gerg said:
charlequin's a better man to talk to about this than I am, but helping third-parties doesn't begin and end with paying for their entire development. Unfortunately, I can't regurgitate many of the things he's told me at will, but one thing that Nintendo could do is help to alleviate advertising costs by advertising third-parties' games themselves.
The lowest-hanging fruit (in terms of being relatively inexpensive but having significant benefits in the long run) is always improving the development relationship itself, something that Microsoft has excelled at this generation -- straightforward and comprehensible dev environment, lots of attention from people at the hardware company, gifted or loaned devkits, good and well-documented libraries, etc.
After that, there's stuff like cross-marketing, reduced and/or waived-below-a-set-sales-level licensing fees, first-party publishing arrangements, IP loanouts (like when Nintendo paid Capcom to develop Zelda games for them) in exchange for exclusivity on other titles, and other tricks that can be used to gather support.
xs_mini_neo said:
I'm pretty sure that's still just a rumor...an old rumor from a couple of years ago.
Nope. Atlus was advertising for some relatively extensive 360 and PS3 development positions about a year ago, and then shortly after that announced that they had two 360 titles in development in Famitsu Xbox.
I guess this just boils down to how you want them to run things. You want them to copy Sony.
Well, for one, I think Microsoft is a better example than Sony at the moment. But also, not really: that's just a false equivalency, of the sort that are often used to justify inertia. I don't think trying to
be Microsoft, or beat them exactly at their own game, would have been a productive strategy for Nintendo. But instead, they should have been thinking at how they could spend money to get their
own kind of exclusives, using their
own core competencies to do so, instead of ignoring third-parties altogether out of some kind of illogical once-bitten-twice-shy reticence.