Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

I am thinking Lady and either Gene or Asura.

(I would prefer Gene, but I could see Asura getting in first.)

Those would be some of my top picks but I'd take Nero over Lady if I had to pick one dmc character.
I dont think so.

Going off the leaked images from imgur, any of the new capcom characters listed (like Jedah or Monster Hunter) could be DLC. If the "brand-new to the game" statement holds up (which it has so far), any of those characters could be DLC.

Now that would be a real shit storm since those are two of the characters people are most looking forward to.
 
Well when the excitement for the game is from pro players minute hands on impressions and nothing else, people become wary of those opinions. A lot of people here would prefer an echo chamber of opinions about how great this game plays and holding onto impressions from specific players who have a vested interest in this games success like it's the gospel.

Weird that the discussion is still going on, surely everyone should be on twitter reading these impressions and not forming their own opinions based on everything they've seen and played.

I played it at E3 and I'm not a pro. I've replied in this thread (and the other one) on a roller coaster of emotions with this game.

Having played it for 3 days at E3 (and DBFZ in the press area), I can honestly say I'm looking forward to it and am even getting the Collectors.
 
Well when the excitement for the game is from pro players minute hands on impressions and nothing else, people become wary of those opinions. A lot of people here would prefer an echo chamber of opinions about how great this game plays and holding onto impressions from specific players who have a vested interest in this games success like it's the gospel.

Weird that the discussion is still going on, surely everyone should be on twitter reading these impressions and not forming their own opinions based on everything they've seen and played.

How about this: I like MvC:I and I also like DBFZ. I plan on getting both. I plan on enjoying both. It will happen and you will deal with it. I've seen some of your shitposting before and it doesn't impress me.
 
Dante getting his K. Ann moves taken away is a pretty clear signal that Lady's on the way at some point. Just a question of when. (A DmC vs XXX themed pack would actually make sense.)
 
Well when the excitement for the game is from pro players minute hands on impressions and nothing else, people become wary of those opinions. A lot of people here would prefer an echo chamber of opinions about how great this game plays and holding onto impressions from specific players who have a vested interest in this games success like it's the gospel.

Weird that the discussion is still going on, surely everyone should be on twitter reading these impressions and not forming their own opinions based on everything they've seen and played.
Or that people actually like the game, Shocking I know. Some of the hate towards the game has been insane. Some of it is justified but the vast majority hasn't been plus your not the best resource for who to believe.

How about this: I like MvC:I and I also like DBFZ. I plan on getting both. I plan on enjoying both. It will happen and you will deal with it. I've seen some of your shitposting before and it doesn't impress me.
I agree with you. I will get both. I can't wait for DBFZ just like I can't wait for MvC:I after playing the demo.
 
Dante getting his K. Ann moves taken away is a pretty clear signal that Lady's on the way at some point. Just a question of when. (A DmC vs XXX themed pack would actually make sense.)

I hope she is in her perfect dmc3 costume instead of that trashy one in 4.
 
Dante getting his K. Ann moves taken away is a pretty clear signal that Lady's on the way at some point. Just a question of when. (A DmC vs XXX themed pack would actually make sense.)
I'm pretty much expecting Lady at this point. She'd be fun to play as because she will get a double jump with rocket jump and Probably will be more manuverable than Chris..
 
Dante getting his K. Ann moves taken away is a pretty clear signal that Lady's on the way at some point. Just a question of when. (A DmC vs XXX themed pack would actually make sense.)

If DMC3 Lady is in then my team is probably going to be Chris/Lady. Chris is the only character I've tried practicing with in the demo (since it's a pain in the ass to test things in this demo) and I really like what they've done with him, face excluded lol.

"Need an herb?"

"Need an egg?"

"Brought that to a gun fight?"


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Please note that I'm not saying people can't like the game. Just that there's a reason for people to see some "shilling" going on.
 
Please note that I'm not saying people can't like the game. Just that there's a reason for people to see some "shilling" going on.

And those reasons have been debunked hundreds of times now. If people don't wanna see logic, they can stay acting like Flat Earth truthers.
 
But also DBFZ is a brand new game that isn't carrying the expectations of a previous franchise. So the reveal itself feels great because it's unexpected, looks good, and is fun. MvCi you have people being upset about the roster, look, and some wanting 3v3 gameplay. So all those expectations and failing to meet people's wants and needs produces a mixed reaction. Some people are ok with roster, but not 2v2. Some people like 2v2 change and not roster, etc... It's harder to meet existing expectations than it is for a brand new game.

That doesn't excuse Capcom dropping the ball with the reveal and Arcsys nailing it, but I think newer games bring more hype for potential in general.
 
Well when the excitement for the game is from pro players minute hands on impressions and nothing else, people become wary of those opinions. A lot of people here would prefer an echo chamber of opinions about how great this game plays and holding onto impressions from specific players who have a vested interest in this games success like it's the gospel.

Weird that the discussion is still going on, surely everyone should be on twitter reading these impressions and not forming their own opinions based on everything they've seen and played.

Have we been on the same board? You're acting like Capcom hasn't been the topic of scrutiny for years. LIke we haven't had dozens of threads about how SF5 has fucked up, has failed, will be forgotten. Like it's possible to make a thread about new outfits without the game being shat on.

There's an echo chamber alright, but it's not what you're talking about.

And I'm not defending Capcom because they DID fuck up with SF5. I'm just saying that threads about Capcom fighters tend to go one way and it's already happening with Marvel. It started with 2v2 and has been downhill from there because, "That's not Marvel."
 
Dante getting his K. Ann moves taken away is a pretty clear signal that Lady's on the way at some point. Just a question of when. (A DmC vs XXX themed pack would actually make sense.)
Vergil, Trish and Lady as a DMC pack would be nice but I need the X-Men on the Marvel side first hahah.
 
And everyone was pretty positive on Marvel besides the bootyhole graphics and presentation. You are trying way too hard.

Trying at what too hard?

Did the FG players not receive DBF well? Are the casuals not super excited for it? The DB crowd?

The gameplay, the visuals, people seem to be loving everything about it.

The point is that DBF is a bad game to use for the argument. There is some clear love/hate going on for MVCI (whether you think it's shilling or not is up to you) but DBF has been very well received in general.
 
Have we been on the same board? You're acting like Capcom hasn't been the topic of scrutiny for years. LIke we haven't had dozens of threads about how SF5 has fucked up, has failed, will be forgotten. Like it's possible to make a thread about new outfits without the game being shat on.

There's an echo chamber alright, but it's not what you're talking about.

And I'm not defending Capcom because they DID fuck up with SF5. I'm just saying that threads about Capcom fighters tend to go one way and it's already happening with Marvel. It started with 2v2 and has been downhill from there because, "That's not Marvel."
If Capcom had introduced the game differently, I don't think there would have been a significant fan outcry. The original introduction of the game was something like "Marvel is 2v2 now, and we got rid of assists." Marvel fans, including me, responded with "What the fuck?"

Then it turned out that the real introduction should have been "It's 2v2 now, but you can tag out characters at any time and their moves persist, so it's kind of a revamped assist system." Then the reception would have been "Ehh, that could be good or terrible. I'll wait for some gameplay."

Because I don't think Marvel is about assists, and I don't think most Marvel players think that, either. Marvel is about having intense multi-factored engagements in the neutral. MvCi infinite is providing that with its new tag system, and I don't have any issues with it as a "Marvel title" now.
 
If Capcom had introduced the game differently, I don't think there would have been a significant fan outcry. The original introduction of the game was something like "Marvel is 2v2 now, and we got rid of assists." Marvel fans, including me, responded with "What the fuck?"

Then it turned out that the real introduction should have been "It's 2v2 now, but you can tag out characters at any time and their moves persist, so it's kind of a revamped assist system." Then the reception would have been "Ehh, that could be good or terrible. I'll wait for some gameplay."

Because I don't think Marvel is about assists, and I don't think most Marvel players think that, either. Marvel is about having intense multi-factored engagements in the neutral. MvCi infinite is providing that with its new tag system, and I don't have any issues with it as a "Marvel title" now.

I think the reasonable people would have thought like that, but since everything Capcom does is analyzed through a microscope of cynicism, I don't think it would have mattered much. People are still doing the "Not 3v3, not my Marvel thing."

And, like I said, Capcom has earned a lot of it. But it's ridiculous that it's come to the point where people, even "pros," can't say they like a Capcom game without being called shills. It's even more ridiculous when people ignore those pros saying SF5 is a bad game with problems.
 
If Capcom had introduced the game differently, I don't think there would have been a significant fan outcry. The original introduction of the game was something like "Marvel is 2v2 now, and we got rid of assists." Marvel fans, including me, responded with "What the fuck?"

Then it turned out that the real introduction should have been "It's 2v2 now, but you can tag out characters at any time and their moves persist, so it's kind of a revamped assist system." Then the reception would have been "Ehh, that could be good or terrible. I'll wait for some gameplay."

Because I don't think Marvel is about assists, and I don't think most Marvel players think that, either. Marvel is about having intense multi-factored engagements in the neutral. MvCi infinite is providing that with its new tag system, and I don't have any issues with it as a "Marvel title" now.

The business side of Capcom seems incompetent. From their PR to releasing the story demo, the decisions they make and how they present them are awful.
 
Trying at what too hard?

Did the FG players not receive DBF well? Are the casuals not super excited for it? The DB crowd?

The gameplay, the visuals, people seem to be loving everything about it.

The point is that DBF is a bad game to use for the argument. There is some clear love/hate going on for MVCI (whether you think it's shilling or not is up to you) but DBF has been very well received in general.

Besides the graphics and the awful story mode, has MvC not been received well?

Look past the kappa posts and the silly shit, and most of the impressions were pretty damn positive for MvC. That's kinda the point - when it comes to gameplay, people walked away positive. People in this topic, people all over the internet, etc. Yeah, there are presentation problems that are awful, but it's disingenuous to trust the word of pros for DBF and not Marvel despite both games getting a ton of information dropped about them.

(If you wanna get real granular, people are worried about Marvel's gems as some of them could be TOO broken, and the problems with verticality. And for DBF, one of the common concerns was that the assists need more depth and that they hope there's a high skill ceiling, but since the game is only 20 percent complete it has a lot of time in the oven to bake.)
 
Besides the graphics and the awful story mode, has MvC not been received well?

Look past the kappa posts and the silly shit, and most of the impressions were pretty damn positive for MvC. That's kinda the point - when it comes to gameplay, people walked away positive. People in this topic, people all over the internet, etc. Yeah, there are presentation problems that are awful, but it's disingenuous to trust the word of pros for DBF and not Marvel despite both games getting a ton of information dropped about them.

(If you wanna get real granular, people are worried about Marvel's gems as some of them could be TOO broken, and the problems with verticality. And for DBF, one of the common concerns was that the assists need more depth and that they hope there's a high skill ceiling, but since the game is only 20 percent complete it has a lot of time in the oven to bake.)

I think the more hardcore reception has been positive. But the more casual opinions the graphics hurt the game a ton. Remember Mass Effect Andromeda got dragged through the mud before the majority even played it for the way it looked. Despite the game not being that bad all things considered. So while the gameplay and hardcore fans should be there closer to release. Bad graphics and a demo for the story mode isn't going to help it win people over that can drop the most money on it at launch (Even if they aren't the same group that will be supporting the game longer down the line through DLC and such).
 
Besides the graphics and the awful story mode, has MvC not been received well?

Look past the kappa posts and the silly shit, and most of the impressions were pretty damn positive for MvC. That's kinda the point - when it comes to gameplay, people walked away positive. People in this topic, people all over the internet, etc. Yeah, there are presentation problems that are awful, but it's disingenuous to trust the word of pros for DBF and not Marvel despite both games getting a ton of information dropped about them.

(If you wanna get real granular, people are worried about Marvel's gems as some of them could be TOO broken, and the problems with verticality. And for DBF, one of the common concerns was that the assists need more depth and that they hope there's a high skill ceiling, but since the game is only 20 percent complete it has a lot of time in the oven to bake.)

Hey you don't have to sell me on good gameplay, try that with the crowd at large though.

Visuals, production values, story, dumb DLC practices, all this stuff matters to a lot of people.

As for shilling, if there's any going on with the top players then it's for themselves and not because Capcom paid them or whatever. Players like Justin, FChamp etc. aren't all that relevant outside of Marvel currently so it is in their best interests for MVCI to do well. The more people there are playing the game the better the chances for bigger cash prizes, tournaments, e-sports money etc.
 
I've mostly been focused on other characters, but I'm looking forward to seeing how the new Hulk is utilized. The wall-jump ended up being a lot quicker than I expected.

I can see people using this F+HP with beam lock-downs.
 
I think the more hardcore reception has been positive. But the more casual opinions the graphics hurt the game a ton. Remember Mass Effect Andromeda got dragged through the mud before the majority even played it for the way it looked. Despite the game not being that bad all things considered. So while the gameplay and hardcore fans should be there closer to release. Bad graphics and a demo for the story mode isn't going to help it win people over that can drop the most money on it at launch (Even if they aren't the same group that will be supporting the game longer down the line through DLC and such).

My posts, and the resulting conversation, were all about the gameplay and how people thought the pros were shilling to cover it up. That's why I'm talking about the floor demos and not the public at large.

Hey you don't have to sell me on good gameplay, try that with the crowd at large though.

Visuals, production values, story, dumb DLC practices, all this stuff matters to a lot of people.

As for shilling, if there's any going on with the top players then it's for themselves and not because Capcom paid them or whatever. Players like Justin, FChamp etc. aren't all that relevant outside of Marvel currently so it is in their best interests for MVCI to do well. The more people there are playing the game the better the chances for bigger cash prizes, tournaments, e-sports money etc.

Again, the conversation was about verifying what the pros were saying in terms of the gameplay. Nothing else. That's why I said those who walked away playing the game were pretty positive on it as well.

And those guys aren't relevant outside Marvel? Both dudes place pretty damn high in SFV, and both dudes are pretty big community leaders for the FGC. They'd be losing that power by shilling a shitty game. Their shilling isn't going to do shit in order to sway people towards playing something that's garbage.

For the thousandeth time, influencers work better at influencing when everyone else can't touch the product, but they can. Neither of them has enough sway with the public to make any sort of momentum happen. Elsewise, FChamp's hate of SFV would have stopped it dead and cold.
 
I've been lurking in the thread for a while now and haven't said much because things seem a bit turbulent but just another MvC fan throwing their hat into the ring here - DBFZ has zero bearing on this game. Zero. Nada. I would say if we're being objective, the biggest competitors for the game are Tekken 7 and Injustice and they've already released. DBFZ looks fantastic and I cannot wait for it but MvC is a very different beast and I can't imagine there's as much overlap between the audience as some of you may think aside from committed fighting game players.

Aside from that, having played the demo for a handful of hours, I personally don't feel it. MvC2 is still the highlight of the series for my money but this feels like it doesn't even reach the heights of MvC: Origins. The combat feels incredibly simple and lacks much mechanical depth, the visuals are well established trash at this point so I won't belabor that point and from what we know of the roster, there's such a distinct lack of diversity that it's easy to imagine a very simple meta forming when the game releases.

Hopefully there's a more complex undertone in the combat that I haven't noticed yet but at the moment, it's far too simplified and barebones for me to say I truly enjoy it. I mean of course I'm still excited for the full release, it's MAHVEL! I just imagine myself crawling back to UMVC3 if this is emblematic of the launch build. Let's hope I'm wrong though. I would love to love this.
 
From what we have seen so far... I severely doubt that people are going to be able to lock down opponent with beam supers, Tag in Hulk and do an unblockable.

Like that's so base level set up that I am sure someone at Capcom probably thought of it just like they thought of high/low unblockables and ambiguous cross ups (or unblockables that result from cross ups like in SF4).

So my hypothesis is that true unblockable attacks may not work while the opponent is in block stun (like command grabs).

Hopefully there's a more complex undertone in the combat that I haven't noticed yet but at the moment, it's far too simplified and barebones for me to say I truly enjoy it.
Watch this:

https://www.youtube.com/watch?v=--PpTCTFxDM

Then start watching some pro players play the game or even talk about the games. The game is far more complex than Marvel 1 at the very least.
 
Did Dante lose Fireworks in this game? I haven't seen it. That was how he made a bunch of his moves safe in the last game.
No, it's a regular move you can throw out whenever.

They changed the way moves cancel each other... it's supposed to be more intuitive where similar move weapons go into same weapons.

Like: Jet Stream -> Tempest -> Twister
Crystal -> Revolver -> Million Carats
Stinger -> Million Stab -> Drive
Reverb Shock -> Jam Session

Firework and the other regular gun shots are just moves you do.
 
So my hypothesis is that true unblockable attacks may not work while the opponent is in block stun (like command grabs).

probably true. so you find a setup where the unblockable (or command grab) hits frame 1 out of blockstun. barring invincible reversals (are reversals hard like mvc3 or easy like sfv?), the mixup becomes where your opponent pushblocks to remain in blockstun - and it remains to be seen what the rules are around that (does pushblocking a character that's being tagged out move your assist, your point, or nobody? can you be grabbed out of pushguard? how much extra blockstun are you afforded? etc.)
 
I've been lurking in the thread for a while now and haven't said much because things seem a bit turbulent but just another MvC fan throwing their hat into the ring here - DBFZ has zero bearing on this game. Zero. Nada. I would say if we're being objective, the biggest competitors for the game are Tekken 7 and Injustice and they've already released. DBFZ looks fantastic and I cannot wait for it but MvC is a very different beast and I can't imagine there's as much overlap between the audience as some of you may think aside from committed fighting game players.

Aside from that, having played the demo for a handful of hours, I personally don't feel it. MvC2 is still the highlight of the series for my money but this feels like it doesn't even reach the heights of MvC: Origins. The combat feels incredibly simple and lacks much mechanical depth, the visuals are well established trash at this point so I won't belabor that point and from what we know of the roster, there's such a distinct lack of diversity that it's easy to imagine a very simple meta forming when the game releases.

Hopefully there's a more complex undertone in the combat that I haven't noticed yet but at the moment, it's far too simplified and barebones for me to say I truly enjoy it. I mean of course I'm still excited for the full release, it's MAHVEL! I just imagine myself crawling back to UMVC3 if this is emblematic of the launch build. Let's hope I'm wrong though. I would love to love this.

Nah there's a shit ton of depth. Like, the fact that you can tag on basically any hit means you can do some fucking dumb ass combos. And the gems add a bunch of versatility to characters and kinda make them play different. Hulk with a straight meter building projectile that he can tag into a combo with? Fucking insane. How about a Hulk that can dash around for mixups? We got that too.

The demo has easy inputs, auto combos, and enemies that die way too fast. It's better to watch the footage posted here for a better viewpoint of the game.
 
Looking at that Hulk hit, what happens if you hit tag while Hulk is charging up that punch? Does Hulk smash immediately, or does Hulk finish the charge, then smash? The former would make sense, but the latter would be a amazingly stupid, in the good way Marvel is supposed to be stupid.
 
I wish Hulk had a Thunder Clap similar to Hugo's Giant Palm Bomber. I know he sort of has it as a standard aerial attack, but it's his signature move in the comics, and he should be able to use it on the ground. It deserves to be a special move that creates a shockwave.

HvHyDNe.jpg
bU816iN.jpg
KCn5EyN.jpg
 
Nah there's a shit ton of depth. Like, the fact that you can tag on basically any hit means you can do some fucking dumb ass combos. And the gems add a bunch of versatility to characters and kinda make them play different. Hulk with a straight meter building projectile that he can tag into a combo with? Fucking insane. How about a Hulk that can dash around for mixups? We got that too.

The demo has easy inputs, auto combos, and enemies that die way too fast. It's better to watch the footage posted here for a better viewpoint of the game.

Actually, it doesn't even have to be on hit. You can tag cancel wiffed moves.
 
Yeah this game has a ton of depth and creativity to its mechanics.

Casual audiences aren't going to delve that deep into that as a buying factor though and will just notice that it looks horrible, unfortunately. They need to delay this to next year IMO.
 
Yeah this game has a ton of depth and creativity to its mechanics.

Casual audiences aren't going to delve that deep into that as a buying factor though and will just notice that it looks horrible, unfortunately. They need to delay this to next year IMO.

Yup, MVC fans and FG fans can be convinced with gameplay. Good luck with the rest.

And those guys aren't relevant outside Marvel? Both dudes place pretty damn high in SFV, and both dudes are pretty big community leaders for the FGC. They'd be losing that power by shilling a shitty game. Their shilling isn't going to do shit in order to sway people towards playing something that's garbage.

Placing high-ish means nothing, winning is what counts. Marvel is 'their game' so to speak. If you can't see that it's to their benefit for the game to do well then what can I say, oh well.

Like I said, if there is shilling then this is why it would happen.
 
I'll reserve judgment until the next trailer. The CapCops said the most recent build is 3 months old. That means they could have had 6 months from that point to improve the graphics, and they did, going from the build people got to play on the CEO/E3 floor. What remains is Chun's face/Dante's face/Cap's face, and a bunch of animations. Oh, and the UI. The Story demo was even later than that.

If they can continue to improve the lighting, fix the UI, fix some of the models, and fix things like Chun's walking animation (and my god, fix all of her), it'll be fine. We will see, I guess.

Actually, it doesn't even have to be on hit. You can tag cancel wiffed moves.

Seriously? That's gross. That's some gross shit. Imagine whiffing a heavy move and watching someone try to rush in and punish and they get hit with a tag combo.

Wew.

Yup, MVC fans and FG fans can be convinced with gameplay. Good luck with the rest.



Placing high-ish means nothing, winning is what counts. Marvel is 'their game' so to speak. If you can't see that it's to their benefit for the game to do well then what can I say, oh well.

Like I said, if there is shilling then this is why it would happen.


Winning isn't what always counts. That'd be like saying nobody thinks of Fuudo as a good player even though he's only won a single event. Same with Ita, or Nemo, or a bunch of others. Obviously it benefits them, but there's only so much they can do considering the community doesn't care. None of the "shilling" by pros saved SFxT, and it won't save MVC if the game is bad.
 
I wish Hulk had a Thunder Clap similar to Hugo's Giant Palm Bomber. I know he sort of has it as a standard aerial attack, but it's his signature move in the comics, and he should be able to use it on the ground. It deserves to be a special move that creates a shockwave.

HvHyDNe.jpg
bU816iN.jpg
KCn5EyN.jpg

Thunderclap would have to be a hyper to showcase how powerful it is supposed to be.

Or maybe it could have been his snapback in 3
 
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