I think the real question is where the next Project diva will go. I could see it running the gamut of sony platforms(ps3,ps4 and vita)
Actually, I'm pretty sure he posted the statement you've quoted as the one that started off this conversation after he was poked about Mirai after he said 'Congrats to Project Diva, it did well and multiplatform was the right choice'.
It would make sense. PS3/PSV seems most likely. PS4 I am not sure.
LOL?I think the real question is where the next Project diva will go. I could see it running the gamut of sony platforms(ps3,ps4 and vita)
As for the second: It's not a strategy to stay in a market just for the sake of staying in the market.
Fair enough but exiting now will mean exiting handheld market completely, for quite a while. Which may be fine because who knows if there's going to be a handheld market in 5 years (I sure hope so) But who would buy another handheld from Sony after that and what about the general consumer confidence in Sony products?
Who knows what kind of impact it will have, it won't be a positive one that's for sure.
Yes, the sellthrough from that blog is out. Just wait to Chris or Road to post it. I'm too tired to translate now sorry
But who would buy another handheld from Sony after that and what about the general consumer confidence in Sony products?
Who knows what kind of impact it will have, it won't be a positive one that's for sure.
That is true, but what determains if its a lie or not depends on the intention though.
The break even point for Miku has got to be high. Loads of licensing fees with each one.
No worries Sorry for not making what i said earlier more clear.Fair enough. Sorry if I misrepresented your viewpoint.
I see your reasoning. You're right about opportunity cost, but i think maybe Sony views this a bit differently. There can also be lost opportunity cost by dropping out of a market for future projects.My answer to the first question is yes - there would be a larger one-time loss associated with killing it, but I assume it'd be smaller than the accumulated losses from continuing to keep it in production for a few more years - but the even more important question is that of opportunity cost. Even in what I consider to be the unlikely scenario that Sony is eking out a narrow profit on the platform as a whole, Vita still has no real prospects for a genuine recovery, and Sony has a good chance of getting a much better ROI from reallocating those same resources to PS3/PS4 - so why should they continue to support it?
As for the second: It's not a strategy to stay in a market just for the sake of staying in the market. Nintendo has the major Japanese third parties more or less locked up, Western third parties are mostly indifferent at best to dedicated handhelds (and most of their AA/AAA output doesn't fit with handheld demographics in those regions anyway), and Sony doesn't have any first-party handheld franchises nearly strong enough to make up for their absence. What's left of the dedicated handheld market belongs to Nintendo, and I don't see any remotely plausible way for Sony to crack it, short of Tearaway becoming the next Mario or some other impossible-to-predict miracle.
Thought it was the best opportunity for itclassic
For the Vocaloid image no doubt, for the music though? I know Supercell is attached to a label but they're Sony so I'd assume they have a deal for having their music in the PSP games for cheap. It's good cross-promotion since there's always a music video released anytime they use a new single of theirs in a new game.
I still can't believe this discussion is still going on based on what I thought was an innocuous comment about the performance of f/F. For the record, I didn't even mention Mirai in this thread. When I asked, I genuinely didn't know because the last time I'd seen data on Mirai's sales was when it exited the MC charts.
Yes, that is what i ment with the intention, if whats being said is being said with intentionally knowing the truth or not. Sorry if i wasnt more clear earlier I think what was said earlier regarding Project Mirai hitting the bomba bins wasnt said with the knowledge that it didnt hit the bomba bins, so the intention wouldnt be to spread false information.No, it depends on what was known at the time the statement was made. If saichi knew that the 49ers did not win the Super Bowl last year, then saying "I'm pretty sure the 49ers won the Super Bowl last year" would be purposefully misleading, which may not be an outright lie, but is still discussing things in bad faith.
Microsoft has the vastly more successful US and European markets to subsidize a limited Japanese presence, as opposed to Vita, which is bombing everywhere.Speaking of opportunity costs, if we look at Microsoft, why are they still supporting the Xbox 360 in Japan? Is there any reason for them to release the Xbox 720 in Japan after looking how little the Xbox 1 and Xbox 360 sold there?
True, but i ment this as a seperate case regarding opportunity costs, it wasnt related to Vita Launching and supporting a system in Japan costs money. Why do any subsidizing at all, and are there any advantages to doing this?Microsoft has the vastly more successful US and European markets to subsidize a limited Japanese presence, as opposed to Vita, which is bombing everywhere.
True, but i ment this as a seperate case regarding opportunity costs, it wasnt related to Vita Launching and supporting a system in Japan costs money. Why do any subsidizing at all, and are there any advantages to doing this?
When it comes to developing games, then its probably not much being done, but the Xbox 360 is being supported in other ways. The Xbox 360 is still being sold there and the Xbox Live servers are still up as well. I'm very sure that they also have Xbox 360 customer support in Japan, and that there is an own Xbox 360 division working for Microsoft there (doing the accounting, marketing team and all that). Having this type of support and maintaing the servers cost money.Is Microsoft supporting MS in Japan? Do you have any source on that?
Microsoft has the vastly more successful US and European markets to subsidize a limited Japanese presence, as opposed to Vita, which is bombing everywhere.
The break even point for Miku has got to be high. Loads of licensing fees with each one.
Hmm... This seems low, but Nintendo probably shipped a lot of copies, and of course there is the rest of the week. In any case, it's going to blow the original's debut away.First day sellthrough
Tomodachi - 30-40%
Naruto (PS3) - 56-60%
Naruto (360) - ZZZ
7th Dragon - 50%
First day sellthrough
Tomodachi - 30-40%
30-40% for a game like Tomodachi isn't low
First day sellthrough
Tomodachi - 30-40%
What I'm most interested to see is how it affects Animal Crossing sales and vice versa
When it comes to developing games, then its probably not much being done, but the Xbox 360 is being supported in other ways. The Xbox 360 is still being sold there and the Xbox Live servers are still up as well. I'm very sure that they also have Xbox 360 customer support in Japan, and that there is an own Xbox 360 division working for Microsoft there (doing the accounting, marketing team and all that). Having this type of support and maintaing the servers cost money.
If they cancel the product there, i'm not sure that they are forced to maintain customer support. I'm not familiar with japanese law at all though, so i cant say anything about that.That's not supporting. That's having the minimum to fullfil the needing of a userbase that your product created. I bet they are forced to have a consumer supporter service, right? It's not supporting. 360 is still alive in Japan, as a platform, because third parties found a reasonably profitable niche market on it, and mainly because they have games anyway because of Western countries.
I wonder how it will interact with AC sales, which have been going down lately.
any comment?
Change topic.
I'm surprised that every game shop in Japan has a nice promotion for Toukiden. Some examples: 1, 2, 3. In some shops is promoted together with PSO2 and SS.
The game still has more than two months to be released but there's already a big push. Also the PSV version seems to be pushed more than de PSP. I wasn't living in Japan when games like LBXW or AKB48 were released, but I think it's the first time it happens.
So, can this game become the first one that the PSV version outsells de PSP? Furthermore, with the marketing already on, can this game beat Soul Sacrifice?
Maybe it's too soon to make predictions, but any comment?
but any comment?
When Animal Crossing: Wild World hit 5m, DS sales were 26.6m LTD or just under 20% attach rate for the game. Animal Crossing: Jumping Out! currently has about a 35% or so attach rate to the 3DS, including digital. Surprised it's stayed so high this long, but it was bound to drop some sooner or later. Should get another boost at Golden Week, though. Will be interesting to see its (and 3DS's) LTD at the end of the year.
SS was much more promoted, commercials on tv, on trains, there are still panel promotions in Shinjuku station
but surely it's the next "big" thing for Vita actually
SS was much more promoted, commercials on tv, on trains, there are still panel promotions in Shinjuku station
but surely it's the next "big" thing for Vita actually
So, can this game become the first one that the PSV version outsells de PSP?
Sony seems very determined to 'force' SS into the next big thing for the Vita. Probably the most advertised vita title in Japan since launch.
Lord of Apocalypse sold more on Vita
As did Time Travelers.
I still can't believe this discussion is still going on based on what I thought was an innocuous comment about the performance of f/F. For the record, I didn't even mention Mirai in this thread. When I asked, I genuinely didn't know because the last time I'd seen data on Mirai's sales was when it exited the MC charts.
The game is about to become the best-selling game in the series, should I not be excited about that? Mirai had the worst debut of any Miku release to date. FW sales are generally the most important for retail unless we're talking about something like Mario Kart which sells consistently.
They both charted for only two weeks and they were both pretty close, we can't be sure which one sold more.As did Time Travelers.
Maybe it's too soon to make predictions, but any comment?
Lord of Apocalypse sold more on Vita