JoshuaJSlone said:
No, I don't think that's necessarily a logical step. If I buy a product not caring about Feature X, then also stop caring about Feature Y, I don't go back and spend more money to use Feature X even though I never cared about it.
Except for lunatic fanboys. "Lair is awesome!" "Pac 'n' Roll is a pretty good game." "What drought? The Godfather Wii is sweet." Hell, there are some poor souls around these parts still insisting that UMDs are cool and if they'd have been $15 instead of $20, they'd have really taken off.
Grecco said:
If people bought it for media then stoped using it, i would think they would at least buy games to make use of the investment no? Piracy is so easy on the PSP, that its pretty obious its a big part as to why its software sales are so mediocre. Imagine if the media was solid state and didnt need memory sticks? PSP software would be doing so much better.
On the other hand, piracy has also been easy for a whole lot of consoles--the NES era was filled with bootleg carts, the GBA is filled with bootleg carts, the PSX could be modded with a GameShark that costs as little as a pre-paid pandora battery or a 4+ gig stick or a srping mod that's pretty easy... and the whopper: piracy is
even easier on the DS.
The fact remains that on both the DS and the PSP, the equipment required to start pirating (either an R4 or a memory stick) costs around the same or just a little bit more than one game.
Furthermore, I'd argue that in terms of technical accessibility, an R4 requires no expertise and never needs to be upgraded to defeat updates. Custom Firmware is a maze; how do I get from 3.40 OE-A to 3.71? Well, you install 3.51 M33, then 3.51 M33-4, then 3.71 M33, then 3.71 M33-2, then you install the 1.5 kernel release 2. Also, each of these steps requires downloading, renaming, and putting files in specific folders. All of this is explained in either AOL speak or grade 5 level English as a Second Language, depending on where you get your firmware from. The sheer number of non-pirate CFW users in the GAF CFW thread asking "How the fuck do I do this?" should indicate that there are technical obstacles here.
DS ROMs come in packs of 100 or more. PSP ISOs are individual. Even the biggest PSP memory sticks can only store 5-8 games. R4s store substantially more. Everything about DS piracy is more convenient.
For the PSP slim, it's even tougher because you actually need to do the Pandora battery which requires either knowing a ring of people passing one around, knowing someone with a PSP fat, or spending extra money.
Why are DS software sales so much better? Why can we explain the PSP's failure in terms of piracy while not simultaneously noticing its impact on another system where it's just as easy?
For that matter, how can we explain that PSP software sales were anemic before awareness of piracy and CFW were widespread? What caused poor sales back in the day where it took days to get a PSP piracy-ready and ISOs were few and far between? Is it possible that this factor (take your pick--unappealing games, people using their devices for media functionality, people not using their devices at all, games too high in price versus competition, PSP is a second machine to another portable games machine or media device and thus gets second fiddle in purchase priority except for AAA titles) is still an issue?