So I contacted them yesterday, much like I do whenever some new information is released about the game (official or otherwise), and they of course chose to stay tight-lipped. Nothing could be coaxed out of them in regards to the main roster, but I was given an interesting piece of information as compensation, and it's in regard to a character that we've known about for months now and we probably won't see until over a month after launch, Sigma.
You see, according to my associates, Sigma was apparently never intended to be a DLC character. He was a character that was designed to be one of the main villains you'd fight in Arcade and Story mode before they would fuse into Ultron Sigma (and supposedly Ultron Omega afterwards for a three-phase fight (Ultron Omega isn't confirmed yet, this is speculatory)). This is surprising as this would mean that Marvel vs. Capcom Infinite was going to launch with more Mega Man characters than Street Fighter, which is insane to think of in this day and age.
This was apparently not a decision made by the development team, but rather one of the many requests that Marvel pushed on them. The idea they had in mind by pushing Sigma to the DLC slot was that they would be able to keep Ultron in the public eye and have him be the main villain that all players associate with the game. This is also why Ultron Sigma's design is rougly 80% Ultron and 20% Sigma, it's Marvel's decision and it costed them alot more than they bargained for.
Because of Sigma being cut so late into development (His animations were roughly 60% done by the time of this request), Capcom was forced to create an extra character in order to match up with Marvel's launch roster, and as a result, this character isn't featured in the main story. As for who this character is, all the associates could say is that it's a veteran, and a fan favorite at that. Whether it's a fan favorite to Marvel fans or fans of the franchise the character is from isn't specified.
While Sigma being cut for the sake of Marvel publicity is a disgusting tactic, the last piece of information they passed on was even worse. You see, the development team of Marvel vs. Capcom: Infinite is largely comprised of X-Men fans, and from that statement alone, you probably know where this is going... They're well aware of how much of a legacy these characters hold to fans of the series, and as fans themselves, my associates essentially want to openly apologize to all those who wanted X-Men in the base roster of the game, because they did too.
The dev team was apparently fighting tooth & nail for the inclusion of X-Men characters in Marvel Infinite, going as far as to settle with Wolverine alone. Of course, Marvel at first declined the request, but as the dev team kept pushing and asking them, they were forced to come to a deal.
The deal set in place was that Marvel had full-reign on the choices for the Marvel side of the base roster and the first wave of DLC, but come the end of the year, they're apparently being given the freedom to choose from the entire Marvel library. While this is the case, Marvel apparently made it clear that they would still be suggesting characters for DLC.
This is essentially the abridged version of the story I was told, and since they've made it clear that they're not entirely trustworthy, I don't know how much of this to believe. However, the sincerity about the X-Men seemed legitimate, but hey, that's just me.
That's all I have to say for now, just information of Sigma, the X-Men and the state of the game as a whole. I was given open permission to pass this along so I suppose this doesn't go against any kind of contracts they're under, but it has me scratching my head. If Marvel made Capcom force Sigma to become DLC, just how much has Marvel been involved with this game's development? I don't know, but this is definitely something to think about.
See you all in July for more Marvel Infinite news.