• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 38, 2012 (Sep 17 - Sep 23)

D_prOdigy

Member
Its the perfect example of how to design a console, the tech itself is fantastic.

Unfortunately great hardware doesn't sell itself, games do.

Putting relatively modern and powerful components into a video game system knowing that you want to sell it for a premium price is not a difficult thing to do.

It makes more sense to judge these things on the wider picture of how good a platform it is.

Vita is a bad, bad platform.
 
Nope. Sony made the Vita just BECAUSE.

My thinking for a while has been that Sony took Japanese third parties for granted while Vita was in the R&D stages, and assumed they'd be eager to get on board Vita based on the success of titles like MH, exclusive SE ARPGs, Phantasy Star, MGS, God Eater, etc.

I don't think they ever quite realized that most of those titles would have been on DS had the platform been capable of running them, or bothered asking those publishers if there was any appetite on their part for a handheld significantly more powerful than PSP.
 

wrowa

Member
You can always adapt! Did you think The World Ends With You could work on iOS?

That's a very strange comparison, considering that TWEWY was primarly touch-controlled on the DS already... And in Type-0's case SE can't just cut all of the gameplay that needs buttons to work.
 
More sense then a big name western release on PSP/Vita at this point.
If we are expecting Square to spend money on porting the game, they would do it on PS3, not the 3DS.

Makes a shit ton of sense if Type 1 is a 3DS game.
It's possible, but Square supported the PSP with Crisis Core, why would they not support Vita with Type-1?

Vita is dead, but that doesn't mean it won't have a few AAA games at some point, especially coming from Square (FF) and Konami (MGS).
 
Not me, I've played everything I've want to play on the PSP. Backwards compatibility is a non issue for me.

Most people value back comparability quite a lot, would people have been so eager to buy a PS2 if it didn't support ps1 games? Ds if not supporting GBA? And I'd say ps3 not supporting PS2 has probably done great things to xbox360 sales
 
Wow, that's a lot of exceptions!
Not my fault the iOS market is so limited. :)

After being tricked twice already (Secret of Mana, Final Fantasy Tactics) I've learned my lesson though.


HD remaster cost money, you need to go with the same regional bullshit and the verification process, companies want their cut, etc. Mobiles are cheaper and less riskier. All advantages!
Er, you think iOS doesn't have cert? And porting costs money no matter where you go.

Basically, if Square wants a full price release overseas, the only options are 3DS and Vita. Personally, I think they should just make it multi across both. What's good for the mainline is good for the spinoffs.
 
Vita is dead, but that doesn't mean it won't have a few AAA games at some point, especially coming from Square (FF) and Konami (MGS).

Haha I thought you were serious for a second.

You mean the game that had a well publisised game breaking bug?

Ah is this the excuse we're going with now for an absolutely terrible performance?
 

BadWolf

Member
Most people value back comparability quite a lot, would people have been so eager to buy a PS2 if it didn't support ps1 games? Ds if not supporting GBA? And I'd say ps3 not supporting PS2 has probably done great things to xbox360 sales

Highly doubt that when it comes to overall sales.

Fairly confident the PS2 and DS would have rocked those gens even if they didn't have BC. PS3's fate would be relatively unchanged as well if it retained BC.
 

Vinnk

Member
Before I forget, thanks a lot Vinnk, it´s great to read this stuff. Much more interesting that our discussions about non existent software ;P

Thanks. Yeah, I should have waited for this to die down before I posted. Buried in Type O 3DS now...
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
\

10. Still no Wii U advertising in stores at all. Not a single store had so much as a WiiU logo. I thought with the date now released there would be.. something. I wonder how it is in the big cities..
.

Appreciated as always. I know that a poster here stated Wii U pre orders would not start until mid-October and nothing is up on Amazon or anywhere else.

It is weird how relatively silent Nintendo Japan continues to be.
 
If we are expecting Square to spend money on porting the game, they would do it on PS3, not the 3DS.


It's possible, but Square supported the PSP with Crisis Core, why would they not support Vita with Type-1?

Vita is dead, but that doesn't mean it won't have a few AAA games at some point, especially coming from Square (FF) and Konami (MGS).

Crisis core was announced before PSP was released and PSP never sold anywhere like this bad
 

Vinnk

Member
I appreciate the effort man. Not sure if you've answered this before but hows the situation with Bravely Default looking right now?

I have seen people playing the demo (not sure which ones) on the train. Famitsu likes to talk about it. No really big push yet. I haven't really been specifically looking for it but I will keep it on my radar.
 
Highly doubt that when it comes to overall sales.

Fairly confident the PS2 and DS would have rocked those gens even if they didn't have BC. PS3's fate would be relatively unchanged as well if it retained BC.
In Japan the early joke was that PS2's best sellers were The Matrix DVD and Dragon Quest VII. Backcompat was a very big thing for it.
 

Acosta

Member
That's a very strange comparison, considering that TWEWY was primarly touch-controlled on the DS already... And in Type-0's case SE can't just cut all of the gameplay that needs buttons to work.

Of course they can. You can do anything in a tactile mobile, including fighters.

If it's ideal or not, that doesn't matter.
 

test_account

XP-39C²
Considering how brutal the game is I suspect that it will get mature rating so I don't think it perfectly overlaps with MH audience. Sales numbers for SS will be very interesting to see. Also not releasing Singstar in Japan has puzzled me since the first one was released in Europe 8 years ago. It really is one of the biggest mysteries in gaming industry.
Yep, it isnt a 100% clone in that sense, the setting in Soul Sacrifice is quite different compared to Monster Hunter indeed. I guess there are some other elements to the game that makes it different as well.

About Singstar, the only reason i can think of is that SCEJ saw or thought it would be too expencive to license all the songs needed for a japanese Singstar release compared to how much they thought the game would sell. But i'm not sure why they didnt try it seeing how successful it was other places, especially in Europe. Karaoke is pretty popular in Japan afterall if i'm not mistaken.


It's not doing awful though, and there are some 3rd party bright spots (Sonic, SSF4, Lego, Skylanders, etc). 3DS also has the advantage of needing the least conversion upgrading (PSP assets are perfect for it as is) and it's also the most attractive platform by far for a Japanese refelease.
That is true. I dont think that 3DS is a sure bet for western sales though, i think PS3/Xbox 360 are viable alternatives as well. But honestly i dont expect to see a port of Type-0 anytime soon.
 

Zen

Banned
My thinking for a while has been that Sony took Japanese third parties for granted while Vita was in the R&D stages, and assumed they'd be eager to get on board Vita based on the success of titles like MH, exclusive SE ARPGs, Phantasy Star, MGS, God Eater, etc.

I don't think they ever quite realized that most of those titles would have been on DS had the platform been capable of running them, or bothered asking those publishers if there was any appetite on their part for a handheld significantly more powerful than PSP.

I think that Sony is legitimately shocked at the developer apathy for the Vita. They built the system to make it as easy to use as possible, and it had a power level that should make it relatively easy for everyone to jump in.

You have to wonder what broke down to such a degree. Cell phone developers are on board via mobile, but why did big studios, especially in Japan, not allocate resources for cheap ports? The Vita seemed designed to ride the coat tails of other ecosystems (HD, Mobile, 3DS) and when backed up by their first party offerings it was suppose to form an enticing whole when augmented by the strength of the hardware.

But instead I'm probably owning another Dreamcast.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I think that Sony is legitimately shocked at the developer apathy for the Vita. They built the system to make it as easy to use as possible, and it had a power level that should make it relatively easy for everyone to jump in.

You have to wonder what broke down to such a degree. Cell phone developers are on board via mobile, but why did big studios, especially in Japan, not allocate resources for cheap ports? The Vita seemed designed to ride the coat tails of other ecosystems (HD, Mobile, 3DS) and when backed up by their first party offerings it was suppose to form an enticing whole when augmented by the strength of the hardware.

But instead I'm probably owning another Dreamcast.


Well, what happened was Sony let 3DS get a year head start. Add that to an incredibly underwhelming launch and you have no real incentive to develop for Vita.
 
Crisis core was announced before PSP was released and PSP never sold anywhere like this bad
As for KojiPro, ZoE HD Vita seems to be cancelled, and I don't think they've said a word about Fox Engine on Vita since TGS last year.
Haha I thought you were serious for a second.
LOL Ok, time will tell.

ibmRLyUaHf9Y22.jpg


Oh, and there is also a very high possibility of MH Vita. We will see what happens after MH4 (not talking about its sales, but post announcements).
 
I know this is anecdotal, but BC is a big deal for me. The DS playing GBA games and 3DS playing DS games ensured that I always had something to play for those systems, no matter what. Same situation with the PS2 and the PS3, so I never really got affected by release droughts.

I think the Vita is poorly designed in terms of how Sony totally seems to have been off-base with what consumers want from a dedicated handheld. It would've been better to not position as a "BMW" of handhelds.
 
LOL Ok, time will tell.

ibmRLyUaHf9Y22.jpg


Oh, and there is also a very high possibility of MH Vita. We will see what happens after MH4 (not talking about its sales, but post announcements).

Now you're just stirring shit up

Edit: As for BC, Vita isn't poorly designed. PSP was poorly designed with dumb UMDs. There was no way to put a UMD drive in Vita without compromsiing the system in battery life and many other features.
 
That is true. I dont think that 3DS is a sure bet for western sales though, i think PS3/Xbox 360 are viable alternatives as well. But honestly i dont expect to see a port of Type-0 anytime soon.
PS3/360 aren't viable for a full price western release though, the game would either have to be a budget download or thrown into a collection.


Edit: As for BC, Vita isn't poorly designed. PSP was poorly designed with dumb UMDs. There was no way to put a UMD drive in Vita without compromsiing the system in battery life and many other features.
FrankenDisc :3
 

Shurayuki

Member
About Singstar, the only reason i can think of is that SCEJ saw or thought it would be too expencive to license all the songs needed for a japanese Singstar release compared to how much they thought the game would sell. But i'm not sure why they didnt try it seeing how successful it was other places, especially in Europe. Karaoke is pretty popular in Japan afterall if i'm not mistaken.

Even though singstar isn't really Karaoke, I think the market is just very saturated and it would be pretty hard to make any profit, as you mentioned. Besides, Joysound has their Karaoke service on PSN (Joysound Dive), that probably quells any thirst for Karaoke thoroughly.
 
It is strange how Square Enix hasn't ported or delivered an enhanced version of old Final Fantasy games onto 3DS. Nintendo already did that with Ocarina and Star Fox right? Seems like Final Fantasy 7 or 9 would be a no brainer. I thought that is what Square Enix did with the DS.

Square Enix already has plans to remake Final Fantasy 5 and 6 the same way they remade 3 and 4 on the ds
 

Pikma

Banned
No BC is the only thing that has stopped me from getting a Vita, and I think it is more important than what some people here think, full Backwards Compatibility is very important for the consumers to start making a transition to getting the newest platform/version.

That's why the consumer didn't have a problem leaving the DSi behind and right now the PSP is moving way more units than Vita, the PSP would be a waaaay more appealing product as a Vita+PSP with all that robust line up than just a Vita, it would also work for people who didn't own a PSP (like myself :p).
 

Dragon

Banned
Now you're just stirring shit up

Edit: As for BC, Vita isn't poorly designed. PSP was poorly designed with dumb UMDs. There was no way to put a UMD drive in Vita without compromsiing the system in battery life and many other features.

It's not any worse than people saying LBP sucks. LBP was a new IP something that Nintendo is allergic to. It's also incredibly fun and different and its value today years after release is immense. People wanting it to fail while cheering for NSMB 2 really astound me.
 
It's not any worse than people saying LBP sucks. LBP was a new IP something that Nintendo is allergic to. It's also incredibly fun and different and its value today years after release is immense. People wanting it to fail while cheering for NSMB 2 really astound me.
One plays like lukewarm feces, the other doesn't. Not hard to grasp.
 

Metallix87

Member
Oh, and there is also a very high possibility of MH Vita.

Oh jeez, was this level of crazy really needed now? There's ZERO chance of a Monster Hunter Vita anytime soon. Stop living in some bizarre fantasy world where Capcom wants to risk throwing away money for nothing.

Type-0 3D is a real possibility because it's likely an easy port to do, given the similarity in the tech between the PSP and the 3DS, and also because SCEA seems very much against the release of HD Remasters as singleton releases. 3DS is a MUCH healthier platform than the Vita, as well.
 

test_account

XP-39C²
PS3/360 aren't viable for a full price western release though, the game would either have to be a budget download or thrown into a collection.
Full price would be around $40. It would be possible to do PS3/Xbox 360 games with this price too, retail and digital.


Even though singstar isn't really Karaoke, I think the market is just very saturated and it would be pretty hard to make any profit, as you mentioned. Besides, Joysound has their Karaoke service on PSN (Joysound Dive), that probably quells any thirst for Karaoke thoroughly.
I dont know about the market now, but i was thinking about back in the PS2 days :)

What is the difference between karaoke and Singstar by the way? Both things shows text of the song on the screen and you get points after how well you sing.


By a month.
Yep.
 

Shurayuki

Member
What is the difference between karaoke and Singstar by the way? Both things shows text of the song on the screen and you get points after how well you sing.

Well I've only ever seen people play Singstar at parties so I'm not too sure, I guess you could turn down the volume of the lyrics so it's a real Karaoke. My point was that people usually have the lyrics from the track playing so loudly you can't even hear them singing, where Karaoke is supposed to mean "empty orchestra", you know as in you don't have the original artist singing in the back. Or since it's about scoring points (most Karaoke joints have that yeah, but you're supposed to have fun singing not trying to break highscores :D), you could cheat Singstar -like the DS- by just blowing instead of singing.

Probably it's an example of the people just "doing it wrong".
Of course a disc release also has the problem of limited songs, with online services that doesn't fly anymore, and as you said Sony would probably license themselves into limbo, especially since companies like Joysound already distribute Karaoke on any device you can think of. No Singstar in Japan puzzles anyone, but they're probably right in that it never was worth the effort.
 

saichi

Member
Vita is dead, but that doesn't mean it won't have a few AAA games at some point, especially coming from Square (FF) and Konami (MGS).

Oh, and there is also a very high possibility of MH Vita. We will see what happens after MH4 (not talking about its sales, but post announcements).

either I don't live in the same world/planet as you do or you are having something really good. Please share if it's the latter.
 

Vic

Please help me with my bad english
The Vita shows with clarity that Sony is totally worthless without decent help from third-parties. I'm sure Nintendo cater to that weakness with the Wii U in Japan against the PS4.
 

Mr Swine

Banned
Alternatively one is a retread of a game from 20 years ago and one is trying something new. I also don't think NSMB plays perfectly either, especially with multiplayer.

But the one that is trying something new is old now since its been already tried for almost 4-5 years now :p
 

hachi

Banned
Well I've only ever seen people play Singstar at parties so I'm not too sure, I guess you could turn down the volume of the lyrics so it's a real Karaoke. My point was that people usually have the lyrics from the track playing so loudly you can't even hear them singing, where Karaoke is supposed to mean "empty orchestra", you know as in you don't have the original artist singing in the back. Or since it's about scoring points (most Karaoke joints have that yeah, but you're supposed to have fun singing not trying to break highscores :D), you could cheat Singstar -like the DS- by just blowing instead of singing.

Yes. Singstar is a crappy hybrid of rhythm games and karaoke, with way too little of the latter.

It's really not karaoke at all if the original vocal track can be heard. Likewise, karaoke is not about crappy pitch-detection scoring, which actually tends to score you lower for singing with vibrato, and scores you higher for mechanically hitting the notes in sequence with awful tone and presence.
 
Top Bottom