Why isn't it the responsibility of game developers to make games fun from the start? If the game can't hook me then why should I carry on playing? Do I have to treat every game like Kirby's Air Ride, and assume it doesn't get fun until I've put 60 hours into it?
The countless "When does X get fun?" threads irritate me, but no more than people who insist that I should devote my time to the videogaming equivalent of bludgeoning my head with a meat tenderiser because at some undefined point in the future it's going to become a wonderful experience.
You know what? If that's the case then the game designers screwed up. They should have skipped the meat tenderiser bits, and launched straight in with the multiple orgasm bits. And if I choose not to play their game as a result, and then not to buy their next game, it's their fault, not mine.