Wasted potential.
It's a crime they didn't port the game to pc. Console folks seem to prefer popcorn cinematics, COD, FiFA or other lacklustre and uncreative stuff. It could have legs forever with an enthusiastic community.
"they should have ported it to PC"
Unreal Engine, Unity, Godot, Roblox, Fortnite Creator, etc:
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It flopped because gamers don't like creating games. The reason games like Mario Maker, LBP, Osu, Geometry Dash, etc succeed is because at the end of the day, all the mechanics, enemies, systems are all coded for you and all you really need to do is organize them in a way that fits your vision, in which these games provide gigantic amounts of user friendly tools and settings to make them happen. You rarely have to tinker with anything beyond the level creator to make what you want to.
A GAME creator means you gotta make that shit yourself. And the PS4 isn't any DS, there's no mouse, keyboard, or touchscreen. A PS4 is meant for big budget graphical experiences which Dreams is not. People sit on the couch with a controller to play games, not to make them. Anyone who was looking to ACTUALLY make video games wouldn't be looking towards a PS4 which is only there to PLAY them. Especially since Dreams games can only be published on Dreams storefront (which works for Roblox because it's free, Dreams is a paid 20 dollar product) and only played on PS4.
first off, how is this usual? We've never even talked on here beforeYou are, as usual wrong
it's a bad concept targeting the wrong demographic on a console that isn't suited for the task this tool is trying to achieve, while also being too dumbed down and ridiculously simple for any serious game developer to use...But, at the end this is SONY or MM's fault, they screw up crusial desicions that a game like this requiers to endure time.
MM aren't the fuck ups here, Sony had no idea what Dreams is or what to do with it. Their treatment of it was bafflingly antiquated. It's not a game, it's a platform. Selling it at retail for $60 is just insanely dumb.How much money and time did Sony waste on this stupid vanity project that went nowhere? Absolutely baffling, yet MM still gets all this praise and benefit of the doubt. time to shut them down and divert the resources elsewhere imo.
Was it Bryank75? Lol.Unsurprising. Incredible tech but nobody was EVER going to make real games in it and be tied down in that way when they could learn any manner of other software and be unbound.
I remember a certain somebody on here a few years ago that was 100% convinced it was going to be the future of game development. What a kook.
Please no. Dreams was a failure for a reason.Dreams 2 incoming.
(Just make it available for PC day one)
This would have only made sense if they monetised the viewer somehow.All they had to do was release a “dreams viewer” that let people play stuff made in the game for free. Like imagine if you needed to buy a compiler to play PC games lol.
Presumably 7 years or maybe even longer considering Media Molecule first mentioned Dreams at Gamescom 2012.They wasted how many years with Dreams?
Then they better pray their next game is a good seller cause i can't imagine Sony supporting a studio without a hit for over a decade. I'm not sure how Dreams was profitable for the studio tbh.This hurts, MM is my favorite PS studio still standing. Dreams was really incredible, but it never got the community it needed to.
Really surprised we didn't at least get a PC or PS5 port, seems like a missed opportunity for a second wind.
MM aren't the fuck ups here, Sony had no idea what Dreams is or what to do with it. Their treatment of it was bafflingly antiquated. It's not a game, it's a platform. Selling it at retail for $60 is just insanely dumb.
As a product, Dreams does SO MUCH right, and fixes so many of the problems of past attempts at game creator products. It's YouTube for games. It allows you to explore and play games instantly with zero loading. Game creation is easy, powerful, and allows you to create everything end to end on the console. The voxel based engine simplifies performance needs so that creators don't have to manage things like polygon budgets or worry about optimization.
If Sony had the vision to include Dreams on every PlayStation as part of their Plus service, and to pursue alternate models of monetization, I think they could have been really successful. But they just didn't get it.
Yeah 7 years for basically nothing.7 years or maybe even longer considering Media Molecule first mentioned Dreams at Gamescom 2012.
Was it Bryank75? Lol.
Forget about DriveClub being a better product, Dreams was a total commercial flop in comparison.Take Evolution as an example. They had 3 years between Apocalypse and Drive Club and were cut 2 years after Drive Club. Now Drive Club was a commercial failure I'm sure but it was a much better product then Dreams and Evolution never really released anything bad in their entire history.
They are not shutting the game down. Not yet anyway. So that is still yet to happen.Nah, OP of this thread titled "Dreams is the most important new game in a decade", and I'm not gonna dig for him saying it, but there's a lot of gold to mine in there from other people too. Choice quotes includes:
"Dreams is going to revolutionize the gaming industry. Period."
"dreams will be one of the most important games this gen....." (no second guesses who this one was)
"It's absurd for anyone to have any doubts about this game, in terms of importance to sony's position as a platform holder, or the industry at-large."
"I believe Dreams is going to score insanely high in reviews, with an average score in the absurdly high 90s. I'm gonna say 98/100"
Some of the copium was off the charts. The OT was even worse.
01011001 your prediction in that thread was "the game will ultimately be a financial failure, the servers will be offline within 2 to 3 years and noone will give a shit", great job
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You can't compare MM to Japan Studio. Japan Studio was one of the biggest Sony studios, while MM had just 30 people when they finished LBP. It was 80 when they started doing Dreams (I have no idea what the current number is).It's weird that they never did more with this game.
No PC port
Not making it a part of Ps+ to increase the userbase.
It's not even on the more expensive Ps+ tiers (extra/premium).
Still, Media Molecule right now just seems like a waste of Money for Sony. When was the last time they made something successful? LBP2 over 10 years ago?
Japan Studio released a bunch of bombs too, but at least they made more than 1 game every decade.
They are not shutting the game down. Not yet anyway. So that is still yet to happen.
Well, also note that MM didn't even, you know, make a game with these tools and engine they spent years putting together.
I don't think you greenlight a project like Dreams to chase awards or acclaim, but then it's obvious that the business didn't understand the product so who knows what they imagined it as.Like I said, it all feels like a wank. I think this era of Sony is obsessed with "critical acclaim" and when MM got that BAFTA shit showered on them for LBP (which, editorializing here, is a pretty bad platformer with a great art style and decent tools) they just gave these guys free reign to do whatever they want. It's a huge mistake and a waste of time and money. I don't know the internals and who made what decisions here, I would agree there are lots of bad ones, and maybe Sony was incapable of properly handling this, which means that giving MM a blank check and like EIGHT years to make and "support" it was even more of a mistake.