• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 15, 2013 (Apr 08 - Apr 14)

I think the real question is where the next Project diva will go. I could see it running the gamut of sony platforms(ps3,ps4 and vita)
 

saichi

Member
Actually, I'm pretty sure he posted the statement you've quoted as the one that started off this conversation after he was poked about Mirai after he said 'Congrats to Project Diva, it did well and multiplatform was the right choice'.

classic
 

TheChaos0

Member
As for the second: It's not a strategy to stay in a market just for the sake of staying in the market.

Fair enough but exiting now will mean exiting handheld market completely, for quite a while. Which may be fine because who knows if there's going to be a handheld market in 5 years (I sure hope so) But who would buy another handheld from Sony after that and what about the general consumer confidence in Sony products?

Who knows what kind of impact it will have, it won't be a positive one that's for sure.
 

DaBoss

Member
Fair enough but exiting now will mean exiting handheld market completely, for quite a while. Which may be fine because who knows if there's going to be a handheld market in 5 years (I sure hope so) But who would buy another handheld from Sony after that and what about the general consumer confidence in Sony products?

Who knows what kind of impact it will have, it won't be a positive one that's for sure.

The Vita is a small part in the operations of Sony and its consumer products, it would have minimal damage. If they were to drop out of the console race then it would have a large impact in consumer confidence due to how big the PlayStation consoles are.
 
But who would buy another handheld from Sony after that and what about the general consumer confidence in Sony products?

Who knows what kind of impact it will have, it won't be a positive one that's for sure.

Who is buying or has already bought a Vita now? What third parties have made major investments in Vita development, to the point that there would be serious financial consequences for them?

As I said above, the notion of a third dedicated handheld from Sony is absurd at this point. There's just no viable direction SCE could pursue; even if they were willing to make PSP3 a PS3/PS4-level priority, it'd be too little, too late.
 

donny2112

Member
That is true, but what determains if its a lie or not depends on the intention though.

No, it depends on what was known at the time the statement was made. If saichi knew that the 49ers did not win the Super Bowl last year, then saying "I'm pretty sure the 49ers won the Super Bowl last year" would be purposefully misleading, which may not be an outright lie, but is still discussing things in bad faith.
 
The break even point for Miku has got to be high. Loads of licensing fees with each one.

For the Vocaloid image no doubt, for the music though? I know Supercell is attached to a label but they're Sony so I'd assume they have a deal for having their music in the PSP games for cheap. It's good cross-promotion since there's always a music video released anytime they use a new single of theirs in a new game.

I still can't believe this discussion is still going on based on what I thought was an innocuous comment about the performance of f/F. For the record, I didn't even mention Mirai in this thread. When I asked, I genuinely didn't know because the last time I'd seen data on Mirai's sales was when it exited the MC charts.
 

test_account

XP-39C²
Fair enough. Sorry if I misrepresented your viewpoint.
No worries :) Sorry for not making what i said earlier more clear.


My answer to the first question is yes - there would be a larger one-time loss associated with killing it, but I assume it'd be smaller than the accumulated losses from continuing to keep it in production for a few more years - but the even more important question is that of opportunity cost. Even in what I consider to be the unlikely scenario that Sony is eking out a narrow profit on the platform as a whole, Vita still has no real prospects for a genuine recovery, and Sony has a good chance of getting a much better ROI from reallocating those same resources to PS3/PS4 - so why should they continue to support it?

As for the second: It's not a strategy to stay in a market just for the sake of staying in the market. Nintendo has the major Japanese third parties more or less locked up, Western third parties are mostly indifferent at best to dedicated handhelds (and most of their AA/AAA output doesn't fit with handheld demographics in those regions anyway), and Sony doesn't have any first-party handheld franchises nearly strong enough to make up for their absence. What's left of the dedicated handheld market belongs to Nintendo, and I don't see any remotely plausible way for Sony to crack it, short of Tearaway becoming the next Mario or some other impossible-to-predict miracle.
I see your reasoning. You're right about opportunity cost, but i think maybe Sony views this a bit differently. There can also be lost opportunity cost by dropping out of a market for future projects.

I know that you made it pretty clear that you dont believe there will be another dedicated handheld system from Sony again, but ideas pops up all the time, and a new system means new chances. It could be that the gaming system manufacturer wants to make a new product if they come up with idea that they really believe in.

It is always possible to enter the market again of course if a previous product was cancelled, but if a previous product was canceled early on, who knows if this will hurt future products. I think Sony views it kinda like this. I havnt seen any signs that Sony is starting to drop the Vita support. They still release firmware updates and still have some games in developement.

Speaking of opportunity costs, if we look at Microsoft, why are they still supporting the Xbox 360 in Japan? Is there any reason for them to release the Xbox 720 in Japan after looking how little the Xbox 1 and Xbox 360 sold there?
 

Nekki

Member
Good thing i receive my check every month directly from Iwata for putting down those non-Nintendo heathens!!



For the Vocaloid image no doubt, for the music though? I know Supercell is attached to a label but they're Sony so I'd assume they have a deal for having their music in the PSP games for cheap. It's good cross-promotion since there's always a music video released anytime they use a new single of theirs in a new game.

I still can't believe this discussion is still going on based on what I thought was an innocuous comment about the performance of f/F. For the record, I didn't even mention Mirai in this thread. When I asked, I genuinely didn't know because the last time I'd seen data on Mirai's sales was when it exited the MC charts.

The funny thing is that it's not even about you anymore haha.
 

test_account

XP-39C²
No, it depends on what was known at the time the statement was made. If saichi knew that the 49ers did not win the Super Bowl last year, then saying "I'm pretty sure the 49ers won the Super Bowl last year" would be purposefully misleading, which may not be an outright lie, but is still discussing things in bad faith.
Yes, that is what i ment with the intention, if whats being said is being said with intentionally knowing the truth or not. Sorry if i wasnt more clear earlier :) I think what was said earlier regarding Project Mirai hitting the bomba bins wasnt said with the knowledge that it didnt hit the bomba bins, so the intention wouldnt be to spread false information.

I fully agree that simply adding "i'm pretty sure" infront of something doesnt make it much less of a lie if one already knows whats being said isnt true. But i dont feel that this was the case earlier with what was being said regarding Project Mirai. That is why i commented on it.

EDIT: I structured my post a bit better.
 

FoneBone

Member
Speaking of opportunity costs, if we look at Microsoft, why are they still supporting the Xbox 360 in Japan? Is there any reason for them to release the Xbox 720 in Japan after looking how little the Xbox 1 and Xbox 360 sold there?
Microsoft has the vastly more successful US and European markets to subsidize a limited Japanese presence, as opposed to Vita, which is bombing everywhere.
 

test_account

XP-39C²
Microsoft has the vastly more successful US and European markets to subsidize a limited Japanese presence, as opposed to Vita, which is bombing everywhere.
True, but i ment this as a seperate case regarding opportunity costs, it wasnt related to Vita :) Launching and supporting a system in Japan costs money. Why do any subsidizing at all, and are there any advantages to doing this?
 
True, but i ment this as a seperate case regarding opportunity costs, it wasnt related to Vita :) Launching and supporting a system in Japan costs money. Why do any subsidizing at all, and are there any advantages to doing this?

Is Microsoft supporting MS in Japan? Do you have any source on that?
 

test_account

XP-39C²
Is Microsoft supporting MS in Japan? Do you have any source on that?
When it comes to developing games, then its probably not much being done, but the Xbox 360 is being supported in other ways. The Xbox 360 is still being sold there and the Xbox Live servers are still up as well. I'm very sure that they also have Xbox 360 customer support in Japan, and that there is an own Xbox 360 division working for Microsoft there (doing the accounting, marketing team and all that). Having this type of support and maintaing the servers cost money.
 
First day sellthrough

Tomodachi - 30-40%
Naruto (PS3) - 56-60%
Naruto (360) - ZZZ
7th Dragon - 50%
Hmm... This seems low, but Nintendo probably shipped a lot of copies, and of course there is the rest of the week. In any case, it's going to blow the original's debut away.
 

zroid

Banned
tumblr_inline_mjj17pn1kS1qz4rgp.gif
 
First day sellthrough

Tomodachi - 30-40%

So do you think this is good?
What may we expect for first week? Over 600k?
I guess we don't have any reliable shipments extimations, so I know everybody's guess is good as mine.

As far as I'm concerned I think it will break the first million mark in a couple of weeks.
 
What I'm most interested to see is how it affects Animal Crossing sales and vice versa

It would be funny if they reinforce with each other, lol

When it comes to developing games, then its probably not much being done, but the Xbox 360 is being supported in other ways. The Xbox 360 is still being sold there and the Xbox Live servers are still up as well. I'm very sure that they also have Xbox 360 customer support in Japan, and that there is an own Xbox 360 division working for Microsoft there (doing the accounting, marketing team and all that). Having this type of support and maintaing the servers cost money.

That's not supporting. That's having the minimum to fullfil the needing of a userbase that your product created. I bet they are forced to have a consumer supporter service, right? It's not supporting. 360 is still alive in Japan, as a platform, because third parties found a reasonably profitable niche market on it, and mainly because they have games anyway because of Western countries.
 

test_account

XP-39C²
That's not supporting. That's having the minimum to fullfil the needing of a userbase that your product created. I bet they are forced to have a consumer supporter service, right? It's not supporting. 360 is still alive in Japan, as a platform, because third parties found a reasonably profitable niche market on it, and mainly because they have games anyway because of Western countries.
If they cancel the product there, i'm not sure that they are forced to maintain customer support. I'm not familiar with japanese law at all though, so i cant say anything about that.

Keeping a product in the market is a form of support because it requires resources/money to do that, but its fine to define it as something else if one like. The most important thing is that the point is being understood. My main point was that there are expences with having Xbox 360 up and running. Microsoft choose to keep the Xbox 360 alive in Japan, and i'd be very surprised if they dont release Xbox 720 there.
 

donny2112

Member
I wonder how it will interact with AC sales, which have been going down lately.

When Animal Crossing: Wild World hit 5m, DS sales were 26.6m LTD or just under 20% attach rate for the game. Animal Crossing: Jumping Out! currently has about a 35% or so attach rate to the 3DS, including digital. Surprised it's stayed so high this long, but it was bound to drop some sooner or later. Should get another boost at Golden Week, though. Will be interesting to see its (and 3DS's) LTD at the end of the year. :)
 

hiska-kun

Member
Change topic.

I'm surprised that every game shop in Japan has a nice promotion for Toukiden. Some examples: 1, 2, 3. In some shops is promoted together with PSO2 and SS.

The game still has more than two months to be released but there's already a big push. Also the PSV version seems to be pushed more than de PSP. I wasn't living in Japan when games like LBXW or AKB48 were released, but I think it's the first time it happens.
So, can this game become the first one that the PSV version outsells de PSP? Furthermore, with the marketing already on, can this game beat Soul Sacrifice?

Maybe it's too soon to make predictions, but any comment?
 

donny2112

Member
any comment?

That's the one that's a blatant clone of Monster Hunter, right? Maybe shops think its Monster Hunter-ness will make more people to do a double-take and pick up the game. Could explain why it's being pushed with PSO2 (PStar Portable 1/2 sold more on MH coattails, and this is the next game in that franchise on Sony portable) and SS (Monster Hunter-like game).
 
Change topic.

I'm surprised that every game shop in Japan has a nice promotion for Toukiden. Some examples: 1, 2, 3. In some shops is promoted together with PSO2 and SS.

The game still has more than two months to be released but there's already a big push. Also the PSV version seems to be pushed more than de PSP. I wasn't living in Japan when games like LBXW or AKB48 were released, but I think it's the first time it happens.
So, can this game become the first one that the PSV version outsells de PSP? Furthermore, with the marketing already on, can this game beat Soul Sacrifice?

Maybe it's too soon to make predictions, but any comment?
Maybe Sony is helping. They are definitely helping, that MH clone display box looks cute and it was obviously made by Sony.

It will probably sell more on Vita because PSP owners are not interested in MH clones, that ship has sailed to Vita. Except for God Eater of course, which is an established franchise of sorts.

Also, Toukiden is not being hyped as the MH killer, so no, it's not going to outsell SS.
 

Nekki

Member
When Animal Crossing: Wild World hit 5m, DS sales were 26.6m LTD or just under 20% attach rate for the game. Animal Crossing: Jumping Out! currently has about a 35% or so attach rate to the 3DS, including digital. Surprised it's stayed so high this long, but it was bound to drop some sooner or later. Should get another boost at Golden Week, though. Will be interesting to see its (and 3DS's) LTD at the end of the year. :)

Yes, of course. It's been so impressive that it had me fooled hehe!! But yeah, it's already done a great deal. I can't wait to see what numbers it stands at in a couple of years.

I don't know about it not being marketed as the MH killer. I mean, it obviously isn't, but I don't think that helped SS much.

It was clearly very different, style-wise. That set it apart from mainstream from the get-go.
 

ArtHands

Thinks buying more servers can fix a bad patch
SS was much more promoted, commercials on tv, on trains, there are still panel promotions in Shinjuku station
but surely it's the next "big" thing for Vita actually

Sony seems very determined to 'force' SS into the next big thing for the Vita. Probably the most advertised vita title in Japan since launch.
 

hiska-kun

Member
SS was much more promoted, commercials on tv, on trains, there are still panel promotions in Shinjuku station
but surely it's the next "big" thing for Vita actually

I know the panel promotions for SS are still there. But how was the promotion two months before the release? I arrived to Japan on February and I saw the promotion, but I don't know the situation on january.

The point is that for me Toukiden promotion is starting very early. More than two months to be released and it's already in every shop.
 

big youth

Member
Sony seems very determined to 'force' SS into the next big thing for the Vita. Probably the most advertised vita title in Japan since launch.

Makes sense, as it was Vita's last big chance. Of course it ended up selling well, but wasn't the home run Vita needed.
 
I still can't believe this discussion is still going on based on what I thought was an innocuous comment about the performance of f/F. For the record, I didn't even mention Mirai in this thread. When I asked, I genuinely didn't know because the last time I'd seen data on Mirai's sales was when it exited the MC charts.

You didn't?

The game is about to become the best-selling game in the series, should I not be excited about that? Mirai had the worst debut of any Miku release to date. FW sales are generally the most important for retail unless we're talking about something like Mario Kart which sells consistently.

As did Time Travelers.
They both charted for only two weeks and they were both pretty close, we can't be sure which one sold more.

Or did L5 give out numbers?
 
Maybe it's too soon to make predictions, but any comment?

Well, it's clear that Sony is trying to replicate the MH craziness on its platform, by pushing third party software that might resemble Capcom game. Problem is, the userbase didn't show really a huge interest in those games. SS might not even reach 200k units, and it was heavily, heavily promoted.
 

Road

Member
The generation defining battle of Time Travelers, how could we forget.

From the MC top 500:

(first week / LTD / first week shipment)

[3DS] Time Travelers (Level 5) {2012-07-12} - 9,054 / 22,143 (22,400)
[PSV] Time Travelers (Level 5) {2012-07-12} - 9,332 / 18,957 (16,200)
[PSV] Time Travelers (Level 5) {2012-07-19} - less than 7,218 / less than 13,220 (??)

Other multi games:

[3DS] Zero Escape: Virtue's Last Reward (Chunsoft) {2012-02-16} - 9,307 / 21,618 (17,500)
[PSV] Zero Escape: Virtue's Last Reward (Chunsoft) {2012-02-16} - 6,538 / less than 13,220 units (??)

[PSV] Lord of Apocalypse (Square Enix) {2011-12-17} - 28,742 / 78,763 (40,200)
[PSP] Lord of Apocalypse (Square Enix) {2011-12-17} - 20,211 / 59,231 (59,400)

[PSP] Little Battlers eXperience W (Level 5) {2012-10-18} - 77,457 / 145,274 (172,600)
[PSV] Little Battlers eXperience W (Level 5) {2012-10-18} - 16,842 / 28,821 (29,900)

[PSP] AKB1/149: Renai Sousenkyo (Bandai Namco) {2012-12-20} - 143,774 / 165,549 (213,200)
[PSV] AKB1/149: Renai Sousenkyo (Bandai Namco) {2012-12-20} - 35,372 / 40,588 (59,200)

Only 2 weeks of sales for this one, though. (PSP latest number is 187,714 as of January 13.)


[PS3] Shin Kamaitachi no Yoru: 11-nin-me no Suspect (Chunsoft) {2011-12-17} - 33,686 / 71,109 (59,600)
[PSV] Shin Kamaitachi no Yoru: 11-nin-me no Suspect (Chunsoft) {2011-12-17} - 17,105 / less than 38,745 (43,900)

[PS3] BlazBlue: Continuum Shift Extend (Arc System Works) {2011-12-17} - 32,992 / 74,527 (46,600)
[PSV] BlazBlue: Continuum Shift Extend (Arc System Works) {2011-12-17} - 9,096 / less than 28,399 (19,300)
[360] BlazBlue: Continuum Shift Extend (Arc System Works) {2011-12-17} - 4,766 / less than 19,402 (7,000)

[PS3] Pro Baseball Spirits 2012 (Konami) {2012-03-29} - 90,433 / 172,635 (128,300)
[PSP] Pro Baseball Spirits 2012 (Konami) {2012-03-29} - 60,141 / 172,327 (119,200)
[PSV] Pro Baseball Spirits 2012 (Konami) {2012-03-29} - 17,264 / 34,977 (32,200)

[PS3] Jikkyou Powerful Pro Baseball 2012 (Konami) {2012-07-19} - 62,740 / 127,024 (144,700)
[PSP] Jikkyou Powerful Pro Baseball 2012 (Konami) {2012-07-19} - 28,142 / 81,533 (78,400)
[PSV] Jikkyou Powerful Pro Baseball 2012 (Konami) {2012-07-19} - 16,837 / 37,294 (34,700)
 
Top Bottom