This is the crucible we're balanced on in the DLC generation.
Yes, it is a real concern that companies may use this generation to nickle and dime, and remove features to sell them later that would have been considered standard last generation. Yes, this does happen and it's pretty rotten.
On the other hand, DLC-rage really blinds people to the overall point that whether companies are charging microtransactions for revisions and add-ons or not, we are getting expansions and improvements to the games.
Then of course, there is the classic bitching over multiple retail revisions to fighting games, which does really miss the point that people play the holy living shit out of fighters. The value / hour per dollar you get out of a fighting game tends to exceed everything that's not an MMORPG. But "Capcom rips you off" is such a horribly entrenched meme, such a knee-jerk and thoughtless opinion, that people are blind. The amount of bitching and whining over Super SFIV was ironic since that revision added more content and system changes to the game, than most fully numbered sequels in a Capcom fighting game series. For a discount price.
The joke is, if Capcom had put Super SFIV up as a downloadable update that cost like $30 bucks, I will bet you most people would never have bitched or screamed that they're gouging the almighty consumer. The sheer amount of content and data is comparable to a major expansion like Shivering Isles for Oblivion, and the price would seem just fine.
... but put it on a /new disc/ that you have to buy at the store, and "WE KNEW IT! CAPCOM IS MILKING YOU FOOOOOOOOOLS!"
Edit: lol before someone goes literal minded and sez "Super SFIV was $40, not $30!" people can't be disingenuous over a: the cost of a disc and packaging is reasonable, and b: in this day and age nobody smart pays full price for games if they don't want to. The day Super SFIV came out, you could find discounts all over for it... or for that matter, trade in yo' freakin copy of Vanilla and boom, packaging costs nullified.