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Media Create Sales: Jan. 11 - 17, 2010

Chris1964

Sales-Age Genius
Vilix said:
May be too soon to tell, but it looks as thought NSMBWii is pushing hardware. Good job, Big Ninty.
After the big holiday bump it was obvious NSMBW was a system seller.
Nintendo did an amazing job at giving back to Wii some of its lost glory but...
I highly doubt NSMBW alone can carry Wii 4 whole months until Golden Week.

The previous 2 years for Wii were succesful by half.
2008: Strong first half, weak second half
2009: weak first half, strong second half
2010: weak first half (unless Golden Week proves me wrong), strong second half
 

faridmon

Member
oldie-newbie said:
Zangeki no REGINLEIV!!! Definitely...


zangekinoreginleivboxar.jpg



Red box art is back again :D
man, that box art with the black box looks hot.
 
V

Vilix

Unconfirmed Member
Chris1964 said:
After the big holiday bump it was obvious NSMBW was a system seller.
Nintendo did an amazing job at giving back to Wii some of its lost glory but...
I highly doubt NSMBW alone can carry Wii 4 whole months until Golden Week.

The previous 2 years for Wii were succesful by half.
2008: Strong first half, week second half
2009: week first half, strong second half
2010: week first half (unless Golden Week proves me wrong), strong second half

Agreed. When is DQX supposedly coming out?
 

Aurux

Neo Member
01. / 01. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) - 177.000 / 623.000 (-60%)

All these units sold, yet we still don't have a release date. I've been painstakingly trying to avoid spoilers but NO. Come on....just...come on.
 

AniHawk

Member
Chris1964 said:
After the big holiday bump it was obvious NSMBW was a system seller.
Nintendo did an amazing job at giving back to Wii some of its lost glory but...
I highly doubt NSMBW alone can carry Wii 4 whole months until Golden Week.

The previous 2 years for Wii were succesful by half.
2008: Strong first half, week second half
2009: week first half, strong second half
2010: week first half (unless Golden Week proves me wrong), strong second half
weak
 

Road

Member
Dengeki Sales: Jan 11 - 17:

01. / 01. [PSP] Kingdom Hearts: Birth By Sleep (Square Enix) - 176,485 / 687,239
02. / 02. [WII] New Super Mario Bros. Wii (Nintendo) - 128,662 / 3,003,433
03. / 00. [WII] Resident Evil: The Darkside Chronicles (Capcom) - 75,176 / NEW
04. / 03. [NDS] Tomodachi Collection (Nintendo) - 51,932 / 2,591,866
05. / 04. [WII] Wii Fit Plus (Nintendo) - 43,738 / 1,515,546
06. / 00. [PSP] Tekken 6 (Bandai Namco Games) - 29,257 / NEW
07. / 00. [NDS] Last Window: Mayonaka no Yakusoku (Nintendo) - 23,181 / NEW
08. / 07. [WII] Wii Sports Resort (Nintendo) - 21,288 / 1,708,382
09. / 05. [NDS] The Legend of Zelda: Spirit Tracks (Nintendo) - 20,938 / 482,315
10. / 09. [PSP] Monster Hunter Portable 2nd G (PSP the Best Reprint) (Capcom) - 17,697 / 92,804
11. / 06. [PS3] Final Fantasy XIII (Square Enix) - 16,669 / 1,817,605
12. / 08. [PSP] Phantasy Star Portable 2 (Sega) - 13,390 / 555,561
13. / 00. [PS3] Operation Flashpoint: Dragon Rising (Codemasters) - 12,644 / NEW
14. / 00. [PSP] Kentoushi: Gladiator Begins (Acquire) - 12,506 / NEW
15. / 16. [PS3] Call of Duty: Modern Warfare 2 (Square Enix) - 10,053 / 199,520
16. / 27. [NDS] New Super Mario Bros. (Nintendo) - 9,811 / 5,400,000
17. / 10. [NDS] Pokemon Soul Silver (Pokemon) - 9,800 / 1,853,740
18. / 12. [PSP] World Soccer Winning Eleven 2010 (Konami) - 9,654 / 188,776
19. / 15. [WII] Taiko no Tatsujin Wii: Dodoon to 2 Yome! (Bandai Namco Games) - 9,350 / 261,143
20. / 14. [NDS] Layton Kyouju to Majin no Fue (Level 5) - 9,200 / 616,529

Other Software (First week / LTD):

[WII] Resident Evil: The Umbrella Chronicles (Capcom) - 109,000 / 302,000
[WII] Wii Fit (Nintendo) - ? / 3,470,000
[WII] Wii Sports (Nintendo) - ? / 3,450,000

- Total software this week: 1,230,000 (down 35.1% from last week).
Code:
Hardware |  This Week |  Last Week |    YTD     |    LTD
------------------------------------------------------------
PSP      |     69,409 |    144,158 | 	349,483 | 13,738,264 
NDS      |     61,575 |    106,323 | 	342,678 | 29,307,383 
WII      |     53,346 |     72,336 | 	300,873 |  9,846,309 
PS3      |     31,671 |     56,232 | 	201,179 |  4,685,877 
360      |      5,066 |      6,864 | 	 21,597 |  1,220,252 
PS2      |      1,903 |      2,845 | 	  9,345 | 	
------------------------------------------------------------
Total    |    222,970 |    388,758 |
http://research.ascii.jp/elem/000/000/035/35844/index.html
http://ascii.jp/elem/000/000/491/491880/
http://news.dengeki.com/elem/000/000/230/230211/

Jan 04 - 10, 2010
 
Just quickly looking over MC figures for Wii hardware for Christmas/New Year 2008 and 2009, as I think we're about to hit the point where we'll see exactly what effect the holiday lineup (and most particularly NSMB Wii) is going to have on baseline weekly sales:

2008 (22 Dec - 18 Jan)

134k
119k (-12%)
41k (-66%)
32k (-22%)
26k (-19%)

2009 (21 Dec - 17 Jan)

215k
163k (-25%)
76k (-54%)
57k (-25%)
??k

Apart from an initial higher drop-off (explainable by the massive Christmas sales) , the percentage drop seems to be tracking quite closely for the very few data points we have, even if the absolute figures are much better.

EDIT:

PS3 looks like this:

2008 (22 Dec - 18 Jan)

45k
60k (+33%)
28k (-54%)
20k (-29%)
17k (-15%)

2009 (21 Dec - 17 Jan)

110k
114k (+3%)
61k (-47%)
35k (-43%)
??k
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Cosmonaut X said:
Apart from an initial higher drop-off (explainable by the massive Christmas sales) , the percentage drop seems to be tracking quite closely for the very few data points we have, even if the absolute figures are much better.


Well, I think we're already seeing the effect- as you said the overall sales are much higher. So even if keeps dropping proportionately to last year, its baseline will end up higher.

Of course, if Nintendo releases Span Smasher as the big 1st party game for Golden Week and Family Ski 3 as the big 3rd party game, that baseline will at some point drop significantly.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
cvxfreak said:
42 Wii Monster Hunter 3  3,678  991,453 98.0%

At the home stretch...


Yeah, 3-4 weeks probably. Interested to see the next Wii Top 20- MH Tri and maybe Galaxy will have hit the million mark.
 
schuelma said:
Yeah, 3-4 weeks probably. Interested to see the next Wii Top 20- MH Tri and maybe Galaxy will have hit the million mark.

Ha - it’s going to do it after all. Just as with FFXIII possibly making the 2 million, it will be a nice psychological barrier to break, even if it took a while to get there.
 

Chris1964

Sales-Age Genius
No matter what enterbrain does leaks don't die.
From FFXIII sellthrough it seems the shipment is 1,9M. If this shipment number is indeed real I doubt it will make it to 2 million.
 

sensi97

Member
12 PS3 ファイナルファンタジーXIII  16,409  1,854,145 97.6%

Does this mean they shipped around 1,900,000 ?
(1,854,145 * 100 ) / 97.6 = 1,899,738

edit : beaten
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Chris1964 said:
No matter what enterbrain does leaks don't die.
From FFXIII sellthrough it seems the shipment is 1,9M. If this shipment number is indeed real I doubt it will make it to 2 million.


Also, doesn't that mean the MH Tri shipment was just a bit of a 1 million and not 1.1M, or are my calculations wrong?
 

cvxfreak

Member
Capcom says they shipped 1.1 Million copies of MH3 to Japanese stores last fiscal year, so Famitsu's percentage doesn't quite match up with that either. Capcom perhaps estimated themselves, but still.

Not sure FFXIII will make it to 2 Million in its current iteration either. A budget release should eventually help it get there.
 

Chris1964

Sales-Age Genius
schuelma said:
Also, doesn't that mean the MH Tri shipment was just a bit of a 1 million and not 1.1M, or are my calculations wrong?
1.010k shipment but Capcom has announced the shipment was 1.100k.
 

duckroll

Member
cvxfreak said:
Capcom says they shipped 1.1 Million copies of MH3 to Japanese stores last fiscal year, so Famitsu's percentage doesn't quite match up with that either. Capcom perhaps estimated themselves, but still.

Not sure FFXIII will make it to 2 Million in its current iteration either. A budget release should eventually help it get there.

Capcom's shipment number is the one which should be more accurate. Enterbrain and Media Create estimate both total shipments and sales based on a sample and a formula. Capcom on the other hand, would know exactly how many copies they actually sold to retailers and distributors.
 

ksamedi

Member
cvxfreak said:
Capcom says they shipped 1.1 Million copies of MH3 to Japanese stores last fiscal year, so Famitsu's percentage doesn't quite match up with that either. Capcom perhaps estimated themselves, but still.

Not sure FFXIII will make it to 2 Million in its current iteration either. A budget release should eventually help it get there.

I think we should believe Capcom. Its Famitsu that is doing the estimation I think. It would be weird if Capcom didn't know how many copies they sold to retailers.
 

cvxfreak

Member
90,000 copies allocated to e-Capcom then. That explains it. :lol

Maybe copies that left Japan (unofficially) count too? We can't ignore Tenbatsu now!
 
If those numbers are right, Famitsu has KH at 591k, Dengeki at 687k and Media Create at 623k. Quite a range.

Nothing seems really unreasonable, so maybe its legit. Top50 + sellthrough numbers is all kinds of hot.
 

Chris1964

Sales-Age Genius
duckroll said:
Capcom's shipment number is the one which should be more accurate. Enterbrain and Media Create estimate both total shipments and sales based on a sample and a formula. Capcom on the other hand, would know exactly how many copies they actually sold to retailers and distributors.
Tell that to Square-Enix and their DQIX shipment.
 

cvxfreak

Member
Chris1964 said:
Tell that to Square-Enix and their DQIX shipment.

Here's a question for the ages. Is DQIX a disappointment for not getting to 5 Million? At least MH3 got to where most expected it to after the shipment numbers were revealed. Meanwhile, I feel like I've seen the DQIX/5 Million number ever since the game was announced.
 

duckroll

Member
cvxfreak said:
Here's a question for the ages. Is DQIX a disappointment for not getting to 5 Million? At least MH3 got to where most expected it to after the shipment numbers were revealed. Meanwhile, I feel like I've seen the DQIX/5 Million number ever since the game was announced.

I'm sure it's a disappointment to a few investors who bought into Wada's big talk about it, and I'm sure Wada is disappointed that he can't tell all his drinking buddies "I told you so *hic*", but outside of that, no I don't think anyone is disappointed with the sales. Not retailers, not Square Enix, not Horii, not Level 5 and certainly not anyone here I would hope.
 

Chris1964

Sales-Age Genius
I brought up S-E not for the 5 million target but for DQIX shipment that was announced to be 4,2 million and 3 months later that number became 4,15 million.
 

cvxfreak

Member
duckroll said:
I'm sure it's a disappointment to a few investors who bought into Wada's big talk about it, and I'm sure Wada is disappointed that he can't tell all his drinking buddies "I told you so *hic*", but outside of that, no I don't think anyone is disappointed with the sales. Not retailers, not Square Enix, not Horii, not Level 5 and certainly not anyone here I would hope.

I'm wondering if the Ultimate Hits version will take it there. Even if DQIX doesn't meet that 5 Million long term target, it's still behaving differently than the games before it.

I'm also wondering which will sell more in the long run: MHP2G or DQIX.

In other words, NSMB is totally surpassing Diamond/Pearl soon. Not exactly a fair comparison in a few ways (Platinum says hi), but after this happens, and NSMB Wii's eventually surpassing of Wii Fit (well... this is hard to measure too), the GC will be the sole Nintendo platform in which a Mario game wasn't at the top.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
CS why did you take the chart down?

It looked so pretty :(
 
schuelma said:
CS why did you take the chart down?

It looked so pretty :(
I thought, maybe I should wait with the translation because Famitsu could/should find this (because it starts spreading over the Internet) and that site doesn't get any data. xD
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Captain Smoker said:
I thought, maybe I should wait with the translation because Famitsu could/should find this (because it starts spreading over the Internet) and that site doesn't get any data. xD


I suppose that is prudent.
 

Jokeropia

Member
There're lot of games at 98% sellthrough or higher in that chart, most of them being long-legged games that I assume have received a high number of extra shipments by now. Is it generally the case that these shipments are small but happen frequently enough to avoid shortages? Or is this a special situation since we're coming of a holiday here?

[WII] Wii Fit Plus (Nintendo) - 42.524 / 1.520.102 (97.9%)
[WII] Wii Sports Resort (Nintendo) - 25.842 / 1.702.898 (98.8%)
[NDS] Pokemon Heart Gold / Soul Silver (Pokemon Co.) - 22.501 / 3.532.366 (98.5%)
[WII] Mario Kart Wii (Nintendo) - 13.990 / 2.527.669 (99.5%)
[NDS] Inazuma Eleven 2: Threat of the Invaders - Fire / Blizzard (Level 5) - 10.995 / 1.037.918 (97.8%)
[NDS] New Super Mario Bros. (Nintendo) - 9.918 / 5.702.099 (99.8%)
[NDS] Professor Layton and the Flute of Malevolent Destiny (Level 5) - 6.602 / 614,147 (98.0%)

I mean, all of these games will be needing new shipments soon. Were the current stock levels even enough to avoid any shortages anywhere? There's really no good reason for any of them to be supply-constrained at this point.
 
Spiegel said:
So you are agreeing with me then?

No, he's handily dismantling your lousy argument. It's pretty different!

kpop100 said:
Yeah I agree the titles coming out are not huge system sellers or anything, but they should keep the baseline at least in the 20s.

I'll agree with that. I would be shocked to see anything below 20k but the question for me is whether it'll be closer to 20 or 30k going forward.
 

Chris1964

Sales-Age Genius
Jokeropia said:
I mean, all of these games will be needing new shipments soon. Were the current stock levels even enough to avoid any shortages anywhere? There's really no good reason for any of them to be supply-constrained at this point.
Don't forget these are lifetime-to-date sellthroughs so the situation isn't so bad, especially for the older ''immortal'' games.
 

Spiegel

Member
charlequin said:
No, he's handily dismantling your lousy argument. It's pretty different!

If you are so interested in our conversation that you feel the need to make this remark for the second time, at least you could have quoted the whole post and tell me where am I wrong.

That would be more helpful!
 

gerg

Member
Spiegel said:
If you are so interested in our conversation that you feel the need to make this remark for the second time you could have quoted the whole post and tell me where am I wrong.

That would be more helpful!

I hope charlequin doesn't mind me stepping in for him, but the following might be considered an adequate response.

This is the post in question, yes?

Spiegel said:
So you are agreeing with me then?. Support dried up because third parties only gave psp lite versions of ps2 games, ports and shitty no-name games.

And this situation was caused because psp was too hi-tech for 2004/06. PSP was a "ps2 again" released on a time when ps2 was still having its best years. Developers already had the ps2 to put their "ps2-style" games and the ds had more potential for lower budget "handheld-style" games.

I think one response is to suggest that the fact that the PSP was a "PS2-lite" alone was not sufficient enough to cause developers to release only downported versions of pre-existing titles or games similar to those already out. The point here is that, if the developers had wanted to, they could have easily created different titles on the PSP from the get-go.

Your argument is also refuted by duckroll's suggestion that the PSP's PS2 ports were, in fact, some of the better selling titles on the system early on in its lifetime, but I don't know enough about sales to comment on that either way.

Edit: If we agree that the PSP's technological capabilities alone are enough to dictate what companies do with the system (such that the titles they do release sell poorly), then how do we explain the success of Monster Hunter? Here is a title that has sold nothing short of amazingly, and yet it has been released on the same hardware, the capabilities of which you argue restrict developers' options (or influence their decision-making sufficiently) such that the only games they release sell badly.
 

Sagitario

Member
47 Wii テイルズ オブ グレイセス  2,971  197,059 94.5%
That's Graces, right?

duckroll said:
Lol Graces still hasn't hit 200k?

People are waiting for the Everyone's Recommendation Selection SKU , it should have Gold status by now :p ...
 
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