jarrod said:
PSP's problem is that even big bidget games tend to cost near what they would to make on PS2, and sell about half what they would on PS2. Obviously there's some exceptions, but really, unless a developer has some interest in specifically pushing PSP as a platform, there's almost no incentive to do a ground up PSP game.
I think people are overestimating the slim's 2nd wind here...
Yeah, I'm kind of wondering - if the ease of piracy is what's selling PSPs now (and it is a possible rational explanation for excellent hardware sales and pathetic software sales, a phenomenon never seen before), then what happens when the flow of games stops altogether? Surely non-first party Japanese focused games
will have to stop coming to PSP, as its software sales are abominable. When this happens even pirates will have nothing new to play.
On the other hand, if it's 'multimedia' (movie piracy basically) selling it then there will never be an end to that kind of content, so hardware could keep going.
Stumpokapow said:
That's not necessarily true. I genuinely believe that certain titles (notably the big three; the two MHP games and FF7:CC) are honestly best positioned on the PSP and really would not have sold more copies anywhere else.
We can never know how CC would have sold elsewhere, but I think it would have done a lot better on PS2. Not cracking a million for a high quality spin-off of the most loved (and highest selling?) FF ever?
Monster Hunter still blows me away though. Downgraded ports without online, the only feature that made the PS2 games worth it? Selling 1.5 million on a seriously struggling platform that only has four games that have even sold over 500k? Capcom got so ridiculously lucky with MHP, their sales just don't make sense to me.