Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

There was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?

Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right?
Uh... no, Peter, that's not right.

The most appealing aspect of Marvel vs. Capcom for me is the characters. I like Magneto as a character. I don't give a fuck about eight-way dashing or how fast he is -- I just want to play as Magneto in a Marvel fighting game.
 
Fuck this. I like Magneto because he's mag-fucking-neto. I want to play as my favorite character doing my favorite character type of shit. Having a tri jump doesn't make somebody Magneto-like.
Reminds me of what Harada said in the IGN interview where they asked about certain classic characters and he hit em with the "there's new characters, you might like them more" response. We just like playing our favorites.
 
Art direction is fine, the only thing I'm confused about is how it offers more clarity. I will concede some of the hit effects in MvC3 are over the top but I don't think MvC:I is any more or less clear, and if anything, less if some stages are like XGard.
 
Nah, sorry. If seen enough to know you don't even know what "cinematic look" means. Cinematic look is almost always means we'll throw a bunch of ugly filters on the game and smear the image with post-processing effects. That's exactly what they're doing here.


Making all of the characters out of focus does NOT make them pop.

Yeah, I don't expect much at all. Seems like they're committed to the bad art direction.

People seen it in motion, chun li's and dante's faces look like booty butt cheeks. Seriously, Dante got that 1000 yard stare going on with those doll eyes. Its like super inconsistent art that bugs me about this game. If everyone looked as good as Capt. Marvel does, I'd be satisfied.
 
Yeah that article is a pretty good read, I really dislike the answer to the X-Men question here though. Obviously I get where he's coming from but surely there's a better way to say "we've made an effort to preserve the playstyles of past characters" than "all of the fan-favorite characters are only popular for their playstyles".

I really miss the level of transparency we had with Niitsuma. He gave some shit excuses for excluded characters, yeah, but we probably would've gotten a real answer about what characters we shouldn't get our hopes up for by now.
 
One bad thing in the interview is that, until now they've consistently been like "no, we do what we want when it comes to the roster" and now it's "yeah Marvel let us look at their roadmap." Which, to be clear, happened with MvC3 too, but for some reason I feel like it takes on a different meaning.

Also the people don't even remember some X-Men thing was dumb. Super unnecessary.
 
Yeah that article is a pretty good read, I really dislike the answer to the X-Men question here though. Obviously I get where he's coming from but surely there's a better way to say "we've made an effort to preserve the playstyles of past characters" than "all of the fan-favorite characters are only popular for their playstyles".

I really miss the level of transparency we had with Niitsuma. He gave some shit excuses for excluded characters, yeah, but we probably would've gotten a real answer about what characters we shouldn't get our hopes up for by now.

I think what he means is, "We're doing tons of cool stuff with the characters we put in. Stop asking about X-Men and look at what is present and you might like it."

But the answer he gave is shit.

Reminds me of what Harada said in the IGN interview where they asked about certain classic characters and he hit em with the "there's new characters, you might like them more" response. We just like playing our favorites.


Yeah...and my favorite characters in Tekken are Lei and Jun. :(

Asuka is not a replacement and there's nothing like Lei.
 
They're trying reaaaaly hard to not throw Marvel under the bus, huh? Peter should've just left it with the "legacy is not lost" rhetoric and shut his mouth. That function thing is really not doing this game any favors.

This part really shocked me:
Okay. So just to return to Chun-Li's face.

Michael Evans: Haha. I knew you were gonna say that.

Are you guys gonna look at that again, given the widespread negative response?

Michael Evans: Yes. Well when put that way, I say, I never wanted to look at it again. It's super--no, okay. It is disgusting.

I've never seen somebody be so savage on their own game.
 
They're trying reaaaaly hard to not throw Marvel under the bus, huh? Peter should've just left it with the "legacy is not lost" rhetoric and shut his mouth. That function thing is really not doing this game any favors.

This part really shocked me:


I've never seen somebody be so savage on their own game.

The latter part is probably from being mad about the face from the beginning. Probably knew it would be an issue and no one wanted to do anything and now here we are with the game getting kicked around for bad stuff like that.

It's especially more of an issue if the game stays at only 4 female characters. Like damn put a bit more effort in.
 
They're trying reaaaaly hard to not throw Marvel under the bus, huh? Peter should've just left it with the "legacy is not lost" rhetoric and shut his mouth. That function thing is really not doing this game any favors.
Not surprising, and the timing of Future Fight (& supposedly Avengers Academy) getting X-Men isn't helping matters for either Capcom or TT for their respective games.

In that regard, I'm kinda surprised DeNA was straightforward about the Fox characters situation before their game went under.
 
Uh... no, Peter, that's not right.

The most appealing aspect of Marvel vs. Capcom for me is the characters. I like Magneto as a character. I don't give a fuck about eight-way dashing or how fast he is -- I just want to play as Magneto in a Marvel fighting game.
How about you give us Magneto and you keep Spencer, Combofiend.
 
Oh YES.

Fuck this. I like Magneto because he's mag-fucking-neto. I want to play as my favorite character doing my favorite character type of shit. Having a tri jump doesn't make somebody Magneto-like.



I legit lol'ed this dude's obsession with Skullomania is hilarious.
Damn straight. You can't take Dormammu's moveset and give it to The Vision and make me happy. I pick first on aesthetics. Then I try to find a moveset that works for me.

ComboFiend has transitioned to a fully company man pretty quickly.

I just wanted to say it's really refreshing to see the conversations in this thread the last week or so revolving more around gameplay and footage than faces and roster choices. That's not to say any particular aspect is more important than the others, I'm just really glad it sounds like people are seeing the positives as well and are willing to give it a chance.

I've been going back to the story demo every few days and I'm finally getting used to LPHPLKHK, I hated it at first but now I'm liking that every character has extra normals compared to 3. I also like that there's still a universal launch combo sequence, I'm dyyying to get into training mode and see what's possible on characters with more than 300 health.
I honestly thought we were in Community for a moment.
 
Turns out they didn't have much more to lose anyway.

¯_(ツ)_/¯
Actually, DeNA came forward with the genuine answer well before their game got canned. But now that you mention it, maybe DeNA being open about the Fox ban was one of things that ultimately killed their game (Marvel Mighty Heroes).
 
Art direction is fine, the only thing I'm confused about is how it offers more clarity. I will concede some of the hit effects in MvC3 are over the top but I don't think MvC:I is any more or less clear, and if anything, less if some stages are like XGard.

I don't think there's any real "art style" at all, which is fine. It doesn't even necessarily to be super-stylized one as long as the models are modeled decently and they don't go extreme with any effects. All they needed to do for it to not look like MvC3 was not do the comic shading and have decent textures. What irks me is how they sling around the "cinematic look" thing as some sort of style choice when it's just them throwing a bunch of crappy filters on screen.

Like this pic:
image.png


I'd be hard pressed to even say to describe the art style, other than that his model looks decent and I have no issues with it. It's just that the others models just aren't up to a simple quality baseline, and the good ones like this look like blurry crap. The characters pop less than the player icons. If they want it to pop, they'll kill all these filters that make it essentially run lower-res.

Kill the "cinematic" filters and tweak some faces. That's not too much to ask.
 
Well, he seems confident about the story mode:

So you can say that it will develop beyond just Rocket Raccoon saying, "Let's do this" while twirling Ebony and Ivory? I look at Injustice and say, "The strength of this story is it's so good that it spawned its own comic series." Whether Infinite does that or not doesn't matter, but fans like myself want something to really dig into. I don't want just one-liners. You're confident that you'll have more?

Peter Rosas: Oh yeah, man. Without talking too much about competitive products, I have played everything this year including Tekken 7, which just came out, and like you mentioned, [Injustice 2]. I feel really good about our Story mode. It is bonkers, man. I mean, don't get me wrong, I love the story that [NetherRealm is] telling also, which is a little more dark and serious and stuff. But there's just these crossover opportunities [in Infinite that] can be so bonkers. It's not that the whole game is just quips and one-liners like that. There is a very nice story arc that takes you through an epic story and to the conclusion. Yeah, definitely. The first part is fun and it introduces the characters and it kinds of gets your feet wet.

Ono said the same thing to me about Street Fighter V and I was burned, so I'm gonna hold you to it this time.

Peter Rosas: Hold me to it, man. Hold me to it.

This answer about Chun Li though, yeesh:

Michael Evans: Yes. Well when put that way, I say, I never wanted to look at it again. It's super--no, okay. It is disgusting. Of course we will look at it again. We're gonna look at it. Can't promise anything right now, but we want to make our fans happy, man. We're not an evil overlord company, despite the rumors. We do want to make our fans happy. Can't promise anything. We'll look into it. I believe Ono already said something about that.
 
I don't think that's how it works (replacing Capcom with Marvel). Plus the absence of Magneto (& Storm) is on Marvel Entertainment, not Combofiend or anyone at Capcom.
Yeah I have faith in Combo's involvement in the game, but he's inevitably had to stand and take the bullet for Marvel or other decisions from above.

If anything, their responses in this interview are much more realistic and to the point than in previous interviews where it was like "wait and see! #legacynotlost," and is making me inclined to believe the leaks are real and there is a heavy DLC focus to plug up the holes.

It might be too late to fix Chun for launch but I'm pretty confident they will in a Day 1 or post-launch patch.

EDIT: there's no real good way to say "they won't let us have X-Men"
 
Fuck this. I like Magneto because he's mag-fucking-neto. I want to play as my favorite character doing my favorite character type of shit. Having a tri jump doesn't make somebody Magneto-like.



I legit lol'ed this dude's obsession with Skullomania is hilarious.

Yeah agreed, Magneto is my favorite character and putting his moveset on another character is just a slap in the face. I say this as someone who isn't impressed by Captain Marvel and hated Nova. Yes I'm sure that I can pick up Nova and perform fine with him, but it won't give me the same feeling as using Magneto. His argument that characters only serve a function completely shits on the concept of the game, which is having one franchise favorite against another franchise favorite. Why don't you just scrap all of the Marvel side and make a Capcom fighter then.

His inclusion as a whole from the base game is what is making me not want to buy the game although I'm considered a hardcore MVC fan. The poor artstyle and animations in the game are just additional ammo for me to dislike how this game is being handled.
 
It might be too late to fix Chun for launch but I'm pretty confident they will in a Day 1 or post-launch patch.

It isn't. They have at least a month before they go gold. A quick model touch-up is both inexpensive and, well, quick.

Based on the response he gave regarding her face, as well as everybody and their dog's girlfriend complaining about the graphics at E3 and CEO, I'm confident that at the very least Chun will be presentable at launch.

The launch trailer better show that exact scene again so Capcom can show off how they actually fixed her face.
 
With how a lot of the answers are here in this interview though. You can tell the negative reception as of late has really gotten to them. There was far less sugar coating and as said earlier more realistic answering (Even if not all of them are what we want to hear).
 
Daily reminder of Marvel's absurd pettiness:

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#legacynotlost

I know Capcom isn’t to blame for the lack of X-Men characters, but they shouldn’t have to lie through their teeth abut it.
 
I hope they take all that feedback they got and put it to use.

If Evans really does read all of that social media feedback and decides not to delay the game a few months, then I have no clue what's going on in the heads of Capcom corporate.
 
I hope they take all that feedback they got and put it to use.

If Evans really does read all of that social media feedback and decides not to delay the game a few months, then I have no clue what's going on in the heads of Capcom corporate.
Evans doesn't have the power to delay the game.
 
I know Capcom isn't to blame for the lack of X-Men characters, but they shouldn't have to lie through their teeth abut it.

How do you think Marvel would've reacted if Capcom straight up said "Your favorite characters are gone because of corporate politics"? Any chance of post-launch support would be dead.

Evans doesn't have the power to delay the game.

I meant he'd go to upper management and try to convince them to delay the game, hence my reference to CapCorp.
 
Like I said before, it's real possible for that shit to get fixed if the Versus build is as old as they say. If not on disc, maybe through a patch. But we will see what happens. Hopefully they can show us the finalized version.
 
Marvel is really the only game capcom has for the rest of the year. I don't see them delaying it even though they said they learned from SFV blah blah.
 
An optimistic take on the article is that they have a large post-launch support plan for the game, and that they're going to run out of MCU characters to add sooner than later. With the changes the legacy Capcom cast seems to be getting, paying for them again won't sting as much. I feel bad for Combofiend since he used to go to my local arcade, and as an old school Marvel player himself, he probably wants the old characters back too. If they had to fight to get some of the X-Men characfters in the last game, I can't imagine how much of a struggle it is to do that now. In terms of the graphics, while the game will have to go gold soon, they could fix the graphics and attempt to remove the negative stigma with a day one patch. I can imagine they have all hands on deck to make sure the DLC doesn't end up coming out behind schedule like SF5, though.

I was really hoping that rumor list with Masamune from Sengoku BASARA was real. The chances of that happening in this day and age are slim to none, but I'd welcome it. After all, people want Gene, and from a business standpoint, that character was a one hit wonder. Ideally we'd get both, though!
 
It isn't. They have at least a month before they go gold. A quick model touch-up is both inexpensive and, well, quick.

Based on the response he gave regarding her face, as well as everybody and their dog's girlfriend complaining about the graphics at E3 and CEO, I'm confident that at the very least Chun will be presentable at launch.

The launch trailer better show that exact scene again so Capcom can show off how they actually fixed her face.
Maybe, but I don't think they're going to put a rush order in so to speak, even though they should. See: Ken in SFV. Although they seem to be writing all the other wrongs of SFV so who knows.

Plus I think what modelers they do have are probably finishing up the season pass characters or the rest of the cast or whatnot. Better to have that done than not, in whatever quality, and then fix later. Not justifying it because I agree with you it should be done and a priority, but I'm not sure Capcom will extend themselves so quickly.

With how a lot of the answers are here in this interview though. You can tell the negative reception as of late has really gotten to them. There was far less sugar coating and as said earlier more realistic answering (Even if not all of them are what we want to hear).
Yeah I appreciate this. It's a good, semi-transparent interview for better or for worse.
 
Yeah agreed, Magneto is my favorite character and putting his moveset on another character is just a slap in the face. I say this as someone who isn't impressed by Captain Marvel and hated Nova.

His inclusion as a whole from the base game is what is making me not want to buy the game although I'm considered a hardcore MVC fan.
I don't think they actually slapped his moveset on someone else, just that his general play style isn't lost.
 
You can maybe expect them to fix visuals via a day 1 or post release patch but to delay the game's release is a pretty tall order.

Considering the current perception of the game, from the graphics to the game "looking like a rushjob", a delay is necessary to improve the atmosphere of the game, quell complaints, and strengthen the marketing blitz to get more people in the know.


It reminds me of a Game Informer preview I read for Arkham Asylum way back. Until a certain point, it was just another shitty Batman game. But when Rocksteady announced they were actually delaying the game to improve polish and add content, that's when the whole industry turned its head and said "Maybe they're actually onto something with this one".

That kind of perception boost is what Capcom needs after SFV and their horribad E3 presentation.
 
Wasp has a sticker in one of those images.

Yeah just that last picture of the lazily photoshopped shirt cut out two of the extremely few relevant female characters from the 80s in marvel comics that marvel still wholly owns the IP to. Hell, Wasp was leading the Avengers when Secret Wars (which is the comic book that shirt cribbed on) took place so that seems especially egregious.
 
Considering the current perception of the game, from the graphics to the game "looking like a rushjob", a delay is necessary to improve the atmosphere of the game, quell complaints, and strengthen the marketing blitz to get more people in the know.


It reminds me of a Game Informer preview I read for Arkham Asylum way back. Until a certain point, it was just another shitty Batman game. But when Rocksteady announced they were actually delaying the game to improve polish and add content, that's when the whole industry turned its head and said "Maybe they're actually onto something with this one".

That kind of perception boost is what Capcom needs after SFV and their horribad E3 presentation.

There is no disputing that the game needs a delay to address the complaints, Capcom actually doing that though is very doubtful.

They also have the DLC plans laid out for the year so any delay will mess with that as well.
 
Best case scenario would be a late graphical update like KOFXIV I guess. Is too much to ask for Capcom to release a competent package right out of the gate these days? They make it seem like a very hard thing to do.

Maybe, but I don't think they're going to put a rush order in so to speak, even though they should. See: Ken in SFV. Although they seem to be writing all the other wrongs of SFV so who knows.

Nothing is wrong with Ken's actual face though. It's how his face is rigged in the character select screen. The problem was apparent when Max modded Sean in for Ken, and Sean's eyes were wide open and creepy because it was using Ken's rigging. Ken looks fine in story mode and literally everywhere else except the character select screen.

Chun-Li's face actually looks bad lol
 
Best case scenario would be a late graphical update like KOFXIV I guess. Is too much to ask for Capcom to release a competent package right out of the gate these days? They make it seem like a very hard thing to do.



Nothing is wrong with Ken's actual face though. It's how his face is rigged in the character select screen. The problem was apparent when Max modded Sean in for Ken, and Sean's eyes were wide open and creepy because it was using Ken's rigging. Ken looks fine in story mode and literally everywhere else except the character select screen.

Chun-Li's face actually looks bad lol

I need a picture of Sean on the character select screen
 

That interview is all kinds of ass.

They're clearly dancing around obvious things: No X-Men characters cuz Marvel says so, Marvel is calling the character shots, there's definitely an MCU character and appearance mandate.

I'm also not a fan of MvC2 and MvC3 assists, air switching, and the third character being removed for accessibility and readability/esports.

And they're totally not going to fix the ugly characters. Capcom JP has a budget and deadline so forget about that happening.
 
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