You know this applies to almost every sequels?We will see how many people want to drop 35k Yens to get what looks like 3d Mario they already played on 3DS.
You know this applies to almost every sequels?
N64 stuff there is just from the Famitsu year-end lists, so that would be where it stood at the end of 1996.Actually you're right, I'm not sure. I took the first figure off of garaph.
You know this applies to almost every sequels?
Home console 3D Mario legs.
Without some sort of eventual bundling of the game, if it has similar legs to these past titles [on a system that's selling much worse, so that's not necessarily a given], Super Mario 3D World will need to do something like a 250K+ first week to exceed Sunshine. Or have abnormally strong legs for a 3D Mario platformer in Japan in recent history.Code:FW LTD Release date As of Multiplier N64 Super Mario 64 162,111 1,639,921 23/06/1996 20/12/1999 10.12 Wii Super Mario Galaxy 256,341 1,017,287 1/11/2007 31/10/2011 3.97 Wii Super Mario Galaxy 2 337,569 1,003,763 27/05/2010 31/10/2011 2.97 GCN Super Mario Sunshine 280,610 789,989 19/07/2002 31/10/2011 2.82
So there's the math.
Are we expecting a 250K+ opening?
EDIT: Ignore Super Mario 64 number is wrong.
You know this applies to almost every sequels?
Thats right. They need to push the multiplayer angle pretty hard, cause its the only thing that makes the title stand up compared to the last ones.Yeah and sequels which are exclusive to platforms which are struggling and have nothing else to offer generally do really badly. He's right.
Nintendo needs big titles to push WiiU sales, but they're going to have a hard time convincing people to buy into the system when there's really nothing else on the platform.
I think one of the major issues the Wii U is going to have in Japan moving forward is the fact that all of Nintendo's upcoming system saving titles were titles that didn't do much to save the N64 or Gamecube. 3D World is shaping up to be a small blip on the radar, not much more significant than Pikmin 3. I'm sure that Mario Kart and Smash will have better sales, but how much hardware will they realistically push? Final Fantasy XIII showed that you can have a ~2M seller on an install base of 4M. Mario Kart 8 might do big number (though I think it will be significantly lower than MKWii), but if the attach rate is 55-60%, that won't mean much for overall hardware sales. Gamecube numbers can support a 2M seller.
If X were really tailored for the Japanese RPG fan base, it would feature a popular character designer, 10+ female characters each fitting a stupid fetish, celshaded graphics, anime style character cut-ins, and a theme song by some idol singer.
If X were really tailored for the Japanese RPG fan base, it would feature a popular character designer, 10+ female characters each fitting a stupid fetish, celshaded graphics, anime style character cut-ins, and a theme song by some idol singer.
This just seems to fit Tales. FF doesn't follow what your saying and Dragons Dogma certainly doesn't. Souls series as well.
If X were really tailored for the Japanese RPG fan base, it would feature a popular character designer, 10+ female characters each fitting a stupid fetish, celshaded graphics, anime style character cut-ins, and a theme song by some idol singer.
Kunihiko Tanaka's doing art. He worked on Key the Metal Doll. =P
If X were really tailored for the Japanese RPG fan base, it would feature a popular character designer, 10+ female characters each fitting a stupid fetish, celshaded graphics, anime style character cut-ins, and a theme song by some idol singer.
I believe I spoke with Nirolak on the potential of X, at least in Japan. With the right strategy, I think it could be a mild success, and it would hopefully show Nintendo that things on a larger scale could prove to be a profitable venture for them.
I believe I spoke with Nirolak on the potential of X, at least in Japan. With the right strategy, I think it could be a mild success, and it would hopefully show Nintendo that things on a larger scale could prove to be a profitable venture for them.
This conversation is a little too vague without some numbers.What would it have to sell to be considered as mild success?
Actually you're right, I'm not sure. I took the first figure off of garaph.
First week was more like 160 based on this chart from Road. http://www.abload.de/img/sm64_nsmbu_79d9suz5.png
So it had an impressive life-time multiplier of something like 10. I guess if 3DW follows something like that I guess I can see it outselling Sunshine and the Galaxy games. But I'm not expecting it.
DC LTD WII U LTD
DC LTD WIIU LTD
1999-10-11 1,047,564 2013-10-21 1,084,653
1999-10-18 1,057,122
1999-10-25 1,070,548
---
Wii U bundles release date strategically chosen to avoid it from falling behind Dreamcast:
Code:DC LTD WII U LTD 1999-11-01 1,083,394 2013-10-21 1,084,653 1999-11-08 1,094,924 1999-11-15 1,104,177 1999-11-22 1,119,056
What was the Dreamcast's final LTD for Japan?
I think this is a really good point. The reverse can easily be applied to Sony marketing family-appealing game like the Puppetteer or LBP Karting in the past year.I feel the problem with X is not the appeal, but rather Nintendo's lack of experience in marketing to the demographic it would appeal to. We're not talking about just general audiences or kids here. This is the sort of title which I view as a "big core title". Being a RPG is less important in this case than being a blockbuster. But the problem is, with these games you need very aggressive marketing to let that audience know that its a big deal. There's so much competition in this space that if you don't make it seem like a huge deal, you lose out to titles which do - including western titles like CoD, GTA, etc these days.
The sort of audience the game would be competing for are those who are used to seeing 8 page Famitsu articles with advertising spreads, lots of trailers and marketing in stores and all over. Having a big presence at game shows and events, and so on. Nintendo doesn't do that. In fact, they actively resist that style of marketing because they feel that their games can stand on their own quality. It's good to be confident about your product, but ignoring the business reality is part of what landed the WiiU in the situation it is today, and I fear that even if Monolithsoft gives their all on X, they will be let down by how Nintendo fails to understand how to engage the audience the game is made for.
I also don't feel that X is specifically a "Japanese" title. It definitely has international appeal, but again, all the points I raised apply to promotion in the US and in Europe as well.
Oh.http://www.famitsu.com/news/201311/01042596.html
Top 10 from 2012-10-29 to 2013-10-27:
[PSP] One Piece: Romance Dawn (Bandai Namco) {2012-12-20} - 298,636
[PSP] AKB1/149: Renai Sousenkyo (Bandai Namco) {2012-12-20} - 217,891
[PSP] Sword Art Online: Infinity Moment (Bandai Namco) {2013-03-14} - 199,791
[PSP] Pro Baseball Spirits 2013 (Konami) {2013-03-20} - 166,858
[PSP] Toukiden (Koei Tecmo) {2013-06-27} - 152,651
[PSP] Pro Evolution Soccer 2013 (Konami) {2012-11-01} - 143,047
[PSP] Summon Night 5 (Bandai Namco) {2013-05-16} - 127,597
[PSP] 7th Dragon 2020-II (SEGA) {2013-04-18} - 112,940
[PSP] Uta no Prince-sama: All Star (Broccoli) {2013-03-07} - 107,827
[PSP] Shining Ark (SEGA) {2013-02-28} - 102,328
Chris1964 said:PSP is dead. You'll learn the hard way, Jonnyram. Enjoying your mid-life crisis? blah blah blah blah blah blah blah blah.
Famitsu: 1.92m
Media Create: 2.2m
Shipments: 2.8m (athough I can't find the source right now, possibly includes other Asian countries)
Quoting how well the PSP is doing just shows how bad the Vita is doing.
Its a Atari 2600 v 5200 situation again, and part of why Atari was fucked. You need people to move en masse to your next new thing in order to grow.
Exacly like Wii taking WiiU sales in western markets.
For comparison to a poor-selling Nintendo console, GameCube at 52 weeks was at about 39% of its eventual total by Famitsu's count.So it sold half its LTD in the first year. Wii U should at least avoid that fate.
Honestly, I think the Japanese Wii U doesn't have anything interesting for Japanese folks. The games that Japanese folks really play don't really come out on Nintendo consoles. The 3DS gets a lot of stuff, though. I think Nintendo's big problem is that they've been out of the "console" business in Japan for a long time now. The Wii didn't get any of the real big name games (with a couple of exceptions), and the Wii U is continuing that trend. However, the fact that there's nothing new coming out for the system or even announced means it's always on the back of people's mind. Who really cares? I was in Tokyo a few weeks ago and the Wii U sections in some stores are small and basically empty. Almost the same as it was for the Wii. There's just nothing to get average people excited.
One of my high school students asked me if I owned a Wii U and what games I played on it. I told him and the class and we talked about it a bit. Most of them didn't even know the games existed and some didn't even know people played games on the system at all. Questions like whether or not there was a Final Fantasy game, or something equally big? There's just nothing. With nothing, the Wii U can't expect to do well at all there. If the big third parties aren't making games for it, it's a good as dead.
Oh, I'll be real surprised if Disney Infinity does anything. At TGS no one was even playing that game. Good luck to them.
For comparison to a poor-selling Nintendo console, GameCube at 52 weeks was at about 39% of its eventual total by Famitsu's count.
EDIT: 50% was passed week 69.
Hmm, so we could be looking at 3M LTD without some major turnaround. What did the Genesis end up with in Japan?
I feel the problem with X is not the appeal, but rather Nintendo's lack of experience in marketing to the demographic it would appeal to. We're not talking about just general audiences or kids here. This is the sort of title which I view as a "big core title". Being a RPG is less important in this case than being a blockbuster. But the problem is, with these games you need very aggressive marketing to let that audience know that its a big deal. There's so much competition in this space that if you don't make it seem like a huge deal, you lose out to titles which do - including western titles like CoD, GTA, etc these days.
The sort of audience the game would be competing for are those who are used to seeing 8 page Famitsu articles with advertising spreads, lots of trailers and marketing in stores and all over. Having a big presence at game shows and events, and so on. Nintendo doesn't do that. In fact, they actively resist that style of marketing because they feel that their games can stand on their own quality. It's good to be confident about your product, but ignoring the business reality is part of what landed the WiiU in the situation it is today, and I fear that even if Monolithsoft gives their all on X, they will be let down by how Nintendo fails to understand how to engage the audience the game is made for.
I also don't feel that X is specifically a "Japanese" title. It definitely has international appeal, but again, all the points I raised apply to promotion in the US and in Europe as well.
Yep, except nobody is making Wii games anymore. Nintendo's issue is that the Wii U can't compete with the 3DS, really.
Yup. You could see this with W101 and I imagine you will see this with Bayo 2. Nintendo's strategy of advertising 3 weeks before launch can work for a lot of their first party stuff, but not these types of games.
I feel the problem with X is not the appeal, but rather Nintendo's lack of experience in marketing to the demographic it would appeal to. We're not talking about just general audiences or kids here. This is the sort of title which I view as a "big core title". Being a RPG is less important in this case than being a blockbuster. But the problem is, with these games you need very aggressive marketing to let that audience know that its a big deal. There's so much competition in this space that if you don't make it seem like a huge deal, you lose out to titles which do - including western titles like CoD, GTA, etc these days.
The sort of audience the game would be competing for are those who are used to seeing 8 page Famitsu articles with advertising spreads, lots of trailers and marketing in stores and all over. Having a big presence at game shows and events, and so on. Nintendo doesn't do that. In fact, they actively resist that style of marketing because they feel that their games can stand on their own quality. It's good to be confident about your product, but ignoring the business reality is part of what landed the WiiU in the situation it is today, and I fear that even if Monolithsoft gives their all on X, they will be let down by how Nintendo fails to understand how to engage the audience the game is made for.
I also don't feel that X is specifically a "Japanese" title. It definitely has international appeal, but again, all the points I raised apply to promotion in the US and in Europe as well.
What's scary is that it's pretty clear that already they are following their "usual" methods. The game doesn't even have a name yet. People in the GIF thread didn't know about it, and it was shown in January.
They should be sending press kits and letting the disgruntled FF fans know that the game exists. It has far too little exposure for something shown 10 months ago. I mean we should be getting gameplay previews by now.
They did the same thing with Xenoblade. Announced it as Monando during one of their conferences. Then nothing for what seemed like forever (I thought it was cancelled). Then, all of a sudden it was released (and we proceeded to wait 2 years to get the title translated in North America).
If the quality is there, I think that X could do pretty well in Japan (200-300k), but jrpgs aren't the genre they used to be in Japan. An equivalent big-budget jrpg in the PS1 era would have easily passed 500k.
I think Western sales will be more important to X's success than is typical for that genre. If X can manage worldwide sales along the lines of Fire Emblem Awakening, or Demons' Souls (lets ignore the even more successful Dark Souls for now), I think it will be in good shape.
Japan only for a jrpg? 150-200k. I think for a larger budget game like this though, the goal should be higher. That's why I said 200-300k.
I wonder if the situation would have been different if Nintendo had made the Wii U port friendly with the 3DS, sort of like the PSV/PS3 situation. The PSV is getting a good amount of multi-platform releases with the PS3 and it helps the Vita greatly.
It isn't going to work for new IPs at all, unless it has something that is a real attention-grabber.
That's Sega report for Q2.
There's a Wii U SKU reported as 0k sales - so I assume depending on rounding that Yakuza HD shipped less than 500 or less than 1000 copies for launch.
What's scary is that it's pretty clear that already they are following their "usual" methods. The game doesn't even have a name yet. People in the GIF thread didn't know about it, and it was shown in January.
They should be sending press kits and letting the disgruntled FF fans know that the game exists. It has far too little exposure for something shown 10 months ago. I mean we should be getting gameplay previews by now.
The thing is it works with PS3/V because the two machines are relatively close in hardware performance. There is quite a gap between 3DS and WiiU and no doubt 3DS games would look like a mess on a TV.
Its not just the marketing though, its the whole way they're handling the game, eg. gameplay previews and such. Its not just this game either. I mean they have Nintendo Direct and they're not even taking full advantage of it.The problem with giving X the marketing a typical hardcore game would get is that it sounds like throwing good money after bad. Is X's audience going to buy a Wii U to play one RPG? I doubt it. The machine doesn't even have the same kind of third party RPGs that Wii had, and we saw how Xenoblade performed there. I don't think X will ever make money for Nintendo, so it's a question on if they'll try to minimize losses.
The problem with giving X the marketing a typical hardcore game would get is that it sounds like throwing good money after bad. Is X's audience going to buy a Wii U to play one RPG? I doubt it. The machine doesn't even have the same kind of third party RPGs that Wii had, and we saw how Xenoblade performed there. I don't think X will ever make money for Nintendo, so it's a question on if they'll try to minimize losses.