Spirit Camera in the top 10?
That's way more than anyone could ask for.
Fatal Frame 4 debuted at 33,456, so it'll be interesting to see where Spirit Camera comes in by comparison.
Spirit Camera in the top 10?
That's way more than anyone could ask for.
Well I guess Ace Combat is pretty low, like 20k or something.
Did anyone expect more for AC ? How did the PSP games sell ? They just released the HD titles a while ago so maybe Air Combat fans already got enough for now.
Hope they put out a demo, I want to try it with the CC Pro.
Spirit Camera in the top 10?
That's way more than anyone could ask for.
Did anyone expect more for AC ? How did the PSP games sell ? They just released the HD titles a while ago so maybe Air Combat fans already got enough for now.
Hope they put out a demo, I want to try it with the CC Pro.
Ace Combat is not doing hot I guess (but it's the first AC on a Nintendo platform so it was expected + PSP episodes sold well through time) but Spirit Camera seems going nicely.
This never released in Japan afaik. Same deal with RR, the 3DS game is the first Nintendo platform one in Japan since the N64/DS games never released locally.
Is Ace Combat called Assault Horizon Legacy in Japan too? I thought it had another name.
I'll never understand why some publishers give their handheld efforts names that make them sound like lesser versions of a console title. Why would I want to buy such a game?
Woops, didn't know about that.
But surely my point holds: Nintendo platforms have never been the home of AC fans.
That could be. It supports the point why there wasnt a Wii version of many of the multiplatform titles, that it was simply too much work to be done to make a Wii version since a more simple downscale port wasnt possible.I'm not sure if the Wii CoD games even are "ports" to any significantly larger degree than the DS CoD games are. It's more like recreated versions of the game to fit a completely different hardware. With modern architecture and scalable engines, porting to Wii U should be much simpler (if only by virtue of being possible in the first place) similar to how modern PC games are ported to 360 and PS3.
Now we don't know the specs of any of the next-gen systems yet so this discussion is obviously premature, but it'd take something extreme to replicate another Wii-situation.
"Same range" is pretty generous to PS360 when the credible rumors are saying about 3x the memory, a GPU at least 3 gens newer and a CPU based on Watson. It's like saying N64 and Dreamcast were in the "same range". Wii U will undoubtedly be the weakest next gen console, but it will still be next gen spec wise. Not really a Wii situation though, think more along the lines of PC Engine or Dreamcast.That could be. It supports the point why there wasnt a Wii version of many of the multiplatform titles, that it was simply too much work to be done to make a Wii version since a more simple downscale port wasnt possible.
Yep, it depends on how big of a leap PS4/Xbox 720 will take. From what the rumor says, the WiiU is basically in the PS3/Xbox 360 range of hardware power. If PS4/Xbox 720 takes a leap like we saw this generation, then the WiiU will be "previous gen" hardware in terms of power, like the Wii was. It all depends on how big this hardware leap is and how well prepared the developers are, and how they build their tools I think that the developers are more prepared this time.
That could be. It supports the point why there wasnt a Wii version of many of the multiplatform titles, that it was simply too much work to be done to make a Wii version since a more simple downscale port wasnt possible.
Yep, it depends on how big of a leap PS4/Xbox 720 will take. From what the rumor says, the WiiU is basically in the PS3/Xbox 360 range of hardware power. If PS4/Xbox 720 takes a leap like we saw this generation, then the WiiU will be "previous gen" hardware in terms of power, like the Wii was. It all depends on how big this hardware leap is and how well prepared the developers are, and how they build their tools I think that the developers are more prepared this time.
I'd like to point out that Gamecube still got a whole hell of a lot more multiplatform games than Wii has though, despite selling like a fifth as much overall.i want to point out that third parties skipped on gamecube ports too despite the fact that there was no big sales gap between xbox and gc and gc had specs between ps2 and xbox. wii would have been shunned by third oarties even if it would have similar specs to 360, ps3
I'd like to point out that Gamecube still got a whole hell of a lot more multiplatform games than Wii has though, despite selling like a fifth as much overall.
Initially maybe. I refuse to believe that if the Wii had been of similar power and - after 1-2 years - tens of millions of units ahead of the competition, they still wouldn't have supported it. That sounds too stupid even for video game company standards.
Even after that really. Besides, even if you assume the 2003 cutoff, why do you think the multiplatform market suddenly dried up on Gamecube? It wasn't a Nintendo platform until 2004 or something?maybe until 2003
after that .. no
Nintendo's platforms have a variety of problems with third party games -- it isn't a single problem, and it isn't a grand conspiracy to hate Nintendo to death.
1) Sometimes, platform sales aren't great (Gamecube ran in to this problem)
2) Consistently have a slightly different demographic focus than PS/Xbox (Generally, Xbox/PS seem to focus very heavily on males, and particularly in the 16-24 age group. Nintendo consoles have a wider demographic that includes more women, more children, and more elderly. Kinect is also running in to this problem, and doesn't seem to be getting the software support it "deserves" based on unit sales).
3) Nintendo's unique platform design, while it facilitates new gaming mechanics, also makes third party ports more challenging.
4) A history of endemnity between third parties and Nintendo which is longlasting and, from what I can tell, not completely disappated. Peaked in the N64 era.
All of these are problems. The Wii did not have the first problem, but it definitely had the second problem in spades, the third problem in spades, and while it still suffered from the fourth problem, long term it likely helped alleviate those endemneties (we've seem some significant third party successes on the Wii, and from what I can see the historical antipathy between Nintendo and third parties is still extant but not quite as severe as it once was).
Consider the PS3 as a counterexample: it did suffer from the first problem (low sales), but focused very tightly on the demographics most major third parties target, and was an industry-standard platform (in terms of technical specifications) that used the industry standard controller, which allowed relatively easy ports from the Xbox or PC. Lastly, the PS3 benefitted hugely from a historically fantastic relationship between Sony and third parties.
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If I was to guess, I'd say Spirit Camera sold between 35k and 40k.
Same range is not the right of word yeah, i'm not sure why i said it like that. It would be kinda crazy if the WiiU wasnt more powerful than ~7 year old hardware. But what i ment is that the difference between WiiU and the other new consoles might be quite big. Even the Wii is more powerful than the previous gen consoles."Same range" is pretty generous to PS360 when the credible rumors are saying about 3x the memory, a GPU at least 3 gens newer and a CPU based on Watson. It's like saying N64 and Dreamcast were in the "same range". Wii U will undoubtedly be the weakest next gen console, but it will still be next gen spec wise. Not really a Wii situation though, think more along the lines of PC Engine or Dreamcast.
It might be. The difference in hardware power between PS3/Xbox 360 and PC is quite huge though. Its just that not many PC developers takes full advantage of the PC.I wouldn't be too surprised if the difference between the next microsoft/sony consoles and the Wii U will be like the difference between PC and 360/PS3 now. You will definitely notice it but it won't be like 360/PS3 and the Wii.
Why the hyperbole? Scam? Started developement last week?With a lineup this bad it´s no surprise that Vita isn´t selling. The memory card scam isn´t helping either. Atleast there is ToI a DS port to save Sonys *** next week.
Looking at this sales it´s really surprising how SQEX started the development of FFX last week, a testament to Wadas amazing business sense. Way to go if you want to run the series even more to the ground. Ok, there still is a PS3 version...
I'd say lower. Probably 20-22k.
Why the hyperbole? Scam? Started developement last week?
it isn't a grand conspiracy to hate Nintendo to death.
2) Consistently have a slightly different demographic focus than PS/Xbox (Generally, Xbox/PS seem to focus very heavily on males, and particularly in the 16-24 age group. Nintendo consoles have a wider demographic that includes more women, more children, and more elderly. Kinect is also running in to this problem, and doesn't seem to be getting the software support it "deserves" based on unit sales).
3) Nintendo's unique platform design, while it facilitates new gaming mechanics, also makes third party ports more challenging.
4) A history of endemnity between third parties and Nintendo which is longlasting and, from what I can tell, not completely disappated. Peaked in the N64 era.
You might be thinking about this quote, which I like well enough I made sure to put it within easy reach last time I found it:There were developer comments in the PS2 era about how they'd bend over backwards to make a game work on the PS2 to get access to that buying public.
let's see, it features one of the most liked video game character, the game is absolutely fantastic and it was released on the best selling platform.
might be some kind of magic i guess?