Haha. How's yours?How is you fan boner doing?
[Nintex];33804654 said:Maybe this'll finally give Sony a reason to get rid of Kaz. Between the PSP Go, Move and Vita that guy is the albatross around their neck.
Don't forget Mario, Monster Hunter, Dragon Quest, Gundam and Inazuma Eleven.Meh, calm down in the worst case it only means there is not market for a $300 game machine. Which can be fixed with a price drop like nintendo did with the 3ds.
The questions is, would Capcom make an exclusive MH deserving of the PSV capabilities, even if it was launched at $169?Oh absolutely, that would be ideal. There are two problems with that solution though, and they are big ones: 1) Games of that nature take a long time to develop, and can't reasonably be expected to fix this sort of sales problem in the near or even medium term, as we'd be looking at a year or more lag time; 2) Games of this nature aren't made by Sony themselves, so in large part their existance is out of Sony's hands.
Like Nintendo before them, what Sony has control over -- and can do rapidly -- is the price of the system.
Weren't they going to make Kaz CEO of Sony come March?
Sony just needs to concentrate on their phones, fighting with Nintendo over a distant second place is worthless
The biggest problem, as alreayd mentioned, is that Nintendo actually had room for a price cut. For two reasons: 1) they have enormous financial reserves and zero debt, and 2) they priced the system well above production cost to begin with, so a price cut simply took a money earner in to a modest money loser. By contrast, Sony has 1) much lower financial reserves and over 8 Billion in secured debt, and 2) launched the Vita at a loss to begin with, so a significant price cut would take a money loser and turn it in to a massive money loser.
Sony left themselves very little wiggle room.
first, last year it fell behind due to holidaysIs this the first year that the PS3 will beat the Wii YTD or did they manage to do that last year as well? I know it was close.
Wow. And MKDS is at ~3.8 million. MK7 could eventually break the 4 million barrier.20./21. [WII] Mario Kart Wii (Nintendo) {2008-04-10} - 43,752 / 3,428,903
07./09. [WII] Just Dance Wii (Nintendo) {2011-10-13} - 96,771 / 420,064 (+120%)
Why didn't Sony just give Capcom like 50 million or whatever it takes to get MH4 exclusive? What's worse: losing 50 mil for the exclusive or having your entire platform tank in a region
Geez in context, FF13-2 sales are not bad at all considering the market. Holy cow are sales falling for the consoles ><
Oh and for all those leaping for joy Xilia beat FF13-2 last week, well, Xilia has dropped off the charts The RPG market is drying up over there ; ;
Yeah, I agree, but the software needed to be the focus from the very beginning. It's too early to say that Sony doesn't have any key titles waiting to be unveiled but if they don't then the Vita will most likely be in for a rough ride --- regardless of the price.Oh absolutely, that would be ideal. There are two problems with that solution though, and they are big ones: 1) Games of that nature take a long time to develop, and can't reasonably be expected to fix this sort of sales problem in the near or even medium term, as we'd be looking at a year or more lag time; 2) Games of this nature aren't made by Sony themselves, so in large part their existance is out of Sony's hands.
Like Nintendo before them, what Sony has control over -- and can do rapidly -- is the price of the system.
Obviously Vita and 3DS hardware are the big story for the week, but I'm interested in analysis of the smaller stories since the big ones are getting covered ad nauseum.
How good a start is this for Warriors Orochi 2? What are reasonably comparable software figures?
How good a start is this for Gundam 3D?
What? Xillia did tremendously well and is several months old. Of course it wouldn't be in the charts by now.
XIII-2 is a completely different story and has no bigger implications for the RPG market. SE may be dying over there, though...
Have no idea why Sony wasted billions on this DOA handheld. That money should have gone towards the PS4 and an earlier launch.
The simple answer is that Sony blew all their money already. It's not quite this simple in reality, of course (Sony still has liquidity and can still afford to reinvest in current ventures), but for simple, quick explanations, it's probably a good approximation.
Nintendo has been a conservative, careful company for decades. The result: they have ~11.5 Billion dollars in cash on hand, and 0 dollars in debt. Sony has been spending aggressively for a very long time, running their hardware at razor thin margins or even at a loss, and investing more heavily in third parties. The result: the entire company has ~7.4 Billion in cash, and ~12.9 Billion in debt.
Sony definitely was the goliath when they entered gaming; they had more money and more investment capital than Nintendo did. But prudent financial guidance from Nintendo and extremely aggressive guidance from Sony has, at the very least, leveled the playing field -- or even given Nintendo the advantage.
Debt doesn't necessarily mean they are financially in trouble though. A lot of companies, especially in certain industries rely on debt to leverage their business and money flow. Because of the size of Sony and the number of products they sell you can't really assume that they don't have the ability to make changes. They could be great payers to lenders for all we know, they just choose to have a portion of their business be dependent on borrowed money.
Oh? I thought it just came out. How did it sell so much on the week 13-2 came out then?
The simple answer is that Sony blew all their money already. It's not quite this simple in reality, of course (Sony still has liquidity and can still afford to reinvest in current ventures), but for simple, quick explanations, it's probably a good approximation.
Nintendo has been a conservative, careful company for decades. The result: they have ~11.5 Billion dollars in cash on hand, and 0 dollars in debt. Sony has been spending aggressively for a very long time, running their hardware at razor thin margins or even at a loss, and investing more heavily in third parties. The result: the entire company has ~7.4 Billion in cash, and ~12.9 Billion in debt.
Sony definitely was the goliath when they entered gaming; they had more money and more investment capital than Nintendo did. But prudent financial guidance from Nintendo and extremely aggressive guidance from Sony has, at the very least, leveled the playing field -- or even given Nintendo the advantage.
Have no idea why Sony wasted billions on this DOA handheld. That money should have gone towards the PS4 and an earlier launch.
05./01. [PS3] Final Fantasy XIII-2 (Square Enix) {2011-12-15} - 118,816 / 643,033 (-77%)
They could have done the same on Vita with the same (Wii based, not PSP based) assets and the game would still look great in constant 60fps, sharp high resolution, with AA, and with whatever shaders they could add on top (like the shadows on 3DS, HDR, motion blur, whatever else). If they don't want to spend money on the development they don't have to on any platform, they don't have to be "forced" to go to the comparatively weaker one just because they plan somewhat lower end visuals, that's just silly. Hell, this is an expansion type title so people would never have expected it to look much better on any platform, it's only MonHun4 with its ground up development that might increase expectations and MonHun is a franchise that can afford the dev costs anyway.I think we also have to factor why would Capcom take a pay off for Monster Hunter? With the 3DS they can reuse the same assets from PSP, and the user base is now over 4 million and growing faster than Vita. There is absolutely no business reason to take any Sony money hat at all for a Monster Hunter exclusive.
Of course, Capcom has shown in the past they don't always care about user base when making decisions.
so many raging fanboy boners, this thread is the new mushroom kingdom
lol?
Warriors Orochi is covered in a previous post, so I'll post about G-Generation. Here are the last few years of first week sales for the series on various platforms:
SD Gundam G Generation DS (DS) - 53,000 (2005-05-26)
SD Gundam G Generation Portable (PSP) - 155,634 (2006-08-03)
SD Gundam: G Generation Cross Drive (DS) - 137,717 (2007-08-09)
SD Gundam G Generation Spirits (PS2) - 252,380 (2007-11-29)
SD Gundam G Generation Wars (PS2) - 175,304 (2009-08-06)
SD Gundam G Generation Wars (Wii) - 35,084 (2009-08-06)
SD Gundam G Generation: World (PSP) - 192,981 (2011-02-24)
SD Gundam G Generation: World (Wii) - 28,119 (2011-02-24)
SD Gundam G Generation 3D (3DS) - 90,873 (2011-12-22)
The series in general averages at about 300k LTD for each entry these days, with the major exception being the first DS release which sold less than 100k lifetime. In the distant past, the series did even better, with the older PS2 entries selling over 400k and over 500k lifetime, and a GBA entry which sold over 200k lifetime.
In general I think the 3DS entry is constrained by a smaller userbase, and being released in the same year where a PSP entry already satisfied the 300k userbase which regularly buys the games these days.
Nope. Look at where the other PS3 games are placing. 13-2 did a fairly good job of keeping up 'some' momentum. The big sales are coming when the game is released internationally.
I guess WW are the only saving grace for most JPN games. Unless it is acceptable for companies to sell 250k....? (help me sales age!)
Please lent us your crystal ball and give us access to the financial reports you seem to have, so that we can all follow the conversation on equal grounds.
Vita might be in for a rough stretch. Wonder what Sony will do. Will they sit on the device and do nothing like they did with the PSP and the PS3?
Also, are those MH sales good or bad? I mean going towards a million is always good, but it is the only one of a few games in the top 20 (other than fading franchises like FF and Inazuma) that went down week over week on the biggest shopping week of the season.
But high debt and low cash and equivalents does reduce liquidity -- and therefore strategic flexibility -- which is what we're talking about here. Debt allows a company to take more aggressive financial risks, but makes it more challenging to change course if those risks don't pay off.
Add in the other important point already stated (that the Vita is already being sold at a loss, unlike the 3DS at launch), and you have a significantly less friendly environment to price adjustment.
You can't compare the two directly though. Nintendo is only in the videogame business, Sony is so much more than that with cameras, phones, TV's, tablets, Blu-Ray, etc. Yes we can see the big picture but we don't know how those financials break down within each business (although maybe it's in their investor relation packets, I don't follow Sony) so the comparison doesn't work. I truly don't think this a smart way of analyzing Sony Computer Entertainment.