No need to.Um, has something been announced I'm not aware of? I'd be preparing for Betraylton Part II if I were a DQ fan really.
Hehe, that would be one possibility indeed =)Making armor from Pikatchu would be interesting concept
That could probably work indeed. How does it work with AI partners when you play multiplayer by the way?AI partners?
Knack dominating! In the UK this happened as well, and now its happening in japan. Shows that people will part with their hard earned dollars to play something as awesome as knack while leaving other platformers collecting dust on store shelves. Knack even sold more then a 1:1 ratio of ps4s, people know this is going to be going for big bucks years from now in mint condition, japan has some smart folks.
I thought Takumi's Ace Attorney project was something separate from AA6?
What would the point be of stocking retail copies of knack at launch though?
I said some guys (seems like 150) bought the game for collection... so they choose retail even having the digital version.What would the point be of stocking retail copies of knack at launch though?
Horii basically said that Dragon Quest 11 wont be on smartphones/tablets a while back:Um, has something been announced I'm not aware of? I'd be preparing for Betraylton Part II if I were a DQ fan really.
Horii basically said that Dragon Quest 11 wont be on smartphones/tablets a while back:
http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator
While other platforms are not 100% impossible, because main and traditional Dragon Quest will probably sell very well almost regardless of which platform it is on, i dont think the game would be any other platforms than the 3DS (at least not to begin with, maybe it can be ported later on).
I know this isn't PS4 related, but across a couple of threads I've noted that Square Enix has promised to make original games for iOS that resemble their handheld/console output.
I think we have our first notable example.
Rise of Mana (f2p, iOS/Android):
Trailer: http://www.youtube.com/watch?v=omllJJzuK6Y
Screens:
With the rate it's going it's clearly gone past the first Inazuma Eleven...could we be looking at a Professor Layton 1 scenario instead?Total - 465.385
Much as I enjoyed DQIX, I'd be disappointed in another DQ that follows the same template, especially considering DQX has taken all these elements and put them where they out to be: in an MMO setting. I already miss having real party characters and party chat, so I really hope it won't be the case this time. At least alternate it, pls?Porting it eventually is a given since it's Dragon Quest, but yeah, I'm kind of expecting a sequel to Dragon Quest IX (it being local co-op focused), so having multiple SKUs at launch might be unideal.
Motherfucking Donkey Kong has to also be severely disappointing for Nintendo.
That software rate is atrocious.
It really does look amazing. Should do well for them given the F2P nature. That's what seems to tick for the mobile space. I just wish all this wasn't to the detriment of their dedicated system support but alas, something has to give.
I didn't actually finish DQIX because of some of the design issues, and this is despite me being a heavy multiplayer gamer, so I can agree with you, but it did sell really well so I could totally understand if they wanted to do that again.Much as I enjoyed DQIX, I'd be disappointed in another DQ that follows the same template, especially considering DQX has taken all these elements and put them where they out to be: in an MMO setting. I already miss having real party characters and party chat, so I really hope it won't be the case this time. At least alternate it, pls?
Agreed. 3DS exclusive is almost a definite, followed by a mobile port three years later. Also, I agree that it'll be a follow-up to IX.Porting it eventually is a given since it's Dragon Quest, but yeah, I'm kind of expecting a sequel to Dragon Quest IX (it being local co-op focused), so having multiple SKUs at launch might be unideal.
3DS LTD will fall to less than half of last year's at this rate.
Well obviously you won't kill the Pokémon, but I think it could work rather well.
PS4 | 309.154
How does that compare to Wii U's first week?
Why are some people still trying to spin the PS4 software numbers as not disappointing?
I guess the userbase isn't much of an allure considering what mobile penetration is these days. I mean it must be negligible in comparison. And I suppose with dedicated handheld devices the whole aspect of F2P is unproven. I was actually thinking more along the lines of Puzzle and Dragons' adaptation to the 3DS. I'm surprised more devs aren't willing to try that out with their successful mobile efforts.I kind of feel that if the 3DS used standardized mobile architecture and business model support and/or the Vita wasn't selling like crap, we might actually see more devs go with something like 3DS/Vita/iOS/Android for these larger projects, but as it stands today I get why it exists like this.
I'm curious to see how Wonder Flick goes over for Level 5 on other platforms, since I think it will be a good test bed for future cross-platform efforts.
Were I Nintendo I would also design the 4DS ground up to support things like this given the way the wind is blowing.
I kind of feel that if the 3DS used standardized mobile architecture and business model support and/or the Vita wasn't selling like crap, we might actually see more devs go with something like 3DS/Vita/iOS/Android for these larger projects, but as it stands today I get why it exists like this.
I'm curious to see how Wonder Flick goes over for Level 5 on other platforms, since I think it will be a good test bed for future cross-platform efforts.
Were I Nintendo I would also design the 4DS ground up to support things like this given the way the wind is blowing.
Monster Hunter X Pokemon would not do as well as a new MH or a new Pokemon. The reason is simple as they have very different gameplay and so one way or another fans of either franchise may not like the cross over.
[PS3] Yakuza: Ishin! <ADV> (Sega) {2014.02.22} (¥8.600) - 138.158 / NEW
[PS4] Yakuza: Ishin! <ADV> (Sega) {2014.02.22} (¥8.600) - 82.540 / NEW
PS3: 138k / 10mil
PS4: 82k / 320k
Seeing those Wii U numbers. WOW. Pretty bad when people desire an 8 year old system moreso then yours, when price wise there is not much difference.
By the end of March, Vita could be back below last year's YTD.
It'll have to sell less than 19700 units per month. I don't think it will with Soul Sacrifice Delta coming. If it sold an average of 17k in 4 of the weeks it'd have to sell just 32k in the fifth to beat last years LTD in W13.it most likely will but I doubt it will stay behind for too long
Sadly that will probably be the same for PS4 soon
Are we looking at the same charts? PS4 had a pretty average start at best, and 3DS continues to do well despite zero big releases and also despite the PS4 hype.
Sony likely sees the PS4 hardware and software sales as a sign they won't be able to turn the tide of console irrelevance in Japan.
I guess the userbase isn't much of an allure considering what mobile penetration is these days. I mean it must be negligible in comparison. And I suppose with dedicated handheld devices the whole aspect of F2P is unproven. I was actually thinking more along the lines of Puzzle and Dragons' adaptation to the 3DS. I'm surprised more devs aren't willing to try that out with their successful mobile efforts.
You're right - Wonder Flick will definitely be one to keep an eye on regarding what we're discussing, especially for comparative reasons. And knowing Nintendo, for their next handheld they'll go for another similarly underpowered hardware architecture and justify that for the sake of BC, but I hope I'm wrong...
It did Wii U launch numbers, and didn't sell out by a good amount. Software sales are abysmal. The launch was average at the very best, and I'm sure, internally, Sony is very disappointed.Wait a minute... average? Pfff.... okay. The big problem is how much ps4 can resist without great software, but the hell you are smoking. Seeing the chart , it's not average. It's extremely good.
It did Wii U launch numbers, and didn't sell out by a good amount. Software sales are abysmal. The launch was average at the very best, and I'm sure, internally, Sony is very disappointed.
Above Wii U numbers without a Mario or Monster Hunter is pretty decent, I thought. I'm not an expert like you though :xIt did Wii U launch numbers, and didn't sell out by a good amount. Software sales are abysmal. The launch was average at the very best, and I'm sure, internally, Sony is very disappointed.
309k =/= 320k, for starters.The hell you are talking about. They have shipped 350k & sold 320k in 2 days
It did Wii U launch numbers, and didn't sell out by a good amount. Software sales are abysmal. The launch was average at the very best, and I'm sure, internally, Sony is very disappointed.
309k =/= 320k, for starters.
It did Wii U launch numbers, and didn't sell out by a good amount. Software sales are abysmal. The launch was average at the very best, and I'm sure, internally, Sony is very disappointed.
309k =/= 320k, for starters.
It did Wii U launch numbers, and didn't sell out by a good amount. Software sales are abysmal. The launch was average at the very best, and I'm sure, internally, Sony is very disappointed.
How would you know this. Talking out of your ass? Consider that Sony shipped 350k and 322k were sold.
I don't see why people keep acting like the WiiU launch week was atrocious. What was atrocious were the coming weeks.
We'll see who the delusional one is in the coming weeks.You are so delusional. The launch was great, and not in any way average. The WiiU is cheaper and launched on the holidays, and it still got outsold by the PS4. So you undermining the result is really funny.
We'll see who the delusional one is in the coming weeks.