a belting. I think he must have been using the simple controls because every single thing he did was some kind of special move lol. Apparently my pipe > simple controls!
 
i dont have too much trouble connecting to games using custom. i go to custom, set region to same, language to english and skill level at any and i usually get a game right away.
 
Grisby said:
I'm sure I'm gonna repeat what everyone else is saying but-

The online rank matching for this is terrible. I only think I've gotten into one game that way. Have to set up fight request in arcade or training to get matches that way.

A lot of fun once I get in and I haven't had any lag issues so thats a huge plus.
Arcade Mode -> Fight Request On -> Kill 2 characters and fly around the screen for 99 seconds

gets me a match every other level or so. Which is cool because I just love beating arcade mode over and over.

edit: NAT is open and other online games work dandy.
 
I'm also getting constant matches via fight request. I couldn't get anything searching but havn't gotten through a single round in arcade. I'm in aus btw.
 
Oddly enough the average quality of connections I am receiving has gone up dramatically the past two days. It was nothing but 1 bar lag hell until yesterday.

Now it's actually quite tolerable, though full SSFIV quality is still one out of five challengers.

I suppose after a week, everyone who had a very poor net connection for playing games like this and/or had their router misconfigured for xbox live gave up / fixed their settings.

Anyways, I think I am finally clicking with the game and got 4 wins in a row and a lot of close games playing this afternoon. Did it to myself, picking a relatively complex character to play in the form of Arthur. Oh well, jump into the deep end and all that.
 
haunts said:
i dont have too much trouble connecting to games using custom. i go to custom, set region to same, language to english and skill level at any and i usually get a game right away.

Haunts

Gimme dat anti-Wolverine tech T_T
 
lemon__fresh said:
Arthur is complex?

Hmmmm, well I guess he might be if you use him for anything other than battery/keepaway/assist.

i thought he was going to be easy too, than I tried him :[

it's tougher than you'd think to keep people out
 
I've been slowly trying to get him off my team (currently point man). If you have him teamed with haggar you can usually get away with a few mistakes.

I dunno, I use(d) him mainly for his bottle assist (gold armour) and as a battery. Got tired of him always being my last character left standing. Although golden armoured xfc projectile super thingy was pretty sweet.
 
I like this game, but I'm starting to hate Capcom. I'm probably LTTP with my complaining, but I don't care.

Overpriced DLC characters which are already on the disc, messed up and lacking online modes. DOA4 had more advanced online mode than MvC3. DOA4 is now about 5 years old. Most baffling thing is that they did so many things right with SSF4 (although there was plenty of stuff to improve), but looks like they didn't learn anything from it. So MvC3 gets no replays, shitty ranked mode, no options (time, damage etc.) for private games and you can't even watch when other players are fighting. There a lot more small stuff to complain about, but I'm not going to go there now.

Well at least the basic gameplay is pretty fun. Hopefully they will finish the game later.
 
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