ziran said:
Traditional gaming has declined everywhere. It's not as apparent as Japan, but it's happened.
Oddly enough, I think the success of the DS has actually provided some pretty significant evidence
against this. After all, a lot of the DS success stories are not only tradition games, but
more traditional games than what's appearing on consoles lately: 2d platformers, adventure games, and challenging, gameplay-driven dungeon RPGs.
The issue has a lot to do with the misleading concept of "hardcores vs. casuals." In actuality, there aren't just two categories. What's happened with the console market recently is that publishers have tried to appeal to people increasingly far down the hardcore spectrum, because they spend a
lot of money -- but the result is alienating people who are game enthusiasts but not the hardest of the hardcore. Fighters are maybe the best example here -- as games appealed more and more to the tournament-playing, frame-counting hardcore, they also declined in overall success.
Framing it as a dualistic conflict, where Nintendo can appeal to only casuals or hardcores, really misses the greatest success of the DS, to my mind -- bringing about titles that appeal to
more of the audience that loves games, and thereby fighting the decline of core gaming. I'd really prefer to see the Wii do the same, but at the moment I'm not seeing the evidence.