Crusade said:Not anymore it isn't
Well for now it isn't.
Crusade said:Not anymore it isn't
Well Sony does advertise it as being an all-in-one solution but the only guy I know who has a PSP uses his mainly for gaming and not as a stand-in for his iPod. He does not pirate his games but we all know piracy hurts PSP software sales. It's pretty easy to do, you can play games from stick rather than carrying around UMDs and software prices for new titles are far too expensive.pickwick said:As in NA : almost 300k PSP sold in october and none game in the top 20...
indie85 said:HWHAHAWHWAHAHAHAHAHA
Lobster said:PSP is kind of like Wii almost, except Wii is the biggest seller not the second.
perfectchaos007 said:Okay so DS had boosted sales because of DQIV and PSP had boosted sales because.....
I mean no PSP title even made it in the top 30. What the hell? Just a random ass bump for PSP. Japan didn't have a black friday of sorts did they?
HK-47 said:How is Star Force 2 doing in relation to SF 1?
Phife Dawg said:It's not that bad for Sony since they probably make a bit of a profit on the hardware but it hurts devs/publishers, making a PSP release for games risky.
Gahiggidy said:Because the series is so shunned in the homeland, that they can't find any more young Japanese developers that are willing to work on it. Nintendo can't ignore the competition for new recruits, afterall.
spwolf said:and also PSP TV addon sells good too.
Dez said:Galaxy barely dropped in terms of raw sales #s, and was at #10 on Famitsu. It's legs are better than I expected (well, given the drops in the first two weeks)
Why bother comparing it to Mario Party DS? Mario Party 8 did better than Galaxy, DS was destined for greatness.The Experiment said:Mario fucking Party DS is holding up better than Galaxy.
Give it up, SMG's sales aren't good at all. Just because they aren't disastrous doesn't mean that they are decent. It is a good game and if Japan as a whole isn't interested, then it is really their loss. Coming up with elaborate spin or wishing upon a star that it sells twice the amount of copies the next week is pretty sad. Reminds me of the Game Cube and Dreamcast days where fanboys kept hoping for massive sales increases that never came.
I'm not pissed, just seeing something that has happened before.
Well I wouldn't say 'destined' considering MP Advance was a bomb and that was the only precedence we had for portable MP.botticus said:Why bother comparing it to Mario Party DS? Mario Party 8 did better than Galaxy, DS was destined for greatness.
Lobster said:Poor Galaxy but surprisingly im even more worried about UC. I hope that game reachs 300k.
It's ridiculous though, every game dev would give an arm and a leg to work on the next Mario, even if SMG stopped selling right now.oo Kosma oo said:I have to say this is the freshest angle and insight I have read in along time. Never thought about that companies get people who want to work for them because they want to make great and popular games. Makes you think how many talented people "want" to work on casual games in general. Not many I guess.
It's MP, on a popular system, launching close before the biggest shopping season of the year. You may not like it but MP has more sales potential than SMG. It may not be as good as SMG but since when did great game automatically equal great sales?The Experiment said:Mario fucking Party DS is holding up better than Galaxy.
Give it up, SMG's sales aren't good at all. Just because they aren't disastrous doesn't mean that they are decent. It is a good game and if Japan as a whole isn't interested, then it is really their loss. Coming up with elaborate spin or wishing upon a star that it sells twice the amount of copies the next week is pretty sad. Reminds me of the Game Cube and Dreamcast days where fanboys kept hoping for massive sales increases that never came.
I'm not pissed, just seeing something that has happened before.
EA's support on PSP is basically non-existant compared to where it was since they started focusing on next-gen. They have no room to complainpickwick said:As you say, it certainly bad for publishers and for the whole vidéo game industry.
EA's revenue on PSP : "but the PSP's plummeted, down from $64 million in 2006 to $21 million in 2007" (according gamasutra)
Crusade said:EA's support on PSP is basically non-existant compared to where it was since they started focusing on next-gen. They have no room to complain
Crusade said:EA's support on PSP is basically non-existant compared to where it was since they started focusing on next-gen. They have no room to complain
Crusade said:EA's support on PSP is basically non-existant compared to where it was since they started focusing on next-gen. They have no room to complain
justjohn said:hmmm, looking at the ps3 software sales, i think mc will have wii above ps3 tonite. whats up with this huge difference anyway?
Using Moor-Angol's site, the first week Famitsu data for Pegasus/Leo/Dragon was 77,151. The latest Famitsu tracked number was 531,867. It may have gone up to 550k+ after it dropped out of the top 30 though. Sinobi's blog numbers, revealed that first week for Berserk x Dinosaur/Shinobi to be 84k. Not that much of an increase, given the greater userbase, but still pulling ahead slightly, though it's still too early to tell if it will reach that 600k+ or so.jesusraz said:I can't find its first week sales, but it might have been around 50-60,000 in total for all three versions, i.e. far lower than the million+ people expected at the time due to the success of the GBA games. Famitsu revealed all three sold a total of 219,171 during 2006 and didn't Capcom reveal recently the games had sold something like 550,000 units by now, thus beating the expected sales of 500,000?
Anyway, the two game format should work better than the three of last time. We'll see. I wonder if Capcom's estimates are the same this time, or whether it feels it can climb up to 600,000+ in the long-run.
Wasn't that because of a supply issue? I think that's what a few of the J-Gaffers have claimed, or I'm thinking of something else entirely.TunaLover said:UC has a good start with 82,637 the launch week, then fall drastically, it could get +150K in Japan only. Who knows it depends on its legs for now.
Once an atheist sells a million copies it becomes a non-atheist.reilo said:Not the off-topic forum discussing the who and who isn't an atheist.
That's slightly more stacked against PSP, though. Getting into a Top 20 will always be tougher than getting into a Top 30, and unike Japan there's an additional strong presence from X360 taking up spots.pickwick said:As in NA : almost 300k PSP sold in october and none game in the top 20...
They're not exactly the same game. It's not even like Nintendo's other platformers on DS perform anywhere near NSMB. Kirby Squeak Squad is around a million as of the middle of the year. Last we saw of Yoshi's Island DS, it was just a bit over 800K. Super Princess Peach hit about 200K. Super Mario 64 DS is around 1.1 million. All added together they still don't reach NSMB.Dragmire said:I don't understand how New Super Mario Bros. can do so well yet Galaxy can do so poorly.
Mario Party bests 3D Platformer Mario on GCN and Wii, too, even without a large hardware advantage.The Experiment said:Mario fucking Party DS is holding up better than Galaxy.
Dragmire said:I don't understand how New Super Mario Bros. can do so well yet Galaxy can do so poorly. .
Phife Dawg said:It's ridiculous though, every game dev would give an arm and a leg to work on the next Mario, even if SMG stopped selling right now.
Jcgamer60 said:Mario doesn't have legs on Wii confirmed.
Dragon Quest IV with super impressive first week sales. And this is a remake we're talking about... 2nd remake of DQ IV i believe. Square Enix is going to make crazy money off these DS remakes, just imagine DQ IX sales.
I'm surprised a party game with both Mario and Sonic sold poorly first week on the Wii. Whether the game is shit or not it seems like the type of game that would sell to the Wii party crowd.
Also, who keeps buying those damn Megaman games? I can't remember the last time Capcom produced a quality Megaman title besides those PSP "remakes".
Also, who keeps buying those damn Megaman games? I can't remember the last time Capcom produced a quality Megaman title besides those PSP "remakes".
Frillen said:Not to sound like a Super Mario Galaxy Japanese Sales Defence Force guy, but the game only dropped 6k compared to last week according to Famitsu. If it can keep selling above 30k till we hit the holidays, who knows what's gonna happen. It could get a couple of 50k+ weeks and stay for a long time in the top 50 after that.
Jcgamer60 said:Yeah, but comparing the game to the DS mario and spin offs... Although, DS does have a much larger install base.
gkrykewy said:It's quite disappointing, but one can't yet say it has no legs when its sales appear to have leveled off. Sales that do not decline, and continue week to week, are the definition of legs.
Like the quote saysStumpokapow said:List of consoles that make more money for EA than the PSP: PS2, PS3, XBOX360, Wii, XBOX, Mobile Phone, PC
List of consoles that make less money for EA than the PSP:
If you were EA, who would you support?
Crusade said:Not anymore it isn'tLobster said:PSP is kind of like Wii almost, except Wii is the biggest seller not the second.
If a game has legs or not is not a matter of a couple of weeks. I don't think it'll have Mario Kart type of legs but we'll have to wait and see to decide if it has any legs at all or not.Jcgamer60 said:Mario doesn't have legs on Wii confirmed.
<snip>
I'm surprised a party game with both Mario and Sonic sold poorly first week on the Wii. Whether the game is shit or not it seems like the type of game that would sell to the Wii party crowd.
OK, I think it depends on the person. Look at Jaffe for instance.oo Kosma oo said:I don't mean the Mario example perse. But to think that devs like Koijma and up and coming stars would rather make casual games is something interesting. I think the real talent will always migrate to the games that inspire them.
Well comparing most games to the NSMB will make them look bad. As will any comparison with Nintendogs.Jcgamer60 said:Yeah, but comparing the game to the DS mario and spin offs... Although, DS does have a much larger install base.
Mithos Yggdrasill said:The problem with PSP is the following: you can affrim that people buy the system most of all for non-videogames related things (like UMD, music, Tv Tuner and what you want) and that Software's sales are low compared to other systems. This makes sense.
Shortly, the problem is that when hardware goes up significantly and remains at high levels, and software doesn't seem to be influenced in ANY way. I know it sound weird, but numbers are the only one who never lie (if are accurates).
Kintaro said:The last 4-5 weeks has at least 5-6 PSP games on the chart. One of those weeks had Gundam at #3. Yes, the PSP is not the DS and software wise, it had never been amazing. However, it's not like PSP games never show up. If anything, this is the weird week for not having PSP games on the chart compared to the last month or so.
Not defending the PSP here since there's nothing really to defend. It's never really been a software selling machine. However, the last 4-5 weeks, PSP games have littered the chart. Anyone ever stop to think that it could be that no one has really put out any really, really compelling software for the machine with any sort of frequency?
Then again, this is Japan...so who knows.
Crusade said:Not anymore it isn't
Actually, both Famitsu and Media Create are undertracking Air PSP by 450k units, because everyone here knows that 90k PSP sold means 90k new owners who get 5 games and those games are games released that week.Kintaro said:The last 4-5 weeks has at least 5-6 PSP games on the chart. One of those weeks had Gundam at #3. Yes, the PSP is not the DS and software wise, it had never been amazing. However, it's not like PSP games never show up. If anything, this is the weird week for not having PSP games on the chart compared to the last month or so.
Not defending the PSP here since there's nothing really to defend. It's never really been a software selling machine. However, the last 4-5 weeks, PSP games have littered the chart. Anyone ever stop to think that it could be that no one has really put out any really, really compelling software for the machine with any sort of frequency?
Then again, this is Japan...so who knows.
oo Kosma oo said:I don't mean the Mario example perse. But to think that devs like Koijma and up and coming stars would rather make casual games is something interesting. I think the real talent will always migrate to the games that inspire them.
ksamedi said:I remember the Zelda team saying that Zelda PH was born out of a casual game concept. It was going to be a budget title if some developer in there didn't insist on making it a full game.
Just to let people know, he's not serious.Kurosaki Ichigo said:Actually, both Famitsu and Media Create are undertracking Air PSP by 450k units, because everyone here knows that 90k PSP sold means 90k new owners who get 5 games and those games are games released that week.
I think we could see Air PSP above DQIV in Dengeki.
Kastrioti said:SMG will sell 4 Million worldwide at the least when all is said and done.
Why would Nintendo not develop another Mario?
ethelred said:No, it wasn't. It was going to be a Four Swords game originally.
Did Air do better than Kanon?Kurosaki Ichigo said:Actually, both Famitsu and Media Create are undertracking Air PSP by 450k units, because everyone here knows that 90k PSP sold means 90k new owners who get 5 games and those games are games released that week.
I think we could see Air PSP above DQIV in Dengeki.
The Sphinx said:It's a good indication that DQIX can perform in the same league as the previous games.
ksamedi said:No, the touch controls came from a casual game concept. I read this in an interview, and I really don't want to go looking for it. But if you insist on it, I will do so.
Mithos Yggdrasill said:Because Super Mario Sunshine sold 5.5 millions worldwide. On the Gamecube.