slaughterking
Member
Is that one announced?
I guess it's kind of quasi announced.
Takumi works on it. They announced that in last weeks Direct.
Is that one announced?
I guess it's kind of quasi announced.
Any reason why nearly every single mobile game have this kind of graphic and artstyle?
Takumi works on it. They announced that in last weeks Direct.
I think it's too early to judge the Bravely franchise when we haven't even seen how sequels will hold up. Or its US performance (its PAL debut was weak).
am i alone in thinking that the traditional industry looks a lot smaller than it did eight years ago? in 2006, japanese companies weren't making a lot of console games like they did during the ps2 heyday, but they were there in spades for the ds and psp. now those systems only get half of the attention they used to. the ps4's lineup looks weak and the wii u's is nonexistent.
Yes, as games have gotten bigger, there are fewer and fewer projects.
Ultimately it's kind of a result of a 1000 person Assassin's Creed team replacing ten 100 person game teams, along with the market rewarding people who do so vastly more than those who still have ten 100 person teams making games for traditional venues.
The games and genres that died out due to this mostly moved on to digital stores, f2p, or smart devices.
A good example of this is Capcom, whose announced upcoming line-up for traditional platforms is:
-Deep Down
-Ultimate Street Fighter IV
-Monster Hunter 4G
-1 or 2 quasi-announced Ace Attorney games
Or Square Enix Japan, whose traditional platform line-up is:
-Final Fantasy XV
-Kingdom Hearts 3
-Theatrhythm: Final Fantasy: Curtain Call
-FFXIV PS4 Port
-Bravely Second
Ah I see. I must have missed it.
that's a good point. although i think it's bizarre that square enix is bothering with a sequel to theatrhythm. nintendo either fronted some cash or the eshop sales were pretty nice.
I think they're attempting to replace FF on handhelds with that one since they can make it faster (annual releases, mainline every two years) given it seems to be a consistent-message series and also it can have mainline entries on the platform so the fanbase doesn't have to question "Is this actually a notable title?"
Japanese devs never want to take a risk of sinking money to make HD games. According to Pachter, development cost jumped 4 folds from PS2 era to HD era. That's why many companies stuck with their SD assets and made games for ds/psp. In current market, the only systems that allow them to make games with small budget are 3DS and mobile and that's why the Japanese gaming industry is going down. They just refuse to take a risk.
Mrgrgr.
Seriously though, I hope that does happen. The direction they've gone with the Final Fantasy series doesn't seem fit for handhelds at all.
Bravely Default, meanwhile, is perfect.
whatever sony did to the vita to stabilize sales sure is working. what a contrast to the 3ds. especially when one has so many titles in the top 20 versus the other.
Uhhhuh.I feel like the Vita TV bump is coming though
am i alone in thinking that the traditional industry looks a lot smaller than it did eight years ago? in 2006, japanese companies weren't making a lot of console games like they did during the ps2 heyday, but they were there in spades for the ds and psp. now those systems only get half of the attention they used to. the ps4's lineup looks weak and the wii u's is nonexistent.
that's before even taking the western side of the industry into account, where it seems there are really only four third-party publishers making noise anymore (ea, ubisoft, take two, and activation). for as long as last generation went on, there seems to be a lot of time between the big titles that will show reason for this new gen to exist. and nintendo is going to try with two new pieces of hardware within the next three years? i can't imagine how little support those systems will get.
i think in japan, the ps4 will be like the 3ds. it'll get the big name titles and very few of the middle ones. those may be made for vita instead, or just developed on smartphone. the remaining small developers over there that haven't been gobbled up yet (nis and idea factory) may continue to support sony and the ps4, but it might be like atlus's support of the 3ds. it's not enough.
3DS is such a weird case. It's doing "well" considering the market, but it is performing like how the second-tier platform would normally perform. I hope that trend doesn't continue.
Why are some people still trying to spin the PS4 software numbers as not disappointing?
Will Wii U hit 7K? That is the question.
It's extra bad since this is basically their software line-up for the foreseeable future.
It's extra bad since this is basically their software line-up for the foreseeable future.
I mean, support WILL arrive eventually, but it seems as though JP publishers will be lagging behind in adoption yet again. Not good at all :/
No you're not the only one. And the trend is not favourable to the dedicated industry as a whole. My personal idea is that in some years, everything will turn around the mobiles. Is it possible to prevent this to happen? Yes, everything is possible, provided some major innovation is brought to the market that the smartphones cannot offer. Continuing on this path without any changes will sooner or later cause a major collapse.
There's also an Ace Attorney game.
.
It could be mobile for all we know
I mean, support WILL arrive eventually, but it seems as though JP publishers will be lagging behind in adoption yet again. Not good at all :/
Yeah the issue I see is that there are lots of Japanese developers who have announced games for PS4 or intentions to release their next game on PS4, but their announced title is either due in 2015 at earliest, or they're releasing a PS3 game in 2014 with no indication of when their PS4 title is coming.If the big games for the PS4 in Japan are FFXV, The Phantom Pain, GT7, KH3, and RE7 (and those games other than Metal Gear all have question marks about how big they still are but I think they're probably the biggest Japanese games it has) and those games don't come out until late 2015 (for Metal Gear and Final Fantasy) or sometime in 2016 (for the rest?), it could be a really long time before a userbase is established that other Japanese publishers feel comfortable green-lighting games for. And that could make it an extremely long time before a good bit of other Japanese games hit PS4. Maybe too long if this gen doesn't have a long cycle or if some other revenue source arrives to attract more Japanese publishers away from consoles.
It will reach mobile in 2018 when all the 3ds sales are sapped out.Sure, they talked for it at last Direct and it will be mobile.
Sure, they talked for it at last Direct and it will be mobile.
It could be mobile for all we know
Sure, they talked for it at last Direct and it will be mobile.
Capcom in general seems very comfortable with how both Monster Hunter and Ace Attorney perform on 3DS.
What's left? Mario/Kart/Pokemon/Monster Hunter/DRagon Quest Joker have all come and gone. Perhaps the next mainline Dragon Quest, but I suspect that won't have a massive impact on system numbers.I don't care if there are F2P games. The comparison started with retail software. Vita must have sold more as digital if we go there.
Not even close.
Knack > PS4 means some guys didn't like download games so they bought Knack retail to collection.
I feel it's not just Gaist Crusher, but also E.X Troopers and the relatively ho-hum performance of Revelations relative to cost/effort that seem to have made them a bit cautious about what they announce anymore.I know after Geist Crusher, Capcom would be hesitant to put another non MH/AA game on the 3DS, but a new RE or something would be fantastic
It's nice to see Donkey Kong's showing some legs after the snow storm kept sales low.