Perhaps DQXI will convince them?The system needs a port of a relatively demanding gen 8 game before the notion dies off tbh.
Perhaps DQXI will convince them?The system needs a port of a relatively demanding gen 8 game before the notion dies off tbh.
With enhanced gameplay due to controls!Pray EA ports Battlefield 1
Lol
Well Wii could run all HD titles, just at 480p.
Same thing.
Lolno. But I know you're joking and just think it's a good strawman
Well Wii could run all HD titles, just at 480p.
Same thing.
With enhanced gameplay due to controls!
Well Wii could run all HD titles, just at 480p.
Same thing.
It was an arguement that was used some times back in the days. Its more to games than just graphics.What?
Switch to XBO/PS4 is a much more favorable relation than Wii to X360/PS3. World would need to downgrade some things, but nothing that can't be done.
I was thinking more A- the userbase isn't conditioned on that type of model (ARMS/Splatoon both free) B- lack of storage space for downloadable content, C- not always online.
I'm not saying it can't work, it just doesn't seem like a proven model like on the other systems.
Sony posted their earnings.
Last fiscal year 1st quarter they shipped 3.5 million PS4 units.
This fiscal year 1st quarter they shipped 3.3 million PS4 units.
No change to their forecast of 18 million PS4 units for the FY.
Surprised there hasn't been so much as a peep of PR for DQXI.
I'm thinking the numbers are gonna be fairly disappointing by dragon quest standards
It's clear a lot of people don't really understand how modern game development works. Comparing Wii and the 360/PS3 to the modern architecture of the Switch, PS4, and XB1 is pretty laughable. That's not to say MHW would translate to the Switch perfectly, but it's far more doable than porting an Xbox 360 game to Wii. I honestly don't think Capcom will put the resources toward doing so though. Switch will probably get its own entry using many of the same assets.
citation needed here.
What does that mean exactly? Below 2 million? Below/around 1.5 million?
You serious?
Yes? Just look at Horizon or Battlefront 2 or Destiny and tell me how they are gonna run on Switch, especially when not docked. Keep in mind Wii did get some western AAA games such as CoD. Do you think Switch is getting CoD or Destiny?
Yes? Just look at Horizon or Battlefront 2 or Destiny and tell me how they are gonna run on Switch, especially when not docked. Keep in mind Wii did get some western AAA games such as CoD. Do you think Switch is getting CoD or Destiny? When we are talking about portability, we should be focusing on big AAA titles. Of course you can port some indie games to Switch, maybe even MHW because that game doesn't look impressive at all, but that doesn't mean Switch is easier to port to.
So you can port more games to the Switch than from the 360 to the Wii but it's not easier to port to ?
???
???
Talking about porting X360 to Wii and XONE to Switch here.
???
Talking about porting X360 to Wii and XONE to Switch here.
Yes? Just look at Horizon or Battlefront 2 or Destiny and tell me how they are gonna run on Switch, especially when not docked.
Keep in mind Wii did get some western AAA games such as CoD. Do you think Switch is getting CoD or Destiny?
When we are talking about portability, we should be focusing on big AAA titles. Of course you can port some indie games to Switch, maybe even MHW because that game doesn't look impressive at all, but that doesn't mean Switch is easier to port to.
???
Talking about porting X360 to Wii and XONE to Switch here.
Well beyond the much greater raw power disparity that existed between the Wii and it's rivals, the Wii was repurposed GameCube tech that did not support any modern development APIs, thus requiring ports to be heavily rebuilt on different engines. Example: Dead Rising Chop Till You Drop was built on the RE4 engine rather than MT Framework.citation needed here.
The power gap between xbone and switch is a tiny fraction of what the gulf between 360 and wii was
I'll believe the "Switch can totally run these games just slightly downgraded" -crowd once there is a somewhat graphically demanding game running on the Switch. Looking at what's out and announced though, I really have no idea where the confidence comes from.
I, for one, am waiting to get this test from Capcom over with so we can get proper games.Did we time-travelled back to January of this year while I wasn't aware ?
What about memory? Or disc space? Also, can Switch run on maximum clock cycle, especially when undocked? When you are porting a game to Switch, you are essentially making a portable game. You need to take completely different concerns such as energy conservation and cooling into consideration. You are also stuffing a Blue-ray disc into a cartridge. Also since nowadays games should all be downloadable, what are you gonna do with that 32G space when XONE has 500G? What if your game has multiplayer mode like most modern games do? Are you gonna work with that shitty APP?
It runs on a tegra x1. This isn't some new chip it's capabilities are well documented. You can check them out yourself (though with a crappy android OS).I'll believe the "Switch can totally run these games just slightly downgraded" -crowd once there is a somewhat graphically demanding game running on the Switch. Looking at what's out and announced though, I really have no idea where the confidence comes from.
I'm thinking the numbers are gonna be fairly disappointing by dragon quest standards
FTFY.It runs on a underclocked tegra x1.
I think the most obvious test would be if someone announces a port of a demanding PS4/XB1 only open world game, and whether or not they highly modified it to work on the platform.
That would do a good job of showing someone who had an intent to port this type of product to Switch, and then whether or not they had to make core game design changes to accommodate the port.
Cross gen games, limited scope shooters, or mid-tier Japanese games are not going shape opinion on that front.
I'll believe the "Switch can totally run these games just slightly downgraded" -crowd once there is a somewhat graphically demanding game running on the Switch. Looking at what's out and announced though, I really have no idea where the confidence comes from.
Were splatoon sales bad because we didn't get early PR?
I think the most obvious test would be if someone announces a port of a demanding PS4/XB1 only open world game, and whether or not they highly modified it to work on the platform.
That would do a good job of showing someone who had an intent to port this type of product to Switch, and then whether or not they had to make core game design changes to accommodate the port.
Cross gen games, limited scope shooters, or mid-tier Japanese games are not going shape opinion on that front.
Who knows really, even if they'd got close to 2 million I'd suspect they'd want to shout it from the roof tops but the silence suggests the 1.5 maybe closer
If Ubisoft's new game looks anywhere close to NMS, then no, it ain't gonna prove anything. You need AssCreed, Watch Dog 2, Wildland, The Division or Far Cry to convince me. Also let's be real here, DQXI is not comparable to the true western open world here. I'd say it looks closer to Breath of the Wild than Horizon.Isn't Ubisoft's No Man's Sky-like game (completely forgot the name of that thing) already sufficient to clear the notion that this thing is comparable in power to how Wii was to 360 ? It will be even clearer once we'll see footage of Dragon Quest XI.
Isn't Ubisoft's No Man's Sky-like game (completely forgot the name of that thing) already sufficient to clear the notion that this thing is comparable in power to how Wii was to 360 ? It will be even clearer once we'll see footage of Dragon Quest XI.
If Ubisoft's new game looks anywhere close to NMS, then no, it ain't gonna prove anything. You need AssCreed, Watch Dog 2, Wildland, The Division or Far Cry to convince me. Also let's be real here, DQXI is not comparable to the true western open world here. I'd say it looks closer to Breath of the Wild than Horizon.
I suspect the switch is likely sort of lead platform for that game so possibly not the best game to put this argument to rest
Its not gonna do 1.5. It'll do 1.7 - 2 mill which is great for any game any franchise in todays climate.
I'm not looking at convincing you, I know already it would be in vain.
A multiplatform game being lead-developped on Switch ? I don't think it will ever happen.
Well Wii could run all HD titles, just at 480p.
Same thing.
I think the most obvious test would be if someone announces a port of a demanding PS4/XB1 only open world game, and whether or not they highly modified it to work on the platform.
That would do a good job of showing someone who had an intent to port this type of product to Switch, and then whether or not they had to make core game design changes to accommodate the port.
Cross gen games, limited scope shooters, or mid-tier Japanese games are not going shape opinion on that front.
Apparently there's a function called "switch_wrapper" in UE4, you just call it and you get yourself a Switch game.