I only have two problems really with the demo...
1. In MGS1/2/TTS when you drew your weapon in the 3rd person, didn't it automatically aim towards the nearest enemy or something? Or atleast some kind of aiming mechanic for the 3rd person shooting?
For some reason I am having difficulty shooting people in the 3rd person (don't recall having any problems in MGS1/2/TTS). It might be due to the camera angle and the wide open areas since most of the time the enemies are off screen, so I have to switch to First Person (which is fine, but it delays reaction time for engaging in combat...sometimes I want to be able to quickly shoot a couple shots than dash for cover) in order to see them and shoot at them. I seem to remember being able to pull your gun, and do some kind of aiming in the 3rd person in the previous MGS.
2. The camera...well, the camera isn't too bad. I understand the challenges that the outdoor/forest environment force upon the design of the camera. I like being able to change it (and then making it stick with the R3 button), but it still seems a tad too limited.
Though, now that I think about it, I would be fine with the camera if you could go into the 1st-Person view while you were still pressed up against the wall. I hate being in 95% camo, pressed up against a wall, and see a guard walk past me but I cant tell where he went cause the camera won't pan over far enough, or out far enough. If I go into the 1st person viewpoint, I stop being pressed against the wall, my camo drops to 45% (or whatever), and I get spotted by some other guard off screen.
The demo looks good...or it would if my tv wasn't a piece of crap. Can't wait for the full version of this game to come out. Don't know why, but shooting people in MGS3 with the sniper is so much more fun than it was in any of the other Metal Gears. Very satisfying.
Oh yeah....anyone find any secret conversations by using the D-Mic? I assume its in the demo for a reason?
edit: I was reading elsewhere that L1 does the auto-aiming in the 3rd person. I coulda sworn I tried that, but maybe I didn't. I'll have to remember to try that the next time I play.