Dumb question that I probably already know the answer to, but...
Is the 360 version of this game region locked? And if yes, do I need a Japanese 360 to play it or is there some workaround I can use?
No, region free.
Dumb question that I probably already know the answer to, but...
Is the 360 version of this game region locked? And if yes, do I need a Japanese 360 to play it or is there some workaround I can use?
Dumb question that I probably already know the answer to, but...
Is the 360 version of this game region locked? And if yes, do I need a Japanese 360 to play it or is there some workaround I can use?
oh my god, this game does not fuck around on Hard. I love it.
me said:I'm willing to bet that this game's singleplayer content will absolutely stomp all over MadWorld despite this being a multiplayer-focused game.
I'm willing to bet that this game's singleplayer content will absolutely stomp all over MadWorld despite this being a multiplayer-focused game.
It's structurally really similar. You run around a stage collecting points to unlock the next events
I agree that they actual missions are mostly better, but the stages themselves seems kind of pointless to me. Where in madworld there was a sort of an incentive to explore to find new hazards for new scoring potential, there's not really anything like that here.(Besides the blue safes I guess) It seems they're just there for you to mash on grunts until you build up Rampage for the next mission
It's easy to forgive since the bulk of this game was designed for multiplayer, but I don't think the single player content can really stand on its own. I definitely don't think it's better than MadWorld
And why can I sometimes activate missions and other times it takes me to what looks like a mission list? >_>
And why can I sometimes activate missions and other times it takes me to what looks like a mission list? >_>
Is there any punishment for dying?
It's structurally really similar. You run around a stage collecting points to unlock the next events
I agree that they actual missions are mostly better, but the stages themselves seems kind of pointless to me. Where in madworld there was a sort of an incentive to explore to find new hazards for new scoring potential, there's not really anything like that here.(Besides the blue safes I guess) It seems they're just there for you to mash on grunts until you build up Rampage for the next mission
It's easy to forgive since the bulk of this game was designed for multiplayer, but I don't think the single player content can really stand on its own. I definitely don't think it's better than MadWorld
I'm not completely finished with it yet though, so maybe my opinion will change once I've fully completed the game.(still need to check out Hard difficulty. Played on Normal for Trophies as first run)
I definitely don't think it's better than MadWorld
Man, fucking GHOST town online on PS3. There are literally no people playing matches in half the modes.
For those who are worried and dont accept hearsay, I can 100% confirm this is region free.
The game and achievements even revert to Anarchy Reigns when you play it, and the full game is localised.
Makes you wonder why the game is delayed when its essentially done.
Weird. I've had nothing but Battle Royale matches?
It plays 1000 times better than MadWorld did.
The free roam stuff is filler, yeah, but it goes fast. I always found playing for score in MadWorld to be horrible, so I prefer Anarchy's approach of just killing dudes fast to get rewarded with the next mission.
Hard mode is also probably making a huge difference for me. I could picture cruising through this on Normal and not being nearly as pumped about it as I am now. MadWorld's Hard mode, on the other hand, wasn't all that different from its Normal mechanically, and I had already seen all the sights in Normal by the time I unlocked it.
So PSN folks anyone want to try and get some games in later tonight?
I'm down, I'll be around 9pm est. I don't have a mic though.
Probably been asked/answered a million times, but can I redeem my Bayonetta & other DLC code w/ my US username or do I need a JPN username? Will the content carry over to my US account if I need to redeem on my JPN one?
It's structurally really similar. You run around a stage collecting points to unlock the next events
I agree that they actual missions are mostly better, but the stages themselves seems kind of pointless to me. Where in madworld there was a sort of an incentive to explore to find new hazards for new scoring potential, there's not really anything like that here.(Besides the blue safes I guess) It seems they're just there for you to mash on grunts until you build up Rampage for the next mission
It's easy to forgive since the bulk of this game was designed for multiplayer, but I don't think the single player content can really stand on its own. I definitely don't think it's better than MadWorld
I'm not completely finished with it yet though, so maybe my opinion will change once I've fully completed the game.(still need to check out Hard difficulty. Played on Normal for Trophies as first run)
Another cool fact I just realised, Rose McGowan voices the ice girl!
My opinion won't count for much since I don't have a Wii, but watching MadWorld made it look like it was a chore to play with it's style and soundtrack carrying the game. Max Anarchy looks to be the more polished game between the two, and even though all of the crazy stuff is primarily made for multiplayer it still comes together to form insane single player scenarios. I've only seen a walkthrough of MadWorld, but everything on single player seems much better with Anarchy. Better presentation, better scenarios, more characters, two sides to single player, and better music (a feat, considering MadWorld's soundtrack).
If you liked MadWorld because it was a stylish beat em up then you'll get that tenfold here. If you liked it for other reasons then I don't know....buy the Anarchy soundtrack.
Yeah I think if you enjoyed MadWorld, Max Anarchy's single player will be pretty satisfying to you.
I just don't think it's a huge improvement. It's also not any worse than madworld on any level.(Also unlike MadWorld, there's quite a bit of incentive to replay. I was done with MadWorld after a single playthrough but you won't even see all the story in Max Anarchy with less than 2 or 3)
Also keep in mind that my opinion is from the perspective of someone that bought this for the multiplayer and liked MadWorld the least of all PG's titles
If only the game had a budget so that all the characters would have had a SP story campaign. Since they do have quite the varied rogues gallery.
The Baron is hilarious.
Probably been asked/answered a million times, but can I redeem my Bayonetta & other DLC code w/ my US username or do I need a JPN username? Will the content carry over to my US account if I need to redeem on my JPN one?
I'm down, I'll be around 9pm est. I don't have a mic though.
Mad Survival (one of the modes from the DLC) is insane. It's 3 people against 5 rounds of teams consisting of the main cast. Gets pretty wild.
Holy shiiiiiiit! I just fought a giant robot in Mad Anarchy mode called Cthulhu. He started shooting giant beams across the screen, then transformed and hovered over us raining a fiery death. Was twice the size of any character I've seen so far. My jaw was on the floor for the 4 minutes we lasted against him.
I wasn't even mad I couldn't beat him - felt like we were fighting a hidden boss or something, unbelievable.
If you haven't grabbed the DLC from that sega site, I would highly recommend it. Regular Anarchy mode is a bit easy, this is some crazy shit.
He's in the campaign too, some characters can kill him in 4 hits, but he is terrifying..Bartender bots are demon spawn O__O
MadWorld's shtick was incorporating environment hazards and tools into kill combos. In that respect, Max Anarchy is quite different. It's more of a traditional brawler, where points are rewarded for chaining together combos.
HUB-like environments are straight out of MadWorld though. Structurally the game is all about grinding points to unlock missions. It's a lot of fun.
It's enough MadWorld for me to draw similarities, and with enough difference for me to realise it is a different game too. I would love to see another MadWorld down the track, both the monochrome art and tool/environment kill combing, as I quite enjoyed it.