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Media Create Sales: Week 10, 2013 (Mar 04 - Mar 10)

BadWolf

Member
I'm sorry that one game ain't gonna save Vita at this point. No one is complaining that Vita is getting a game (and given its future line-up that "complaint" might not become too common), but that maybe it would've made more sense to use a game like Soul Sacrifice (instead of yet another Killzone) to draw in consumers for PS4.

Oh, so you just want them to stop trying with Vita period? Okay.
 

Maedhros

Member
I don't get this. You're saying it's a good thing Vita is doing horribly ? Or are you telling me that it would have negatively affected PS4 ? Or is that just a very clumsy way of saying you're happy you have a portable Soul Sacrifice game ?

Good thing they did the right thing and made an exclusive game for a platform in need of some.

I'd say, bring more.
 
Eh, SS' genre is much better suited to a handheld. And it's developed by a third party, so it's not as though it represents a significant diversion of Japan Studio's own resources from PS4.
 

Wynnebeck

Banned
I'm sorry that one game ain't gonna save Vita at this point. No one is complaining that Vita is getting a game (and given its future line-up that "complaint" might not become too common), but that maybe it would've made more sense to use a game like Soul Sacrifice (instead of yet another Killzone) to draw in consumers for PS4.

lol Do you not realize how this statement just validated what he just said?
 

Laguna

Banned
I think the Drag on Dragoons 3 announcement is very interesting, for several reasons.

1. afaik it is beeing developed by Accept that worked on the "Lord of" games on PSP and PSV
2. was announced a week after SoulSacrificess release
3. graphically it looks more like a handheld title than a PS3 game.

Could it have been a handheld title before it maybe got moved to PS3? since it´s supposed to be quite easy with Sonys porting tools?
 

Spiegel

Member
I think the Drag on Dragoons 3 announcement is very interesting, for several reasons.

1. afaik it is beeing developed by Accept that worked on the "Lord of" games on PSP and PSV
2. was announced a week after SoulSacrificess release
3. graphically it looks more like a handheld title than a PS3 game.

Could it have been a handheld title before it maybe got moved to PS3? since it´s supposed to be quite easy with Sonys porting tools?


Subtle.

Accept Laguna as your savior, sonyfans.

Point 2 was added just because a list with only two points is weird, right?

But yeah, it could have been a PSP/PSV release moved to PS3. Sure. Or maybe, being the same developer and all, they are using the same engine.
 

Laguna

Banned
Accept Laguna as your savior, sonyfans.

We have a funny one here. I think the announcement is very interesting because it could have been a consequence of the sales performance. The timing of the announcement and the underwhelming graphics on top of it beeing developed by a developer that was focused on handheld games, the last one even beeing on PSP/PSV is quite interesting in my opinion.
 

BadWolf

Member
I'm still rather shocked we are getting a game from pretty much the same people, I had lost all hope when Cavia closed.

Yes Drag-On Dragoon 3 could have been a Vita game that got switched to the PS3 but at the same time I can also see this team being financially limited so it isn't improbable that they just can't afford more. Besides, its not like visuals are the reason ppl love Nier.
 

Spiegel

Member
We have a funny one here. I think the announcement is very interesting because it could have been a consequence of the sales performance. The timing of the announcement and the underwhelming graphics on top of it beeing developed by a developer that was focused on handheld games, the last one even beeing on PSP/PSV is quite interesting in my opinion.

Please, explain to me what the timing is and where does Soul Sacrifice fit.

Because I get the timing of selling badly since launch but I can't see what any of that has to do with Soul Sacrifice.
 

SmokyDave

Member
We have a funny one here. I think the announcement is very interesting because it could have been a consequence of the sales performance. The timing of the announcement and the underwhelming graphics on top of it beeing developed by a developer that was focused on handheld games, the last one even beeing on PSP/PSV is quite interesting in my opinion.
That it started out life as a Vita title would not surprise me.

That the platform shift occurred because of SS' first week numbers sounds so unlikely as to be ridiculous.
 
They haven't tried very hard though have they? Fact is they don't have the vision, experience or skills to build franchises like Animal Crossing or a game even like that. Thats fine when there is a large market for the supposedly 'hardcore' games you focus on.

In the last 8 years Sony just have not been expanding into new genres or games; they've sat with the vast majority of their output being for western tastes and at a quality that is very much sub-par the quality third parties offer in similar franchises.

GT does well for one big reason; its in a genre that is under-served, and is done to an incredibly precise quality. Its similar Animal Crossing in that it also steps over the boundaries of who plays video games, it engages with an audience after that perfect racing simulator, not just people 'already playing games' (as their other output does). Bringing a new audience to the platform who may then buy other games.


Sony's first party content is hugely lacking, and the PS4 reveal stuff was rather depressing in how backwards looking their software was compared to the hardware and social side.

For me the Vita is a flawed piece of hardware backed by little strategy; but this is not really why its struggling. Its struggling because Sony are not good at making games.

this is the biggest load of complete bullshit I've ever read.
 

Laguna

Banned
Please, explain to me what the timing is and where does Soul Sacrifice fit.

It was announced after the PSV price cut.

Also isn´t it supposed to be quite easy to port games from PSV to PS3 and vice versa? With a game with such underwhelming graphics it is more likely they don´t see a profitable market to sell their game on PSV than hardware limitations. Especially if porting is supposed to be so easy between those systems it seems there just isn´t much confidence for the system. I don´t think it would be so difficult to just cancell a version under this circumstances.
 

Huff

Banned
It was announced after the PSV price cut.

Also isn´t it supposed to be quite easy to port games from PSV to PS3 and vice versa? With a game with such underwhelming graphics it is more likely they don´t see a profitable market to sell their game on PSV than hardware limitations. Especially if porting is supposed to be so easy between those systems it seems there just isn´t much confidence for the system. I don´t think it would be so difficult to just cancell a version under this circumstances.

yeah, theres just a big red button you push and voilà port

i think they stole it from staples
 
I think the Drag on Dragoons 3 announcement is very interesting, for several reasons.

1. afaik it is beeing developed by Accept that worked on the "Lord of" games on PSP and PSV
2. was announced a week after SoulSacrificess release
3. graphically it looks more like a handheld title than a PS3 game.

Could it have been a handheld title before it maybe got moved to PS3? since it´s supposed to be quite easy with Sonys porting tools?
HAHAHA holy fuck dude you are trying waaaaaayyyy to hard. The game was probably in development(on PS3) before soul sacrifice released and the game isn't exactly a huge franchise so it has a low budget.
 

Laguna

Banned
yeah, theres just a big red button you push and voilà port

i think they stole in from staples

Now don´t start with this childish behaviour. But wouldn´t it be even worse if SQEX cancelled the PSV version even before the price-cut was in full effect? Because this would mean they had no confidence it would change PSV situation at all beforehand. But what is clear that while there are indeed some PS3+PSV multi games, the sales from the price-cut week didn´t make them reconsider to make a cheap port.

HAHAHA holy fuck dude you are trying waaaaaayyyy to hard. The game was probably in development(on PS3) before soul sacrifice released and the game isn't exactly a huge franchise so it has a low budget.

It looks low budget and also technically weak, a PSV port could have been achievable but obviously they don´t deem PSV to be a healthy system and didn´t even care about Sonys price cut and marketing push.
 

SmokyDave

Member
It was announced after the PSV price cut.

Also isn´t it supposed to be quite easy to port games from PSV to PS3 and vice versa? With a game with such underwhelming graphics it is more likely they don´t see a profitable market to sell their game on PSV than hardware limitations. Especially if porting is supposed to be so easy between those systems it seems there just isn´t much confidence for the system. I don´t think it would be so difficult to just cancell a version under this circumstances.
Groundbreaking analysis there. I don't think anyone had considered the possibility before.
 

Laguna

Banned
Developers hated(gabe) PS3 but that isn't a person either.

They don´t hate it, it just isn´t a viable system due to low sales. SQEX for example had two PSV games at launch and what a coincidence one of them was developed by the Drag on Dragoon 3 studio.
 
Now don´t start with this childish behaviour. But wouldn´t it be even worse if SQEX cancelled the PSV version even before the price-cut was in full effect? Because this would mean they had no confidence it would change PSV situation at all beforehand. But what is clear that while there are indeed some PS3+PSV multi games, the sales from the price-cut week didn´t make them reconsider to make a cheap port.



It looks low budget and also technically weak, a PSV port could have been achievable but obviously they don´t deem PSV to be a healthy system and didn´t even care about Sonys price cut and marketing push.
And your point is? That's something made very early on in development. Why did you bring up soul sacrifice? I also wouldn't be surprised if the FFX remake has a equivalent or higher budget than this game(it looks really really cheap lol), which is coming to vita so once again,I don't see your point. You're reaching like Dhalsim with your bullshit theories. The game was on PS2 and the PS2 owners upgraded to PS3. The game is niche and had a fanbase so it makes since to target that fanbase(which is likely on PS3).

edit:

They don´t hate it, it just isn´t a viable system due to low sales. SQEX for example had two PSV games at launch and what a coincidence one of them was developed by the Drag on Dragoon 3 studio.
What does Dragoon3 have to do with capcom? And if what you say it's true, why is capcom developing for WiiU?
 
Eh, SS' genre is much better suited to a handheld. And it's developed by a third party.

Does anyone else here think that, if SS has decent legs, let's say Demon's Souls like legs, Inafune and Marvelous will go ahead and reach out to Namco/SE/Konami/Capcom to bring out Souls Sacrilege on PSV/3DS? I'm actually rather surprised that Clap Hanz hasn't reached out to big publishers and brought out Cold Shots Golf for DS/3DS/Wii/U, same deal with Pyramid not reaching out and bringing out Bontapon on 3DS.

This overly reliance of SCEJ on 3rd parties is a big part of what makes them so vulnerable in their home country.

Also, I know I said I wasn't gonna make a prediction on next week's vita's numbers, but I think I will. I see steins;gate is releasing then. I also see the sales for most games are rather small, except for one PSP game that broke 100K. I figure this PSV release is expected to be niche (<10K) correct? Why did the PSP game break 100K anyway?
 

Laguna

Banned
What does Dragoon3 have to do with capcom? And if what you say it's true, why is capcom developing for WiiU?

It was a example that it isn´t just Capcom because even SQEX that released 2 PSV games at launch doesn´t seem to eager to release new games on PSV right now and even put a developer of one of their launch games on a PS3 game instead of a PSV title and it seems that at least right now they didn´t even plan a port for this graphically not exactly amazing game. It has nothing to do with hate but simple business decision.
 

Brazil

Living in the shadow of Amaz
Meh, I really don't know how well Tomadachi Collection will do, but if it bombs, Animal Crossing will easily pick up the slack.

I do hope TC breaks a million though. Could be a good companion title to AC.

TC will easily break a million. There's absolutely no doubt there.
 
It was a example that it isn´t just Capcom because even SQEX that released 2 PSV games at launch doesn´t seem to eager to release new games on PSV right now and even put a developer of one of their launch games on a PS3 game instead of a PSV title or atleast a multiport. It has nothing to do with hate but simple business decision.
I was kinda half joking with the hate thing and lords of arcana was literally just a upscaled PSP game so it was bound to flop(In sure it made its money back though), Army corps of hell I'll give you but that game is in a niche genre that never really sold a lot in the first place. Doesn't help that it's was a new ip, extremely low budget and it was mediocre. But whatever,I agree.
The meltdowns in this thread are amazing.
One for the history books lol, Laguna is killing it.
 

Laguna

Banned
The meltdowns in this thread are amazing.

Yes, I agree I don´t understand how people can think that Japanese publishers hate PSV instead of the obvious: PSV doesn´t look like to be the best economical option for them.

I was kinda half joking with the hate thing and lords of arcana was literally just a upscaled PSP game so it was bound to flop(In sure it made its money back though), Army corps of hell I'll give you but that game is in a niche genre that never really sold a lot in the first place. Doesn't help that it's was a new ip, extremely low budget and it was mediocre. But whatever,I agree.

I think a port of their new game (DD3) would have been rather low budget as well.
 

matmanx1

Member
I think the Drag on Dragoons 3 announcement is very interesting, for several reasons.

1. afaik it is beeing developed by Accept that worked on the "Lord of" games on PSP and PSV
2. was announced a week after SoulSacrificess release
3. graphically it looks more like a handheld title than a PS3 game.

Could it have been a handheld title before it maybe got moved to PS3? since it´s supposed to be quite easy with Sonys porting tools?

Have you seen Nier or the Drakengard games? Graphics were pretty weak on those games too. I seriously doubt the graphics quality has anything to with a PS3/PSV jump. Based on Drakengard 1 and 2 being on the PS2 and Nier being on the PS3 don't you think that the PS3 is the obvious choice for the next game in the series?
 

saichi

Member
They make plenty of good games, quite a few to reasonable success.

Sony's software strategy has never seemed to me intended dominate their platform. It's been to help cultivate a conducive environment and receptive audience for what really moves their systems - third parties.

This just sounds like an excuse for Sony's inability to create new mega franchise after Gran Turismo, especially in Japan.

You seemed to have somewhat missed what I wrote.

The overarching aim doesn't appear to be to bring in audiences that aren't being attended to by third parties. It's to ensure there is an audience, and strengthen that audience, for third parties.

It's about positioning and branding the platform as a home to a diverse array of core games targeted at males, aged 15-35.

It's the same approach Microsoft have adopted from them. Halo complements other first-person shooters on the XBOX platform as much as it competes with them.

It's the approach that Nintendo have seemed reluctant to do; although with publishing Bayonetta and funding more titles like X, perhaps they're finally doing so.

Why would third parties turn up? Well, they have for three generations of home console. And there's relative certainty they'll be on the PS4 and XBOX3; while a cloud hangs over the Wii U.

Why has such an approach failed on handhelds? I would say it's because, fundamentally, Western third parties aren't interested in handhelds; and similarly, SCEWWS does not focus on handhelds.

Creating a diverse array of core games is not mutually exclusive from making a new mega franchise. Certainly no one can predict which game will become big but I don't think Sony makes games just to fill certain niche market for 15-35 age group, especially in Japan.
 

serplux

Member
TC will easily break a million. There's absolutely no doubt there.

I know the last one did 3.6 million, but I'm fearing that it will suffer from the same decline a lot of other casual franchises did on the 3DS. I hope I'm wrong. I'd be happy if it just broke a million.
 

levitan

Member
Yes, I agree I don´t understand how people can think that Japanese publishers hate PSV instead of the obvious: PSV doesn´t look like to be the best economical option for them.



I think a port of their new game (DD3) would have been rather low budget as well.

Strange, I don't recall people saying publishers hate PSV in this thread...actually I don't hear that very often here. Are you really talking about NeoGaf?
 

Laguna

Banned
Strange, I don't recall people saying publishers hate PSV in this thread...actually I don't hear that very often here. Are you really talking about NeoGaf?

There are some posters also in this forum that seem to think Capcom hates PSV , some are "joking" while others are not.
 
Is that user base active though? Wii had a much larger install base when CoD:WaW came out. Guess which version sold more.

Not all nineteen million, certainly, but the disparity is large enough that the Vita version will be lucky to sell much over 1/4 the PSP version.

Wii isn't a good analogy, since its active userbase in the main CoD target demographics was undoubtedly smaller by 2008.
 

Nekki

Member
Holy Mother, what the hell is going on here?? It would be nice if people informed themselves before posting.

Anyway, nice results for Soul Sacrifice, just a bit more than what I expected, though I'm surprised at the HW numbers. We all know it's going down from now on. The important thing, however, is where the baseline will settle, and we won't know that for a while.

Other than that, pretty standard week, interesting that there was a slight drop for 3DS, but I guess with Luigis Mansion coming up soon it will go back up, at least for a while.

Animal Crossing Spring TV Ad: http://youtu.be/z9enpeOeQH4

Poor Tomodachi Collection...

I don't think TC will explode right out of the gate (or even that Nintendo expects this) so AC doesn't impact it as much. It will be more a slow burner than anything else.
 
Could it have been a handheld title before it maybe got moved to PS3? since it´s supposed to be quite easy with Sonys porting tools?
Yeah, obviously Access would have pulled out all the stops and made it a graphical tour de force like Deadly Premonition if it was intended to be console game from the start...
 
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