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Media Create Sales: 01/12 - 01/18

cvxfreak

Member
Jonnyram said:
I know it's early days to say this, after only two or three games, but it's quite possible Monster Hunter could go on to be Capcom's version of Pokemon.

Hopefully Capcom keeps the momentum up and doesn't KO the series like they did to Biohazard and Onimusha...
 

jj984jj

He's a pretty swell guy in my books anyway.
I wonder what Fragile's first day will be, I hope it's over 20k. Even if what I feared about the gameplay has been pretty much confirmed I'd still hope it does decently. I wonder if it was even worth changing from what they were originally going for.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Jonnyram said:
Wii demand peaks during the holiday season, like most Nintendo products, so the post-holiday drop off is larger, but it's still selling well.


I don't know if I would say its selling well..It's already down a lot over last year with no Smash Brothers on the immediate horizon.
 
jj984jj said:
I wonder what Fragile's first day will be, I hope it's over 20k. Even if what I feared about the gameplay has been pretty much confirmed I'd still hope it does decently. I wonder if it was even worth changing from what they were originally going for.

can any j-gafers tell us if its getting any marketing or promotion? with enough of a push i could see it easily doing 50k+ first day but if its just slipped quietly out the doorwe could have the next opoona on our hands
 

jj984jj

He's a pretty swell guy in my books anyway.
Aw, not quite 20k 1st day. These numbers makes me wonder what will be #1 for the week now, it might not be any of these.
 
frankie_baby said:
can any j-gafers tell us if its getting any marketing or promotion? with enough of a push i could see it easily doing 50k+ first day but if its just slipped quietly out the doorwe could have the next opoona on our hands

50K first day? Given the level of marketing and the fact that it's a new trad IP, that was really unlikely.

16k first day is OK-ish, but I would have liked to see it a bit higher. If it gets good word of mouth and sales pick up, a 30k opening week isn't out of the question (though I think something like 25k is more likely).

EDIT: Just noticed the shipment figures for Fragile. Perhaps 30k is out of the question - that would be nearly 100% sellthrough for the opening week...
 

Spiegel

Member
Zill O'll (PSP) 18000 50%

Fragile (Wii) 16000 45%

Left 4 Dead (X360) 13000

Haruhi (Wii) 8500 30%

A psp port of a low-selling ps2 rpg (Zill O'll ) selling more than Fragile.

(Un)expected

Koei is on fire (on psp)
 

Kenka

Member
Namco was right with the shipments. Let's see what mark it can actually reach. 100k would be great, I hope more original third-parties efforts could hit the console before the Monster Hunter 3 demo grand slam.
 
Spiegel said:
A psp port of a low-selling ps2 rpg (Zill O'll ) selling more than Fragile.

(Un)expected

Oh, here we go.

Should we just PM jarrod now, or will we wait for him to arrive so the two of you can carry on your tiresome PSP vs Wii argument in this thread?
 

Stumpokapow

listen to the mad man
Spiegel said:
A psp port of a low-selling ps2 rpg (Zill O'll ) selling more than Fragile.

(Un)expected

Koei is on fire (on psp)

Selling 2000 units more and a virtually identical portion of the shipment, yes. ON FIIIIYAHHHHHHHHH
 

jarrod

Banned
LOL. I honestly expected around 5k for Fragile, I thought it'd be Sky Crawlers V.2.

At least it's top 10 assured now. :lol
 

Spiegel

Member
Cosmonaut X said:
Oh, here we go.

Should we just PM jarrod now, or will we wait for him to arrive so the two of you can carry on your tiresome PSP vs Wii argument in this thread?

:(


JoshuaJSlone, I noticed something when I was looking for the sales of Zill O'll in your database.

http://garaph.info/softwareindividual.php?gameid=2190
http://garaph.info/softwareindividual.php?gameid=2195

Those two are the same game.

Stumpokapow said:
Selling 2000 units more and a virtually identical portion of the shipment, yes. ON FIIIIYAHHHHHHHHH


Why so serious?

I was expecting ~20k first week. I'm surprised.
 
Selling 16k is better than the 5k the Wii games usually gets :p
I hope the sales picks up more soon.




I expected more of Haruhi, is it the sim or dancing game??
 

RpgN

Junior Member
jarrod said:
LOL. I honestly expected around 5k for Fragile, I thought it'd be Sky Crawlers V.2.

At least it's top 10 assured now. :lol

So because it didn't sell 5k like Sky Crawlers, a 16k is good?

And Haruhi doesn't look too good. I thought it would sell more.

All the other titles are meh, but that's to be expected.
 

jarrod

Banned
RpgN said:
So because it didn't sell 5k like Sky Crawlers, a 16k is good?

And Haruhi doesn't look too good. I thought it would sell more.

All the other titles are meh, but that's to be expected.
I'm not saying good. I'm saying surprise! :lol
 

jarrod

Banned
Yeah. I mean Fragile still LOL failure, but we pretty much all knew that going in. People weren't even sure if it'd make the top 10. :lol
 

RpgN

Junior Member
jarrod said:
Yeah. I mean Fragile still LOL failure, but we pretty much all knew that going in. People weren't even sure if it'd make the top 10. :lol

I know, just wanted to mess with you a little ;)

If it sells 50k LTD, while not great, it would be nice. Of course, I would have wanted it to sell more. It's weird how these kind of games don't sell more.
 

lo zaffo

Member
I don't get it: Fragile's target market is lower than 5 per thousand of JPN Wii market? Why Bandai-Namco do still bother to publish it? Actually it is its initial (burial) shipment, but come on ... :lol just trolling a bit :D
 

jarrod

Banned
RpgN said:
I know, just wanted to mess with you a little ;)

If it sells 50k LTD, while not great, it would be nice. Of course, I would have wanted it to sell more. It's weird how these kind of games don't sell more.
Niche genre, stupidly unpromoted, sent to die... you'd think Namco would've learned by now after Sky Crawlers, Namco Carnival and Klonoa.
 

Spiegel

Member
jarrod said:
Niche genre, stupidly unpromoted, sent to die... you'd think Namco would've learned by now after Sky Crawlers, Namco Carnival and Klonoa.

Zero marketing!
Here we go!

I kid, I kid :p
 

Kenka

Member
It has not been sent to die. It just didn't perform the way some GAF members want it to. There's nothing much to say.

While, I agree, some "flops" like Tatsuneko looked way better than this.
 

jarrod

Banned
Spiegel said:
Zero marketing!
Here we go!

I kid, I kid :p
Seriously though, when the jGAFers didn't even realize it was coming out before reading it in Sales-Age, you know there's a problem. :lol

It really was Sky Crawlers or Let's Tap all over again. Meanwhile the one Namco Wii game that enjoyed heavy advertising (Taiko) looks set to become the best selling 3rd party title on the console (at least until MH3/DQX).
 

RpgN

Junior Member
jarrod said:
Niche genre, stupidly unpromoted, sent to die... you'd think Namco would've learned by now after Sky Crawlers, Namco Carnival and Klonoa.

I hope they become wise and publish it in the west at least. How else are they going to get some of the investment back? That and I want to play it...:D
 

jarrod

Banned
RpgN said:
I hope they become wise and publish it in the west at least. How else are they going to get some of the investment back? That and I want to play it...:D
From the sounds of it, development was done with at least a European release in mind. I'm sure we'll get in America too, just like Trusty Bell or Baten Kaitos.

At least there's that, JP made Wii games can actually sell outside Japan. :lol
 
RpgN said:
I hope they become wise and publish it in the west at least. How else are they going to get some of the investment back? That and I want to play it...:D
Taiko no Tatsujin Wii - 316.000 (~9.480.000$ profit)


:p
 

RpgN

Junior Member
Captain Smoker said:
Taiko no Tatsujin Wii - 316.000 (~9.480.000$ profit)


:p

That too. They should be fine with other IPs, but we want more unique games like Fragile, right? If it's at least profitable enough, we could get more...
 

Jonnyram

Member
Is Spiegel "the new guy"? Sorry, I don't frequent these threads a lot nowadays ;)
Still, Fragile only managed to sell a few thousand more than a Z-rated game on the deadest system in deadland. You can't give it too much praise. But honestly, it sold better than I expected :lol
 

donny2112

Member
Jonnyram said:
But honestly, it sold better than I expected :lol

45% first day sell-through isn't bad. If it can sell 25K first week on a 35K shipment, it at least shouldn't price collapse. :p

Would a Haruhi dancing/music game be a candidate for a leggy game, and/or would it being tied to an anime IP hurt that notion?
 

markatisu

Member
RpgN said:
If it sells 50k LTD, while not great, it would be nice. Of course, I would have wanted it to sell more. It's weird how these kind of games don't sell more.

50k would be more than its 1st shipment, which for most Wii games that bomb they dont get 2nd shipments.

But we already know there was virtually no promotion from people who are shopping in JP, so that is a factor whether people want to admit it or not. You cant buy what you dont know is coming.

but this game struck me as being in the same audience of Fatal Frame, so shouldnt the expectations be around 65-75k on the high end? Add into the fact its a new IP that is getting about 0 promotion
 

Vinnk

Member
16k?

Less than I hoped, more than I feared.

It's a flop but not a mega-flop.

Honestly after not seeing a single ad/poster/flyer anything for this game (other than internet advertising and game magazines), I was fearing (even expecting) less than 10k (for the week).

So in that way it was good news. But seriously, this is a real effort and it should do much, much better.

I'll probably buy it tomorrow. I actually did forget it came out yesterday.

markatisu said:
but this game struck me as being in the same audience of Fatal Frame, so shouldnt the expectations be around 65-75k on the high end? Add into the fact its a new IP that is getting about 0 promotion

Fatal Frame actually had some TV ads though. And I actually saw one on primetime TV (only once though, they mostly aired in cheaper timeslots). Cool ads too, they showed people being freaked out by the game. The ad campaign was short and small but unlike Fragile, it at least existed.
 

markatisu

Member
Vinnk said:
I'll probably buy it tomorrow. I actually did forget it came out yesterday.

You were probably not the only one. I wonder why it got virtually no advertisement, it seems like a game that could be pushed very well with its story and art style.
 

RpgN

Junior Member
markatisu said:
50k would be more than its 1st shipment, which for most Wii games that bomb they dont get 2nd shipments.

But we already know there was virtually no promotion from people who are shopping in JP, so that is a factor whether people want to admit it or not. You cant buy what you dont know is coming.

but this game struck me as being in the same audience of Fatal Frame, so shouldnt the expectations be around 65-75k on the high end? Add into the fact its a new IP that is getting about 0 promotion

That's why I said LTD :) It didn't have ads but it had a huge userbase to rely on. Donny said it better before about this whole success of some genres on the wii. Will we have to wait for MH3 and DQX untill these games start selling? Is there virtually no audience for these games atm? Surely, isn't the Wii's userbase huge enough to have enough dedicated gamers (who make research) waiting for games like Fragile etc?

*confused*
 

Vinnk

Member
markatisu said:
You were probably not the only one. I wonder why it got virtually no advertisement, it seems like a game that could be pushed very well with its story and art style.

Maybe the marketing department was reading GAF and believed that no one would buy 3rd party games and just gave up?

But they had pretty much given up on this game before it was even done. At TGS they had only 2 kiosks for this game (compared to the massive blocks of them for Dragonball and Gundam) and the staff running them didn't know a thing about the game. I asked a pretty simple question, "Can you do a quick turn?" They had no idea. They left to go ask someone and that person didn't know either, or any of the other questions I asked about the game.

I enjoyed the game a lot, but even then a feared that it wasn't going to get the love it needed.
 

markatisu

Member
RpgN said:
That's why I said LTD :) It didn't have ads but it had a huge userbase to rely on. Donny said it better before about this whole success of some genres on the wii. Will we have to wait for MH3 and DQX untill these games start selling? Is there virtually no audience for these games atm? Surely, isn't the Wii's userbase huge enough to have enough dedicated gamers (who make research) waiting for games like Fragile etc?

Yeah but at the same time just because there is a large userbase does not means things sell just because people exist to buy them.

I mean Vinnk just said it himself, even at trade shows geared towards the people who they expect to buy the game they were pretty much saying it did not exist.

*confused*

As we all are at the state of 3rd party thinking in Japan
 

Link

The Autumn Wind
Vinnk said:
Maybe the marketing department was reading GAF and believed that no one would buy 3rd party games and just gave up?

But they had pretty much given up on this game before it was even done. At TGS they had only 2 kiosks for this game (compared to the massive blocks of them for Dragonball and Gundam) and the staff running them didn't know a thing about the game. I asked a pretty simple question, "Can you do a quick turn?" They had no idea. They left to go ask someone and that person didn't know either, or any of the other questions I asked about the game.

I enjoyed the game a lot, but even then a feared that it wasn't going to get the love it needed.
Obviously publishers are just quickly getting their Wii support out of the way so they can sit out the rest of the generation and focus on next gen. It's the smart strategy, after all.
 

donny2112

Member
Vinnk said:
16k?

Less than I hoped, more than I feared.

It's a flop but not a mega-flop.

35K first shipment, so I guess it's meeting the (equally floppy) expectations of the retailers. Maybe if Namco-Bandai had anted up with some in-store advertising, the retailers would've ordered more, and the game would've sold more. I'm sort of confused as to the reasoning in putting effort into a game and then not really advertising it to give it the best shot to sell. I guess Namco-Bandai probably figured that the increase in advertising cost wouldn't be worth the expected (on their side) marginal increase in sales. Maybe if it does sell out of its initial shipment after next week, Namco-Bandai will opt for some more advertising with subsequent shipments.

The third-party mindset with core titles on the Wii, advertising, and features is pretty confusing, at the moment. :/
 

HK-47

Oh, bitch bitch bitch.
Jokeropia said:
Why the lack of LTDs? I added the rounded ones from last week:

01. [WII] Wii Play: Mario Tennis (Nintendo) 56,000 / NEW
02. [NDS] Megami Ibunroku: Devil Survivor (Atlas) 55,000 / NEW
03. [PS3] Naruto: Narutimate Storm (Namco Bandai) 44,000 / NEW
04. [PSP] Dissidia Final Fantasy (Square Enix) 29,000 / 847,000
05. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 27,000 / 332,000
06. [NDS] Rhythm Tengoku Gold (Nintendo) 25,000 / 1,593,000
07. [PS3] Fallout 3 (Bethesda Softworks) 24,000 / NEW
08. [NDS] Wagamama Fashion: Girl's Mode (Nintendo) 22,000 / 666,000
09. [WII] Wii Fit (Nintendo) 22,000 / 3,177,000
10. [NDS] DS Uranai Seikatsu (Nintendo) 20,000 / NEW

=OOOOOOOOOOOOOOOOOOOOO
 
markatisu said:
Yeah but at the same time just because there is a large userbase does not means things sell just because people exist to buy them.

Case in point being the series mentioned earlier: Fatal Frame / Zero. The PS2 had a huge userbase when the third game in that series was released, but it topped out at around 65-70k.
 

Vinnk

Member
RpgN said:
That's why I said LTD :) It didn't have ads but it had a huge userbase to rely on. Donny said it better before about this whole success of some genres on the wii. Will we have to wait for MH3 and DQX untill these games start selling? Is there virtually no audience for these games atm? Surely, isn't the Wii's userbase huge enough to have enough dedicated gamers (who make research) waiting for games like Fragile etc?

*confused*

I am the target audience for this game. Been reading posts about it all last year. Have the music from the site ripped to my iPod. Currently have a fragile postcard on my computer desk that I got for waiting 3 hours in line to play it at TGS.

And I didn't buy it. Because I forgot it was out yesterday.

Now think of gamers who are less invested in the game than me. They don't have a chance.

No store in my town was doing pre-orders on the game, (I think softmap was though so the big cities might have been covered), no TV ads, no posters, no flyers, no hype.

There aren't as many hardcore, read famitsu every week, live on 2chan gamers as we might think. And unless you happen to be one of those, there was no way you would know anything at all about this release.

However.. had this game been on the PS2 in it's heyday, even with the same level of advertising (none), I think it probably would have done a bit better. But it still would have had no chance of cracking 25k the first day. Internet forum hype only goes so far.

Don't get me wrong, it's still a flop. But I think it's a flop that could have been prevented or at least lessened. Makes me sad :(
 
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