markatisu said:As we all are at the state of 3rd party thinking in Japan
You can throw tinfoil hat accusations at me all you want, but it's pretty obvious that most publishers either don't want to bother with the Wii at all, or make sure that their developers don't get any second chances by doing stuff like this.donny2112 said:The third-party mindset with core titles on the Wii, advertising, and features is pretty confusing, at the moment. :/
Vinnk said:I am the target audience for this game. Been reading posts about it all last year. Have the music from the site ripped to my iPod. Currently have a fragile postcard on my computer desk that I got for waiting 3 hours in line to play it at TGS.
And I didn't buy it. Because I forgot it was out yesterday.
donny2112 said:35K first shipment, so I guess it's meeting the (equally floppy) expectations of the retailers. Maybe if Namco-Bandai had anted up with some in-store advertising, the retailers would've ordered more, and the game would've sold more. I'm sort of confused as to the reasoning in putting effort into a game and then not really advertising it to give it the best shot to sell. I guess Namco-Bandai probably figured that the increase in advertising cost wouldn't be worth the expected (on their side) marginal increase in sales. Maybe if it does sell out of its initial shipment after next week, Namco-Bandai will opt for some more advertising with subsequent shipments.
The third-party mindset with core titles on the Wii, advertising, and features is pretty confusing, at the moment. :/
donny2112 said:The third-party mindset with core titles on the Wii, advertising, and features is pretty confusing, at the moment. :/
Vinnk said:Internal Memo of Namco-Bandai
To: Fragile Staff
From: Management
Re: You can't have both!
It has come to our attention that money and effort were used in the production of Fragile beyond what we ordered for a third party Wii title. Please make up for this surplus by deducting an equal amount of money and effort from advertising. You tried to do the same thing with Sky Crawlers, but luckily we stopped that one in time. Please don't let this happen again.
Thankfully Capcom and Enix don't seem to fall into that majority. <3 <3Link said:You can throw tinfoil hat accusations at me all you want, but it's pretty obvious that most publishers either don't want to bother with the Wii at all, or make sure that their developers don't get any second chances by doing stuff like this.
I dunno, Capcom is developing MH3, but otherwise, it's pretty much all been ports or niche titles.jarrod said:Thankfully Capcom and Enix don't seem to fall into that majority. <3 <3
Spiegel said:Is this more prominent on wii games compared with other consoles?
Vinnk said:memo
bttb said:2009/01/23 PR: Family Trainer shipped 1 million units as of Jan. 14th, 2009. (JP 140k, NA 540k, EU 320k)
For Reference: Family Ski shipped 1 million units as of Dec. 13th, 2008. (JP 130k, NA 560k, EU 330k)
Eh, they're each committing their biggest 3rd party console games to Wii, exclusively at that. If that's a sign of not "wanting to bother" with Wii, what's it say about their PS3 and 360 efforts then?Link said:I dunno, Capcom is developing MH3, but otherwise, it's pretty much all been ports or niche titles.
Enix hasn't done jack besides DQS, and lord knows how long it'll be until DQX comes around.
jarrod said:Eh, they're each committing their biggest 3rd party console games to Wii, exclusively at that. If that's a sign of not "wanting to bother" with Wii, what's it say about their PS3 and 360 efforts then?
donny2112 said:This is definitely not the situation with the Wii. Releases in general, and core releases in particular, seem to be pretty sparse compared to the PS2 or DS. A Wii owner could go into a store every two weeks and see maybe two more titles that might appeal to them than the last time they were there compared to a dozen new titles when talking about the DS or the PS2 a few years ago.
I'm sure that's not all of it, but that's enough to say that Wii games probably need more advertising to get the word out than companies may expect if the game was on the PS2 (a few years ago) or the DS.
Vinnk said:and here is the crazy thing:
If I were the normal customer (one who doesn't read gaming sites) and I, like a normal gamer, only went looking to buy games about once every 2 months, this game might not have existed for me. I might have missed it altogether even if I was a Wii gamer interested in flight games. Because it's not there for me to see.
No word of mouth can save a game that people can no longer (easily) buy.
Oh, I agree. Even looking at quantity though, it's not like that even favors the HD systems... list warz!donny2112 said:Depth vs. Breadth
This generation has caused a lot of confusion for third-parties, but at least some of them were still in a position to change where some of their biggest titles were going. Do you think FFXIII would've still been planned for the PS3 if development had not been started until 2007? I'm really not sure, myself.
Link said:You can throw tinfoil hat accusations at me all you want, but it's pretty obvious that most publishers either don't want to bother with the Wii at all, or make sure that their developers don't get any second chances by doing stuff like this.
VerTiGo said:Taiko is quite the hit on the Wii. Not an astounding success but impressive nonetheless.
Well, so far, Capcom has given the PS3/360 DMC4, Dead Rising, and Lost Planet with RE5, SFIV, and Bionic Commando coming up. All these games also received/will receiving huge marketing pushes.jarrod said:Eh, they're each committing their biggest 3rd party console games to Wii, exclusively at that. If that's a sign of not "wanting to bother" with Wii, what's it say about their PS3 and 360 efforts then?
But that's what I'm pretty much saying. The Wii isn't getting any big-budget games. And on the rare occasion that they get something even close to one, like Fragile, it's sent to die.schuelma said:I don't think its that- I think it might be a case of initial expectations/budget. Case in point- Capcom USA was asked why Z&W wasn't advertised. The response was essentially that it wasn't a big enough investment to get ads in order to recoup that investment. So basically, according to Capcom, if its not a big budget game that needs millions of copies sold to break even, it won't get the advertising. Doesn't seem to make sense to me, but I think that attitude is prevalent at a lot of places.
Z&W was also a game they were happy with sales wise evidently, even though it barely registered anyway. I wonder what the response, if any, will be to TatsuCap? Actually, what's the AC response to TatsuCap too?schuelma said:I don't think its that- I think it might be a case of initial expectations/budget. Case in point- Capcom USA was asked why Z&W wasn't advertised. The response was essentially that it wasn't a big enough investment to get ads in order to recoup that investment. So basically, according to Capcom, if its not a big budget game that needs millions of copies sold to break even, it won't get the advertising. Doesn't seem to make sense to me, but I think that attitude is prevalent at a lot of places.
markatisu said:And I think this is one of the primary reasons why games tend to do better in the EU and US then they do in Japan.
In the US we have price collapses but they still stay in major retail chains and exist for many months at stores like Gamestop, sometimes actually seeing more in sales then when they were new.
In Japan it tends to be once and done, if retailers do not order and the game does not sell it is virtually wiped off the plane of existence
jarrod said:Oh, I agree. Even looking at quantity though, it's not like that even favors the HD systems... list warz!
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Link said:EDIT - But that's what I'm pretty much saying. The Wii isn't getting any big-budget games. And on the rare occasion that they get something even close to one, like Fragile, it's sent to die.
:loldonny2112 said:Code:Wii Support | | | | |||||
Vinnk said:Some stay.. you can still get a copy of ASH brand new for less than $10 at almost any game store. Still plenty of copies of Nights to be found too.
Cheesemeister said:ASH for 750 yen, Nights for 1000 yen... I'm surprised I've managed to stay away thus far.
Vinnk said:I bought ASH at full price. 2 weeks later it was half that. 3 more weeks and it was 1000 yen. And it's still there.
:: facepalm ::
donny2112 said:Also, Mega Man 9 was multi-platform as far as I know.
You'll notice the HD systems aren't exactly getting more of those sorts of announcements. Capcom Japan specifically hasn't announced anything original for a HD platform since before PS3 launch, and even moved one their announced HD games (MH3) to Wii. donny's right, publishers were just caught unprepared by how the market played out and it's been a slow correction. And again, announcing the two biggest JP 3rd party games in Japan as Wii exclusives isn't exactly a sign of little faith and waiting things out for the next round. In fact both series would've perfectly fine happily continuing in handhelds and skipping Wii altogether were that the caseLink said:Well, so far, Capcom has given the PS3/360 DMC4, Dead Rising, and Lost Planet with RE5, SFIV, and Bionic Commando coming up. All these games also received/will receiving huge marketing pushes.
On the SE side, we've had The Last Remnant and Infinite Undiscovery, with FFXIII, Star Ocean IV, and Rapture upcoming.
I'd say all of those are either huge brands, or large-scale original IP's with a lot of effort put behind them.
It's very good, but I'm not sure what you mean by "well ahead of the PS2 versions". Here's a chart of them (the legend is in chronological order):schuelma said:At this point its well ahead of the PS2 and DS versions and if it shows any sort of legs it will probably break 500K. That's damn good.
CrisKre said:how much did venus and braves sell? i think thats an accurate comparison as to what we could expect of Fragile to do.
Already done.Liabe Brave said:Edit to add: JJS, it might be helpful to make a game group on Garaph for the Taiko games. The only PS2 iteration I didn't include is GID 2132, which I think is a re-release of the first game. Of course, the DS and Wii versions would need to go in as well.
Uhm... why? These two games have as good as nothing in common.CrisKre said:how much did venus and braves sell? i think thats an accurate comparison as to what we could expect of Fragile to do.
Liabe Brave said:It's very good, but I'm not sure what you mean by "well ahead of the PS2 versions".
donny2112 said:Probably has something to do with being well ahead of the PS2 versions.
Notice that orange line above all the other lines through 30 days or so on botticus's graph? That's the Wii version.
Hmm... I think it will be close. It sold 81K in the second half of 2008. Both halves this year should be lower than that. Maaaybe by the end of 2010?lo zaffo said:I think that Super Smash Brothers X can do 2 mil and this is a measure of how Wii is bigger than GameCube and Nintendo64 in Japan.
Well, it depends on what we mean by well. Since Wii most often gets compared to PS2, I wonder what the early weeks of new calendar years were like in PS2's first few years.schuelma said:I don't know if I would say its selling well..It's already down a lot over last year with no Smash Brothers on the immediate horizon.
I just noticed the same thing. Transferred the relevant data from the latter to the former. I am partial to the name that was attached to one of them, though: "Jill All Infinite".Spiegel said:JoshuaJSlone, I noticed something when I was looking for the sales of Zill O'll in your database.
http://garaph.info/softwareindividual.php?gameid=2190
http://garaph.info/softwareindividual.php?gameid=2195
Yeah, it'll be slamming into 1284 (PS2 Taiko 3) anytime now, though.donny2112 said:Probably has something to do with being well ahead of the PS2 versions.
Notice that orange line above all the other lines through 30 days or so on botticus's graph? That's the Wii version.
Same developer, I think.wrowa said:Uhm... why? These two games have as good as nothing in common.
Partially. tri-Crescendo didn't touch V&B or Seven.JoshuaJSlone said:Same developer, I think.
jarrod said:Oh, I agree. Even looking at quantity though, it's not like that even favors the HD systems... list warz!
*denotes exclusive
Capcom 360
-Dead Rising (2006)
-Lost Planet (2006)
-Devil May Cry 4 (2008)
-Street Fighter IV (2009) Dimps
-Biohazard 5 (2009)
Capcom PS3
-Lost Planet (2007) K2
-Devil May Cry 4 (2008)
-Street Fighter IV (2009) Dimps
-Biohazard 5 (2009)
Capcom Wii
-Biohazard 4 (2007)
-Treasure Island Z (2007)*
-Biohazard: The Umbrella Chronicles (2007)* cavia
-Sengoku Basara 2 Heroes (2007)
-We Love Golf (2007)* Camelot Software Planning
-Biohazard 0 (2008) TOSE Software
-Rockman 9 (2008)* inti-creates
-Tatsunoko Vs. Capcom (2008)* 8ing
-Biohazard (2008)
-Dead Rising (2009)
-Monster Hunter G (2009)
-Monster Hunter 3-Tri (tba)*
Enix 360
-Project Sylpheed (2006)* Game Arts/SETA
-Star Ocean: The Last Hope (2009)* tri-Ace
Enix PS3
-nothing
Enix 360
-Dragon Quest Sword (2007)* Genius Sonority/8ing
-Soul Eater: Monotone Princess (2008)*
-Dragon Quest X (tba)* Level 5?
neojubei said:Wow. you must be high or something. Oh Final Fantasy XIII for PS3 in Japan.
neojubei said:Wow. you must be high or something. Oh Final Fantasy XIII for PS3 in Japan.
RpgN said:Why is he only mentioning Enix in the first place? The Square side has My Life as a King, Chocobo Dungeon wii, FFCC Echoes of Time, Crystal Defenders and Crystal Bearers that is not cancelled.
Cosmonaut X said:Because the person he was replying to only mentioned Capcom and Enix.
jarrod said:You'll notice the HD systems aren't exactly getting more of those sorts of announcements. Capcom Japan specifically hasn't announced anything original for a HD platform since before PS3 launch, and even moved one their announced HD games (MH3) to Wii. donny's right, publishers were just caught unprepared by how the market played out and it's been a slow correction. And again, announcing the two biggest JP 3rd party games in Japan as Wii exclusives isn't exactly a sign of little faith and waiting things out for the next round. In fact both series would've perfectly fine happily continuing in handhelds and skipping Wii altogether were that the case
And it's not like MH3 and DQX are the lone examples of shift even... we've got Sengoku Musou 3, Tales of Ten and other popular mid tier JP games all suddenly moving Wii bound too.
Does anyone know what the reason why Mega Man 9 only came out for the Wii in Japan? Seeing how it is a download-able game only, and i guess that the game is already with japanese text in Japan? So why not release Mega Man 9 for the PS3 and the Xbox 360 in Japan as well?Stumpokapow said:not in japan
Eteric Rice said:Wait, weren't Resident Evil 5 and Street Fighter IV announced like, just last year?
Eteric Rice said:Wait, weren't Resident Evil 5 and Street Fighter IV announced like, just last year?
Spiegel said:Resident Evil 5 - TGS 05'
Street Fighter 4 - October 07'
But Fragile isn't a Square Enix game or something that sells because of his brand name. The V&B team (or Project Fragile, which is the studio's new name) isn't a big player, so I don't think we can say that because V&B sold nearly 100k these numbers are also possible for Fragile Fragile is a completely different game.JoshuaJSlone said:Same developer, I think.