Yeah, no, neither the GC nor the 360 analogies you want to make hold any merit as those systems are all capable of things none of those Sony platforms can do and especially in the case of the 360 belong in a far different hardware era that relies on many more things than just polygon pushing to achieve their results, like the mentioned pixel shaders.
Though, you should note, I'm not the one who brought up the numbers to begin with. I made a point without them, the numbers were used to argue against me and the flaw in that logic was noted by that poster himself. I merely noted that "even" in that apparently flawed scenario there's still a way to consider what I said as true.
If you want to start arguing about what else is important on top of the polygon pushing, take it up with him, though again, he's already acknowledged it's not just about such bs PR numbers anyway so, eh.
In the end I'll still consider the PSP the halfway point between the PS1 and the PS2 as far as capabilities go (cos this being a portable system it's of course comparatively impressive) because it most definitely doesn't reach the latter in any truly demanding scenario (such as seen in the games comparisons I made) and the gap is very noticable to me, even if it's obviously far better than the PS1. And you're of course free to disagree. Neither my initial post nor the post I responded to were all that tech heavy, I just thought he understated the gap between the PSP and PS2. Maybe it matches more bullet points on paper, maybe it doesn't, the games still more often than not look far lesser instead of "just below" to me, and not just the cheap shit.