Bornstellar
Member
I'm a complete newb here, what is ME3 Explorer?
Fan made mod tools that are in development. Primarily in order to enable the creation of a better ending (like this for example).
I'm a complete newb here, what is ME3 Explorer?
ThanksA version of the tool for ME2 and ME1 is also starting development. Hopefully it's an easy port. If you want to find out more or help out, you can head here.
After doing some reading about ME3Explorer, it seems like the tools are coming along and the texture replacement functionality is there. The thing I'm not clear about is will they be able to release mod packages that can just be downloaded and installed or will one need to replace the textures manually using the editor if they want to mod their game?
Installers are being worked on as well (see here. I'm currently putting together my own "package" as it were of textures that I find suitable.
Also, it seems most issues with texplorer (where you can replace textures) have been fixed so we can start saying goodbye to texmod.
Get the latest version here.
Sounds great. Can't wait to start seeing texture mod installer packages. I love the modding community.
Well I fixed that problem but now I am trying to use Texmod and it won't work. I followed the instructions from here (http://www.youtube.com/watch?v=LyhT0MzuLmk) EXACTLY but it won't launch from Texmod. I know I did the renaming and moving files around correctly because MassEffect3.exe has the Texmod icon. I should note I am using package mode instead of logging mode like in the video.
And now I can't even launch and play ME3 normally. Shit.
Fan made mod tools that are in development. Primarily in order to enable the creation of a better ending (like this for example).
Haha wow, that "better" ending sounds even worse than the original.
I do think that people being able to create new endings is cool though. I just think that "And we beat the bad guy and everyone lived together happily and had a party and stuff" is a significant downgrade from the original.
Just an FYI - me3 explorer is making a lot of progress and pretty soon texmod will no longer be a necessity.
Mod installer is now a reality. See the following for details.
http://me3explorer.freeforums.org/post796.html#p796
I'm currently compiling a collection of the best high res textures and will put them into a mod when I'm satisfied with the results for a single "section" or category.
ME2 had working holstering. They removed it because there was no real exploration in the game. They added it on the Leviathan DLC.
No, I may have mislead you guys. Exploration (holstered) mode is used in it, but you can't toggle holstering.Wait, so you have to buy the Leviathan DLC to get holstering? Or has it been included in an accompanying patch for all buyers?
Another modding update. I've been taking high quality texmods and have been converting them to .mod files which you can use to permanently replace textures without the use of texmod. I have a bunch up right now, though it's a little out of date and I need to get around to uploading all the new stuff I've made.
https://skydrive.live.com/redir?resid=C62133E531AE6057!320&authkey=!ADCVOvdDa1ZVZw8
Does anyone else get some pretty noticeable banding around shadows?
Ive screwed around with a few solutions but it hasnt made much of a difference if any.
Guys, I finished the games on the Xbox 360 and I sold it, but now I want to play the Citadel DLC on the PC. Do any of you have (or know where to find) a save file for these choices? I already have for ME1 and 2.
------------------------------ CHOICE SPOILERS ----------------------------------
All 100% Paragon, including all of the DLCs on ME1 and ME2. All quests done on the trilogy, except for ME3's DLC. MaleShep, main face;
Romance options: Liara on the first game, then Miranda;
Kaidan saved on ME1 and Anderson on the Council, which was also saved. Wrex alive;
Last mission on ME2: All squad members survived;
In ME3, all squad members survived (except for the ones that would die because of the story and Anderson). The ending choice was to kill the Reapers and myself, except that the cutscene shows Shepard breathing.
------------------------------ CHOICE SPOILERS ----------------------------------
You can use the save editor to make a save or convert your Xbox save into a PC one.
What's the easiest way to install all those HD texture mods? All i see from that big BSN thread is individual downloads, and i'd rather not have to download one at a time like that...
Empty Space wanted me to upload my collected mods for Mass Effect 3, so I figured I might as well post the link here as well. You can download it here or a temporary mirror here
These are some of the examples of texture improvements of some of the characters. Note that not all texture modifications are present, but I tried to show as much as possible.
I have included the mods created by many different people, like JeanLuc, Smarteck, Ottemis, Deadmeat, and several other hard-working people. Their work is much appreciated, so big credit to them all. I've tried to avoid including the not-so-good texture mods, but it is hard to go through all of them to see what's good and what's not. At the very least I've included a much better N7 armour texture insted of the one we have seen with all the stripes and squares that people normally use.
In order to use them, you have to use Texmod.exe, which has to be started through Origin. To do so, follow this tutorial, it's a simple re-naming of Texmod to MassEffect3.exe and vice versa.
I have also included my edited Coalesced.bin, which includes some modifications. These are the hotkeys for the included Coalesced.bin:
Code:Home (load screen): Equip weapon End (load screen): Holster weapon F12: Tiledshot 4 NUMPAD1: Disable HUD NUMPAD 2: FOV 0 NUMPAD 3: FOV 75 NUMPAD 4: Timescale 0.5 NUMPAD 5: Timescale 1 (normal) NUMPAD 6: Stop time NUMPAD 7: FOV 120 NUMPAD 8: FOV 20 NUMPAD 9: Flycam Additional edits to Coalesced: -NPC Armor -No helmet Ajax armor -Unlocked armor pieces
Finally, I added a Large Address Aware tool, that might enable MassEffect3.exe to tolerate the large amount of mods, but I am not sure if it actually helps, as the game crashes if one includes all the level texture mods.
P.S.
The game is still shit.
Does it still take like 5 minutes to boot up the game with high res textures? That always turned me off.
And it also works with the first 2 games, nice! Definitely bookmarked for when I replay the trilogy. Thanks!http://sourceforge.net/projects/me3explorer/
That's no longer necessary. You can now replace textures in the game files instead of in memory during launch.