Media Create Sales: 7/21 - 7/27

Stormbringer said:
Phantasy Star Portable - 217k (90% of shipment)
Rhythm Tengoku Gold - 150k (50%)
SC4 PS3 - 56k
SC4 360 - 35k (80%)

Fatal Frame Wii - 21k (60%)
Doki Doki 2 - 10k

http://ameblo.jp/sinobi/
Well, that pretty much confirms it. No SCV guys...
 
Stormbringer said:
Phantasy Star Portable - 217k (90% of shipment)
Rhythm Tengoku Gold - 150k (50%)
SC4 PS3 - 56k
SC4 360 - 35k (80%)
Fatal Frame Wii - 21k (60%)
Doki Doki 2 - 10k

http://ameblo.jp/sinobi/
Nice numbers all around, most impressive for PSP PSP and SC4 360!
 
Stormbringer said:
Fatal Frame Wii - 21k (60%)


http://ameblo.jp/sinobi/

If it gets a second shipment, it should do about the same as the other games have.
Code:
Game		Date		1st Week        2nd Week		LTD
Fatal Frame 1	2001-12-13	21,770		                       42,195
Fatal Frame 2	2003-11-27	42,006		  8,932	               50,938
Fatal Frame 3	2005-07-25	46,671		  7,396		       69,147
 
man the PSP sales are crazy. Nintendo best get to announcing that DS 2 or the psp's going to gain a bunch of ground on them.

Are those game sales first day only? cause that's not such a big deal if they are. I'm sad about FF not selling bigger. I'm defiantly buying it when it comes here.
 
Looking at the current popularity of MH and PSP, it makes me think Square Enix might be taking the right route with DQIX after all (local multiplayer).
 
Seiken said:
Well, that pretty much confirms it. No SCV guys...

Besides the first Soul Caliber, I don't think any of the games broke a 100k, so this is a massive improvement.

[Fake Edit] The second one did as well, but only combined.
 
Stopsign said:
Besides the first Soul Caliber, I don't think any of the games broke a 100k, so this is a massive improvement.

[Fake Edit] The second one did as well, but only combined.
But Namco said, if the game doesn't sell 2 mil, the SC-franchise if over.
 
Gino said:
man the PSP sales are crazy. Nintendo best get to announcing that DS reredesign or the psp's going to gain a bunch of ground on them.

Are those game sales first day only? cause that's not such a big deal if they are. I'm sad about FF not selling bigger. I'm defiantly buying it when it comes here.

Fixed.

Oh and gaining 10k-20k per week isn't that much consider there is still a 13 Million difference.
 
Gino said:
man the PSP sales are crazy. Nintendo best get to announcing that DS 2 or the psp's going to gain a bunch of ground on them.

Are those game sales first day only? cause that's not such a big deal if they are. I'm sad about FF not selling bigger. I'm defiantly buying it when it comes here.

lol. there wasn't even a price drop of ds's. Sure PSP is gaining ground, but the ds is 13 million ahead. psp is gaining what? 30-50 k per month?
 
Good 1st day numbers all around

Very nice performance for 360 SCIV

Wow at Phantasy Star Portable



And decent opening for Fatal Frame. Depending on a 2nd shipment it should get close to the last 2 entries.
 
Laguna said:
It sold about 50k, so it wouldn´t rank much higher in the rankings.

137k is almost 3 times 50k.

Stormbringer said:
Phantasy Star Portable - 217k (90% of shipment)
Rhythm Tengoku Gold - 150k (50%)
SC4 PS3 - 56k
SC4 360 - 35k (80%)
Fatal Frame Wii - 21k (60%)
Doki Doki 2 - 10k

http://ameblo.jp/sinobi/

so... Phantasy Star Portable just became the best-selling Phantasy Star game in Japan, if I'm correct. Someone back me up on the Genesis titles, but definitely the best-selling PS from Dreamcast-era on. Wow.

Doki Doki 2 on track to match first one. I guess perverts are a known quantity. Fatal Frame hits comfortably--I'm astounded it didn't crater, actually. RT does fantastic and demonstrates, along with Band Bros and Ouendan, Nintendo's ability to build up new franchises. SC4 is a wash, but surprisingly strong 360 ratio there.
 
Frillen said:
Fixed.

Oh and gaining 10k-20k per week isn't that much consider there is still a 13 Million difference.
That's when buyers comes into the equation,how many of 13 million buy their games and what kind of games they're buying?
 
Frillen said:
Fixed.

Oh and gaining 10k-20k per week isn't that much consider there is still a 13 Million difference.

But "momentum" is important too and PSP in Japan has a lot now

How well did the other versions of PSO/PSU do in Japan?

C.T. said:
lol. there wasn't even a price drop of ds's. Sure PSP is gaining ground, but the ds is 13 million ahead. psp is gaining what? 30-50 k per month?

So what, even without price drop the Ds is cheaper
 
Spiegel said:
But "momentum" is important too and PSP in Japan has a lot now

errr, no; momentum is not particularly important. The PS2 did not have "momentum" in 2004, but no one cared.

How well did the other versions of PSO/PSU do in Japan?

Both PSO DC and PSU topped out at 180 lifetime.

So what, even without price drop the Ds is cheaper

The point is that the DS is the best-selling anything ever and has not yet lowered its price to stimulate sales.
 
Spiegel said:
But "momentum" is important too and PSP in Japan has a lot now

How well did the other versions of PSO/PSU do in Japan?



So what, even without price drop the Ds is cheaper

Ok let us put is this way:

Nintendo should start worrying if the PSP starts selling 150k-200k per week, like the DS did 1-2 years ago.

That's when buyers comes into the equation,how many of 13 million buy their games and what kind of games they're buying?

Obviously a lot, consider the DS got 21 Million sellers in Japan, 4 of which has sold over 5 Million.
 
Defuser said:
That's when buyers comes into the equation,how many of 13 million buy their games and what kind of games they're buying?
All kinds of games and in larger numbers than on any other platform on the market?
 
Stumpokapow said:
errr, no; momentum is not particularly important. The PS2 did not have "momentum" in 2004, but no one cared.

No one cared because gc and xbox were dead and weren't selling like psp is doing for more than half a year. No, I'm not saying that psp is going to replace the DS. But with those sales, obviously, is going to get new games. And that's good
 
Spiegel said:
No one cared because gc and xbox were dead and weren't selling like psp is doing for more than half a year


Bottom line is that the "momentum" you are talking about is no where near the momentum the DS had 1-2 years ago, selling on average 150k-200k per week.
 
kottila said:
If it gets a second shipment, it should do about the same as the other games have.
Code:
Game		Date		1st Week        2nd Week		LTD
Fatal Frame 1	2001-12-13	21,770		                       42,195
Fatal Frame 2	2003-11-27	42,006		  8,932	               50,938
Fatal Frame 3	2005-07-25	46,671		  7,396		       69,147
Wow. Do these games do a lot better in America? Those numbers are pretty shitty.
 
C.T. said:
lol. there wasn't even a price drop of ds's. Sure PSP is gaining ground, but the ds is 13 million ahead. psp is gaining what? 30-50 k per month?

I don't actually think they are going to catch up. They are gaining mind share though.
 
Spiegel said:
No one cared because gc and xbox were dead and weren't selling like psp is doing for more than half a year

... You're missing the point that "momentum" is poorly defined and utterly irrelevant. What is relevant is ability to consistently sell hardware and software. It doesn't matter if you're on an upswing or a downswing or if you're stalled or if people are throwing your product into the river.

The PSP has demonstrated solid and at times excellent hardware sales, and in several cases software sales. It has not demonstrated across-the-board good software sales. Except Monster Hunter, it has not benefited any given genre or any given franchise. In terms of the profile of software development, while high-profile titles have been announced, it hasn't been in any particularly larger quantity than before. It is true that it feels as though MORE software has been announced.

None of this minimizes the PSP's hardware success, but let's not pretend that things are all coming up roses.
 
Gino said:
Wow. Do these games do a lot better in America? Those numbers are pretty shitty.

Probably not, but they’re fairly low-budget, niche games so sales of 50-60k are probably acceptable to the publisher. Hopefully we’ll see another modest increase in lifetime sales for FFIV, though it would probably need to exhibit better legs than the previous titles to achieve that.
 
Frillen said:
Bottom line is that the "momentum" you are talking about is no where near the momentum the DS had 1-2 years ago, selling on average 150k-200k per week.

I will explain it better

The "momentum" that I'm referring is the momentum that can bring new games to PSP, not the momentum to catch up with the DS. Anybody thinking otherwise is crazy
 
Elios83 said:
Fatal Frame bombed.

You read the part where Fatal Frame's first day exceeds one installment of the series' first week, sellthrough was healthy, and it looks like it'll be on par to match the other two installments, right?

Gino said:
Wow. Do these games do a lot better in America? Those numbers are pretty shitty.

Fatal Frame 1 and 2 beat their Japanese numbers in America, but were still 5 digit sales. Fatal Frame 3 did not beat its Japanese numbers. Not providing any data since this all comes from leaked data posted on GAF prior to the NPD ban--my aim is not to circumvent the ban, but to provide info that is helpful while still obeying the ban.
 
Cosmonaut X said:
Probably not, but they’re fairly low-budget, niche games so sales of 50-60k are probably acceptable to the publisher. Hopefully we’ll see another modest increase in lifetime sales for FFIV, though it would probably need to exhibit better legs than the previous titles to achieve that.
Knowing that Nintendo publishes this game, I assume it will perform better in western than its predecessors. I don't know what this game can achieve in Japan though.
 
Stumpokapow said:
You read the part where Fatal Frame's first day exceeds one installment of the series' first week, sellthrough was healthy, and it looks like it'll be on par to match the other two installments, right?

The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.
Same thing for Soul Calibur, the series has always done small numbers in Japan but that isn't a reason to say it did decently.
 
Elios83 said:
The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.

Well, given that the failed so bad multiple sequels were greenlit and presumably profitable, I'd say you could do worse... and it's not as though international sales saved the unprofitable Japanese releases, I'll tell you that much.
 
Elios83 said:
The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.
Same thing for Soul Calibur, the series has always done small numbers in Japan but that isn't a reason to say it did decently.
Sorry, but you're still wrong. Success is not measured on an absolute scale but a relative one.
 
Elios83 said:
The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.
So? The game is still going to turn a decent profit to the company's expectations and thats all that matters at the end of the day.
 
Elios83 said:
The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.
Same thing for Soul Calibur, the series has always done small numbers in Japan but that isn't a reason to say it did decently.

It's strange that Tecmo has made four Fatal Frames if they are all failures...
Is this the return of the "everything under 300k is not a success" - argument?
 
Elios83 said:
The others were failures too, the fact that this episode is on the same failure level doesn't change the fact that sales are really low in absolute terms.
Same thing for Soul Calibur, the series has always done small numbers in Japan but that isn't a reason to say it did decently.


I'm sorry but your posts lacks common logic and sense.
 
Kagari said:
Wow, Phantasy Star...

Not reading the other comments yet, I just wanted to say how Sega is very smart with this. They released the game at the perfect time, after MH2, were fans are still hungry for more. They obviously marketed the game for them (look at the commercials). Now let's see how much it will sell (total) and wether it has any legs.

Oh, and I'm really disappointed about FF4. It deserves so much more...Why?!

EDIT

It looks like FF4 is performing like its predecessors. Okay I guess. Here's hoping for more.
 
I'm very glad Phantasy Star and Rhythm Tengoku sold well. I can't wait to play them myself.

FF4's sell through is very encouraging. Hopefully it can beat out its predecessors significantly.
 
Stumpokapow said:
Famitsu. Topped out at 104k in regular sales, 2007 full year adjustment bumped to 137k.

So it didn´t flop as hard as the first numbers suggested and now see it jumping two spots higher in the rankings ;)

@Spiegel
As long as the charts are dominated by NDS games I doubt Nintendo has anything to worry about when a game sells decent on a competitors system. Especially considering that in the next weeks there´ll be another millionseller with DQ5 to add in the list. Selling 10k-20k more hardware is a very good thing but looking at the LTD numbers, there´s a reason.
 
kottila said:
It's strange that Tecmo has made four Fatal Frames if they are all failures...
Is this the return of the "everything under 300k is not a success" - argument?


Tecmo is a small company, they probably set a 200k LTD target to break even on their Fatal Frame games and it's not like they're such a prolific company that they can afford to scratch the few IPs they have, but commercial success is an other thing. You can have a commercial success even if the company is not making a profit on it because it has invested a lot and you can have a commercial failure that is still able to make a return on the investements for the company (hint: Gamecube). The FF games have all been commercial failures.
 
stilgar said:
Don't be. Phantasy Star score is excellent, but the FF one isn't bad at all.

You're right. After looking at the past FF sales, it's doing pretty decent.

About SCIV...Weren't SC games unpopular in Japan? Like 100k lifetime for SCIII? SCIV isn't doing bad for the first day. I think SC games tend to be more popular in the US and Europe.
 
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