Well, Sony first truly new franchise is slated to become a hit. Oh man. Capcom has to be...worried.
Wait have I missed something?
Well, Sony first truly new franchise is slated to become a hit. Oh man. Capcom has to be...worried.
Well, Sony first truly new franchise is slated to become a hit. Oh man. Capcom has to be...worried.
Wait have I missed something?
Not sure if...
Let's be honest here, the Vita software chart would look a lot better if you included sales from online shops like Amazon Japan and psn digital sales, neither of which existed at the time of the Dreamcast (well, online shops did, but they were a much smaller chunk of the market). For example, when Demon Gaze was listed as selling 28K or thereabouts in Media Create, the creators said it had actually sold 50K (when online and digital sales were added). Similar situation with Ys Celceta (which Falcom said sold better than they expected).
Charting high on Media Create and being profitable to game developers and hardware makers are two different things. Depending on the platform and the availability of the media for sale, they may or may not coincide. To put it in perspective, the Media Create sales of all iOS games would be 0. That's one extreme end of the spectrum, with Nintendo games not available on the eshop at the other end. Vita's software is somewhere in the middle of that spectrum.
Let's be honest here, the Vita software chart would look a lot better if you included sales from online shops like Amazon Japan and psn digital sales
Sony sure loves turning things around for their systems.
If Vita was gonna sell 100K+, wouldn't we have 1st day numbers by now? I seem to remember getting it for 3DS and PS3 post price drop. I think some people are having unrealistic expectations.
If Sony is able to turn the vita HW around WW, no one will ever doubt them again. If they are able to turn it around in Japan, I'll never talk shit about their consoles or businesses ever.
Baby steps, so first thing they need to do is outsell the 360, which needs another 400k.
The Vita software chart? And what about the PSP, PS3, 3DS and even Wii U software charts? They don't benefit from online shops or digital sales? Your argument is flawed when you try to make Vita games look better while ignoring all the other platforms.
No, early numbers come on Monday or Tuesday.If Vita was gonna sell 100K+, wouldn't we have 1st day numbers by now? I seem to remember getting it for 3DS and PS3 post price drop. I think some people are having unrealistic expectations.
If Vita was gonna sell 100K+, wouldn't we have 1st day numbers by now? I seem to remember getting it for 3DS and PS3 post price drop. I think some people are having unrealistic expectations.
If Sony is able to turn the vita HW around WW, no one will ever doubt them again. If they are able to turn it around in Japan, I'll never talk shit about their consoles or businesses ever.
Baby steps, so first thing they need to do is outsell the 360, which needs another 400k.
I wasn't talking about other platforms, I was responding to a comment about Vita software being "embarassing" in sales and older platforms like the Dreamcast having better sales numbers than the Vita. Of course all platforms will look better, to various degrees, if online sales and digital sales are included. That's beside the point.
If Vita will outsell 3DS next week, it will be something epochal. I think that since its price cut, it always stayed at number 1.
The Vita software chart? And what about the PSP, PS3, 3DS and even Wii U software charts? They don't benefit from online shops or digital sales? Your argument is flawed when you try to make Vita games look better while ignoring all the other platforms.
You're presumably using sell-through data as a percentage of shipment data. You're also including a period in which Nintendo held a monopoly on handhelds. Even when competition entered the handheld market Nintendo have still maintained a firm grip on the market. I don't think the handheld and home console markets necessarily follow the same patterns.Yeah, it was just a quick comparison of generational figures (Japan vs world). And the GameBoy was a beast that spanned multiple generations (and I was too lazy to go and break it down post-1994 or whatever). But the overall conclusion wouldn't change at all.
Oops. Fixed.
It doesn't seem like a very good comparison, nor can the conclusion Japan is necessarily unfavorable (or favorable) towards Sony be drawn.
In two of the charts the colours of the lines are different (per system) compared to the other three charts.
I guess Wii U is doing better than ok then as long as it stays ahead of PS3.
Something just hit me. Nintendo got the final devkit out lats Summer after some long tweaking with some fairly significant changes. That corresponded with the "We got HD development on track last Summer" type statement put out by Nintendo. Maybe they decided to go back and add in the effects they wanted to do with Pikmin 3 but couldn't due to the buggy devkits until then, and that's what pushed it out of the December/Pikmin 1 Anniversary timeframe. And since it was now not going to be able to make it by December, they decided to take their time and really polish up. "Delayed game eventually released; Bad game bad forever" mantra. And now, they're just reevaluating when to release it to try to make it part of some turnaround for the system instead of just giving it a random date.
Just thoughts. The devkit/"We got HD development on track" stuff coincides, but the rest is just speculation. It'd at least explain how Pikmin 3 still doesn't have a release date, yet.
Wii Fit U would not be in the same situation, though. If they're taking significant extra time now with that, then it's most likely to add actual new exercise games to the package and not just polish up what's there. Maybe add DLC hooks, so there won't be a need for a Wii Fit U Plus, except for those who don't download stuff online?
Nintendo put out their projections for the year and these sales were certainly not expected based on those projections. They looked at the November and December sales and thought they would be able to sustain themselves for a few months before the reality set in.
Good to see next level might have a sustained relationship with Nintendo. Nintendo should many many more of these types of western relationships though. And they should not all be focused on making Nintendo IPs that Nintendo doesn't have the staff to make.
Does anyone know roughly when the information in Garaph was last updated?
Let's be honest here, the Vita software chart would look a lot better if you included sales from online shops like Amazon Japan and psn digital sales, neither of which existed at the time of the Dreamcast (well, online shops did, but they were a much smaller chunk of the market). For example, when Demon Gaze was listed as selling 28K or thereabouts in Media Create, the creators said it had actually sold 50K (when online and digital sales were added). Similar situation with Ys Celceta (which Falcom said sold better than they expected).
Charting high on Media Create and being profitable to game developers and hardware makers are two different things. Depending on the platform and the availability of the media for sale, they may or may not coincide. To put it in perspective, the Media Create sales of all iOS games would be 0. That's one extreme end of the spectrum, with Nintendo games not available on the eshop at the other end. Vita's software is somewhere in the middle of that spectrum.
Since the 80 weeks since the 3DS price cut, the 3DS has been outsold twice in total. By the PS3 on 05/09/2011 and on the Wii U launch week 03/12/2012. For when the PS3 outsold it, the 3DS sold 49,191 and the PS3 sold 62,266. For when the Wii U outsold it, the 3DS sold 219,103 and the Wii U sold 308,570.
It would look better, sure. But it would still be pretty embarassing. Look at that: http://gamedatamuseum.web.fc2.com/psvita.htm
Then of course, ultra-niche developers are happy even with 20k units, and that's not a novelty. Games like Demon Gaze (in terms of production values) were released every week for PSP; Vita doesn't need only those games, but bigger projects. Of course you cannot expect to sell millions of units if the hardware just crossed the million mark, but the highest selling game is below 250k units. That's depressing.
Also, as many others said, also other platforms don't have digital downloads counted. For example, we know that Animal Crossing sold very well on eShop, and also Fantasy Life performed well there. NSMB2, instead, sold 40k units on eShop the launch week alone, so it's probably now higher in downloads than any other Vita game.
Sony is pushing DD harder with Vita than any other platform (except pc of course) with every game being available DD day 1 (or at least week 1 depending on store update). WiiU, PS3 and 3DS have gotten better but still don't compare.
Like you said the base sales are pretty low so even with good download %'s (Ubi says 15-20%, Miku was >10% iirc) its not a huge deal in the overall picture unless that platform itself becomes alot more healthy.
Thanks for the infoDemon Gaze is a vaguely related spin-off from Students of the Round, which was originally released on PC, and then ported to 360 and PSP (selling 5k each).
I see, thanks. How many stores does Comgnet have?As far as we know, one point does seem to equal one preorder. You'll even see the comg points drop occasionally when someone cancels a preorder.
I think hes was only referring to that the Media Create and Famitsu numbers would look differently if the Vita didnt have any digital download available. Using Media Create and Famitsu numbers only for Vita (and other systems that push digital downloads heavily as well, but Vita was mentioned in specific earlier) isnt showing the exact picture. While older systems like Dreamcast had no digital downloads available, so the Media Create and Famitsu numbers showed the full picture. I'm not saying that the Vita download sales are huge, but since this isnt counted in the sales trackers, we dont know the exact picture.Also, as many others said, also other platforms don't have digital downloads counted. For example, we know that Animal Crossing sold very well on eShop, and also Fantasy Life performed well there. NSMB2, instead, sold 40k units on eShop the launch week alone, so it's probably now higher in downloads than any other Vita game.
I thought Nintendo said that launch day sales of nsmb2 on the eShop was 10% of the retailsalesWait. How do we know NSMB2 did 40k on eShop at launch? Just by comparing MC and Famitsu datas?
I can't understand how you could say vita software sales are low without mentioning that it hardly gets any high profile games. The biggest games that vita had gotten so far is persona and miku. The best selling persona game is at 300k. Didn't the vita version sell like 215k(not including digital downloads). The ps2's base was probably 20 million+ when the Persona games came out. Did miku not sale similar to the other games on other platforms with a much higher install base? If vita had monster Hunter, final fantasy, Dragon quest, resident evil ect. and they were only selling 250k you would have a point but when you look at the amount of vitas out there its not really bad at all. I doubt there is any dev that has made a game for vita and didn't make a profit.It would look better, sure. But it would still be pretty embarassing. Look at that: http://gamedatamuseum.web.fc2.com/psvita.htm
Then of course, ultra-niche developers are happy even with 20k units, and that's not a novelty. Games like Demon Gaze (in terms of production values) were released every week for PSP; Vita doesn't need only those games, but bigger projects. Of course you cannot expect to sell millions of units if the hardware just crossed the million mark, but the highest selling game is below 250k units. That's depressing.
Also, as many others said, also other platforms don't have digital downloads counted. For example, we know that Animal Crossing sold very well on eShop, and also Fantasy Life performed well there. NSMB2, instead, sold 40k units on eShop the launch week alone, so it's probably now higher in downloads than any other Vita game.
Thanks!
Well, still epochal if to overcome it we have a Vita and not a new platform just launched
Of course it would but we are talking about a chart that have just 3 games over 100K...Let's be honest here, the Vita software chart would look a lot better if you included sales from online shops like Amazon Japan and psn digital sales, neither of which existed at the time of the Dreamcast (well, online shops did, but they were a much smaller chunk of the market).
5%I thought Nintendo said that launch day sales of nsmb2 on the eShop was 10% of the retailsales
IIRC, Atlus said that P4G sold around 260k units in Japan (including DD).I can't understand how you could say vita software sales are low without mentioning that it hardly gets any high profile games. The biggest games that vita had gotten so far is persona and miku. The best selling persona game is at 300k. Didn't the vita version sell like 215k(not including digital downloads). The ps2's base was probably 20 million+ when the Persona games came out. Did miku not sale similar to the other games on other platforms with a much higher install base? If vita had monster Hunter, final fantasy, Dragon quest, resident evil ect. and they were only selling 250k you would have a point but when you look at the amount of vitas out there its not really bad at all. I doubt there is any dev that has made a game for vita and didn't make a profit.
I can't understand how you could say vita software sales are low without mentioning that it hardly gets any high profile games. The biggest games that vita had gotten so far is persona and miku. The best selling persona game is at 300k. Didn't the vita version sell like 215k(not including digital downloads). The ps2's base was probably 20 million+ when the Persona games came out. Did miku not sale similar to the other games on other platforms with a much higher install base? If vita had monster Hunter, final fantasy, Dragon quest, resident evil ect. and they were only selling 250k you would have a point but when you look at the amount of vitas out there its not really bad at all. I doubt there is any dev that has made a game for vita and didn't make a profit.
Wait. How do we know NSMB2 did 40k on eShop at launch? Just by comparing MC and Famitsu datas?
I think hes was only referring to that the Media Create and Famitsu numbers would look differently if the Vita didnt have any digital download available. Using Media Create and Famitsu numbers only for Vita (and other systems that push digital downloads heavily as well, but Vita was mentioned in specific earlier) isnt showing the exact picture. While older systems like Dreamcast had no digital downloads available, so the Media Create and Famitsu numbers showed the full picture. I'm not saying that the Vita download sales are huge, but since this isnt counted in the sales trackers, we dont know the exact picture.
How big was the psp userbase when those games came out? Do you think that the developers lost any money on those games? I'm pretty sure they at least made a nice profit, which is what really matters at the end off the day.Software sales are low.
It is true that it did not receive any big game.
But it is also true that games that were used to perform really well on PSP (hence they found a viable market on handheld), they underperformed on Vita. Gundam, Tales of, Dynasty Warriors, Minna no Golf all sold quite poorly. I think Innocence R is one of the worst selling Tales of ever, and it's on a Sony platform, where even crappy games like Tales of VS. can have a market. As for Miku, well, it just sold 120k units less than the previous main entry on PSP. Lower userbase? Of course, but we could see how many games perform anyway nicely with not so big installed base (like MGS).
I remember that we extrapolated that numbers from Iwata's statement. Brain Training sold 20k digitally and NSMB2 around 40k.
Given the few reports we know, even adding digital downloads, the situation is embarassing. Of course, with such abysmal hardware sales, it's not that it could have done much better. But I'm pretty sure the "full picture" is not that better.
I wasn't talking about other platforms, I was responding to a comment about Vita software being "embarassing" in sales and older platforms like the Dreamcast having better sales numbers than the Vita. Of course all the software numbers of other currently available platforms will look better, to various degrees, if online sales and digital sales are included. That's beside the point.
Wii sold more 3rd party software in 2012 than Vita. Wii!Even if you included those, the Vita numbers would still be embarassing compared to the Dreamcast or the GC.
Ice Silver Vita Wi-Fi (30k initial shipment)
That's a low shipment, they were not expecting to sell much.
That's a low shipment, they were not expecting to sell much.
Yeah, its possible. Should be interesting to know the total amount of digital download sales though =)Given the few reports we know, even adding digital downloads, the situation is embarassing. Of course, with such abysmal hardware sales, it's not that it could have done much better. But I'm pretty sure the "full picture" is not that better.
It is positive that all of the ~12 million Wii owners hadnt completely abandoned the Wii in 2012 at least.Wii sold more 3rd party software in 2012 than Vita. Wii!
I think around 30k somewhere is a pretty standard amount for a new color on a system.That's a low shipment, they were not expecting to sell much.
Wii had a Dragon quest quest game. I'm pretty sure Wii has sold more than vita as well(lol). I wonder what it will be like this year.Wii sold more 3rd party software in 2012 than Vita. Wii!
First day sellthrough
Dynasty Warriors - 50%
Layton - 30% (300k initial shipment)
Senran Kagura - high
Dragon Ball - 60%
Shining Ark - 50%
Phantasy Star - 70%
Touch Detective < 30%
Ice Silver Vita Wi-Fi (30k initial shipment)
How big was the psp userbase when those games came out? Do you think that the developers lost any money on those games? I'm pretty sure they at least made a nice profit, which is what really matters at the end off the day.
How big was the psp userbase when those games came out? Do you think that the developers lost any money on those games? I'm pretty sure they at least made a nice profit, which is what really matters at the end off the day.
That's a low shipment, they were not expecting to sell much.