Pureauthor said:
They pulled some stuff in SRWZ2 that they've never done before - I think one of things Terada hyped up was that the Gundams had full-sized cutins for the first time ever because it cost more to license or something like that. Maybe that's why it costs more?
Nah. The game probably cost about the same as Z1 or a little less (2d maps). They said they went with PSP because of lower cost to make, though that was compared to say PS3.
That being said, I think Ichigo is off on a few points. First of all, it might be high for a PSP game at 7000yen, but the costs are likely on par with Z1 which was 7000yen and they probably knew there'd be somewhat of a drop in numbers between the platform move.
Second, while it's a two parter, there's no indication that the production costs of Z2-2 will be any lower than the costs of Z1 and Z2-1. Z2-1 is huge, high budget game, on par with Z1. If Z2-2 is the same size with as many new series/units to draw sprites and music to license, it'll still be really expensive to finance, so from a sales perspective it's worth treating them as separate games I think. At least until we know more about Z2-2.
Overall I think the sales are solid. It's a little below Z1 and unlike Z1 might not make it to 500k (could fade out around 450k), but even if the costs of Z2-2 are only slightly lower and they sell another 400k ltd of that it should be a nice seller and keep the series in production at high production values. Just the fact that it did 2x+ the sales of the non-voiced/lower budget handhelds means that even on handhelds there is a market for high production quality SRW.
I do wonder though if Z2-2 takes another 2-3 years to make, if PSP will still be a viable platform to release it on in 2013/2014. Then again SRW Z Special Disc came out in 2009 on PS2, so even if it was that late it'd probably do fine.