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Mega Man Zero Appreciation Thread

Bashing my face into Mega Man Zero 3, reminding myself that im a very soft gamer and would welcome a Robot Dog Mode for the Zero games, I still cant help but notice the level of quality in this GBA series. Where Mega Man Battlenetwork fell on its face, the Zero series provides a consistant level of quality each entry.

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Plus the main character is in my opinion much cooler than lame ol X. I mean the sword moves are fantastic. And beating bosses is so damned rewarding ARGH.

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MrAngryFace said:
Bashing my face into Mega Man Zero 3, reminding myself that im a very soft gamer and would welcome a Robot Dog Mode for the Zero games,

But that's what the easy mode basically is.
 
jett said:
They're already up to four? Give it a rest already, Capcom.
Milking or not. They're really well designed and polished action platformers that delivers in the challenge department.
 
There was an Easy Mode in 3?

And yes, the MMZ games rock. Loads of parallax, great special effects and animation, and tons of old-school platform-action challenges. Classic stuff. Milking works if the end product is consistently top-notch.
 
I'm so bad at Mega Man games that I'm not entirely sure any of them other than Mega Man 2 (the only one I had the perseverance to beat) feature any more than whatever levels you're able to select without beating any others.
 
Yeah they're sorta hard if you dont play mega man games often but there's just something so right about the games. Its just man, like old capcom is back, in pog form.
 
Drinky Crow said:
There was an Easy Mode in 3?

And yes, the MMZ games rock. Loads of parallax, great special effects and animation, and tons of old-school platform-action challenges. Classic stuff. Milking works if the end product is consistently top-notch.

Hmm.. I guess it doesn't. Zero 4 only D: But.. OH NOW I REMEMBER. Use the Cyberspace doors in the stages to make things much easier. (Enemies are easier, all your elves are activated automatically) Of course it messes with your rank.

On a side note, if you really dig the music in the Zero series, you should check out the arranged albums (zero 1: Awakening, zero 2: IDEA, zero 3: Telos, and zero 4: Physis)
 
God I'm so behind on this series. I beat 2 about two months ago, and I have 3 on the way with my girlfriend's copy of Phoenix Wright. I can't wait to dig into another Megaman Zero game. After 3 though, I'm going right into 4. I sort of already think I have the story spoiled for 4. So
I doubt we'll see a 5th game, seeing how supposedly Zero dies...but then again he's died so may times in the past and managed to come back.
Kudos to this series. Good enemies, good story, good classic 2d gameplay.
 
Megaman died when anime / swords were introduced.

Sorry.

1-4, the first few X's, and MegaMan Soccer (yes, it's actually decent) are where it's at.
I'll even give you 5-8 if you ask extra nice.

Anything else though, pure milk, ruined by the forced injection of anime cultre.
I like my robots cold, hard, and with pellet guns and robot dogs. NOT hair or swords.
 
Is there one game that clearly stands as superior to the rest? I played through most of the first Zero, but the ultra punishing continues and my stubborn resistance to touch any of those bloody cyber-elves put me off the blonde bomber completely these past years.

I know relatively nothing about Zero 2-4, and am curious about the evolution, but most importantly which is the Megaman 2 of Megaman Zero?
 
Brandon F said:
Is there one game that clearly stands as superior to the rest? I played through most of the first Zero, but the ultra punishing continues and my stubborn resistance to touch any of those bloody cyber-elves put me off the blonde bomber completely these past years.

I know relatively nothing about Zero 2-4, and am curious about the evolution, but most importantly which is the Megaman 2 of Megaman Zero?


Hmm I don't know which one really, but I'll explain all the fixes and improvements to each game since 1.

Zero 2: EX skills introduced (Recieve them by beating a boss with A/S ranking, they're basically the same enemy skill/saber techniques Zero had in the X series)

Subtanks outside of the elfs available

Triple Rod upgraded to Chain Rod for some more platforming fun!

Forms introduced (Basically lets you improve as certain aspect of yourself when youre using that style. Like X form means the handgun will be more powerful, or Rise form changes Zeros final slash into a rising slash. You gain forms by meeting the conditions for the form, IE use the handgun for however so many during the mission. And only one form per mission)

The mission structure is also more like the usual Megaman titles now with boss portraits.

Zero 3: Forms gone, EX skills still around with same objectives to gain them.

Weapon leveling is gone! All weapons are at full usability.

Secret Disk system introduced. These disks contain elves, chips, enemy bios, and plot data.

Cyberspace introduced. Basically, there are doors scattered all around that lead into a cyberspace version of the stage that is essentially easier and all your elves are activated at no loss besides your rank. No secret disks will drop while you're in cyberspace though. Think of this as the first easy bit for folks that have difficulty with completing the game.

Chain Whip is now the Recoil Rod, lets you do some high jumps when fully charged and also push enemies.

Armor Chip System introduced *basically replacing form system

Elf system finally usable!! In Zero 3, you can upgrade your elves into satelites that'll never disappear or hurt your rank.

Zero 4: EX skills can now only be recieved if you clear a stage with bad weather conditions.

Weather changing system introduced! Sort of similar to the nightmare system in X6, you can change the weather conditions to a stage to make things easier or harder for you.

Easy mode introduced, cyberspace gone.

The triple rod, its variants, and the shield boomerang are totally gone now. The Zero Knuckle replaces them. This odd weapon lets you steal weapons from enemies or solve environmental puzzles. It also introduces the hanging mechanic from X5-X6 to the Zero series.

Elf system totally revamped. No more collecting! You get one elf at the beginning that can copy the abilities of other elves as you level it. It won't affect ranking either as long as you're within the max level capacity for its current abilities.

Parts system introduced. Modified from the chip system. Basically, you find spare enemy parts and use them in a item recipe to make armor/abilities parts.

Last thoughts? Zero 4 is supposedly the most polished of the 4 so far, but also the hardest. To quote a magazine: "Zero 1-3 were hard as granite, they're going for diamond with 4". Also for added fluff, they redid the voice samples in Zero 4 as they're much more clear now. Infact, in the japanese version of Zero 4, they had a voiced narrative as the intro and even a end theme song for the credits. Which were all slashed from versions outside of japan.
 
Odd, I actually found Zero 4 to be the easiest of the 4 games. The first two continue to own me completely, but Zero 4 has only really given me a challenge when I go for the S rank (which is mind-numbingly difficult no matter which version you're playing).

But yes, The MMZ games own everyone, and along with the EXE games are series I want Capcom to milk for eternity.
 
This thread deserves a lot more than the 15 replies it has.

MMZ is probably my favorite original franchise on the GBA. Even greater than Advance Wars, I think.
 
I have Zero 4 in English and will have it reviewed on PGC tonight or tomorrow. It's the best in the series that I've played (I skipped 3 though). The graphics are perhaps the best 2D on GBA. The gameplay is still really tight, and almost all of the system improvements are for the better. The game is still crazy ass hard unless you use an FAQ to tell you where the subtanks are and what order to beat the levels in. Actually, it's still hard even then, but it becomes reasonable. My main beef with this game, and the entire series, is that you only get one chance to rank on a stage.
 
Jonnyboy117 said:
That logging factory stage made me swear more than any other level in any other game in all my life.

The last level of Ghosts 'n Goblins(Arcade) did that for me(It's the one where you have to re-fight all the bosses again). Good god, that level is so cheap.
 
Jonnyboy117 said:
That logging factory stage made me swear more than any other level in any other game in all my life.

I hate you for reminding me of that stage. I swear I almost made my fingers bleed trying to S rank that thing. Had to concede with an A before I went insane >_<
 
After over a decade of shooting while platforming, melee combat in the Megaman universe is a nice change of pace (I preferred it over shooting actually except for the original series). Zero (both X universe and MM Zero versions) rock. So much so, in MM Zero, I leave the Zero Sabre as the L trigger and switch every other button according to context.
 
Yep, I use the Z-Saber as my main weapon and keep the X-Buster (or, if I'm in the mood, obe of the sequel-specific weapons) secondary.
 
Z-Saber all the way. The buster is quite useful in certain situations but nothing gets the adrenaline pumping like slashing hordes of defenseless robots into tiny little pieces >:D
 
I usually have it configged as type B. R for saber, L for dash, and B for anything else.

Jman: Hmm, maybe it's because of the new elf system? Even tho each game improves and fixes the flaws that crippled Zero 1, they also make things a bit easier to handle. I really appreciated being able to use elves without penalty in Zero 3, and the lack of weapon leveling was welcome too.
 
So is there a clear cut winner on which Zero game is the best? I was thinking of picking up one of them.

Can anybody list the two most difficult and two best ones? Thanks.
 
I have yet to play MMZ3.

Difficulty(hardest->easiest): 1 >= 2 > 4
Quality: 4 > 2 >>> 1

1 is awesome though, so that should say something about the rest of the series :P
 
jman2050 said:
I have yet to play MMZ3.

Difficulty(hardest->easiest): 1 >= 2 > 4
Quality: 4 > 2 >>> 1

1 is awesome though, so that should say something about the rest of the series :P


Yeah, theres a reason why I own 2-4 but not 1.(In regards to quality) Zero 1 was a nice and ambitious change on the X series formula, but a lot of it was extremely flawed to where it made things pretty bitchy.
 
Does Zero 4 have a lot of the stupid artificial difficulty stuff from the other games like making a stage 5 screens deep, but with no floor or lined with spikes?
 
kiryogi said:
Yeah, theres a reason why I own 2-4 but not 1.(In regards to quality) Zero 1 was a nice and ambitious change on the X series formula, but a lot of it was extremely flawed to where it made things pretty bitchy.

Yea, I came aboard for the wrong game. This thread inspired me to dig out MMZ1 again, and after giving up all my lives on the first mission boss, I chucked it across the room. Shit, I just slaughtered my through NG:B Hard mode a couple weeks ago also! Way too punishing with the continues and the ranking. Also, I agree that the whole weapon level upgrading is weak.

The game still looks stunning though, the opening cutscene of MMZ1 is a whirwlind of beautiful art and sprite manipulation. I'll have to try out part 4 soon.
 
I like 3 a lot so far, getting 2 tomorrow. Have to hunt down 1 and buy 4 eventually.

I mean this is some of the best stuff Capcom has done the past few years, but the later releases in the series are getting ignored cause they arent on DS and well there's getting to be a lot of releases.
 
4 seems pretty balanced, actually. The magnetic guy's stage is a bastard on Normal, but overall, it seems a little easier than 3. Easy Mode is worthless; you don't get to play with any of the cool stuff and you can clear the game in like 2 hours. Boring!
 
MrAngryFace said:

Playing through 3 right now. It keeps me awake on my train ride to school and I don't have to worry about getting robbed since I'm playing an SP, not PSP. I keep starting over though because I'm trying to get only S or A ranks. I want those EX skills. I need to find the first two games. I played them briefly just to see how the Zero series was. I'll get MMZ4 after I'm done with the first 3 games.
 
The parallax and sprite effects still manage to really impress me in these games. Man, if I'd seen games like during the SNES era, I woulda shit my drawers.
 
I bought MMZ for the art. Ironically, it turns out it's the same development team that made Speed Power Gunbike for the Playstation.

I'd like more transforming motorcycle shooting action, because outside of the art - I suck at Megaman games. :P
 
Cybernator still impresses with all of the bulletflak and background 'splosions. Some of that stuff is just FINALLY entering the 3D realm.

Also, do Cyber-elves still require feeding in Zero 2-4. Kir sorta touched on this, but man it seemed like it took a billion pellets to level one of those elves up in MMZ1. It's equally as shameful as trying to build faction reputation in WoW...so slow.
 
which is the best of those four MMZero games? I might pick one up to get myself warmed up for Gunstar Super Heroes.
 
Brandon F said:
Also, do Cyber-elves still require feeding in Zero 2-4. Kir sorta touched on this, but man it seemed like it took a billion pellets to level one of those elves up in MMZ1. It's equally as shameful as trying to build faction reputation in WoW...so slow.

Sort of. There are still energy crystals used to feed the elf, but now there's only one elf, and every time it levels up (which you can do every couple of stages, I'd say), you gain access to three new elf powers.
 
I think most will agree 2 is the hardest. 1 is a great introduction into the series honestly and you can find it on the cheap possible. 3 and 4 are great too. Cant REALLY go wrong.
 
Brandon F said:
Cybernator still impresses with all of the bulletflak and background 'splosions. Some of that stuff is just FINALLY entering the 3D realm.

Also, do Cyber-elves still require feeding in Zero 2-4. Kir sorta touched on this, but man it seemed like it took a billion pellets to level one of those elves up in MMZ1. It's equally as shameful as trying to build faction reputation in WoW...so slow.


Yes, feeding these exists in all those games, but it's not as bad as it was in 1. I can't say much about 2 since elves were still a penalty to use so I ignored them. But it didn't seem too bad in 3, and I've only recently started 4, so no comment about that either.
 
I have 1-3, and 4 is on the way... but only played Megaman Zero.

I must say, it was thrilling to play through. There are some interface issues I have with it (nonskippable text, weird continue setup, etc), but the gameplay is rock solid. And extremely hard. I can't remember the last game I've played that was so unforgivingly so. 3-4 hits and you're dead. But I count that as a good thing.

Megaman Zero forces you to learn patterns and adapt to them because you won't survive longer than 15 seconds with it. I dug it enough to try to go through the game with an S-rank. I went through about half of the game with it, but I can't figure out how to get higher than an A on one of the stages. But the first time I played MMZ, it took me a while to beat it... it was one of the hardest games I've played in the last 5 years. But as I started to knock down stage after stage with an S-rank on my 2nd time through, I realized just how do-able it is with practice and learning.

Very cool game. Can't wait to try the rest of the series.

Edit: Oh, and I never used any of the cyber elves. You're not "supposed" to given the game design of the rankings and stuff. Instead of being able to use them in later entries, I'd prefer if Capcom got rid of cyber elves entirely.
 
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