Eddie-Griffin
Banned
https://news.nweon.com/105673
https://news-nweon-com.translate.goog/105673?_x_tr_sl=zh-CN&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=sc
It looks like Zucker may actually me learning and is finally taking gaming 10% more seriously than he was before outside of Beat Saber.
Not only is he appealing to developers by appealing to them by offering a demo of tools and technology to help them develop experience in VR, or that's what this implies, also admit customers expectations are increasing.
They will also be releasing a new game which I'm assuming isn't Beat Saber 2.
It could be possible that Zucker is pivoting to finally helping developers improve software to continue selling more VR units, and improve the VR markets software sales in general. Two of the keynotes the company will be making around the event are focused on customer expectations and developer experience, so assuming those shows are as they are being read in the summaries, and are executed seriously, this is a good thing for VR.
I'm curious what the new game release will be, because that's going to be the example people will hold them to after their presentations.
https://news-nweon-com.translate.goog/105673?_x_tr_sl=zh-CN&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=sc
Meta announced a few days ago that it will participate in the GDC conference held from March 20 to 24, and shared related schedule activities. Although there is a high probability that Meta will choose to release a new game at the Gaming Showcase held later instead of the GDC conference, the team will set up a demo room so that visitors can experience a series of excellent VR and MR content through Quest 2 and Quest Pro . Meanwhile, the company has planned four keynote presentations for attendees.
Developing Marvel's Iron Man VR for Meta Quest
Time: Wednesday, March 22, 11:30am – 12:00pm local time
Location: West Hall, Moscone Center
Speaker: Matt Walker, Production Director of Camouflaj under Meta
Speech Introduction: Marvel's Iron Man is a purpose-built story for VR, originally coming to PSVR in July 2020 and coming to Quest 2 and Quest Pro in December 2022. Iron Man is one of Marvel's most iconic superheroes, and players can become Iron Man in this VR experience and start a series of adventure stories. For this talk, Camouflaj will discuss porting games for standalone VR and share the unique challenges and opportunities they face.
What's wrong with VR? Where Meta Quest is headed today and tomorrow
Time: Wednesday, March 22, 2:00–3:00 pm local time
Location: West Hall, Moscone Center
Speaker: Chris Pruett, Director of Meta Content Ecosystem
Speech Introduction: The continued success of Meta Quest proves that there is a strong market for VR games. As the technology continues to advance, the length, depth, fidelity, and customer expectations of VR software continue to increase. As the VR gaming market matures, the device also opens the door to opportunities for new gaming formats such as mixed reality. Meta Content Ecosystem Director Chris Pruett (Chris Pruett) will use the Meta Quest platform as a basis to introduce you to the current situation of the VR game industry, including business milestones and prospects for the future of VR technology.
Games of the Future: How VR Developers Are Mixing Reality
Time: Thursday, March 23, 2:00pm–2:30pm local time
Location: West Hall, Moscone Center
Speaker: Kimberly Unger, Meta Mixed Reality Content Strategy Team
Speech introduction: With the continuous development of VR headsets supporting mixed reality technology, the community is bringing more and more excellent MR experiences. In this talk, Meta will introduce you to how to use Meta's latest technology to build next-generation VR/MR experiences, as well as the mixed reality games that the community is building. The team believes that in the future, six degrees of freedom will be related to both the virtual world and the real world at the same time.
Building Next-Gen VR and MR Experiences with the Meta Presence Platform
Time: Thursday, March 23, 3:00–3:30 pm local time
Location: West Hall, Moscone Center
Speakers: Aashay Desai, Product Manager, Meta Presence Platform; Meenal Nalwaya, Product Manager, Mixed Reality, Meta
Speech content: Presence Platform, a toolset with extensive machine perception and artificial intelligence capabilities, is designed to help you build lifelike mixed reality, interaction and voice experiences that seamlessly blend virtual content with the user's physical world. In this talk, Meta will walk you through how the Presence Platform's state-of-the-art AI, machine perception, graphics, and audio technologies will help developers build experiences that blend the physical and virtual worlds. You can get an in-depth look at Presence Platform features such as hand tracking, perspective, spatial anchors, body tracking, and immersive audio that help developers build great virtual and mixed reality experiences for Meta Quest devices.
It looks like Zucker may actually me learning and is finally taking gaming 10% more seriously than he was before outside of Beat Saber.
Not only is he appealing to developers by appealing to them by offering a demo of tools and technology to help them develop experience in VR, or that's what this implies, also admit customers expectations are increasing.
They will also be releasing a new game which I'm assuming isn't Beat Saber 2.
It could be possible that Zucker is pivoting to finally helping developers improve software to continue selling more VR units, and improve the VR markets software sales in general. Two of the keynotes the company will be making around the event are focused on customer expectations and developer experience, so assuming those shows are as they are being read in the summaries, and are executed seriously, this is a good thing for VR.
I'm curious what the new game release will be, because that's going to be the example people will hold them to after their presentations.