Bebpo said:If a market has 5 systems tied at equal marketshare, it's great for hardware since it causes the hardware guys to compete more and is good for the consumers, but it's the worst case scenario for the publishers in Japan who don't do multi-platform. In a 5 split market, publishers just see themselves selling 1/5th the amount they would have sold in a one console market or xx in a two console, etc...software-wise we're seeing middle-tier software stuff selling fairly close on all platforms which is giving headaches to everyone in Japan. Splitting up the market is the worst thing you can do for games unfortunately, and I don't see this changing until the next gen.
Where do you see 5 platforms selling software at?
YTD software from Famitsu Top 30s:
NDS 22,496,295
WII 6,937,704
PS2 6,862,407
PSP 3,792,321
PS3 1,577,070
360 469,738
DC 12,881
I see one major one, two that have signs of life (one dying, the other possibly rising), and the rest.
Jokeropia said:When one system controls over 50% of the software sales, you really cannot call it a five-way split market.
Exactly.
iidesuyo said:The Japanese gaming industry has reached a point where small companies like Grasshopper are considering to make an X360 game, just to profit from the enormous software sales of that machine in the west.
Where did you read that?
iidesuyo said:Yeah, but very very few are profiting. And many games bomb on the new platforms even though they are good.
What? Every generation sees some publishers die while others rise up to take their place. The big guys, unless they bet heavily on the PS3, are doing fine, especially if they have good results on the DS.
Lobster said:Not in a better shape for new IPs and hardcore games though.
I am
almost
The latest Famitsu Top 30 has 8 IPs new to this generation. "Hardcore" games are still doing okay as sequels and some new ones, but the Japanese audience has been moving away from that for many years.
Lobster said:Its more frequent in the Japanese market though.
Actually since the Japanese market is so geophysically compact and has relatively few places to ship a game to compared to the U.S., I'd say it's easier to make a profit on a small shipment there than in the U.S.