I know, but what else would you add for a new IP? I think expectations and marketing would be the biggest points of reference, maybe for the first part instead of being part of an existing series, being part of a popular genre, sort of like what happened with God Eater during the PSP, but not quite right now with SS.
Definitely agree with this.
I added SMT there to also show a lower selling series, I could have included Etrian Odyssey, Atelier, Neptunia and it would just show Persona in the middle, but very far from the big hitters.
Also FF currently is no where as big as DQ or Pokemon, when these 2 sell twice or more than FF, are they still in the same category? Huge and super huge? What about Tales then, it is bigger than Persona, but if Persona is big, then Tales is super big?
I'm just trying to say that using the term big deliberately while changing the goal posts just seems foolish.
you're right that Pokemon > DQ > FF > Tales and etc. but wouldn't you just say exactly that? Pokemon is bigger than DQ, FF, and etc. Because Pokemon is bigger, does that make DQ no longer big? Since FF is bigger than Tales, does that mean Tales is not a big? Relative to FF sure, but based on marketing push, expectations, and etc. it is a big series.
The Tales of Innocence R has been outsold by Persona 4: Golden, what does that mean? Tales series is definitely bigger than the Persona series, but that doesn't mean it is a big game for the Vita compared to Persona.
I just don't agree with the idea of making thresholds for series as what exactly determines what is big or not. I'm not exactly sure what I think determines whether a game big or not, but I feel it is relative to how important a game is to a platform.
I agree that expecting a game to sell to 66% of the install base is crazy, but you are forgetting what I think was Sony's intention with SS, for the game to become a system seller, not just a game for the established install base. They wanted the game to keep selling considerably well on a weekly basis while moving systems, but it has failed to do that.
You're right, Sony's intention with SS was to become a system seller. It did sell quite a number of systems in the short run. I still would say Soul Sacrifice is a big/major game for the Vita that failed.