QisTopTier said:Air grabbing on reaction to teleports feels so good![]()
I just did that set of missions and irc after the uppercut i just had to correctly time the fireball to hit. I kept tying to use xfactor and it never worked :/ I'm pretty sure I was on the ground when I hit the fireball.Ultimoo said:Can someone tell me how to link Shin Shoyruken to Shinku Haduken for Ryu via mission 7 I think? The only way I know how is by using the air version of Shinku but it won't doesn't count that.
Dante blurs a bit, dorm looks all twirlySpirit of Jazz said:If there's one thing that I suck at it's reacting to teleports, do any of them have obvious tells that I'm missing?
jns said:I just did that set of missions and irc after the uppercut i just had to correctly time the fireball to hit. I kept tying to use xfactor and it never worked :/ I'm pretty sure I was on the ground when I hit the fireball.
hth.
Ultimoo said:Should I be trying to use the haduken as soon as I get to the ground and before he gets to the ground? It's like almost impossible. D:
Just went back and did it again and I hit the haduken when I hit the ground, BUT, I am doing the motion just before I hit the ground and It gets him on the way down.Ultimoo said:Should I be trying to use the haduken as soon as I get to the ground and before he gets to the ground? It's like almost impossible. D:
QisTopTier said:Dante blurs a bit, dorm looks all twirly![]()
God's Beard said:That's funny, I like grabbing people when I exit teleports![]()
Finally !!!_dementia said:Got the game. Hype's pretty much gone though.
corrosivefrost said:Wesker with mustang kick?
God's Beard said:
corrosivefrost said:Wesker with mustang kick?
corrosivefrost said:Sounds like something I should try to work into my Wesker game. Do you have a favorite (L|M|H)? I assume it works best with Phantom Move L?
Rocky_Balboa said:I like this game, but I'm starting to hate Capcom. I'm probably LTTP with my complaining, but I don't care.
Overpriced DLC characters which are already on the disc, messed up and lacking online modes. DOA4 had more advanced online mode than MvC3. DOA4 is now about 5 years old. Most baffling thing is that they did so many things right with SSF4 (although there was plenty of stuff to improve), but looks like they didn't learn anything from it. So MvC3 gets no replays, shitty ranked mode, no options (time, damage etc.) for private games and you can't even watch when other players are fighting. There a lot more small stuff to complain about, but I'm not going to go there now.
Well at least the basic gameplay is pretty fun. Hopefully they will finish the game later.
Oldschoolgamer said:I'm trying to work his counters in my game. It's not working to well, but is their anything I'm missing with it? I can pretty much guess his lvl1 counter hyper easily enough, on reaction, but his regular moves, not so much.
As it stands now, I usually just fuck around with the gun shot, until I get close enough for a magic series -> assist 2 (magneto) -> Otg Gunshot -> magic series -> Hyper 3
HK-47 said:I think the whole reason MvC3 is a leap back feature wise is the stupid eastern dev practices of not sharing tech and ideas between teams and rushing the game out too fast.
Yup, same here.woahitsreeo said:Just got a game update/patch when starting my copy up on PS3 a moment ago... any idea what it does/fixes?
Bans all Sentinel spammers possibly? LOL
That sounds hilarious.QisTopTier said:Timing out bad phoenix players never gets old. I did it starting from 70 seconds on the clock once xD
HK-47 said:I think the whole reason MvC3 is a leap back feature wise is the stupid eastern dev practices of not sharing tech and ideas between teams and rushing the game out too fast.
Fersis said:Yup, same here.
Patch: 1.01 23MB
GET HAIP!
sixclaws said:I noticed that after the patch it did a check for purchased dlc, but then again I didn't really pay attention to the loading screen before the patch.
gatlyke patchwoahitsreeo said:Just got a game update/patch when starting my copy up on PS3 a moment ago... any idea what it does/fixes?
Bans all Sentinel spammers possibly? LOL
I dont remember which, but theres a game that let you check the version change log from the XMB. So the feature is in the PS3 SDK... just that no one uses it.CidHighwind89 said:Any news of what it changed?
I wish you could look at the patch notes on the system...
Probably just getting ready for DLC.the_log_ride said:Need confirmation what this patch is...
Would it kill them to list out the changes when we're downloading? For shame!
the_log_ride said:Need confirmation what this patch is...
Would it kill them to list out the changes when we're downloading? For shame!
Professor Beef said:Haven't found anything on SRK about the patch yet. Someone is claiming that matchmaking is working better now, but that's it.
EDIT: Or it could be for the DLC. D'oh.
Well I've tried it multiple times and the dummy just hits the ground before I can get it out. I don't know how I can fall any faster and get it out though. I'll try it again doing the motion before I hit the ground.mannerbot said:There's nothing fancy about it. The hypers are just linked and if you want, you can do the shinkuu hadouken as soon as you hit the ground and have the dummy fall into it.
I am now. Level of play isn't as high as yesterday's streams thoughGrecco said:
everyone I play on GAF rapes me though, rofl. D:MMaRsu said:Anybody on PSN who wants to train? Been doing horrible today. PSN = mmarsu
HK-47 said:I think the whole reason MvC3 is a leap back feature wise is the stupid eastern dev practices of not sharing tech and ideas between teams and rushing the game out too fast.