It's a bullshit move by EAware to force a sequel when the series should have ended like Halo 3.
Halo 3, although I have no idea how that ended, is probably a bad example because of Halo Wars, Halo Reach and Halo 4.
It's a bullshit move by EAware to force a sequel when the series should have ended like Halo 3.
So with ME3 barely hanging on to Top 10 in a slow sales month
http://www.gamesindustry.biz/articles/2012-05-10-game-sales-plummet-by-32-percent-in-us-during-april
And ME3 barely making Top 10 in XBox Live activity since launch
http://majornelson.com/2012/04/17/live-activity-for-week-of-april-9th/
Can we conclude that taking resources and time from single player to build multiplayer was a bad idea?
You crazy? I love multiplayer, i've put more hours into that than singleplayer.
I guess you and your fellow ten percenters are keeping ME3 from dropping out of the top 10.
Multiplayer is fine, I enjoyed it but not at the expense of single player. I'm just saying I think it is more clear the EA/Bioware clearly dropped the ball with ME3.
no because the multiplayer was made by a separate team.So with ME3 barely hanging on to Top 10 in a slow sales month
http://www.gamesindustry.biz/articles/2012-05-10-game-sales-plummet-by-32-percent-in-us-during-april
And ME3 barely making Top 10 in XBox Live activity since launch
http://majornelson.com/2012/04/17/live-activity-for-week-of-april-9th/
Can we conclude that taking resources and time from single player to build multiplayer was a bad idea?
I think there were bigger issues with the development of the game than the multiplayer that honestly didn't require a lot of time with 99% of assets directly pulled from the campaign (and development on the online code was handled by Bioware Montreal, not Edmonton)I guess you and your fellow ten percenters are keeping ME3 from dropping out of the top 10.
Multiplayer is fine, I enjoyed it but not at the expense of single player. I'm just saying I think it is more clear the EA/Bioware clearly dropped the ball with ME3.
So with ME3 barely hanging on to Top 10 in a slow sales month
http://www.gamesindustry.biz/articles/2012-05-10-game-sales-plummet-by-32-percent-in-us-during-april
And ME3 barely making Top 10 in XBox Live activity since launch
http://majornelson.com/2012/04/17/live-activity-for-week-of-april-9th/
Can we conclude that taking resources and time from single player to build multiplayer was a bad idea?
I think there were bigger issues with the development of the game than the multiplayer that honestly didn't require a lot of time with 99% of assets directly pulled from the campaign (and development on the online code was handled by Bioware Montreal, not Edmonton)
The game needed another year in development and less input from EA's marketing and focus testing groups for the game to be excellent in my book.
Because the multiplayer is awesome and is totally different from the single player. I wanted to go back in to start a new game but I can't its just boring to do it again, maybe in a few months but the MP is legitimately fun.
The game needed another year in development and less input from EA's marketing and focus testing groups for the game to be excellent in my book.
I can't think of a more logical reason as to why Jessica Chobot was fully rendered in game and Tali appeared as a stock photo. It's stuff like that I'm talking about, as well as some of the direction and the marketing for the game. The ending was a casualty of the limited dev time.Honestly, Bioware didn't need muddling from EA to ruin the ending. That was all on the top guys on the team. If EA marketing was involved, we would have gotten a traditional ending with a clear path to sequels, don't you think?
They should have used Chobot's face for Tali with her mask off. Even better, they could have it if you get the Geth to make peace with the Quarians they could upgrade their suits and immune systems or something and so Tali would spend the rest of the game with her helmet off. Oh, and also Chobot would do the rest of Tali's dialogue cause her voice was like that because of suit speakers or synthesizers or something.I can't think of a more logical reason as to why Jessica Chobot was fully rendered in game and Tali appeared as a stock photo. It's stuff like that I'm talking about, as well as some of the direction and the marketing for the game. The ending was a casualty of the limited dev time.
They got a 2 year cycle. It wasn't limited production time. It was a poor allocation of time and resources.
2 years is a limited production time for a RPG of ME's scope.
I guess you and your fellow ten percenters are keeping ME3 from dropping out of the top 10.
Multiplayer is fine, I enjoyed it but not at the expense of single player. I'm just saying I think it is more clear the EA/Bioware clearly dropped the ball with ME3.
I'm sure a lot of it is a change in mindset with the heads of the studio, but I refuse to believe it was Bioware's idea to put Chobot in the game.Sometimes I think people are overestimating the involvement EA had in the production of mass effect. Like, sometimes it feels like it gets construed that bioware is the battered wife while EA is the drunk husband asking for more. I just don't think that is the relationship of developer and publisher.
I'm sure a lot of it is a change in mindset with the heads of the studio, but I refuse to believe it was Bioware's idea to put Chobot in the game.
And I agree that it was on Bioware's end, not EA's. EA may have killed the production cycle time, but Bioware should have been aware of how to write a damn ending. The game was arguably fine (not amazing after the initial wowness wears off and the other flaws become apparent) except for the last elements of the plot line.
Well the separate team could've been added to the main team. Of course it's not a simple question of adding more programmer = better program in less time, but when you hear that Martin Sheen was still recording lines slightly over two months before the game was finished, because they ditched an indoctrination ending shortly before that because they couldn't get it working from a gameplay perspective.. Then it's quite clear that they were starved for time or resources. And having the other team prototyping and testing could've helped in this regard.no because the multiplayer was made by a separate team.
I did really like the Quarian/Geth bit, but coupled with the Genophage seemed like Shepard was the cure for everything relating to the Galaxy's biggest issues.
Sometimes I think people are overestimating the involvement EA had in the production of mass effect. Like, sometimes it feels like it gets construed that bioware is the battered wife while EA is the drunk husband asking for more. I just don't think that is the relationship of developer and publisher.
I didn't find the ending bad myself when I first saw it until I went into the thread and saw the couple videos making me realize that there were so many questions unanswered
then I realized it was the same ending for every other choice and that made me rage
Sadly if Legion died in ME2, they handled the Legion replacement very poorly. Made it that much easier for me to gethicide everyone.
The scope of ME was cut back when they made ME2. They were able to make a great game out of ME2 in the 2 years they had.
They had over 2 years to make ME2. That's why it was so polished. ME3 was made in 18 months, that's why they couldn't even come up with a decent ending.
I don't think the lack of time was the reason the ending sucked. It was more because Walters and Casey didnt want feedback from the other writers, am i right?
They had over 2 years to make ME2. That's why it was so polished. ME3 was made in 18 months, that's why they couldn't even come up with a decent ending.
They had over 2 years to make ME2. That's why it was so polished. ME3 was made in 18 months, that's why they couldn't even come up with a decent ending.
I still don't know who she is*. While playing, I was confused why they got such a terrible voice actress to be in the game.
*Well, from the threads I gathered that she was some blogger for IGN that wrote some stupid thing that she then took down.
ive made a huge mistake. doing a mostly paragon run. killed the quarians. then watched tali killed herself. one of the most desperate scenes i have ever seen.
its like my renegade run all over again!
I just did this too. I didn't even know it could happen. Weird thing is I'm full Paragon and almost full Renegade. I at first wanted to destroy the Geth. Then I changed my mind when Legion said it wasn't justice. But it still happened anyways. Kinda bummed.
I heard that you kinda need to do have done a perfect Paragon run in ME2 to be able to save both party in ME3.
I heard that you kinda need to do have done a perfect Paragon run in ME2 to be able to save both party in ME3.
No, you can get it through a renegade run as well.
Yeah, it's not really morality-related, just 'positive outcomes'-related. In my Renegade run I destroyed the heretics, yelled my way into Tali and Legion's good books and got Tali off the hook by bitching out the Admirality in ME2, then baited Zaal'Koris into accepting a pickup and took care of the fighter squadrons in ME3 and got the peace options at the end. It was satisfying telling the Quarians that if they insisted on attacking the Geth, I'd stand there and watch them burn.
Halo 3, although I have no idea how that ended, is probably a bad example because of Halo Wars, Halo Reach and Halo 4.
Mass Effect 3 just made no sense, has no closure, and the secret ending just creates even more speculation to add to the current speculation. Not that anyone is really speculating heavily now anyway.