L-5 and overshipping is becoming a cliche
almost every game they released on the Nintendo handheld were able to sell the initial shipment (I remember the LOL at Inazuma Eleven Go 3DS debut, with the goal to reach 400K: target reached and surpassed, for example) and if they are able to convince the retailers to order high quantities from the beginning having in-house the entire quantities they aim for as LTD results, without being forced to manage furhter shipments, I don't see the problem.
Layton isn't as strong as it was on the DS, but it's still managing good results, and considering that LTD numbers of the latest episode were about 350K, and looking at the LTD results of Wright games, I don't think that a 130K debut is bad at all.
Of course, if the game will drop next week and will not be able to sell for the next weeks, it would be disappointing, but if the debut will end having a 50% of the LTD and the game will be able to sell almost 300K, well...
I think that the real clichè in blaming L5, honestly.