Metal Arms...I'm not feeling it.

Matlock said:
I think I'm three levels in. It's kind of boring so far.
Teddman said:
Opinion disregarded.
Hahahaha, so because the developers made the first three levels shitty and boring, it's the gamer's fault if he doesn't feel like drudging through them, and thus his opinion is discounted?
 
Mike Works said:
Hahahaha, so because the developers made the first three levels shitty and boring, it's the gamer's fault if he doesn't feel like drudging through them, and thus his opinion is discounted?
The point was, the game starts up rather slow (not bad) but gets a lot better and there is a lot more to it. And at the time I didn't even know he was playing the PS2 version which is admittedly crap compared to the others (and ported by a different developer). There is no "fault" at play here--If you don't want to see the game through to its end, I couldn't care less.

In fact, in regards to Matlock's case I would recommend he go with his instincts and stop playing the PS2 version of Metal Arms. It's a pale shadow of the Xbox or Cube versions.
 
This game has lots of graphics tearing like the way it tears on a PC when the framerate is above the refresh rate.. I'm guessing the game has no hardcoded 60fps limit, and it tears a lot, especially when you look around.. That's my only problem with the game so far. It's fun :)
 
tahrikmili said:
This game has lots of graphics tearing like the way it tears on a PC when the framerate is above the refresh rate.. I'm guessing the game has no hardcoded 60fps limit, and it tears a lot, especially when you look around.. That's my only problem with the game so far. It's fun :)

Swining Ape said themselves that they did not use v-sync for the Xbox version. The GC version doesn't tear, but I think the framerate is a bit shakier than the Xbox version. Other than that, the GC and Xbox versions are pretty close.
 
ge-man said:
Swining Ape said themselves that they did not use v-sync for the Xbox version. The GC version doesn't tear, but I think the framerate is a bit shakier than the Xbox version. Other than that, the GC and Xbox versions are pretty close.

I own both the Cube and Xbox versions (hey I wanted to ensure I did my part for a MA2) and the Cube framerate is smooth also. The only difference is the Cube version tends to be a little bit darker in certain areas.
 
ge-man said:
Swining Ape said themselves that they did not use v-sync for the Xbox version. The GC version doesn't tear, but I think the framerate is a bit shakier than the Xbox version. Other than that, the GC and Xbox versions are pretty close.

That's like, lame. What the hell were they thinking? *rolls eyes*
 
Teddman said:
Opinion disregarded. Why don't you wait til you've actually played more than 7% of the game?

Why isn't it the responsibility of game developers to make games fun from the start? If the game can't hook me then why should I carry on playing? Do I have to treat every game like Kirby's Air Ride, and assume it doesn't get fun until I've put 60 hours into it?

The countless "When does X get fun?" threads irritate me, but no more than people who insist that I should devote my time to the videogaming equivalent of bludgeoning my head with a meat tenderiser because at some undefined point in the future it's going to become a wonderful experience.

You know what? If that's the case then the game designers screwed up. They should have skipped the meat tenderiser bits, and launched straight in with the multiple orgasm bits. And if I choose not to play their game as a result, and then not to buy their next game, it's their fault, not mine.
 
iapetus said:
Why isn't it the responsibility of game developers to make games fun from the start? If the game can't hook me then why should I carry on playing? Do I have to treat every game like Kirby's Air Ride, and assume it doesn't get fun until I've put 60 hours into it?

The countless "When does X get fun?" threads irritate me, but no more than people who insist that I should devote my time to the videogaming equivalent of bludgeoning my head with a meat tenderiser because at some undefined point in the future it's going to become a wonderful experience.

You know what? If that's the case then the game designers screwed up. They should have skipped the meat tenderiser bits, and launched straight in with the multiple orgasm bits. And if I choose not to play their game as a result, and then not to buy their next game, it's their fault, not mine.

Amen, I have the cube version.
Bought it many moons ago.
It didn't sink it's claws in and I just didn't play past level one.
My cube's been collecting dust.
I'm gonna grab RE4 then probably wait for Paper Mario to become a cheapy cheap....
 
I like the statements of "it's slow, that's why you don't like it."

Hell, Halo was slow in the beginning, but had a decent challenge. And it did what Metal Arms doesn't, and that's to make you think "hey, I need to play this further."
 
Matlock said:
I like the statements of "it's slow, that's why you don't like it."

Hell, Halo was slow in the beginning, but had a decent challenge. And it did what Metal Arms doesn't, and that's to make you think "hey, I need to play this further."

Actually, Halo is a very different case.. It was explosive in the beginning and boring in the end. Metal Arms is boring in the beginning and gets better and better as you play.. Also, Halo is very simple, pick up, reload, fire.. metal arms has a somewhat more cumbersome interface and as a result the first few levels are extensions of the tutorial.. Think of the first three levels as a big tutorial. Trust me, it gets better.
 
Agreed. The game is slow to start and feels rather cumbersome and generic at first. But after the first couple of stages it just hits a big bump of "intersting" and "fun" (Zombie Wasteland" and just starts getting better and better from there. You gain new weapons and upgrade existing ones, you learn neat combinations of weapons, you eventually gain the ability to dominate and control enemy robots, and the levels just get better and better.

Given the amount of content and challenge the game has, I think Swinging Ape can be forgiven if the first couple of levels are easy and "light".
 
Drinky Crow said:
I had a blast from the get-go. It was just a very challenging and satisfying game all around. Never played the PS2 version, though; the Xbox rev was like butter.

The GCN version is good is real smooth with dozens of bots on screen too. The only problem being the tiny c-stick.
 
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