PleaseDontBanMe
Banned
Just beat it yesterday. .
is it a buy, rent or skip?
Just beat it yesterday. .
You're wrong- quest writing is fantastic. Quest design is fundamentally incompatible with how they designed travel between zones however. Quoting myself from the community thread:
I know I've beaten the point to death but here's Inquisition as a point of comparison:
Inquisition:
- Open map with M
- open world map
- open another location
- click camp
Andromeda:
- Hold T to go to the Tempest
- Watch the Tempest leave the planet
- Hold E for the galaxy map
- Press space to zoom out from the planet to the solar system
- Press space to zoom out from the solar system to the cluster
- click on another solar system to fly to
- watch your ship fly there
- click on a planet
- either watch your ship fly there or hit tab to skip the animation
- Click on the planet to land
- Watch the ship landing animation
- Click the forward station to fast travel to
A few notes regarding quest design on this point though- the first being that in all fairness Inquisition does fast-travel better than most western RPGs, and the second is I do personally feel that many of Andromeda's side-quests are very well written and are a definite step up from Inquisition- an example being something as basic as setting up the deceased Nexus engineer's beacons on Eos and hearing about their sick child's condition deteriorating while offering words of encouragement. Or alternatively the Salarian conspiracy quest, or the Angaran AI quest.
Additionally, I'm 100% on board with having an email system and even using it to trigger quests; what I'm not on board with is having to go through steps 1 and 2 of the above to actually be able to access it. This shit should be accessible via your omnitool. Or at least board the tempest without having to take off.
On the point of multi-location quests the problem isn't entirely just being designed around being on different planets but different solar systems where you don't even land:
This is asinine and what frustrates about this is that I find the quests that do this to generally be well written and actually interesting but actually doing the quest by doing the above like 3-6 times is complete bullshit. Like, they're often not even fetch quests! The Salarian Conspiracy is about investigating, and talking. It's great until you realize you have to go through the 10-13 steps like 3 times because of reasons. God help you if you have to go to Kadara too.
- Hold T to go to the Tempest
- Watch the Tempest leave the planet
- Hold E for the galaxy map
- Press space to zoom out from the planet to the solar system
- Press space to zoom out from the solar system to the cluster
- click on another solar system to fly to
- watch your ship fly there
- Right click to scan the system
- click point of interest to launch a probe
- fly to probe
- scan point of interest
Here are the conditions wherein I actually wouldn't mind the arduous travel system:
Here are the conditions where I'd be fine with multiplanet quests:
- Entire quest chains take place in one place. It's fine if you GET a quest on the nexus and complete it on Kadara, but the actual bulk of the quest needs to be in one zone
- Let me check email from the omnitool. Having to go to the tempest, watch it take off, then hold e to open my email to trigger a new quest sucks. Then I have to fly back down to actually do the quest
- fast travel like in Inquisition
- check email from your omnitool
Here's what we got:
- A system to get messages and quests that requires multiple steps and an animation sequence to fucking check- the email system
- Quests that take place on multiple planets and locations without it actually helping the story that it's a part of
- traversal required to complete these quests that are 10-13 steps long each time you want to go anywhere. A quest requires going to 3 places? Enjoy doing these steps 30-36 times.
It's a perfect storm of shit, multiple design paradigms at complete odds with each other. Each of them conceptually fine under certain circumstances but specifically aggravating when used both as is and together.
Similarly, if you could access the Tempest without actually taking off, then that would have opened up more opportunities for engagement and possible missions with the whole crew (Kallo, Gil, Lexi and Suvi are all criminally under-utilised). The problem with the Tempest always being in space, is that it creates this bubble of exclusion and separation between the bulk of crew and the local environment. It's only in the passive hubs of The Nexus, Aya and Kadara port that you see anyone outside the ship, and even then it's only your combat companions. However, once you've established Colonies why aren't Kallo, Suvi or your inactive squadmates not out and about? There are opportunities there for quests and all sorts within that frame, that could have added more engagement (Lexi gets kidnapped by the Kett, Gil and Kallo get into a bar fight on Kadara and you have to do a favour for Sloane to earn their release, etc, etc). Also whilst you're off getting into scrapes with Cora and Vetra, Liam and Peebee could be doing something else that leads to a quest, or at least some fun dialogue and interchange through coms.
If you look at the concept art, they initially planned an Omni Glove that opened a map style display. It also showed how each outpost would have had the scientific or military decision and an ambassadorial focus etc. There was even a planned outpost called Texas (maybe H-047c) since you mine it for Helium-3 etc. They wanted Liam to be a Donald Glover type character. Sam would have been a tube on the Tempest and more wisecracking.
You could also scan glyphs or things inside vaults or near Remnant structures to give you friendly Observers etc. Shows a lot of missed opportunities. Can't wait for the new patch. Been about 3+ weeks now and nothing beyond a fix is in the works. MP is easily one of the worst p2p experiences in years for me.
-And godamnit SAM I dont have any fucking new email at my terminal. Shutup already!
Why does this happen? He says it every time I'm on the tempest, usually everytime I enter certain rooms.
Been watching a few reviews.
Most have mentioned the game lacking an "epic" story and is more focused around exploration. This true?
What other game did something similar to that issue with the Tempest?
I swear there was a game with exactly that issue.
edit: was it Destiny?
I remember it was an issue with Destiny just not 100% if it was the one im thinking of.Destiny's problem lay in constantly having to 2-step load into the city hub. Andromoda's problem is similar but maginified several times over and even less welcome.
i see two complaints being brought up regularly where i can clearly see why bioware made that choices.
the non-skippable cut-scenes hide the loading screens. they could have added an option to skip when the loading is complete, but probably didn't feel the need to. in the end it's cut scene vs loading screen and they went for no loading screens.
being forced to leave the planet to enter the tempest is bioware cutting cornerns during the design process. i guess memory management to put the whole tempest interior with a look onto prodromos for example would be a big task. it would have probably taken a lot more time to design than to simply stick the tempest into the already existing space you travel in while scanning planets.
I'm in the vault on Elaaden and the door to the control room isn't opening. I just extended the bridge and nothing happens with this giant door. ???
Edit: Reloaded a save before activating the bridge and it still just stays shut. Seriously? Ugh.
What other game did something similar to that issue with the Tempest?
I swear there was a game with exactly that issue.
edit: was it Destiny?
So this is going to be on sale this Sunday via BestBuy for $39.99
Is it finally a good time to pick it up?
QoL patches, tweaks, etc?
Has there been only one patch?
thanks!
So this is going to be on sale this Sunday via BestBuy for $39.99
Is it finally a good time to pick it up?
QoL patches, tweaks, etc?
Has there been only one patch?
thanks!
If I literally just got from story mission to story mission, will I be punished at the end because I haven't built up the planets or something? Will the endgame be gated? Thanks!
No. It doesn't matter nor influence the ending imoIf I literally just got from story mission to story mission, will I be punished at the end because I haven't built up the planets or something? Will the endgame be gated? Thanks!
Well... super small butnor influence the ending imo
Not really but its definitely a bit more of a rewarding feeling if you do the major side missions.
Likefinding the other Arks
No. It doesn't matter nor influence the ending imo
i'd say wait, the price will only get cheaper from here and the game havent been patched heavily yet. Only been one patch, and it was a small one, more like a quick fix and not a solution. Just wait, especially if youre a player that liked the ME3 multiplayer and want to play the MEA multiplayer.So this is going to be on sale this Sunday via BestBuy for $39.99
Is it finally a good time to pick it up?
QoL patches, tweaks, etc?
Has there been only one patch?
thanks!
How is the multiplayer anyway
It's strange. I think it is a massive step down from Mass Effect 3 Multi.
Seems off.. is the best way to put it.
Still, I enjoy it.
It's got some pretty terrible balance issues right now. Most guns, powers, and combos feel really weak. It ends up making the harder modes just more tedious, rather than harder. The loot box unlocks are even worse than in 3, if you can imagine. It's also got tons of technical issues with lag and crashes.How is the multiplayer anyway
Yeah, there is something that doesn't make it quite as addictive as ME3 MP, despite the more versatile gameplay with the air mobility(and nothing looks cooler than landing a jump melee into a group of enemies and killing some of them that way), but I can't quite put my finger on it.
Maybe it's just the enemy factions that aren't as interesting to fight. Or the maps themselves.
It's strange. I think it is a massive step down from Mass Effect 3 Multi.
Seems off.. is the best way to put it.
Still, I enjoy it.
It's got some pretty terrible balance issues right now. Most guns, powers, and combos feel really weak. It ends up making the harder modes just more tedious, rather than harder. The loot box unlocks are even worse than in 3, if you can imagine. It's also got tons of technical issues with lag and crashes.
It wouldn't be so bad, but they're really slow to even talk about future patches and what might be in them or when they'll hit. I think they're gonna lose a lot of the playerbase before they can really fix it, at the rate they're going.
Pm me if you want my code.Anybody else got a 30% reduction code mailed from Sony Europe?
Im around 35 hours in, did a bit of Kadara and for some reason I hit a wall, not sure if its this planet or I just need to take a break, I want to do all the planet side missions, teammate missions and priority ops but man I think the planet side missions are just getting to me, some feel like tasks and others are longer and better but not sure which, Ill see how it goes.