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Media Create Sales: Week 1, 2012 (Jan 02 - Jan 08)

Alrus

Member
I think it'll be much harder for it to happen on Wii.

Don't see why, casual games have done well on Wii lately (see Fishing Resorts, Go Vacation and Just Dance). I'm not saying the game will sell 500k+ but it could still reach a decent number. (or it could completely flop but it's not an absolute certainty)
 

Takao

Banned
They're both lower, but neither have dropped off too much.
The Inazuma Eleven Go movie might end up doing as well or better as the first film, cause it's in more theaters.

The TV show and franchise in general benefited a lot from the World Cup hype.

Well, the Go movie's third week total is the same as the general IE movie's second week total (according to Box Office Mojo). You are right though, Go's in a lot more theatres, which makes it worse, haha.
 

Michan

Member
Third parties messed up tragically on Wii. There were so many windows of opportunity. Even when it seemed like it was too late for third parties to get onboard, it really was not. Software is still selling extremely well... it's just that there's very little of it.

Sadly, I worry history will repeat itself.
 

donny2112

Member
Sadly, I worry history will repeat itself.

Wii U should be easy to port to, especially compared to Wii, so hopefully not. Wouldn't count on much in the way of unique games from third-parties, though, unless Wii U really takes off. Even then, most budgets probably wouldn't allow for console exclusives.
 

Takao

Banned
Wii U should be easy to port to, especially compared to Wii, so hopefully not. Wouldn't count on much in the way of unique games from third-parties, though, unless Wii U really takes off. Even then, most budgets probably wouldn't allow for console exclusives.

Actually, because of that I'd fear it'll repeat the Wii situation all over again. If it gets PS3/360/Vita titles like Wii got PS2/PSP titles then what will happen if PS4 and Nexbox are considerably more powerful to where ports aren't possible? The exact same situation the Wii faced...
 

test_account

XP-39C²
My impressions bolded.
And all of you, remember: until next week Nintendo's Investor Meeting, Kiki Trick is the last brand new Wii release for a while...the next one is Mario Party 9, at the end of April.
How much is expected for Wipeout Vita? I see that the PSP game back in 2005 opened with like 7k in the first week and ended up with a LTD on about 22k.


Wii U should be easy to port to, especially compared to Wii, so hopefully not. Wouldn't count on much in the way of unique games from third-parties, though, unless Wii U really takes off. Even then, most budgets probably wouldn't allow for console exclusives.
When PS4/Xbox 720 comes out, we will probably see that hardware leap again, like we saw with PS3/Xbox 360 and the Wii. I wonder how that will affect the porting. It might be easier to scale down on WiiU though.

EDIT: Already mentioned :)
 

antonz

Member
It is technologically impossible for the Wii U to be in the same situation as the Wii again. Graphics Technology simply hasnt evolved that much. Thats not to say the Wii U verion could be uglier due to limitations but there wont ever be a case of its too weak to do it.
 

Penguin

Member
Actually, because of that I'd fear it'll repeat the Wii situation all over again. If it gets PS3/360/Vita titles like Wii got PS2/PSP titles then what will happen if PS4 and Nexbox are considerably more powerful to where ports aren't possible? The exact same situation the Wii faced...

I guess the difference.. would be.. especially if they give Wii U a year on the market.. is most of the companies will actually have engines/assets for the Wii U so if they had to downport probably wouldn't be as much work since already have some stuff established for it?
 

Takao

Banned
Yeah, I can see that it could be possible for Wii U to receive some of those PS4/Nexbox games. I wonder if Unreal 4 will support it (though will Unreal still be the dominant middleware next gen? Who knows).
 

test_account

XP-39C²
It is technologically impossible for the Wii U to be in the same situation as the Wii again. Graphics Technology simply hasnt evolved that much. Thats not to say the Wii U verion could be uglier due to limitations but there wont ever be a case of its too weak to do it.
It probably depends on how much work there is to be done for the port. I.e, the Wii got all the CoD games, but it didnt get GTA4 and such. It would be possible for the Wii to run these games (the PS2 did afterall have three GTA games), but it probably took too much work to scale it down, so it wasnt done. We might see similar situations with the WiiU as well, but it depends on how prepared the developers are for porting.

EDIT: I am going to be positive for this outcome by the way. I want to see if the WiiU versions get anything special because of the controller. It would also mean that more people get to play the game (if they only own a WiiU and not any of the other HD systems).
 

donny2112

Member
Actually, because of that I'd fear it'll repeat the Wii situation all over again. If it gets PS3/360/Vita titles like Wii got PS2/PSP titles then what will happen if PS4 and Nexbox are considerably more powerful to where ports aren't possible? The exact same situation the Wii faced...

You misunderstand my statement. The easier to port to will be from PS360, of course, but also probably from the next PS360s, as well. Easier to port all around. Advantages of scalable architecture, and all that. ;)
 

DCharlie

And even i am moderately surprised
all depends on what specs Nintnedo shoots for - they -might- become the baseline machine for next gen if they aim high enough, i'm guessing they won't though and we'll get something a bit better than the X360/PS3 (aka the machine i kind of wanted 5 years ago)

I've heard a lot of people saying they expect Wii U to get the best versions of all 3rd party games - i don't think it'll happen. I expect "lazy" ports and i really wouldn't count on everyone getting on the Wii U bandwagon.
 

sphinx

the piano man
random question, do you guys can come with an explanation about why the PSP (japan and everywhere else) isn't getting any port or versions of 3DS games??

I though it would be a given. the hardware is similar in power right?
 

Alexios

Cores, shaders and BIOS oh my!
PSP is just below PS2 levels.
I think just below is an understatement... Considering games like Peace Walker (not the bullshots) compared to MGS3 it seems to me that PSP is almost equally close to PS as it is to PS2. Even if certain companies managed to pull off some pretty amazing shit on it, that seems to have as much to do with improved development methods as with the hardware...
 

DCharlie

And even i am moderately surprised
think just below is an understatement... Considering games like Peace Walker compared to MGS3 it seems to me that PSP is almost equally close to PS as it is to PS2, even if certain companies managed to pull some pretty amazing shit on it, like various fighting and racing games...

i might be wrong but aren't the relative polygon pushing counts something like 360k for PS1, 30 Million PSP and 75 million Ps2?

i know polygons aren't every way you can rate a system, but from experience with all three the PS1 is much further away from PSP than the PSP is to PS2, and if these figures are right then - yeah - PS1 is a long long long way from PSP.
 

Alexios

Cores, shaders and BIOS oh my!
Even with your numbers the difference in millions of polys is similar to either system, and closer to PS1 :p

45 million polys difference isn't "just under" imo.

And yes, a long way from PS1, and an even longer way from PS2. I didn't mean it closely resembles PS1.

I guess I should have clarified calling it the halfway point between both...

Unless you just consider that the PS2 "only" roughly doubles the PSP polys while the PSP has many times the PS1 polys.

But in millions it's similar.
 

DCharlie

And even i am moderately surprised
Unless you just consider that the PS2 "only" roughly doubles the PSP polys while the PSP has many times the PS1 polys.

Well... Yes. The ps2 would then be roughly twice as powerful as the psp, but the psp is multiple fold more powerful than the PS1.

This is ignoring a whole host of other factors of course but i see what you are saying, and depending on how you plot the graph/view it it can easily be argued that Psp is/isnt the mid point. But personally i put the psp closer to ps2 , but hy
 

Oblivion

Fetishing muscular manly men in skintight hosery
02./04. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800) - 119.093 / 1.199.285 (+74%)

Holy shit. How the hell is that doing so well?
 

Luigiv

Member
i might be wrong but aren't the relative polygon pushing counts something like 360k for PS1, 30 Million PSP and 75 million Ps2?

Those numbers are raw performance numbers (aka meaningless BS). The PS2 maxed out at around 10 million. Without real numbers, it's hard to say how the PSP compares to that. Different systems scale down to different extents from raw to real performance.
 

Erethian

Member
random question, do you guys can come with an explanation about why the PSP (japan and everywhere else) isn't getting any port or versions of 3DS games??

I though it would be a given. the hardware is similar in power right?

There are too many differences between the platforms in terms of graphical capabilities, controls, and other functionality to make it worthwhile. There's a reason why the only real noteworthy 3DS/PSP game announcements have been visual novels.
 
02./04. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800) - 119.093 / 1.199.285 (+74%)

Holy shit. How the hell is that doing so well?

let's see, it features one of the most liked video game character, the game is absolutely fantastic and it was released on the best selling platform.

might be some kind of magic i guess?
 

test_account

XP-39C²
Even with your numbers the difference in millions of polys is similar to either system, and closer to PS1 :p

45 million polys difference isn't "just under" imo.

And yes, a long way from PS1, and an even longer way from PS2. I didn't mean it closely resembles PS1.

I guess I should have clarified calling it the halfway point between both...

Unless you just consider that the PS2 "only" roughly doubles the PSP polys while the PSP has many times the PS1 polys.

But in millions it's similar.
When it comes to the looks of the graphics, the PSP can pull of PS2-ish gfx. Games like God of War have proved that fine =) I guess that is why people concider the PSP to be close to PS2.
 

kswiston

Member
When it comes to the looks of the graphics, the PSP can pull of PS2-ish gfx. Games like God of War have proved that fine =)

I'm sure PSP benefits from having more modern shaders and other graphic technologies than PS2. Even if it lags behind in power, developers have more tricks they can use to pretty things up. I agree though. Late PSP games look a lot better than early PS2 games. At least to the average gamer.

I am sure that we will see a lot of 3DS/PSV multiplat titles in the next few years.
 

Alexios

Cores, shaders and BIOS oh my!
Don't think any of the discussed systems (ps1, 2, p) can do pixel shaders and other relatively modern architecture things... Not even anything like GC/Wii's stuff.
 
Even with your numbers the difference in millions of polys is similar to either system, and closer to PS1 :p

45 million polys difference isn't "just under" imo.

And yes, a long way from PS1, and an even longer way from PS2. I didn't mean it closely resembles PS1.

I guess I should have clarified calling it the halfway point between both...

Unless you just consider that the PS2 "only" roughly doubles the PSP polys while the PSP has many times the PS1 polys.

But in millions it's similar.

This feels like a weird way to measure graphics. By this measure alone PS2 was ahead of the Gamecube.
 

Alexios

Cores, shaders and BIOS oh my!
Yeah, no, neither the GC nor the 360 analogies you want to make hold any merit as those systems are all capable of things none of those Sony platforms can do and especially in the case of the 360 belong in a far different hardware era that relies on many more things than just polygon pushing to achieve their results, like the mentioned pixel shaders.

Though, you should note, I'm not the one who brought up the numbers to begin with. I made a point without them, the numbers were used to argue against me and the flaw in that logic was noted by that poster himself. I merely noted that "even" in that apparently flawed scenario there's still a way to consider what I said as true.

If you want to start arguing about what else is important on top of the polygon pushing, take it up with him, though again, he's already acknowledged it's not just about such bs PR numbers anyway so, eh.

In the end I'll still consider the PSP the halfway point between the PS1 and the PS2 as far as capabilities go (cos this being a portable system it's of course comparatively impressive) because it most definitely doesn't reach the latter in any truly demanding scenario (such as seen in the games comparisons I made) and the gap is very noticable to me, even if it's obviously far better than the PS1. And you're of course free to disagree. Neither my initial post nor the post I responded to were all that tech heavy, I just thought he understated the gap between the PSP and PS2. Maybe it matches more bullet points on paper, maybe it doesn't, the games still more often than not look far lesser instead of "just below" to me, and not just the cheap shit.
 

Durante

Member
I am sure that we will see a lot of 3DS/PSV multiplat titles in the next few years.
I hope this is what happens, since these games will be designed with assets that should be easily doable on Vita with native res and 4xAA. If that's the outcome Vita will be like the PC of portables (well, minus the great DD sales and all the advantages of being an open platform), and that suits me really well.
 
The reason you're getting hit over it is that it's just ridiculous. PSP being able to emulate PS1 alone shows just how far beyond that platform it is in terms of performance. You also claim the comparison between say, the Gamecube and PS2 aren't apt because it can do other techniques the PS2 can't whereas the PSP is inferior to the PS2 in all ways. This ignores the fact that even if it is indeed inferior most of the shortcomings are more within the margins rather than a full-on blow out. Saying the PSP is "Half-way" in between the two platforms when it can fully emulate the one you're using as a starting point is a logical fallacy.
 
So I've previously had a problem with bar graphs in showing large amounts of data. I made a few things for like yearly Top 100, but trying to do 500 or 1000 was troublesome because the images got giant, and there wasn't enough I could do to make the bars tiny. I couldn't do any better than having a bar be 3 pixels wide, only the middle of which was color instead of black border. However, today I toyed around with an alternate method: make it a line graph. Instead of a bar actually being a bar, make it a vertical line. This eliminates the border and lets them be as narrow as needed. Of course at such tininess it's not the sort of thing where you'll be able to quickly tell any individual bit of information like where exactly is #317, but it could be useful for getting some big overviews. As a first major example I made an image with a bar/line for every DS game listed in Garaph, and represented first/third party by different colors. I left it with the same default height scale as weekly top 30 images so it's still of a hefty size, but it works.
 

Jokeropia

Member
It probably depends on how much work there is to be done for the port. I.e, the Wii got all the CoD games, but it didnt get GTA4 and such. It would be possible for the Wii to run these games (the PS2 did afterall have three GTA games), but it probably took too much work to scale it down, so it wasnt done. We might see similar situations with the WiiU as well, but it depends on how prepared the developers are for porting.
I'm not sure if the Wii CoD games even are "ports" to any significantly larger degree than the DS CoD games are. It's more like recreated versions of the game to fit a completely different hardware. With modern architecture and scalable engines, porting to Wii U should be much simpler (if only by virtue of being possible in the first place) similar to how modern PC games are ported to 360 and PS3.

Now we don't know the specs of any of the next-gen systems yet so this discussion is obviously premature, but it'd take something extreme to replicate another Wii-situation.
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 3, 2012 (Jan 09 - Jan 15)

01./00. [PSP] Super Robot Wars OG Saga: Masou Kishin II - Revelation of Evil God # <SLG> (Bandai Namco Games) {2012.01.12} (¥6.280)
02./01. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
03./03. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
04./02. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800)
05./05. [PS3] Warriors Orochi 2 # <ACT> (Koei Tecmo) {2011.12.22} (¥7.800)
06./04. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800)
07./00. [3DS] Spirit Camera: The Cursed Memoir <ACT> (Nintendo) {2012.01.12} (¥3.800)
08./06. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800)
09./00. [3DS] Ace Combat: Assault Horizon Legacy <STG> (Bandai Namco Games) {2012.01.12} (¥5.800)
10./08. [PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980)
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
EDIT: Damn, anticipated.

3DS - 6
PS3 - 2
PSP - 1
Wii - 1

EDIT: Yeah, corrected XD
 
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