Duck of Death
Member
The latest conquest in my quest to catch up on all the PS2's gaming goodness is Metal Gear Solid 2: Sons of Liberty. For years I have heard people complaining about the insane storyline, laborious cut scenes and codec sequences, and the fact that you do not play Snake for most of the game. Needless to say, I went into the game expecting the worse.
And I came out loving the game.
Although I could discuss the gameplay mechanics, I think it is better to discuss the game's most controversial aspect: it's story. Or, to be more specific, the climax of the story.
!!!!!SPOILERS AHOY!!!!! OMG DON'T ##L@@K##
Well, the weird climax certainly wasn't expected. The crazy twist about the GW and S3 certainly could seem a bit much at first. I didn't know what to think, but then it hit me. Metal Gear Solid 2's story is self-reflexive. It is a game about games. Ocelot's speech about the S3 program is probably Kojima's own philosophy about game design. Just read through this except of Ocelot's speech:
Is this what Kojima wants to achieve in his games? If so, does the design of the Metal Gear Solid games achieve this?
This is why I ended up liking the end of the story more than the rest. The "crazy" isn't that crazy at all. It is different, unexpected, and bold (just look at how many people were pissed off).
Well, what do you all think? Did anyone else interpret the story like this? Does the story work without this extra meaning? What else did people like about the story (or gameplay, if we want to go there)? Or is the game truly awful?
Oh, and about the thread title: Has anyone ever counted how many times Jack says "What!?" in the game? My bet it would comparable to how many times Goodfellas says fuck :lol
And I came out loving the game.
Although I could discuss the gameplay mechanics, I think it is better to discuss the game's most controversial aspect: it's story. Or, to be more specific, the climax of the story.
!!!!!SPOILERS AHOY!!!!! OMG DON'T ##L@@K##
Well, the weird climax certainly wasn't expected. The crazy twist about the GW and S3 certainly could seem a bit much at first. I didn't know what to think, but then it hit me. Metal Gear Solid 2's story is self-reflexive. It is a game about games. Ocelot's speech about the S3 program is probably Kojima's own philosophy about game design. Just read through this except of Ocelot's speech:
Ocelot : Given the right situation, the right story, anyone can be shaped
into Snake. Even rookies can fight like men of experience. An
instant creation of genius -- and this training kernel will
provide more than enough data to formulate such a program. You,
Dead Cell, Olga -- you're all nothing but pawns placed to create
the perfect simulation.
Is this what Kojima wants to achieve in his games? If so, does the design of the Metal Gear Solid games achieve this?
This is why I ended up liking the end of the story more than the rest. The "crazy" isn't that crazy at all. It is different, unexpected, and bold (just look at how many people were pissed off).
Well, what do you all think? Did anyone else interpret the story like this? Does the story work without this extra meaning? What else did people like about the story (or gameplay, if we want to go there)? Or is the game truly awful?
Oh, and about the thread title: Has anyone ever counted how many times Jack says "What!?" in the game? My bet it would comparable to how many times Goodfellas says fuck :lol